7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
497 HUD_Write_PanelCvar_q("_onlycurrent");
498 HUD_Write_PanelCvar_q("_iconalign");
499 HUD_Write_PanelCvar_q("_progressbar");
500 HUD_Write_PanelCvar_q("_progressbar_name");
501 HUD_Write_PanelCvar_q("_progressbar_xoffset");
502 HUD_Write_PanelCvar_q("_text");
504 case HUD_PANEL_POWERUPS:
505 HUD_Write_PanelCvar_q("_flip");
506 HUD_Write_PanelCvar_q("_iconalign");
507 HUD_Write_PanelCvar_q("_baralign");
508 HUD_Write_PanelCvar_q("_progressbar");
509 HUD_Write_PanelCvar_q("_progressbar_strength");
510 HUD_Write_PanelCvar_q("_progressbar_shield");
512 case HUD_PANEL_HEALTHARMOR:
513 HUD_Write_PanelCvar_q("_flip");
514 HUD_Write_PanelCvar_q("_iconalign");
515 HUD_Write_PanelCvar_q("_baralign");
516 HUD_Write_PanelCvar_q("_progressbar");
517 HUD_Write_PanelCvar_q("_progressbar_health");
518 HUD_Write_PanelCvar_q("_progressbar_armor");
519 HUD_Write_PanelCvar_q("_text");
521 case HUD_PANEL_NOTIFY:
522 HUD_Write_PanelCvar_q("_flip");
523 HUD_Write_PanelCvar_q("_print");
525 case HUD_PANEL_RADAR:
526 HUD_Write_PanelCvar_q("_foreground_alpha");
529 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
531 case HUD_PANEL_PRESSEDKEYS:
532 HUD_Write_PanelCvar_q("_aspect");
534 case HUD_PANEL_INFOMESSAGES:
535 HUD_Write_PanelCvar_q("_flip");
537 case HUD_PANEL_PHYSICS:
538 HUD_Write_PanelCvar_q("_flip");
539 HUD_Write_PanelCvar_q("_baralign");
540 HUD_Write_PanelCvar_q("_progressbar");
545 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
547 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
551 print("^1Couldn't write to ", filename, "\n");
554 const float hlBorderSize = 4;
555 const string hlBorder = "gfx/hud/default/border_highlighted";
556 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
557 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
559 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
560 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
561 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
562 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
563 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
566 // draw the background/borders
567 #define HUD_Panel_DrawBg(alpha)\
569 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
570 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
572 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
573 } ENDS_WITH_CURLY_BRACE
575 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
576 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float lenght_ratio, float vertical, float right_align, vector theColor, float theAlpha, float drawflag)
578 if(lenght_ratio <= 0 || !theAlpha)
584 vector width, height;
586 pic = strcat(hud_skin_path, "/", pic, "_vertical");
587 if(precache_pic(pic) == "") {
588 pic = "gfx/hud/default/statusbar_vertical";
592 theOrigin_y += (1 - lenght_ratio) * theSize_y;
593 theSize_y *= lenght_ratio;
596 width = eX * theSize_x;
597 height = eY * theSize_y;
598 if(theSize_y <= theSize_x * 2)
600 // button not high enough
601 // draw just upper and lower part then
602 square = eY * theSize_y * 0.5;
603 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
604 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
605 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
609 square = eY * theSize_x;
610 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
611 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
612 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
615 pic = strcat(hud_skin_path, "/", pic);
616 if(precache_pic(pic) == "") {
617 pic = "gfx/hud/default/statusbar";
621 theOrigin_x += (1 - lenght_ratio) * theSize_x;
622 theSize_x *= lenght_ratio;
625 width = eX * theSize_x;
626 height = eY * theSize_y;
627 if(theSize_x <= theSize_y * 2)
629 // button not wide enough
630 // draw just left and right part then
631 square = eX * theSize_x * 0.5;
632 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
633 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
634 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
638 square = eX * theSize_y;
639 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
640 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
641 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
646 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
652 pic = strcat(hud_skin_path, "/num_leading");
653 if(precache_pic(pic) == "") {
654 pic = "gfx/hud/default/num_leading";
657 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
658 if(mySize_x/mySize_y > 2)
659 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
660 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
663 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
664 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
667 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
671 for (i = 0; i < HUD_PANEL_NUM; ++i) {
672 if(i == highlightedPanel || !panel_enabled)
675 HUD_Panel_UpdatePosSizeForId(i);
677 panel_pos -= '1 1 0' * panel_bg_border;
678 panel_size += '2 2 0' * panel_bg_border;
680 if(myPos_y + mySize_y < panel_pos_y)
682 if(myPos_y > panel_pos_y + panel_size_y)
685 if(myPos_x + mySize_x < panel_pos_x)
687 if(myPos_x > panel_pos_x + panel_size_x)
690 // OK, there IS a collision.
692 myCenter_x = myPos_x + 0.5 * mySize_x;
693 myCenter_y = myPos_y + 0.5 * mySize_y;
695 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
696 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
698 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
700 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
701 myTarget_x = panel_pos_x - mySize_x;
702 else // push it upwards
703 myTarget_y = panel_pos_y - mySize_y;
705 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
707 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
708 myTarget_x = panel_pos_x + panel_size_x;
709 else // push it upwards
710 myTarget_y = panel_pos_y - mySize_y;
712 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
714 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
715 myTarget_x = panel_pos_x - mySize_x;
716 else // push it downwards
717 myTarget_y = panel_pos_y + panel_size_y;
719 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
721 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
722 myTarget_x = panel_pos_x + panel_size_x;
723 else // push it downwards
724 myTarget_y = panel_pos_y + panel_size_y;
726 //if(cvar("hud_configure_checkcollisions_debug"))
727 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
733 void HUD_Panel_SetPos(vector pos)
735 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
739 //if(cvar("hud_configure_checkcollisions_debug"))
740 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
742 if(autocvar_hud_configure_grid)
744 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
745 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
748 if(hud_configure_checkcollisions)
749 pos = HUD_Panel_CheckMove(pos, mySize);
751 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
752 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
755 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
757 HUD_Panel_GetName(highlightedPanel);
758 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
761 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
762 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
767 float dist_x, dist_y;
769 ratio = mySize_x/mySize_y;
771 for (i = 0; i < HUD_PANEL_NUM; ++i) {
772 if(i == highlightedPanel || !panel_enabled)
775 HUD_Panel_UpdatePosSizeForId(i);
777 panel_pos -= '1 1 0' * panel_bg_border;
778 panel_size += '2 2 0' * panel_bg_border;
780 targEndPos = panel_pos + panel_size;
782 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
783 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
786 if (resizeCorner == 1)
788 // check if this panel is on our way
789 if (resizeorigin_x <= panel_pos_x)
791 if (resizeorigin_y <= panel_pos_y)
793 if (targEndPos_x <= resizeorigin_x - mySize_x)
795 if (targEndPos_y <= resizeorigin_y - mySize_y)
798 // there is a collision:
799 // detect which side of the panel we are facing is actually limiting the resizing
800 // (which side the resize direction finds for first) and reduce the size up to there
802 // dist is the distance between resizeorigin and the "analogous" point of the panel
803 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
804 dist_x = resizeorigin_x - targEndPos_x;
805 dist_y = resizeorigin_y - targEndPos_y;
806 if (dist_y <= 0 || dist_x / dist_y > ratio)
807 mySize_x = min(mySize_x, dist_x);
809 mySize_y = min(mySize_y, dist_y);
811 else if (resizeCorner == 2)
813 if (resizeorigin_x >= targEndPos_x)
815 if (resizeorigin_y <= panel_pos_y)
817 if (panel_pos_x >= resizeorigin_x + mySize_x)
819 if (targEndPos_y <= resizeorigin_y - mySize_y)
822 dist_x = panel_pos_x - resizeorigin_x;
823 dist_y = resizeorigin_y - targEndPos_y;
824 if (dist_y <= 0 || dist_x / dist_y > ratio)
825 mySize_x = min(mySize_x, dist_x);
827 mySize_y = min(mySize_y, dist_y);
829 else if (resizeCorner == 3)
831 if (resizeorigin_x <= panel_pos_x)
833 if (resizeorigin_y >= targEndPos_y)
835 if (targEndPos_x <= resizeorigin_x - mySize_x)
837 if (panel_pos_y >= resizeorigin_y + mySize_y)
840 dist_x = resizeorigin_x - targEndPos_x;
841 dist_y = panel_pos_y - resizeorigin_y;
842 if (dist_y <= 0 || dist_x / dist_y > ratio)
843 mySize_x = min(mySize_x, dist_x);
845 mySize_y = min(mySize_y, dist_y);
847 else if (resizeCorner == 4)
849 if (resizeorigin_x >= targEndPos_x)
851 if (resizeorigin_y >= targEndPos_y)
853 if (panel_pos_x >= resizeorigin_x + mySize_x)
855 if (panel_pos_y >= resizeorigin_y + mySize_y)
858 dist_x = panel_pos_x - resizeorigin_x;
859 dist_y = panel_pos_y - resizeorigin_y;
860 if (dist_y <= 0 || dist_x / dist_y > ratio)
861 mySize_x = min(mySize_x, dist_x);
863 mySize_y = min(mySize_y, dist_y);
865 //if(cvar("hud_configure_checkcollisions_debug"))
866 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
872 void HUD_Panel_SetPosSize(vector mySize)
874 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
876 resizeorigin = panel_click_resizeorigin;
879 // minimum panel size cap
880 mySize_x = max(0.025 * vid_conwidth, mySize_x);
881 mySize_y = max(0.025 * vid_conheight, mySize_y);
883 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
885 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
886 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
889 // collision testing|
890 // -----------------+
892 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
893 if(resizeCorner == 1) {
894 myPos_x = resizeorigin_x - mySize_x;
895 myPos_y = resizeorigin_y - mySize_y;
896 } else if(resizeCorner == 2) {
897 myPos_x = resizeorigin_x;
898 myPos_y = resizeorigin_y - mySize_y;
899 } else if(resizeCorner == 3) {
900 myPos_x = resizeorigin_x - mySize_x;
901 myPos_y = resizeorigin_y;
902 } else { // resizeCorner == 4
903 myPos_x = resizeorigin_x;
904 myPos_y = resizeorigin_y;
907 // left/top screen edges
909 mySize_x = mySize_x + myPos_x;
911 mySize_y = mySize_y + myPos_y;
913 // bottom/right screen edges
914 if(myPos_x + mySize_x > vid_conwidth)
915 mySize_x = vid_conwidth - myPos_x;
916 if(myPos_y + mySize_y > vid_conheight)
917 mySize_y = vid_conheight - myPos_y;
919 //if(cvar("hud_configure_checkcollisions_debug"))
920 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
922 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
923 if(autocvar_hud_configure_grid)
925 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
926 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
929 if(hud_configure_checkcollisions)
930 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
932 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
933 mySize_x = max(0.025 * vid_conwidth, mySize_x);
934 mySize_y = max(0.025 * vid_conheight, mySize_y);
936 // do another pos check, as size might have changed by now
937 if(resizeCorner == 1) {
938 myPos_x = resizeorigin_x - mySize_x;
939 myPos_y = resizeorigin_y - mySize_y;
940 } else if(resizeCorner == 2) {
941 myPos_x = resizeorigin_x;
942 myPos_y = resizeorigin_y - mySize_y;
943 } else if(resizeCorner == 3) {
944 myPos_x = resizeorigin_x - mySize_x;
945 myPos_y = resizeorigin_y;
946 } else { // resizeCorner == 4
947 myPos_x = resizeorigin_x;
948 myPos_y = resizeorigin_y;
951 //if(cvar("hud_configure_checkcollisions_debug"))
952 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
954 HUD_Panel_GetName(highlightedPanel);
956 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
957 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
959 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
960 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
963 float pressed_key_time;
964 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
965 void HUD_Panel_Arrow_Action(float nPrimary)
967 if (highlightedPanel == -1)
970 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
973 if(autocvar_hud_configure_grid)
975 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
977 if (hudShiftState & S_SHIFT)
978 step = hud_configure_realGridSize_y;
980 step = 2 * hud_configure_realGridSize_y;
984 if (hudShiftState & S_SHIFT)
985 step = hud_configure_realGridSize_x;
987 step = 2 * hud_configure_realGridSize_x;
992 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
993 step = vid_conheight;
996 if (hudShiftState & S_SHIFT)
997 step = (step / 256); // more precision
999 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1002 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1004 highlightedPanel_initial_pos = panel_pos;
1005 highlightedPanel_initial_size = panel_size;
1007 if (hudShiftState & S_ALT) // resize
1009 highlightedAction = 1;
1010 if(nPrimary == K_UPARROW)
1012 else if(nPrimary == K_RIGHTARROW)
1014 else if(nPrimary == K_LEFTARROW)
1016 else // if(nPrimary == K_DOWNARROW)
1019 // ctrl+arrow reduces the size, instead of increasing it
1020 // Note that ctrl disables collisions check too, but it's fine
1021 // since we don't collide with anything reducing the size
1022 if (hudShiftState & S_CTRL) {
1024 resizeCorner = 5 - resizeCorner;
1028 mySize = panel_size;
1029 panel_click_resizeorigin = panel_pos;
1030 if(resizeCorner == 1) {
1031 panel_click_resizeorigin += mySize;
1033 } else if(resizeCorner == 2) {
1034 panel_click_resizeorigin_y += mySize_y;
1036 } else if(resizeCorner == 3) {
1037 panel_click_resizeorigin_x += mySize_x;
1039 } else { // resizeCorner == 4
1042 HUD_Panel_SetPosSize(mySize);
1046 highlightedAction = 2;
1049 if(nPrimary == K_UPARROW)
1051 else if(nPrimary == K_DOWNARROW)
1053 else if(nPrimary == K_LEFTARROW)
1055 else // if(nPrimary == K_RIGHTARROW)
1058 HUD_Panel_SetPos(pos);
1061 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1063 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1066 panel_pos_backup = highlightedPanel_initial_pos;
1067 panel_size_backup = highlightedPanel_initial_size;
1068 highlightedPanel_backup = highlightedPanel;
1073 float prevMouseClicked; // previous state
1074 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1075 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1077 void HUD_Panel_EnableMenu();
1078 float tab_panels[HUD_PANEL_NUM];
1079 float tab_panel, tab_backward;
1080 vector tab_panel_pos;
1081 void HUD_Panel_FirstInDrawQ(float id);
1082 void reset_tab_panels()
1085 for(i = 0; i < HUD_PANEL_NUM; ++i)
1088 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1092 if(!autocvar__hud_configure)
1095 // allow console bind to work
1098 con_keys = findkeysforcommand("toggleconsole");
1099 keys = tokenize(con_keys);
1101 float hit_con_bind, i;
1102 for (i = 0; i < keys; ++i)
1104 if(nPrimary == stof(argv(i)))
1108 if(bInputType == 0) {
1109 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1110 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1111 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1113 else if(bInputType == 1) {
1114 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1115 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1116 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1119 if(nPrimary == K_CTRL)
1121 if (bInputType == 1) //ctrl has been released
1123 if (tab_panel != -1)
1125 //switch to selected panel
1126 highlightedPanel = tab_panel;
1127 highlightedAction = 0;
1128 HUD_Panel_FirstInDrawQ(highlightedPanel);
1135 if(nPrimary == K_MOUSE1)
1137 if(bInputType == 0) { // key pressed
1141 else if(bInputType == 1) {// key released
1146 else if(nPrimary == K_ESCAPE)
1148 if (bInputType == 1)
1151 menu_enabled_time = time;
1152 localcmd("menu_showhudexit\n");
1154 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
1156 if (bInputType == 1 || mouseClicked)
1159 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
1160 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
1161 //(it should only after every other panel of the hud)
1162 //It's a minor bug anyway, we can live with it
1164 float starting_panel;
1165 float old_tab_panel = tab_panel;
1166 if (tab_panel == -1) //first press of TAB
1168 if (highlightedPanel != -1)
1169 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1171 panel_pos = '0 0 0';
1172 starting_panel = highlightedPanel; //can be -1, it means no starting panel
1173 tab_panel_pos = panel_pos; //to compute level
1177 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
1179 starting_panel = tab_panel;
1181 tab_backward = (hudShiftState & S_SHIFT);
1183 float k, level, start_pos_x;
1184 vector candidate_pos;
1185 const float LEVELS_NUM = 4;
1186 const float level_height = vid_conheight / LEVELS_NUM;
1188 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
1189 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
1190 start_pos_x = tab_panel_pos_x;
1195 for(i = 0; i < HUD_PANEL_NUM; ++i)
1197 if (i == tab_panels[i] || i == starting_panel)
1199 HUD_Panel_UpdatePosSizeForId(i)
1200 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
1201 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
1202 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
1205 tab_panel_pos = candidate_pos = panel_pos;
1208 if (tab_panel != -1)
1210 if (k == LEVELS_NUM) //tab_panel not found
1213 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
1218 starting_panel = old_tab_panel;
1220 goto find_tab_panel; //u must find tab_panel!
1224 level = mod(level + level_height, vid_conheight);
1226 candidate_pos_x = vid_conwidth;
1230 level = mod(level - level_height, vid_conheight);
1231 start_pos_x = vid_conwidth;
1232 candidate_pos_x = 0;
1236 tab_panels[tab_panel] = tab_panel;
1238 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
1240 if (bInputType == 1 || mouseClicked)
1243 if (highlightedPanel != -1)
1245 HUD_Panel_GetName(highlightedPanel);
1246 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1249 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1251 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
1253 if (bInputType == 1 || mouseClicked)
1256 if (highlightedPanel != -1)
1258 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1259 panel_size_copied = panel_size;
1260 highlightedPanel_copied = highlightedPanel;
1263 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
1265 if (bInputType == 1 || mouseClicked)
1268 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
1271 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1273 // reduce size if it'd go beyond screen boundaries
1274 vector tmp_size = panel_size_copied;
1275 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1276 tmp_size_x = vid_conwidth - panel_pos_x;
1277 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1278 tmp_size_y = vid_conheight - panel_pos_y;
1280 if (panel_size == tmp_size)
1284 panel_pos_backup = panel_pos;
1285 panel_size_backup = panel_size;
1286 highlightedPanel_backup = highlightedPanel;
1288 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1289 HUD_Panel_GetName(highlightedPanel);
1290 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1292 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
1294 if (bInputType == 1 || mouseClicked)
1296 //restore previous values
1297 if (highlightedPanel_backup != -1)
1299 HUD_Panel_GetName(highlightedPanel_backup);
1300 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1301 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1302 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1303 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1304 highlightedPanel_backup = -1;
1307 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1309 if (bInputType == 1)
1311 pressed_key_time = 0;
1314 else if (pressed_key_time == 0)
1315 pressed_key_time = time;
1318 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1320 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
1322 if (bInputType == 1)
1324 if (highlightedPanel != -1)
1325 HUD_Panel_EnableMenu();
1327 else if(hit_con_bind)
1333 float HUD_Panel_Check_Mouse_Pos()
1337 while(j < HUD_PANEL_NUM)
1342 HUD_Panel_UpdatePosSizeForId(i);
1344 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1347 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1351 // resize from topleft border
1352 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1356 // resize from topright border
1357 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1361 // resize from bottomleft border
1362 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1366 // resize from bottomright border
1367 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1375 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1376 void HUD_Panel_FirstInDrawQ(float id)
1379 var float place = -1;
1380 // find out where in the array our current id is, save into place
1381 for(i = 0; i < HUD_PANEL_NUM; ++i)
1383 if(panel_order[i] == id)
1389 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1391 place = HUD_PANEL_NUM - 1;
1393 // move all ids up by one step in the array until "place"
1394 for(i = place; i > 0; --i)
1396 panel_order[i] = panel_order[i-1];
1398 // now save the new top id
1399 panel_order[0] = id;
1401 // let's save them into the cvar by some strcat trickery
1403 for(i = 0; i < HUD_PANEL_NUM; ++i)
1405 s = strcat(s, ftos(panel_order[i]), " ");
1407 cvar_set("_hud_panelorder", s);
1408 if(hud_panelorder_prev)
1409 strunzone(hud_panelorder_prev);
1410 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1413 void HUD_Panel_Highlight()
1417 while(j < HUD_PANEL_NUM)
1422 HUD_Panel_UpdatePosSizeForId(i);
1424 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1427 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1429 highlightedPanel = i;
1430 HUD_Panel_FirstInDrawQ(i);
1431 highlightedAction = 1;
1432 panel_click_distance = mousepos - panel_pos;
1435 // resize from topleft border
1436 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1438 highlightedPanel = i;
1439 HUD_Panel_FirstInDrawQ(i);
1440 highlightedAction = 2;
1442 panel_click_distance = mousepos - panel_pos;
1443 panel_click_resizeorigin = panel_pos + panel_size;
1446 // resize from topright border
1447 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1449 highlightedPanel = i;
1450 HUD_Panel_FirstInDrawQ(i);
1451 highlightedAction = 2;
1453 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1454 panel_click_distance_y = mousepos_y - panel_pos_y;
1455 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1458 // resize from bottomleft border
1459 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1461 highlightedPanel = i;
1462 HUD_Panel_FirstInDrawQ(i);
1463 highlightedAction = 2;
1465 panel_click_distance_x = mousepos_x - panel_pos_x;
1466 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1467 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1470 // resize from bottomright border
1471 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1473 highlightedPanel = i;
1474 HUD_Panel_FirstInDrawQ(i);
1475 highlightedAction = 2;
1477 panel_click_distance = panel_size - mousepos + panel_pos;
1478 panel_click_resizeorigin = panel_pos;
1482 highlightedPanel = -1;
1483 highlightedAction = 0;
1486 void HUD_Panel_EnableMenu()
1489 menu_enabled_time = time;
1490 HUD_Panel_GetName(highlightedPanel);
1491 localcmd("menu_showhudoptions ", panel_name, "\n");
1493 float mouse_over_panel;
1494 void HUD_Panel_Mouse()
1496 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1497 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1501 print("menu_enabled: ", ftos(menu_enabled), "\n");
1502 print("Highlighted: ", ftos(highlightedPanel), "\n");
1503 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1506 // instantly hide the editor cursor if we open the HUDExit dialog
1507 // as hud_fade_alpha doesn't decrease to 0 in this case
1508 // TODO: find a way to fade the cursor out even in this case
1509 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1512 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1514 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1515 mousepos_y = bound(0, mousepos_y, vid_conheight);
1519 if(prevMouseClicked == 0)
1521 if (tab_panel != -1)
1523 //stop ctrl-tab selection
1527 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1528 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1529 if (highlightedPanel != -1)
1531 highlightedPanel_initial_pos = panel_pos;
1532 highlightedPanel_initial_size = panel_size;
1534 // doubleclick check
1535 if (time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1537 mouseClicked = 0; // to prevent spam, I guess.
1538 HUD_Panel_EnableMenu();
1542 prevMouseClickedTime = time;
1543 prevMouseClickedPos = mousepos;
1547 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1549 if (highlightedPanel != -1)
1551 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1552 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1554 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1556 panel_pos_backup = highlightedPanel_initial_pos;
1557 panel_size_backup = highlightedPanel_initial_size;
1558 highlightedPanel_backup = highlightedPanel;
1561 // in case the clicked panel is inside another panel and we aren't
1562 // moving it, avoid the immediate "fix" of its position/size
1563 // (often unwanted and hateful) by disabling collisions check
1564 hud_configure_checkcollisions = false;
1567 if(highlightedAction == 1)
1568 HUD_Panel_SetPos(mousepos - panel_click_distance);
1569 else if(highlightedAction == 2)
1572 if(resizeCorner == 1) {
1573 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1574 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1575 } else if(resizeCorner == 2) {
1576 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1577 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1578 } else if(resizeCorner == 3) {
1579 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1580 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1581 } else { // resizeCorner == 4
1582 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1583 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1585 HUD_Panel_SetPosSize(mySize);
1590 mouse_over_panel = HUD_Panel_Check_Mouse_Pos();
1591 if (mouse_over_panel && tab_panel == -1)
1592 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1594 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1595 const vector cursorsize = '32 32 0';
1597 if(!mouse_over_panel)
1598 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1599 else if(mouse_over_panel == 1)
1600 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1601 else if(mouse_over_panel == 2)
1602 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1604 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1606 prevMouseClicked = mouseClicked;
1609 // Weapon icons (#0)
1611 float weaponspace[10];
1612 #define HUD_Weapons_Clear()\
1614 for(idx = 0; idx < 10; ++idx)\
1615 weaponspace[idx] = 0
1617 entity weaponorder[WEP_MAXCOUNT];
1618 void weaponorder_swap(float i, float j, entity pass)
1622 weaponorder[i] = weaponorder[j];
1626 string weaponorder_cmp_str;
1627 float weaponorder_cmp(float i, float j, entity pass)
1630 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1631 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1632 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1635 float GetAmmoStat(float i)
1639 case 0: return STAT_SHELLS;
1640 case 1: return STAT_NAILS;
1641 case 2: return STAT_ROCKETS;
1642 case 3: return STAT_CELLS;
1643 case 4: return STAT_FUEL;
1648 float GetAmmoTypeForWep(float i)
1652 case WEP_SHOTGUN: return 0;
1653 case WEP_UZI: return 1;
1654 case WEP_GRENADE_LAUNCHER: return 2;
1655 case WEP_MINE_LAYER: return 2;
1656 case WEP_ELECTRO: return 3;
1657 case WEP_CRYLINK: return 3;
1658 case WEP_HLAC: return 3;
1659 case WEP_MINSTANEX: return 3;
1660 case WEP_NEX: return 3;
1661 case WEP_CAMPINGRIFLE: return 1;
1662 case WEP_HAGAR: return 2;
1663 case WEP_ROCKET_LAUNCHER: return 2;
1664 case WEP_SEEKER: return 2;
1665 case WEP_FIREBALL: return 4;
1666 case WEP_HOOK: return 3;
1671 void HUD_Weapons(void)
1674 float center_x, center_y;
1676 if(!autocvar__hud_configure)
1678 if(!autocvar_hud_panel_weapons) return;
1679 if(spectatee_status == -1) return;
1682 hud_configure_active_panel = HUD_PANEL_WEAPONS;
1684 float timeout = autocvar_hud_panel_weapons_timeout;
1685 float timeout_effect_length, timein_effect_length;
1686 if (autocvar_hud_panel_weapons_timeout_effect == 0)
1688 timeout_effect_length = 0;
1689 timein_effect_length = 0;
1693 timeout_effect_length = 0.75;
1694 timein_effect_length = 0.375;
1697 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1699 weaponprevtime = time;
1703 HUD_Panel_UpdateCvars(weapons);
1705 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1707 f = (time - (weapontime + timeout)) / timeout_effect_length;
1708 if (autocvar_hud_panel_weapons_timeout_effect)
1710 panel_bg_alpha *= (1 - f);
1711 panel_fg_alpha *= (1 - f);
1713 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1715 f *= f; // for a cooler movement
1716 center_x = panel_pos_x + panel_size_x/2;
1717 center_y = panel_pos_y + panel_size_y/2;
1718 screen_ar = vid_conwidth/vid_conheight;
1719 if (center_x/center_y < screen_ar) //bottom left
1721 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1722 panel_pos_y += f * (vid_conheight - panel_pos_y);
1724 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1728 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1729 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1731 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1734 weaponprevtime = time - (1 - f) * timein_effect_length;
1736 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1738 f = (time - weaponprevtime) / timein_effect_length;
1739 if (autocvar_hud_panel_weapons_timeout_effect)
1741 panel_bg_alpha *= (f);
1742 panel_fg_alpha *= (f);
1744 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1746 f *= f; // for a cooler movement
1748 center_x = panel_pos_x + panel_size_x/2;
1749 center_y = panel_pos_y + panel_size_y/2;
1750 screen_ar = vid_conwidth/vid_conheight;
1751 if (center_x/center_y < screen_ar) //bottom left
1753 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1754 panel_pos_y += f * (vid_conheight - panel_pos_y);
1756 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1760 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1761 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1763 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1768 float i, weapid, wpnalpha, weapon_cnt;
1770 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1772 self = get_weaponinfo(i);
1773 if(self.impulse >= 0)
1777 // TODO make this configurable
1778 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1780 if(weaponorder_bypriority)
1781 strunzone(weaponorder_bypriority);
1782 if(weaponorder_byimpulse)
1783 strunzone(weaponorder_byimpulse);
1785 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1786 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1787 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1790 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1792 self = get_weaponinfo(i);
1793 if(self.impulse >= 0)
1795 weaponorder[weapon_cnt] = self;
1799 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1801 weaponorder_cmp_str = string_null;
1804 HUD_Panel_DrawBg(1);
1805 if(panel_bg_padding)
1807 panel_pos += '1 1 0' * panel_bg_padding;
1808 panel_size -= '2 2 0' * panel_bg_padding;
1811 if(autocvar_hud_panel_weapons_fade)
1813 wpnalpha = 3.2 - 2 * (time - weapontime);
1814 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1817 wpnalpha = panel_fg_alpha;
1819 HUD_Weapons_Clear();
1821 float rows, columns;
1822 float aspect = autocvar_hud_panel_weapons_aspect;
1823 rows = panel_size_y/panel_size_x;
1824 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1826 columns = ceil(WEP_COUNT/rows);
1829 float a, type, fullammo;
1831 when = autocvar_hud_panel_weapons_complainbubble_time;
1833 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1841 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1842 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1843 if (autocvar_hud_panel_weapons_ammo)
1845 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1846 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1849 if(wpnsize_x/wpnsize_y > aspect)
1851 barsize_x = aspect * wpnsize_y;
1852 barsize_y = wpnsize_y;
1853 baroffset_x = (wpnsize_x - barsize_x) / 2;
1857 barsize_y = 1/aspect * wpnsize_x;
1858 barsize_x = wpnsize_x;
1859 baroffset_y = (wpnsize_y - barsize_y) / 2;
1863 float show_accuracy;
1865 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1867 show_accuracy = true;
1868 if (acc_col_x[0] == -1)
1869 for (i = 0; i < acc_levels; ++i)
1870 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1873 float weapons_st = getstati(STAT_WEAPONS);
1874 float label = autocvar_hud_panel_weapons_label;
1876 for(i = 0; i < weapon_cnt; ++i)
1878 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1880 self = weaponorder[i];
1881 weapid = self.impulse;
1883 // draw background behind currently selected weapon
1884 if(self.weapon == activeweapon)
1885 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1887 // draw the weapon accuracy
1890 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1891 if(weapon_stats >= 0)
1893 // find the max level lower than weapon_stats
1896 while ( j && weapon_stats < acc_lev[j] )
1899 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1901 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1903 color = color + factor * (acc_col[j+1] - color);
1905 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1909 // draw the weapon icon
1910 if((weapid >= 0) && (weapons_st & self.weapons))
1912 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1914 if(label == 1) // weapon number
1915 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1916 else if(label == 2) // bind
1917 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1919 // draw ammo status bar
1920 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1923 type = GetAmmoTypeForWep(weapid);
1925 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1930 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1931 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1932 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1933 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1934 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1935 default: fullammo = 60;
1939 wpnpos_x + baroffset_x,
1940 wpnpos_y + baroffset_y,
1941 barsize_x * bound(0, a/fullammo, 1),
1943 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1944 drawresetcliparea();
1949 // draw a "ghost weapon icon" if you don't have the weapon
1952 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1955 // draw the complain message
1956 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1960 if(complain_weapon_time + when > time)
1963 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1967 if(complain_weapon_time + when > time)
1974 if(complain_weapon_type == 0) {
1976 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1978 else if(complain_weapon_type == 1) {
1980 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1984 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1986 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1987 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1988 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2004 float GetAmmoItemCode(float i)
2008 case 0: return IT_SHELLS;
2009 case 1: return IT_NAILS;
2010 case 2: return IT_ROCKETS;
2011 case 3: return IT_CELLS;
2012 case 4: return IT_FUEL;
2017 string GetAmmoPicture(float i)
2021 case 0: return "ammo_shells";
2022 case 1: return "ammo_bullets";
2023 case 2: return "ammo_rockets";
2024 case 3: return "ammo_cells";
2025 case 4: return "ammo_fuel";
2030 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
2033 if(autocvar__hud_configure)
2035 currently_selected = (itemcode == 2); //rockets always selected
2036 a = 31 + mod(itemcode*93, 128);
2039 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
2048 if(currently_selected)
2053 vector picpos, numpos;
2054 if(autocvar_hud_panel_ammo_iconalign)
2057 picpos = myPos + eX * 2 * mySize_y;
2061 numpos = myPos + eX * mySize_y;
2065 if (currently_selected)
2066 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2068 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
2069 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2071 if(autocvar_hud_panel_ammo_text)
2074 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2075 else // "ghost" ammo count
2076 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2079 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2080 else // "ghost" ammo icon
2081 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2086 if(!autocvar__hud_configure)
2088 if(!autocvar_hud_panel_ammo) return;
2089 if(spectatee_status == -1) return;
2092 hud_configure_active_panel = HUD_PANEL_AMMO;
2094 HUD_Panel_UpdateCvars(ammo);
2097 mySize = panel_size;
2099 HUD_Panel_DrawBg(1);
2100 if(panel_bg_padding)
2102 pos += '1 1 0' * panel_bg_padding;
2103 mySize -= '2 2 0' * panel_bg_padding;
2106 float rows, columns, row, column;
2108 if (autocvar_hud_panel_ammo_onlycurrent)
2112 rows = mySize_y/mySize_x;
2113 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
2114 // ^^^ ammo item aspect goes here
2116 columns = ceil(AMMO_COUNT/rows);
2118 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2123 if(ammo_size_x/ammo_size_y > 3)
2125 newSize = 3 * ammo_size_y;
2126 offset_x = ammo_size_x - newSize;
2127 pos_x += offset_x/2;
2128 ammo_size_x = newSize;
2132 newSize = 1/3 * ammo_size_x;
2133 offset_y = ammo_size_y - newSize;
2134 pos_y += offset_y/2;
2135 ammo_size_y = newSize;
2138 drawfont = hud_bigfont;
2139 float i, stat_items, currently_selected;
2140 if (autocvar_hud_panel_ammo_onlycurrent)
2142 if(autocvar__hud_configure)
2144 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
2147 stat_items = getstati(STAT_ITEMS);
2148 for (i = 0; i < AMMO_COUNT; ++i) {
2149 currently_selected = stat_items & GetAmmoItemCode(i);
2150 if (currently_selected)
2152 DrawAmmoItem(pos, ammo_size, i, true);
2156 return; // nothing to display
2159 stat_items = getstati(STAT_ITEMS);
2160 for (i = 0; i < AMMO_COUNT; ++i) {
2161 currently_selected = stat_items & GetAmmoItemCode(i);
2162 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2167 column = column + 1;
2170 drawfont = hud_font;
2173 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
2175 vector newPos, newSize;
2176 vector picpos, numpos;
2180 if(mySize_y/mySize_x > 2)
2182 newSize_y = 2 * mySize_x;
2183 newSize_x = mySize_x;
2185 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2190 newSize_x = 1/2 * mySize_y;
2191 newSize_y = mySize_y;
2193 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2197 if(icon_right_align)
2200 picpos = newPos + eY * newSize_x;
2205 numpos = newPos + eY * newSize_x;
2209 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2210 // make number smaller than icon, it looks better
2211 // reduce only y to draw numbers with different number of digits with the same y size
2212 numpos_y += newSize_y * ((1 - 0.7) / 2);
2214 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2218 if(mySize_x/mySize_y > 3)
2220 newSize_x = 3 * mySize_y;
2221 newSize_y = mySize_y;
2223 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2228 newSize_y = 1/3 * mySize_x;
2229 newSize_x = mySize_x;
2231 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2235 if(icon_right_align) // right align
2238 picpos = newPos + eX * 2 * newSize_y;
2242 numpos = newPos + eX * newSize_y;
2246 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2247 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2250 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
2253 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2255 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
2260 void HUD_Powerups(void)
2262 float strength_time, shield_time;
2263 if(!autocvar__hud_configure)
2265 if(!autocvar_hud_panel_powerups) return;
2266 if(spectatee_status == -1) return;
2267 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
2268 if (getstati(STAT_HEALTH) <= 0) return;
2270 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2271 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2275 hud_configure_active_panel = HUD_PANEL_POWERUPS;
2281 HUD_Panel_UpdateCvars(powerups);
2284 mySize = panel_size;
2286 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2287 if(panel_bg_padding)
2289 pos += '1 1 0' * panel_bg_padding;
2290 mySize -= '2 2 0' * panel_bg_padding;
2297 string leftname, rightname;
2298 string leftprogressname, rightprogressname;
2299 float leftcnt, rightcnt;
2300 float leftexact, rightexact;
2301 if (autocvar_hud_panel_powerups_flip) {
2302 leftname = "strength";
2303 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2304 leftcnt = ceil(strength_time);
2305 leftexact = strength_time;
2307 rightname = "shield";
2308 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2309 rightcnt = ceil(shield_time);
2310 rightexact = shield_time;
2312 leftname = "shield";
2313 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2314 leftcnt = ceil(shield_time);
2315 leftexact = shield_time;
2317 rightname = "strength";
2318 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2319 rightcnt = ceil(strength_time);
2320 rightexact = strength_time;
2323 drawfont = hud_bigfont;
2324 float baralign = autocvar_hud_panel_powerups_baralign;
2325 float iconalign = autocvar_hud_panel_powerups_iconalign;
2327 float panel_ar = mySize_x/mySize_y;
2328 float is_vertical = (panel_ar < 1);
2329 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2331 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2334 if(autocvar_hud_panel_powerups_progressbar)
2336 HUD_Panel_GetProgressBarColorForString(leftname);
2337 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2339 if(autocvar_hud_panel_powerups_text)
2342 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2344 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2351 if(autocvar_hud_panel_powerups_progressbar)
2353 HUD_Panel_GetProgressBarColorForString(rightname);
2354 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2356 if(autocvar_hud_panel_powerups_text)
2359 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2361 DrawNumIcon_expanding(pos, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2367 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2370 if(autocvar_hud_panel_powerups_progressbar)
2372 HUD_Panel_GetProgressBarColorForString(leftname);
2373 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2375 if(autocvar_hud_panel_powerups_text)
2378 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2380 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2387 if(autocvar_hud_panel_powerups_progressbar)
2389 HUD_Panel_GetProgressBarColorForString(rightname);
2390 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2392 if(autocvar_hud_panel_powerups_text)
2395 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2397 DrawNumIcon_expanding(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2401 drawfont = hud_font;
2404 // Health/armor (#3)
2406 void HUD_HealthArmor(void)
2408 float armor, health, fuel;
2409 if(!autocvar__hud_configure)
2411 if(!autocvar_hud_panel_healtharmor) return;
2412 if(spectatee_status == -1) return;
2414 health = getstati(STAT_HEALTH);
2417 armor = getstati(STAT_ARMOR);
2418 fuel = getstati(STAT_FUEL);
2422 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
2429 HUD_Panel_UpdateCvars(healtharmor);
2432 mySize = panel_size;
2434 HUD_Panel_DrawBg(1);
2435 if(panel_bg_padding)
2437 pos += '1 1 0' * panel_bg_padding;
2438 mySize -= '2 2 0' * panel_bg_padding;
2442 vector picpos, numpos;
2444 drawfont = hud_bigfont;
2445 float baralign = autocvar_hud_panel_healtharmor_baralign;
2446 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2448 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2449 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2450 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2453 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2458 float maxtotal = maxhealth + maxarmor;
2460 if(v_z) // NOT fully armored
2462 biggercount = "health";
2463 if(autocvar_hud_panel_healtharmor_progressbar)
2465 HUD_Panel_GetProgressBarColor(health);
2466 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2469 if(autocvar_hud_panel_healtharmor_text)
2470 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2474 biggercount = "armor";
2475 if(autocvar_hud_panel_healtharmor_progressbar)
2477 HUD_Panel_GetProgressBarColor(armor);
2478 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2481 if(autocvar_hud_panel_healtharmor_text)
2482 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2484 if(autocvar_hud_panel_healtharmor_text)
2485 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
2489 HUD_Panel_GetProgressBarColor(fuel);
2490 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2495 string leftname, rightname;
2496 string leftprogressname, rightprogressname;
2497 float leftcnt, rightcnt;
2498 float leftmax, rightmax;
2499 float leftactive, rightactive;
2500 float leftalpha, rightalpha;
2501 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2503 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2507 leftalpha = min((armor+10)/55, 1);
2510 rightname = "health";
2511 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2515 rightmax = maxhealth;
2517 leftname = "health";
2518 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2522 leftmax = maxhealth;
2524 rightname = "armor";
2525 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2529 rightalpha = min((armor+10)/55, 1);
2530 rightmax = maxarmor;
2533 float panel_ar = mySize_x/mySize_y;
2534 float is_vertical = (panel_ar < 1);
2535 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2537 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2540 if(autocvar_hud_panel_healtharmor_progressbar)
2542 HUD_Panel_GetProgressBarColorForString(leftname);
2543 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2545 if(autocvar_hud_panel_healtharmor_text)
2546 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2551 if(autocvar_hud_panel_healtharmor_progressbar)
2553 HUD_Panel_GetProgressBarColorForString(rightname);
2554 HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize_x, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2556 if(autocvar_hud_panel_healtharmor_text)
2557 DrawNumIcon(pos + eX * 0.5 * mySize_x, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2562 HUD_Panel_GetProgressBarColor(fuel);
2563 if (is_vertical) //if vertical always halve x to not cover too much numbers with 3 digits
2564 mySize_x *= 0.2 * 0.5 / 2;
2567 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2572 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2575 if(autocvar_hud_panel_healtharmor_progressbar)
2577 HUD_Panel_GetProgressBarColorForString(leftname);
2578 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2580 if(autocvar_hud_panel_healtharmor_text)
2581 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2586 if(autocvar_hud_panel_healtharmor_progressbar)
2588 HUD_Panel_GetProgressBarColorForString(rightname);
2589 HUD_Panel_DrawProgressBar(pos + eY * 0.5 * mySize_y, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2591 if(autocvar_hud_panel_healtharmor_text)
2592 DrawNumIcon(pos + eY * 0.5 * mySize_y, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2597 HUD_Panel_GetProgressBarColor(fuel);
2598 if (is_vertical) //if vertical always halve x to not cover numbers with 3 digits
2599 mySize_x *= 0.2 / 2;
2601 mySize_y *= 0.2 * 0.5;
2602 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2606 drawfont = hud_font;
2609 // Notification area (#4)
2612 string Weapon_SuicideMessage(float deathtype)
2614 w_deathtype = deathtype;
2615 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2616 return w_deathtypestring;
2619 string Weapon_KillMessage(float deathtype)
2621 w_deathtype = deathtype;
2622 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2623 return w_deathtypestring;
2626 #define KN_MAX_ENTRIES 10
2628 float killnotify_times[KN_MAX_ENTRIES];
2629 float killnotify_deathtype[KN_MAX_ENTRIES];
2630 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2631 string killnotify_attackers[KN_MAX_ENTRIES];
2632 string killnotify_victims[KN_MAX_ENTRIES];
2633 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2637 kn_index = KN_MAX_ENTRIES-1;
2638 killnotify_times[kn_index] = time;
2639 killnotify_deathtype[kn_index] = wpn;
2640 killnotify_actiontype[kn_index] = actiontype;
2641 if(killnotify_attackers[kn_index])
2642 strunzone(killnotify_attackers[kn_index]);
2643 killnotify_attackers[kn_index] = strzone(attacker);
2644 if(killnotify_victims[kn_index])
2645 strunzone(killnotify_victims[kn_index]);
2646 killnotify_victims[kn_index] = strzone(victim);
2649 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2652 float alsoprint, gentle;
2653 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2654 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2656 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2659 if(msg == MSG_SUICIDE) {
2660 w = DEATH_WEAPONOF(type);
2662 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2664 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2665 } else if (type == DEATH_KILL) {
2666 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2668 print ("^1",s1, "^1 couldn't take it anymore\n");
2669 } else if (type == DEATH_ROT) {
2670 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2672 print ("^1",s1, "^1 died\n");
2673 } else if (type == DEATH_NOAMMO) {
2674 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2676 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2677 } else if (type == DEATH_CAMP) {
2678 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2680 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2681 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2682 HUD_KillNotify_Push(s1, "", 0, type);
2684 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2685 } else if (type == DEATH_CHEAT) {
2686 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2688 print ("^1",s1, "^1 unfairly eliminated themself\n");
2689 } else if (type == DEATH_FIRE) {
2690 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2692 print ("^1",s1, "^1 burned to death\n");
2693 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2694 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2696 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2699 if (stof(s2) > 2) // killcount > 2
2700 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2701 } else if(msg == MSG_KILL) {
2702 w = DEATH_WEAPONOF(type);
2704 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2705 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2707 HUD_KillNotify_Push(s1, s2, 1, type);
2710 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2712 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2713 HUD_KillNotify_Push(s1, s2, 1, type);
2717 print ("^1", s1, "^1 took action against a team mate\n");
2719 print ("^1", s1, "^1 mows down a team mate\n");
2722 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2724 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2726 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2728 else if (stof(s2) > 2) {
2730 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2732 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2735 else if(type == KILL_FIRST_BLOOD)
2736 print("^1",s1, "^1 drew first blood", "\n");
2737 else if (type == DEATH_TELEFRAG) {
2738 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2740 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2742 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2744 else if (type == DEATH_DROWN) {
2745 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2747 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2749 else if (type == DEATH_SLIME) {
2750 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2752 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2754 else if (type == DEATH_LAVA) {
2755 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2757 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2759 else if (type == DEATH_FALL) {
2760 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2762 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2764 else if (type == DEATH_SHOOTING_STAR) {
2765 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2767 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2769 else if (type == DEATH_SWAMP) {
2770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2772 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2774 else if (type == DEATH_HURTTRIGGER)
2776 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2778 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2779 } else if(type == DEATH_SBCRUSH) {
2780 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2782 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2783 } else if(type == DEATH_SBMINIGUN) {
2784 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2786 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2787 } else if(type == DEATH_SBROCKET) {
2788 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2790 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2791 } else if(type == DEATH_SBBLOWUP) {
2792 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2794 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2795 } else if(type == DEATH_WAKIGUN) {
2796 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2798 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2799 } else if(type == DEATH_WAKIROCKET) {
2800 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2802 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2803 } else if(type == DEATH_WAKIBLOWUP) {
2804 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2806 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2807 } else if(type == DEATH_TURRET) {
2808 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2810 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2811 } else if(type == DEATH_TOUCHEXPLODE) {
2812 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2814 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2815 } else if(type == DEATH_CHEAT) {
2816 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2818 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2819 } else if (type == DEATH_FIRE) {
2820 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2822 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2823 } else if (type == DEATH_CUSTOM) {
2824 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2826 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2827 } else if (type == DEATH_HURTTRIGGER) {
2828 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2830 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2832 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2834 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2836 } else if(msg == MSG_SPREE) {
2837 if(type == KILL_END_SPREE) {
2839 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2841 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2842 } else if(type == KILL_SPREE) {
2844 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2846 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2847 } else if(type == KILL_SPREE_3) {
2849 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2851 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2852 } else if(type == KILL_SPREE_5) {
2854 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2856 print (s1,"^7 unleashes ^1RAGE\n");
2857 } else if(type == KILL_SPREE_10) {
2859 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2861 print (s1,"^7 starts the ^1MASSACRE!\n");
2862 } else if(type == KILL_SPREE_15) {
2864 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2866 print (s1,"^7 executes ^1MAYHEM!\n");
2867 } else if(type == KILL_SPREE_20) {
2869 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2871 print (s1,"^7 is a ^1BERSERKER!\n");
2872 } else if(type == KILL_SPREE_25) {
2874 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2876 print (s1,"^7 inflicts ^1CARNAGE!\n");
2877 } else if(type == KILL_SPREE_30) {
2879 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2881 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2883 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2884 if (type == DEATH_DROWN) {
2885 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2889 print ("^1",s1, "^1 was in the water for too long\n");
2891 print ("^1",s1, "^1 drowned\n");
2893 } else if (type == DEATH_SLIME) {
2894 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2896 print ("^1",s1, "^1 was slimed\n");
2897 } else if (type == DEATH_LAVA) {
2898 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2902 print ("^1",s1, "^1 found a hot place\n");
2904 print ("^1",s1, "^1 turned into hot slag\n");
2906 } else if (type == DEATH_FALL) {
2907 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2911 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2913 print ("^1",s1, "^1 hit the ground with a crunch\n");
2915 } else if (type == DEATH_SHOOTING_STAR) {
2916 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2918 print ("^1",s1, "^1 became a shooting star\n");
2919 } else if (type == DEATH_SWAMP) {
2920 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2924 print ("^1",s1, "^1 discovered a swamp\n");
2926 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2928 } else if(type == DEATH_TURRET) {
2929 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2931 print ("^1",s1, "^1 was mowed down by a turret \n");
2932 } else if (type == DEATH_CUSTOM) {
2933 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2935 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2936 } else if (type == DEATH_HURTTRIGGER) {
2937 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2939 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2940 } else if(type == DEATH_TOUCHEXPLODE) {
2941 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2943 print ("^1",s1, "^1 died in an accident\n");
2944 } else if(type == DEATH_CHEAT) {
2945 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2947 print ("^1",s1, "^1 was unfairly eliminated\n");
2948 } else if(type == DEATH_FIRE) {
2949 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2953 print ("^1",s1, "^1 felt a little hot\n");
2955 print ("^1",s1, "^1 burnt to death\n");
2958 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2962 print ("^1",s1, "^1 needs a restart\n");
2964 print ("^1",s1, "^1 died\n");
2967 } else if(msg == MSG_KILL_ACTION_SPREE) {
2969 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2971 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2972 } else if(msg == MSG_INFO) {
2973 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2974 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2975 print(s1, "^7 got the ", s2, "\n");
2976 } else if(type == INFO_LOSTFLAG) {
2977 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2978 print(s1, "^7 lost the ", s2, "\n");
2979 } else if(type == INFO_PICKUPFLAG) {
2980 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2981 print(s1, "^7 picked up the ", s2, "\n");
2982 } else if(type == INFO_RETURNFLAG) {
2983 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2984 print(s1, "^7 returned the ", s2, "\n");
2985 } else if(type == INFO_CAPTUREFLAG) {
2986 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2987 print(s1, "^7 captured the ", s2, s3, "\n");
2989 } else if(msg == MSG_RACE) {
2990 if(type == RACE_SERVER_RECORD) {
2991 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2993 else if(type == RACE_NEW_RANK) {
2994 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2996 else if(type == RACE_NEW_TIME) {
2997 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2999 else if(type == RACE_FAIL) {
3000 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3002 } else if(msg == MSG_KA) {
3003 if(type == KA_PICKUPBALL) {
3004 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3006 print (s1, "^7 has picked up the ball!\n");
3008 else if(type == KA_DROPBALL) {
3009 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3011 print(s1, "^7 has dropped the ball!\n");
3016 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3018 void HUD_Centerprint(string s1, string s2, float type, float msg)
3021 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3022 if(msg == MSG_SUICIDE) {
3023 if (type == DEATH_TEAMCHANGE) {
3024 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3025 } else if (type == DEATH_AUTOTEAMCHANGE) {
3026 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3027 } else if (type == DEATH_CAMP) {
3029 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3031 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3032 } else if (type == DEATH_NOAMMO) {
3034 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3036 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3037 } else if (type == DEATH_ROT) {
3039 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3041 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3042 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3044 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3046 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3047 } else if (type == DEATH_QUIET) {
3049 } else { // generic message
3051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3053 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3055 } else if(msg == MSG_KILL) {
3056 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3058 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3060 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3062 } else if (type == KILL_FIRST_BLOOD) {
3064 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3066 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3068 } else if (type == KILL_FIRST_VICTIM) {
3070 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3072 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3074 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3076 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3078 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3080 } else if (type == KILL_TYPEFRAGGED) {
3082 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3084 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3086 } else if (type == KILL_FRAG) {
3088 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3090 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3092 } else { // generic message
3094 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3096 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3099 } else if(msg == MSG_KILL_ACTION) {
3100 // TODO: invent more centerprints here?
3101 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3105 void HUD_Notify (void)
3107 if(!autocvar__hud_configure)
3109 if(!autocvar_hud_panel_notify) return;
3112 hud_configure_active_panel = HUD_PANEL_NOTIFY;
3114 HUD_Panel_UpdateCvars(notify);
3117 mySize = panel_size;
3119 HUD_Panel_DrawBg(1);
3120 if(panel_bg_padding)
3122 pos += '1 1 0' * panel_bg_padding;
3123 mySize -= '2 2 0' * panel_bg_padding;
3126 float entries, height;
3127 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3128 height = mySize_y/entries;
3131 fontsize = '0.5 0.5 0' * height;
3135 when = autocvar_hud_panel_notify_time;
3137 fadetime = autocvar_hud_panel_notify_fadetime;
3141 vector pos_attacker, pos_victim;
3143 float width_attacker;
3144 string attacker, victim;
3146 float i, j, w, step, limit;
3147 if(autocvar_hud_panel_notify_flip) //order items from the top down
3153 else //order items from the bottom up
3160 for(j = kn_index; i != limit; i += step, ++j)
3162 if(autocvar__hud_configure)
3166 else // inverse order
3167 a = entries - 1 - i;
3168 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3169 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3170 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3171 a = bound(0, (when - a) / 4, 1);
3172 goto hud_config_notifyprint;
3175 if (j == KN_MAX_ENTRIES)
3178 if(killnotify_times[j] + when > time)
3182 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3196 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3198 // TODO: maybe print in team colors?
3201 if(killnotify_actiontype[j] == 0)
3203 if(killnotify_deathtype[j] == DEATH_GENERIC)
3207 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3209 s = "notify_outofammo";
3211 else if(killnotify_deathtype[j] == DEATH_KILL)
3213 s = "notify_selfkill";
3215 else if(killnotify_deathtype[j] == DEATH_CAMP)
3217 s = "notify_camping";
3219 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3221 s = "notify_teamkill_red";
3223 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3225 s = "notify_teamkill_blue";
3227 else if(killnotify_deathtype[j] == DEATH_DROWN)
3231 else if(killnotify_deathtype[j] == DEATH_SLIME)
3235 else if(killnotify_deathtype[j] == DEATH_LAVA)
3239 else if(killnotify_deathtype[j] == DEATH_FALL)
3243 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3245 s = "notify_shootingstar";
3247 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3251 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3253 if(killnotify_victims[j] == "^1RED^7 flag")
3255 s = "notify_red_taken";
3259 s = "notify_blue_taken";
3262 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3264 if(killnotify_victims[j] == "^1RED^7 flag")
3266 s = "notify_red_returned";
3270 s = "notify_blue_returned";
3273 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3275 if(killnotify_victims[j] == "^1RED^7 flag")
3277 s = "notify_red_lost";
3281 s = "notify_blue_lost";
3284 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3286 if(killnotify_victims[j] == "^1RED^7 flag")
3288 s = "notify_red_captured";
3292 s = "notify_blue_captured";
3295 else if(killnotify_deathtype[j] == KA_DROPBALL)
3297 s = "notify_balldropped";
3299 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3301 s = "notify_ballpickedup";
3304 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3305 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3306 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3310 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3311 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3314 // X [did action to] Y
3317 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3319 s = "notify_melee_laser";
3321 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3323 s = "notify_melee_shotgun";
3325 else if(WEP_VALID(w))
3327 self = get_weaponinfo(w);
3328 s = strcat("weapon", self.netname);
3330 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3332 s = "notify_teamkill_red";
3334 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3336 s = "notify_teamkill_red";
3338 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3340 s = "notify_telefrag";
3342 else if(killnotify_deathtype[j] == DEATH_DROWN)
3346 else if(killnotify_deathtype[j] == DEATH_SLIME)
3350 else if(killnotify_deathtype[j] == DEATH_LAVA)
3354 else if(killnotify_deathtype[j] == DEATH_FALL)
3358 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3360 s = "notify_shootingstar";
3362 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3366 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3368 s = "notify_headshot";
3370 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3372 s = "race_newrecordserver";
3374 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3376 s = "race_newrankyellow";
3378 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3382 else if(killnotify_deathtype[j] == RACE_FAIL)
3387 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3388 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3389 :hud_config_notifyprint
3390 width_attacker = stringwidth(attacker, TRUE, fontsize);
3391 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3392 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3393 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3397 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3398 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3399 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3408 string seconds_tostring(float sec)
3411 minutes = floor(sec / 60);
3413 sec -= minutes * 60;
3416 s = ftos(100 + sec);
3418 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3421 void HUD_Timer(void)
3423 if(!autocvar__hud_configure)
3425 if(!autocvar_hud_panel_timer) return;
3428 hud_configure_active_panel = HUD_PANEL_TIMER;
3430 HUD_Panel_UpdateCvars(timer);
3433 mySize = panel_size;
3435 HUD_Panel_DrawBg(1);
3436 if(panel_bg_padding)
3438 pos += '1 1 0' * panel_bg_padding;
3439 mySize -= '2 2 0' * panel_bg_padding;
3443 float timelimit, elapsedTime, timeleft, minutesLeft;
3445 timelimit = getstatf(STAT_TIMELIMIT);
3447 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3448 timeleft = ceil(timeleft);
3450 minutesLeft = floor(timeleft / 60);
3453 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3454 timer_color = '1 1 1'; //white
3455 else if(minutesLeft >= 1)
3456 timer_color = '1 1 0'; //yellow
3458 timer_color = '1 0 0'; //red
3460 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3461 if (time < getstatf(STAT_GAMESTARTTIME)) {
3462 //while restart is still active, show 00:00
3463 timer = seconds_tostring(0);
3465 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3466 timer = seconds_tostring(elapsedTime);
3469 timer = seconds_tostring(timeleft);
3472 drawfont = hud_bigfont;
3473 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3474 drawfont = hud_font;
3479 void HUD_Radar(void)
3481 if (!autocvar__hud_configure)
3483 if (autocvar_hud_panel_radar == 0) return;
3484 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
3487 hud_configure_active_panel = HUD_PANEL_RADAR;
3489 HUD_Panel_UpdateCvars(radar);
3492 mySize = panel_size;
3494 HUD_Panel_DrawBg(1);
3495 if(panel_bg_padding)
3497 pos += '1 1 0' * panel_bg_padding;
3498 mySize -= '2 2 0' * panel_bg_padding;
3503 float scale2d, normalsize, bigsize;
3506 teamradar_origin2d = pos + 0.5 * mySize;
3507 teamradar_size2d = mySize;
3509 if(minimapname == "")
3512 teamradar_loadcvars();
3514 switch(hud_panel_radar_zoommode)
3518 f = current_zoomfraction;
3521 f = 1 - current_zoomfraction;
3531 switch(hud_panel_radar_rotation)
3534 teamradar_angle = view_angles_y - 90;
3537 teamradar_angle = 90 * hud_panel_radar_rotation;
3541 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3542 teamradar_size2d = mySize;
3544 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3546 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3547 if(hud_panel_radar_rotation == 0)
3549 // max-min distance must fit the radar in any rotation
3550 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
3554 vector c0, c1, c2, c3, span;
3555 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3556 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3557 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3558 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3560 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3561 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3563 // max-min distance must fit the radar in x=x, y=y
3565 teamradar_size2d_x * scale2d / (1.05 * span_x),
3566 teamradar_size2d_y * scale2d / (1.05 * span_y)
3570 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3571 if(bigsize > normalsize)
3572 normalsize = bigsize;
3576 + (1 - f) * normalsize;
3577 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3579 + (1 - f) * view_origin);
3588 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3590 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3591 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3592 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3593 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3594 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3596 color2 = GetPlayerColor(tm.sv_entnum);
3597 //if(color == COLOR_SPECTATOR || color == color2)
3598 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3600 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3602 drawresetcliparea();
3607 void HUD_UpdatePlayerTeams();
3608 void HUD_Score(void)
3610 if(!autocvar__hud_configure)
3612 if(!autocvar_hud_panel_score) return;
3613 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
3616 hud_configure_active_panel = HUD_PANEL_SCORE;
3618 HUD_Panel_UpdateCvars(score);
3621 mySize = panel_size;
3623 HUD_Panel_DrawBg(1);
3624 if(panel_bg_padding)
3626 pos += '1 1 0' * panel_bg_padding;
3627 mySize -= '2 2 0' * panel_bg_padding;
3630 float score, distribution;
3632 vector distribution_color;
3634 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3636 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3637 string timer, distrtimer;
3639 pl = players.sort_next;
3642 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3643 if(pl.scores[ps_primary] == 0)
3646 score = me.(scores[ps_primary]);
3647 timer = TIME_ENCODED_TOSTRING(score);
3649 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3650 // distribution display
3651 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3653 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3655 if (distribution <= 0) {
3656 distribution_color = '0 1 0';
3660 distribution_color = '1 0 0';
3663 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3665 // race record display
3666 if (distribution <= 0)
3667 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3668 drawfont = hud_bigfont;
3669 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3670 drawfont = hud_font;
3671 } else if (!teamplay) { // non-teamgames
3672 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
3674 #define SCOREPANEL_MAX_ENTRIES 6
3675 #define SCOREPANEL_ASPECTRATIO 2
3676 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
3677 const float height = mySize_y/entries;
3678 const vector fontsize = '0.9 0.9 0' * height;
3679 pos_y += height * (1 - 0.9) / 2;
3684 const float name_size = mySize_x*0.75;
3685 const float highlight_alpha = 0.2;
3686 float i, me_printed;
3688 if (autocvar__hud_configure)
3690 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
3691 for (i=0; i<entries; ++i)
3693 //simulate my score is lower than all displayed players,
3694 //so that I don't appear at all showing pure rankings.
3695 //This is to better show the difference between the 2 ranking views
3696 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
3699 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3700 s = GetPlayerName(pl.sv_entnum);
3705 s = strcat("Player", ftos(i+1));
3709 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
3710 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3711 drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3717 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
3718 HUD_UpdatePlayerTeams();
3720 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
3722 if (pl.team == COLOR_SPECTATOR)
3725 if (i == entries-1 && !me_printed && pl != me)
3726 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
3728 for (pl = me.sort_next; pl; pl = pl.sort_next)
3729 if (pl.team != COLOR_SPECTATOR)
3733 rgb = '1 1 0'; //not last but not among the leading players: yellow
3735 rgb = '1 0 0'; //last: red
3742 rgb = '0 1 0'; //first: green
3744 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3746 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
3747 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3748 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3753 // me vector := [team/connected frags id]
3754 pl = players.sort_next;
3758 if(autocvar__hud_configure)
3761 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3765 score = me.(scores[ps_primary]);
3766 if(autocvar__hud_configure)
3769 if(distribution >= 5)
3770 distribution_color = eY;
3771 else if(distribution >= 0)
3772 distribution_color = '1 1 1';
3773 else if(distribution >= -5)
3774 distribution_color = '1 1 0';
3776 distribution_color = eX;
3778 string distribution_str;
3779 distribution_str = ftos(distribution);
3780 if (distribution >= 0)
3782 if (distribution > 0)
3783 distribution_str = strcat("+", distribution_str);
3784 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3786 drawfont = hud_bigfont;
3787 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3788 drawfont = hud_font;
3789 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3790 } else { // teamgames
3791 float max_fragcount;
3792 max_fragcount = -99;
3794 float scores_count, row, column, rows, columns;
3796 vector score_pos, score_size; //for scores other than myteam
3797 if (spectatee_status == -1)
3799 if (autocvar__hud_configure)
3801 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3802 if(tm.team == COLOR_SPECTATOR)
3806 rows = mySize_y/mySize_x;
3807 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3808 // ^^^ ammo item aspect goes here
3810 columns = ceil(scores_count/rows);
3812 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3815 if(score_size_x/score_size_y > 3)
3817 newSize = 3 * score_size_y;
3818 offset_x = score_size_x - newSize;
3819 pos_x += offset_x/2;
3820 score_size_x = newSize;
3824 newSize = 1/3 * score_size_x;
3825 offset_y = score_size_y - newSize;
3826 pos_y += offset_y/2;
3827 score_size_y = newSize;
3831 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3832 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3833 if(tm.team == COLOR_SPECTATOR)
3835 score = tm.(teamscores[ts_primary]);
3836 if(autocvar__hud_configure)
3839 if (score > max_fragcount)
3840 max_fragcount = score;
3842 if (spectatee_status == -1)
3844 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3845 if (max_fragcount == score)
3846 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3847 drawfont = hud_bigfont;
3848 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3849 drawfont = hud_font;
3857 else if(tm.team == myteam) {
3858 if (max_fragcount == score)
3859 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3860 drawfont = hud_bigfont;
3861 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3862 drawfont = hud_font;
3864 if (max_fragcount == score)
3865 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3866 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3875 void HUD_RaceTimer (void)
3877 if(!autocvar__hud_configure)
3879 if(!autocvar_hud_panel_racetimer) return;
3880 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
3881 if(spectatee_status == -1) return;
3884 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3886 HUD_Panel_UpdateCvars(racetimer);
3889 mySize = panel_size;
3891 HUD_Panel_DrawBg(1);
3892 if(panel_bg_padding)
3894 pos += '1 1 0' * panel_bg_padding;
3895 mySize -= '2 2 0' * panel_bg_padding;
3898 // always force 4:1 aspect
3900 if(mySize_x/mySize_y > 4)
3902 newSize_x = 4 * mySize_y;
3903 newSize_y = mySize_y;
3905 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3909 newSize_y = 1/4 * mySize_x;
3910 newSize_x = mySize_x;
3912 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3916 drawfont = hud_bigfont;
3918 string s, forcetime;
3920 if(autocvar__hud_configure)
3923 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3924 s = "^1Intermediate 1 (+15.42)";
3925 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3926 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3927 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3929 else if(race_checkpointtime)
3931 a = bound(0, 2 - (time - race_checkpointtime), 1);
3934 if(a > 0) // just hit a checkpoint?
3936 if(race_checkpoint != 254)
3938 if(race_time && race_previousbesttime)
3939 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3941 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3943 forcetime = TIME_ENCODED_TOSTRING(race_time);
3948 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3950 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3951 if(a > 0) // next one?
3953 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3958 if(s != "" && a > 0)
3960 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3963 if(race_penaltytime)
3965 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3968 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3969 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3975 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3976 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3981 if(race_laptime && race_checkpoint != 255)
3983 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3984 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3989 if(race_mycheckpointtime)
3991 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3992 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3993 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3995 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3997 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3998 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3999 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4002 if(race_penaltytime && !race_penaltyaccumulator)
4004 t = race_penaltytime * 0.1 + race_penaltyeventtime;
4005 a = bound(0, (1 + t - time), 1);
4009 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
4011 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
4012 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4017 drawfont = hud_font;
4022 float vote_yescount;
4025 float vote_highlighted; // currently selected vote
4027 float vote_active; // is there an active vote?
4028 float vote_prev; // previous state of vote_active to check for a change
4030 float vote_change; // "time" when vote_active changed
4032 void HUD_VoteWindow(void)
4034 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4037 if (autocvar__hud_configure)
4041 print("^1You have to answer before entering hud configure mode\n");
4042 cvar_set("_hud_configure", "0");
4044 vote_called_vote = strzone("^2Name ^7instead of \"^1Unregistered player^7\" in stats");
4045 uid2name_dialog = 1;
4048 if(!autocvar__hud_configure)
4050 if(!autocvar_hud_panel_vote) return;
4052 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
4053 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
4055 if(panel_bg_alpha_str == "") {
4056 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
4058 panel_bg_alpha = stof(panel_bg_alpha_str);
4062 hud_configure_active_panel = HUD_PANEL_VOTE;
4071 if(vote_active != vote_prev) {
4073 vote_prev = vote_active;
4076 if(vote_active || autocvar__hud_configure)
4077 vote_alpha = bound(0, (time - vote_change) * 2, 1);
4079 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
4084 HUD_Panel_UpdateCvars(vote);
4088 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4089 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4092 // these must be below above block
4095 mySize = panel_size;
4097 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
4098 HUD_Panel_DrawBg(a);
4099 a = panel_fg_alpha * a;
4101 if(panel_bg_padding)
4103 pos += '1 1 0' * panel_bg_padding;
4104 mySize -= '2 2 0' * panel_bg_padding;
4107 // always force 3:1 aspect
4109 if(mySize_x/mySize_y > 3)
4111 newSize_x = 3 * mySize_y;
4112 newSize_y = mySize_y;
4114 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4118 newSize_y = 1/3 * mySize_x;
4119 newSize_x = mySize_x;
4121 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4125 s = "A vote has been called for:";
4127 s = "Allow servers to store and display your name?";
4128 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4129 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4130 if(autocvar__hud_configure)
4131 s = "^1Configure the HUD";
4132 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4134 // print the yes/no counts
4135 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4136 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4137 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4138 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4140 // draw the progress bar backgrounds
4141 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4143 // draw the highlights
4144 if(vote_highlighted == 1) {
4145 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4146 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4148 else if(vote_highlighted == 2) {
4149 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4150 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4153 // draw the progress bars
4154 if(vote_yescount && vote_needed)
4156 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4157 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4160 if(vote_nocount && vote_needed)
4162 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4163 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4166 drawresetcliparea();
4169 vote_highlighted = 0;
4173 // Mod icons panel (#10)
4176 float mod_active; // is there any active mod icon?
4178 // Clan Arena HUD modicons
4179 void HUD_Mod_CA(vector pos, vector mySize)
4181 mod_active = 1; // CA should never hide the mod icons panel
4182 float redalive, bluealive;
4183 redalive = getstati(STAT_REDALIVE);
4184 bluealive = getstati(STAT_BLUEALIVE);
4186 drawfont = hud_bigfont;
4187 vector redpos, bluepos;
4188 if(mySize_x > mySize_y)
4191 bluepos = pos + eY * 0.5 * mySize_y;
4192 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4193 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4194 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4195 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4200 bluepos = pos + eY * 0.5 * mySize_y;
4201 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4204 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4206 drawfont = hud_font;
4209 // CTF HUD modicon section
4210 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4211 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4212 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4214 void HUD_Mod_CTF_Reset(void)
4216 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4219 void HUD_Mod_CTF(vector pos, vector mySize)
4221 vector redflag_pos, blueflag_pos;
4223 float f; // every function should have that
4225 float redflag, blueflag; // current status
4226 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4229 stat_items = getstati(STAT_ITEMS);
4230 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4231 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4233 if(redflag || blueflag)
4238 if(autocvar__hud_configure)
4244 // when status CHANGES, set old status into prevstatus and current status into status
4245 if (redflag != redflag_prevframe)
4247 redflag_statuschange_time = time;
4248 redflag_prevstatus = redflag_prevframe;
4249 redflag_prevframe = redflag;
4252 if (blueflag != blueflag_prevframe)
4254 blueflag_statuschange_time = time;
4255 blueflag_prevstatus = blueflag_prevframe;
4256 blueflag_prevframe = blueflag;
4259 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4260 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4262 float BLINK_FACTOR = 0.15;
4263 float BLINK_BASE = 0.85;
4265 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4267 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4269 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4271 string red_icon, red_icon_prevstatus;
4272 float red_alpha, red_alpha_prevstatus;
4273 red_alpha = red_alpha_prevstatus = 1;
4275 case 1: red_icon = "flag_red_taken"; break;
4276 case 2: red_icon = "flag_red_lost"; break;
4277 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4279 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4280 red_icon = "flag_red_shielded";
4282 red_icon = string_null;
4285 switch(redflag_prevstatus) {
4286 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4287 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4288 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4291 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4292 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4293 red_icon_prevstatus = "flag_red_shielded";
4295 red_icon_prevstatus = string_null;
4299 string blue_icon, blue_icon_prevstatus;
4300 float blue_alpha, blue_alpha_prevstatus;
4301 blue_alpha = blue_alpha_prevstatus = 1;
4303 case 1: blue_icon = "flag_blue_taken"; break;
4304 case 2: blue_icon = "flag_blue_lost"; break;
4305 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4307 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4308 blue_icon = "flag_blue_shielded";
4310 blue_icon = string_null;
4313 switch(blueflag_prevstatus) {
4314 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4315 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4316 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4319 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4320 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4321 blue_icon_prevstatus = "flag_blue_shielded";
4323 blue_icon_prevstatus = string_null;
4327 if(mySize_x > mySize_y) {
4328 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4330 blueflag_pos = pos + eX * 0.5 * mySize_x;
4333 redflag_pos = pos + eX * 0.5 * mySize_x;
4335 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4337 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4339 blueflag_pos = pos + eY * 0.5 * mySize_y;
4342 redflag_pos = pos + eY * 0.5 * mySize_y;
4344 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4347 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4348 if(red_icon_prevstatus && f < 1)
4349 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4351 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4353 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4354 if(blue_icon_prevstatus && f < 1)
4355 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4357 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4360 // Keyhunt HUD modicon section
4361 float kh_runheretime;
4363 void HUD_Mod_KH_Reset(void)
4368 void HUD_Mod_KH(vector pos, vector mySize)
4370 mod_active = 1; // keyhunt should never hide the mod icons panel
4374 vector p, pa, kh_size, kh_asize;
4376 kh_keys = getstati(STAT_KH_KEYS);
4379 if(mySize_x > mySize_y)
4381 p_y = pos_y + 0.25 * mySize_y;
4382 pa = p - eY * 0.25 * mySize_y;
4384 kh_size_x = mySize_x * 0.25;
4385 kh_size_y = 0.75 * mySize_y;
4386 kh_asize_x = mySize_x * 0.25;
4387 kh_asize_y = mySize_y * 0.25;
4391 p_y = pos_y + 0.125 * mySize_y;
4392 pa = p - eY * 0.125 * mySize_y;
4394 kh_size_x = mySize_x * 0.5;
4395 kh_size_y = 0.375 * mySize_y;
4396 kh_asize_x = mySize_x * 0.5;
4397 kh_asize_y = mySize_y * 0.125;
4404 for(i = 0; i < 4; ++i)
4406 key = floor(kh_keys / pow(32, i)) & 31;
4408 if(keyteam == 30 && keycount <= 4)
4410 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4414 // this yields 8 exactly if "RUN HERE" shows
4419 kh_runheretime = time;
4420 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4425 for(i = 0; i < 4; ++i)
4427 key = floor(kh_keys / pow(32, i)) & 31;
4440 default: // owned or dropped
4445 a = a * panel_fg_alpha;
4446 aa = aa * panel_fg_alpha;
4452 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4455 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4458 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4461 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4466 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4469 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4472 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4475 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4478 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4482 if(mySize_x > mySize_y)
4484 p_x += 0.25 * mySize_x;
4485 pa_x += 0.25 * mySize_x;
4491 p_y = pos_y + 0.625 * mySize_y;
4492 pa_y = pos_y + 0.5 * mySize_y;
4498 p_x += 0.5 * mySize_x;
4499 pa_x += 0.5 * mySize_x;
4505 // Keepaway HUD mod icon
4506 float kaball_prevstatus; // last remembered status
4507 float kaball_statuschange_time; // time when the status changed
4509 // we don't need to reset for keepaway since it immediately
4510 // autocorrects prevstatus as to if the player has the ball or not
4512 void HUD_Mod_Keepaway(vector pos, vector mySize)
4514 mod_active = 1; // keepaway should always show the mod HUD
4516 float BLINK_FACTOR = 0.15;
4517 float BLINK_BASE = 0.85;
4518 float BLINK_FREQ = 5;
4519 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4521 float stat_items = getstati(STAT_ITEMS);
4522 float kaball = (stat_items/IT_KEY1) & 1;
4524 if(kaball != kaball_prevstatus)
4526 kaball_statuschange_time = time;
4527 kaball_prevstatus = kaball;
4530 // todo: Fix the sizing with the expanding image
4532 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4533 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4535 if(kaball_prevstatus && f < 1)
4536 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4539 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4543 // Nexball HUD mod icon
4544 void HUD_Mod_NexBall(vector pos, vector mySize)
4546 float stat_items, nb_pb_starttime, dt, p;
4548 stat_items = getstati(STAT_ITEMS);
4549 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4551 if (stat_items & IT_KEY1)
4556 //Manage the progress bar if any
4557 if (nb_pb_starttime > 0)
4559 dt = mod(time - nb_pb_starttime, nb_pb_period);
4560 // one period of positive triangle
4561 p = 2 * dt / nb_pb_period;
4566 HUD_Panel_GetProgressBarColor(nexball);
4567 if(mySize_x > mySize_y)
4568 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4570 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4573 if (stat_items & IT_KEY1)
4574 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4577 // Race/CTS HUD mod icons
4578 float crecordtime_prev; // last remembered crecordtime
4579 float crecordtime_change_time; // time when crecordtime last changed
4580 float srecordtime_prev; // last remembered srecordtime
4581 float srecordtime_change_time; // time when srecordtime last changed
4583 float race_status_time;
4584 float race_status_prev;
4585 string race_status_name_prev;
4586 void HUD_Mod_Race(vector pos, vector mySize)
4588 mod_active = 1; // race should never hide the mod icons panel
4590 me = playerslots[player_localentnum - 1];
4592 float f; // yet another function has this
4593 score = me.(scores[ps_primary]);
4595 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4596 return; // no records in the actual race
4598 drawfont = hud_bigfont;
4600 // clientside personal record
4602 if(gametype == GAME_CTS)
4606 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4608 if(score && (score < t || !t)) {
4609 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4610 if(autocvar_cl_autodemo_delete_keeprecords)
4612 f = autocvar_cl_autodemo_delete;
4614 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4618 if(t != crecordtime_prev) {
4619 crecordtime_prev = t;
4620 crecordtime_change_time = time;
4623 vector textPos, medalPos;
4625 if(mySize_x > mySize_y) {
4626 // text on left side
4627 squareSize = min(mySize_y, mySize_x/2);
4628 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4629 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4632 squareSize = min(mySize_x, mySize_y/2);
4633 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4634 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4637 f = time - crecordtime_change_time;
4640 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4641 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4643 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4644 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4645 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4646 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4650 t = race_server_record;
4651 if(t != srecordtime_prev) {
4652 srecordtime_prev = t;
4653 srecordtime_change_time = time;
4655 f = time - srecordtime_change_time;
4658 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4659 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4661 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4662 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4663 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4664 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4667 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4668 race_status_time = time + 5;
4669 race_status_prev = race_status;
4670 if (race_status_name_prev)
4671 strunzone(race_status_name_prev);
4672 race_status_name_prev = strzone(race_status_name);
4677 a = bound(0, race_status_time - time, 1);
4680 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4684 rank = race_CheckName(race_status_name);
4686 rankname = race_PlaceName(rank);
4689 namepos = medalPos + '0 0.8 0' * squareSize;
4691 rankpos = medalPos + '0 0.15 0' * squareSize;
4693 if(race_status == 0)
4694 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4695 else if(race_status == 1) {
4696 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4697 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4698 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4699 } else if(race_status == 2) {
4700 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4701 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4703 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4704 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4705 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4706 } else if(race_status == 3) {
4707 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4708 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4709 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4712 if (race_status_time - time <= 0) {
4713 race_status_prev = -1;
4715 if(race_status_name)
4716 strunzone(race_status_name);
4717 race_status_name = string_null;
4718 if(race_status_name_prev)
4719 strunzone(race_status_name_prev);
4720 race_status_name_prev = string_null;
4722 drawfont = hud_font;
4725 float mod_prev; // previous state of mod_active to check for a change
4727 float mod_change; // "time" when mod_active changed
4729 void HUD_ModIcons(void)
4731 if(!autocvar__hud_configure)
4733 if(!autocvar_hud_panel_modicons) return;
4734 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY) return;
4737 hud_configure_active_panel = HUD_PANEL_MODICONS;
4739 HUD_Panel_UpdateCvars(modicons);
4742 mySize = panel_size;
4744 if(mod_active != mod_prev) {
4746 mod_prev = mod_active;
4749 if(mod_active || autocvar__hud_configure)
4750 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4752 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4755 HUD_Panel_DrawBg(mod_alpha);
4757 if(panel_bg_padding)
4759 pos += '1 1 0' * panel_bg_padding;
4760 mySize -= '2 2 0' * panel_bg_padding;
4763 // these MUST be ran in order to update mod_active
4764 if(gametype == GAME_KEYHUNT)
4765 HUD_Mod_KH(pos, mySize);
4766 else if(gametype == GAME_CTF || autocvar__hud_configure)
4767 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4768 else if(gametype == GAME_NEXBALL)
4769 HUD_Mod_NexBall(pos, mySize);
4770 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4771 HUD_Mod_Race(pos, mySize);
4772 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4773 HUD_Mod_CA(pos, mySize);
4774 else if(gametype == GAME_KEEPAWAY)
4775 HUD_Mod_Keepaway(pos, mySize);
4778 // Draw pressed keys (#11)
4780 void HUD_DrawPressedKeys(void)
4782 if(!autocvar__hud_configure)
4784 if(!autocvar_hud_panel_pressedkeys) return;
4785 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4788 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4791 HUD_Panel_UpdateCvars(pressedkeys);
4794 mySize = panel_size;
4796 HUD_Panel_DrawBg(1);
4797 if(panel_bg_padding)
4799 pos += '1 1 0' * panel_bg_padding;
4800 mySize -= '2 2 0' * panel_bg_padding;
4803 // force custom aspect
4804 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4808 if(mySize_x/mySize_y > aspect)
4810 newSize_x = aspect * mySize_y;
4811 newSize_y = mySize_y;
4813 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4817 newSize_y = 1/aspect * mySize_x;
4818 newSize_x = mySize_x;
4820 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4826 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4828 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4830 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4831 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4832 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4834 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4835 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4836 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4839 // Handle chat as a panel (#12)
4843 if(!autocvar__hud_configure)
4845 if (!autocvar_hud_panel_chat)
4847 if (!autocvar_con_chatrect)
4848 cvar_set("con_chatrect", "0");
4853 hud_configure_active_panel = HUD_PANEL_CHAT;
4855 HUD_Panel_UpdateCvars(chat);
4857 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4859 panel_pos_y = panel_bg_border;
4860 panel_size_y = vid_conheight - panel_bg_border * 2;
4861 if(panel_bg == "0") // force a border when maximized
4863 if(precache_pic(panel_bg) == "") {
4864 panel_bg = strcat(hud_skin_path, "/border_default");
4865 if(precache_pic(panel_bg) == "") {
4866 panel_bg = "gfx/hud/default/border_default";
4870 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4875 mySize = panel_size;
4877 HUD_Panel_DrawBg(1);
4879 if(panel_bg_padding)
4881 pos += '1 1 0' * panel_bg_padding;
4882 mySize -= '2 2 0' * panel_bg_padding;
4885 if (!autocvar_con_chatrect)
4886 cvar_set("con_chatrect", "1");
4888 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4889 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4891 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4892 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4894 if(autocvar__hud_configure)
4897 chatsize = '1 1 0' * autocvar_con_chatsize;
4898 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4900 for(i = 0; i < autocvar_con_chat; ++i)
4902 if(i == autocvar_con_chat - 1)
4905 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4906 drawcolorcodedstring(pos, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4907 pos_y += chatsize_y;
4912 // Engine info panel (#13)
4919 float frametimeavg1; // 1 frame ago
4920 float frametimeavg2; // 2 frames ago
4921 void HUD_EngineInfo(void)
4923 if(!autocvar__hud_configure)
4925 if(!autocvar_hud_panel_engineinfo) return;
4928 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4930 HUD_Panel_UpdateCvars(engineinfo);
4933 mySize = panel_size;
4935 HUD_Panel_DrawBg(1);
4936 if(panel_bg_padding)
4938 pos += '1 1 0' * panel_bg_padding;
4939 mySize -= '2 2 0' * panel_bg_padding;
4942 float currentTime = gettime(GETTIME_REALTIME);
4943 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4945 float currentframetime = currentTime - prevfps_time;
4946 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4947 frametimeavg2 = frametimeavg1;
4948 frametimeavg1 = frametimeavg;
4951 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4952 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4954 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4955 prevfps = (1/currentframetime);
4956 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4958 prevfps_time = currentTime;
4963 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4965 prevfps = framecounter/(currentTime - prevfps_time);
4967 prevfps_time = currentTime;
4972 color = HUD_Get_Num_Color (prevfps, 100);
4973 drawfont = hud_bigfont;
4974 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4975 drawfont = hud_font;
4978 // Info messages panel (#14)
4980 #define drawInfoMessage(s)\
4981 if(autocvar_hud_panel_infomessages_flip)\
4982 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4983 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4985 void HUD_InfoMessages(void)
4987 if(!autocvar__hud_configure)
4989 if(!autocvar_hud_panel_infomessages) return;
4992 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4994 HUD_Panel_UpdateCvars(infomessages);
4997 mySize = panel_size;
4999 HUD_Panel_DrawBg(1);
5000 if(panel_bg_padding)
5002 pos += '1 1 0' * panel_bg_padding;
5003 mySize -= '2 2 0' * panel_bg_padding;
5006 // always force 5:1 aspect
5008 if(mySize_x/mySize_y > 5)
5010 newSize_x = 5 * mySize_y;
5011 newSize_y = mySize_y;
5013 pos_x = pos_x + (mySize_x - newSize_x) / 2;
5017 newSize_y = 1/5 * mySize_x;
5018 newSize_x = mySize_x;
5020 pos_y = pos_y + (mySize_y - newSize_y) / 2;
5029 fontsize = '0.20 0.20 0' * mySize_y;
5032 if(spectatee_status != 0)
5038 if(!autocvar__hud_configure)
5040 if(spectatee_status && !intermission)
5042 if(spectatee_status == -1)
5045 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
5048 if(spectatee_status == -1)
5049 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
5051 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
5054 if(spectatee_status == -1)
5055 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
5057 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
5060 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
5063 if(gametype == GAME_ARENA)
5064 s = "^1Wait for your turn to join";
5065 else if(gametype == GAME_LMS)
5068 sk = playerslots[player_localentnum - 1];
5069 if(sk.(scores[ps_primary]) >= 666)
5070 s = "^1Match has already begun";
5071 else if(sk.(scores[ps_primary]) > 0)
5072 s = "^1You have no more lives left";
5074 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5077 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5080 //show restart countdown:
5081 if (time < getstatf(STAT_GAMESTARTTIME)) {
5083 //we need to ceil, otherwise the countdown would be off by .5 when using round()
5084 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
5085 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
5086 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
5090 if(warmup_stage && !intermission)
5092 s = "^2Currently in ^1warmup^2 stage!";
5097 if(mod(time, 1) >= 0.5)
5102 if(ready_waiting && !intermission && !spectatee_status)
5104 if(ready_waiting_for_me)
5107 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
5109 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
5114 s = strcat("^2Waiting for others to ready up to end warmup...");
5116 s = strcat("^2Waiting for others to ready up...");
5120 else if(warmup_stage && !intermission && !spectatee_status)
5122 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
5126 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
5128 float ts_min, ts_max;
5129 tm = teams.sort_next;
5132 for(; tm.sort_next; tm = tm.sort_next)
5134 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
5136 if(!ts_min) ts_min = tm.team_size;
5137 else ts_min = min(ts_min, tm.team_size);
5138 if(!ts_max) ts_max = tm.team_size;
5139 else ts_max = max(ts_max, tm.team_size);
5141 if ((ts_max - ts_min) > 1)
5143 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5144 tm = GetTeam(myteam, false);
5146 if (tm.team != COLOR_SPECTATOR)
5147 if (tm.team_size == ts_max)
5148 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5156 s = "^7Press ^3ESC ^7to show HUD options.";
5158 s = "^3Doubleclick ^7a panel for panel-specific options.";
5160 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5162 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5167 // Physics panel (#15)
5169 vector acc_prevspeed;
5170 float acc_prevtime, acc_avg, top_speed, top_speed_time;
5172 void HUD_Physics(void)
5174 if(!autocvar_hud_panel_physics)
5176 if(!autocvar__hud_configure) return;
5177 if(spectatee_status <= 0 && autocvar_hud_panel_physics < 2) return;
5180 hud_configure_active_panel = HUD_PANEL_PHYSICS;
5182 HUD_Panel_UpdateCvars(physics);
5184 HUD_Panel_DrawBg(1);
5185 if(panel_bg_padding)
5187 panel_pos += '1 1 0' * panel_bg_padding;
5188 panel_size -= '2 2 0' * panel_bg_padding;
5192 float speed, conversion_factor;
5195 switch(autocvar_hud_panel_physics_speed_unit)
5200 conversion_factor = 1.0;
5204 conversion_factor = 0.0254;
5208 conversion_factor = 0.0254 * 3.6;
5212 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5216 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5220 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
5221 if (autocvar__hud_configure)
5222 speed = floor( max_speed * 0.65 + 0.5 );
5223 else if(autocvar_hud_panel_physics_speed_z)
5224 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
5226 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
5228 //compute acceleration
5229 float acceleration, f;
5230 if (autocvar__hud_configure)
5231 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
5234 f = time - acc_prevtime;
5235 if(autocvar_hud_panel_physics_acceleration_z)
5236 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5238 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5239 acc_prevspeed = pmove_vel;
5240 acc_prevtime = time;
5242 f = bound(0, f * 10, 1);
5243 acc_avg = acc_avg * (1 - f) + acceleration * f;
5244 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5248 drawfont = hud_bigfont;
5249 float panel_ar = panel_size_x/panel_size_y;
5250 vector speed_offset, acceleration_offset;
5253 panel_size_x *= 0.5;
5254 if (autocvar_hud_panel_physics_flip)
5255 speed_offset_x = panel_size_x;
5257 acceleration_offset_x = panel_size_x;
5261 panel_size_y *= 0.5;
5262 if (autocvar_hud_panel_physics_flip)
5263 speed_offset_y = panel_size_y;
5265 acceleration_offset_y = panel_size_y;
5267 float speed_baralign, acceleration_baralign;
5268 if (autocvar_hud_panel_physics_baralign == 1)
5269 acceleration_baralign = speed_baralign = 1;
5270 else if (autocvar_hud_panel_physics_flip)
5272 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
5273 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
5277 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
5278 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
5282 if(speed && autocvar_hud_panel_physics_progressbar)
5284 HUD_Panel_GetProgressBarColor(speed);
5285 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5288 vector tmp_offset, tmp_size;
5289 tmp_size_x = panel_size_x * 0.75;
5290 tmp_size_y = panel_size_y;
5292 tmp_offset_x = panel_size_x - tmp_size_x;
5295 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5301 tmp_offset_x = tmp_size_x;
5302 if (autocvar_hud_panel_physics_speed_unit_show)
5305 tmp_size_x = panel_size_x * (1 - 0.75);
5306 tmp_size_y = panel_size_y * 0.4;
5307 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5310 //compute and draw top speed
5311 if (autocvar_hud_panel_physics_topspeed)
5313 if (autocvar__hud_configure)
5315 top_speed = floor( max_speed * 0.75 + 0.5 );
5320 if (speed >= top_speed)
5323 top_speed_time = time;
5325 if (top_speed == 0) //hide top speed 0, it would be stupid
5329 f = max(1, autocvar_hud_panel_physics_topspeed_time);
5330 // divide by f to make it start from 1
5331 f = cos( ((time - top_speed_time) / f) * PI/2 );
5336 //top speed progressbar peek
5337 if(autocvar_hud_panel_physics_progressbar && speed < top_speed)
5339 float peek_offset_x, peek_size_x;
5341 peek_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
5343 peek_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
5344 //if speed is not 0 the speed progressbar already fetched the color
5346 HUD_Panel_GetProgressBarColor(speed);
5347 peek_size_x = panel_size_x * 0.01;
5348 drawfill(panel_pos + speed_offset + eX * (peek_offset_x - peek_size_x), eX * peek_size_x + eY * panel_size_y, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5352 tmp_offset_y = panel_size_y * 0.4;
5353 tmp_size_x = panel_size_x * (1 - 0.75);
5354 tmp_size_y = panel_size_y - tmp_offset_y;
5355 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
5362 if(acceleration && autocvar_hud_panel_physics_progressbar)
5364 if (acceleration < 0)
5365 HUD_Panel_GetProgressBarColor(acceleration_neg);
5367 HUD_Panel_GetProgressBarColor(acceleration);
5368 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", fabs(acceleration)/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5370 drawstring_aspect(panel_pos + acceleration_offset, ftos_decimals(acceleration, 3), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5371 drawfont = hud_font;
5380 void HUD_Reset (void)
5382 // reset gametype specific icons
5383 if(gametype == GAME_KEYHUNT)
5385 else if(gametype == GAME_CTF)
5386 HUD_Mod_CTF_Reset();
5389 #define HUD_DrawPanel(id)\
5391 case (HUD_PANEL_RADAR):\
5392 HUD_Radar(); break;\
5393 case (HUD_PANEL_WEAPONS):\
5394 HUD_Weapons(); break;\
5395 case (HUD_PANEL_AMMO):\
5397 case (HUD_PANEL_POWERUPS):\
5398 HUD_Powerups(); break;\
5399 case (HUD_PANEL_HEALTHARMOR):\
5400 HUD_HealthArmor(); break;\
5401 case (HUD_PANEL_NOTIFY):\
5402 HUD_Notify(); break;\
5403 case (HUD_PANEL_TIMER):\
5404 HUD_Timer(); break;\
5405 case (HUD_PANEL_SCORE):\
5406 HUD_Score(); break;\
5407 case (HUD_PANEL_RACETIMER):\
5408 HUD_RaceTimer(); break;\
5409 case (HUD_PANEL_VOTE):\
5410 HUD_VoteWindow(); break;\
5411 case (HUD_PANEL_MODICONS):\
5412 HUD_ModIcons(); break;\
5413 case (HUD_PANEL_PRESSEDKEYS):\
5414 HUD_DrawPressedKeys(); break;\
5415 case (HUD_PANEL_CHAT):\
5417 case (HUD_PANEL_ENGINEINFO):\
5418 HUD_EngineInfo(); break;\
5419 case (HUD_PANEL_INFOMESSAGES):\
5420 HUD_InfoMessages(); break;\
5421 case (HUD_PANEL_PHYSICS):\
5422 HUD_Physics(); break;\
5423 } ENDS_WITH_CURLY_BRACE
5425 void HUD_Main (void)
5428 // global hud alpha fade
5429 if(menu_enabled == 1)
5432 hud_fade_alpha = (1 - autocvar__menu_alpha);
5434 if(scoreboard_fade_alpha)
5435 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5437 if(intermission == 2) // no hud during mapvote
5439 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5442 if(!autocvar__hud_configure && !hud_fade_alpha)
5446 if (hud_skin_path != autocvar_hud_skin)
5449 strunzone(hud_skin_path);
5450 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5453 // HUD configure visible grid
5454 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5456 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5457 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5458 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5459 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5461 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
5462 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5464 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
5465 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5469 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5473 float hud_dock_color_team = autocvar_hud_dock_color_team;
5474 if((teamplay) && hud_dock_color_team) {
5475 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5476 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5478 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5479 color = '1 0 0' * hud_dock_color_team;
5483 string hud_dock_color = autocvar_hud_dock_color;
5484 if(hud_dock_color == "shirt") {
5485 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5486 color = colormapPaletteColor(floor(f / 16), 0);
5488 else if(hud_dock_color == "pants") {
5489 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5490 color = colormapPaletteColor(mod(f, 16), 1);
5493 color = stov(hud_dock_color);
5497 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5498 if(precache_pic(pic) == "") {
5499 pic = strcat(hud_skin_path, "/dock_medium");
5500 if(precache_pic(pic) == "") {
5501 pic = "gfx/hud/default/dock_medium";
5504 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5507 // cache the panel order into the panel_order array
5508 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5509 for(i = 0; i < HUD_PANEL_NUM; ++i)
5510 panel_order[i] = -1;
5512 float p_num, warning;
5513 float argc = tokenize_console(autocvar__hud_panelorder);
5514 if (argc > HUD_PANEL_NUM)
5516 //first detect wrong/missing panel numbers
5517 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5518 p_num = stof(argv(i));
5519 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5520 if (panel_order[p_num] == -1) //found for the first time?
5521 s = strcat(s, ftos(p_num), " ");
5522 panel_order[p_num] = 1; //mark as found
5527 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5528 if (panel_order[i] == -1) {
5530 s = strcat(s, ftos(i), " "); //add missing panel number
5534 print("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
5536 cvar_set("_hud_panelorder", s);
5537 if(hud_panelorder_prev)
5538 strunzone(hud_panelorder_prev);
5539 hud_panelorder_prev = strzone(s);
5541 //now properly set panel_order
5542 tokenize_console(s);
5543 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5544 panel_order[i] = stof(argv(i));
5548 // draw panels in order specified by panel_order array
5549 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5550 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5551 HUD_DrawPanel(panel_order[i]);
5554 // draw chat panel on top if it is maximized
5555 if(autocvar__con_chat_maximized)
5556 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5558 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5559 localcmd("cmd selectteam auto; cmd join\n");
5561 if(autocvar__hud_configure && tab_panel != -1)
5563 HUD_Panel_UpdatePosSizeForId(tab_panel)
5564 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5567 hud_configure_prev = autocvar__hud_configure;
5569 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again