4 #include "hud_config.qh"
5 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/items/all.qc"
15 #include "../common/mapinfo.qh"
16 #include "../common/nades.qh"
18 #include "../server/mutators/gamemode_ctf.qh"
20 #include "../common/stats.qh"
22 #include "../csqcmodellib/cl_player.qh"
24 #include "../warpzonelib/mathlib.qh"
32 // a border picture is a texture containing nine parts:
33 // 1/4 width: left part
34 // 1/2 width: middle part (stretched)
35 // 1/4 width: right part
37 // 1/4 height: top part
38 // 1/2 height: middle part (stretched)
39 // 1/4 height: bottom part
40 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
42 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
44 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
47 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
49 // draw only the central part
50 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
57 //pic = draw_UseSkinFor(pic);
58 width = eX * theSize.x;
59 height = eY * theSize.y;
60 if(theSize.x <= theBorderSize.x * 2)
62 // not wide enough... draw just left and right then
63 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
64 if(theSize.y <= theBorderSize.y * 2)
66 // not high enough... draw just corners
67 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
68 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
75 dY = theBorderSize.x * eY;
76 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
81 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
86 if(theSize.y <= theBorderSize.y * 2)
88 // not high enough... draw just top and bottom then
89 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
90 dX = theBorderSize.x * eX;
91 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
93 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
94 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
95 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
96 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
100 dX = theBorderSize.x * eX;
101 dY = theBorderSize.x * eY;
102 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
107 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
108 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
109 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
110 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
115 vector HUD_Get_Num_Color (float x, float maxvalue)
120 color.x = sin(2*M_PI*time);
122 color.z = sin(2*M_PI*time);
124 else if(x > maxvalue * 0.75) {
125 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
126 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
129 else if(x > maxvalue * 0.5) {
130 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
131 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
132 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
134 else if(x > maxvalue * 0.25) {
137 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
139 else if(x > maxvalue * 0.1) {
141 color.y = (x-20)*90/27/100; // green value between 0 -> 1
142 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
150 blinkingamt = (1 - x/maxvalue/0.25);
153 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
154 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
155 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
160 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
162 float aspect = size_y / size_x;
163 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
166 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
169 float ratio, best_ratio = 0;
170 float best_columns = 1, best_rows = 1;
171 bool vertical = (psize.x / psize.y >= item_aspect);
174 psize = eX * psize.y + eY * psize.x;
175 item_aspect = 1 / item_aspect;
178 rows = ceil(sqrt(item_count));
179 columns = ceil(item_count/rows);
182 ratio = (psize.x/columns) / (psize.y/rows);
183 if(ratio > item_aspect)
184 ratio = item_aspect * item_aspect / ratio;
186 if(ratio <= best_ratio)
187 break; // ratio starts decreasing by now, skip next configurations
189 best_columns = columns;
197 rows = ceil(item_count/columns);
201 return eX * best_rows + eY * best_columns;
203 return eX * best_columns + eY * best_rows;
206 float stringwidth_colors(string s, vector theSize)
208 return stringwidth(s, true, theSize);
211 float stringwidth_nocolors(string s, vector theSize)
213 return stringwidth(s, false, theSize);
216 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
218 position.x -= 2 / 3 * strlen(text) * theScale.x;
219 drawstring(position, text, theScale, rgb, theAlpha, flag);
222 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
224 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
225 drawstring(position, text, theScale, rgb, theAlpha, flag);
228 // return the string of the onscreen race timer
229 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
237 if(theirtime == 0) // goal hit
241 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
251 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
257 lapstr = sprintf(_(" (-%dL)"), lapdelta);
260 else if(lapdelta < 0)
262 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
266 else if(theirtime > 0) // anticipation
268 if(mytime >= theirtime)
269 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
271 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
281 cpname = _("Start line");
283 cpname = _("Finish line");
285 cpname = sprintf(_("Intermediate %d"), cp);
287 cpname = _("Finish line");
290 return strcat(col, cpname);
291 else if(theirname == "")
292 return strcat(col, sprintf("%s (%s)", cpname, timestr));
294 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
297 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
298 int race_CheckName(string net_name)
301 for (i=RANKINGS_CNT-1;i>=0;--i)
302 if(grecordholder[i] == net_name)
307 int GetPlayerColorForce(int i)
312 return stof(getplayerkeyvalue(i, "colors")) & 15;
315 int GetPlayerColor(int i)
317 if(!playerslots[i].gotscores) // unconnected
318 return NUM_SPECTATOR;
319 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
320 return NUM_SPECTATOR;
322 return GetPlayerColorForce(i);
325 string GetPlayerName(int i)
327 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
337 // draw the background/borders
338 #define HUD_Panel_DrawBg(theAlpha) do { \
339 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
340 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
343 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
344 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
346 if(!length_ratio || !theAlpha)
352 if(length_ratio < -1)
355 else if(length_ratio < 0)
359 vector width, height;
361 pic = strcat(hud_skin_path, "/", pic, "_vertical");
362 if(precache_pic(pic) == "") {
363 pic = "gfx/hud/default/progressbar_vertical";
366 if (baralign == 1) // bottom align
367 theOrigin.y += (1 - length_ratio) * theSize.y;
368 else if (baralign == 2) // center align
369 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
370 else if (baralign == 3) // center align, positive values down, negative up
373 if (length_ratio > 0)
374 theOrigin.y += theSize.y;
377 theOrigin.y += (1 + length_ratio) * theSize.y;
378 length_ratio = -length_ratio;
381 theSize.y *= length_ratio;
384 width = eX * theSize.x;
385 height = eY * theSize.y;
386 if(theSize.y <= theSize.x * 2)
388 // button not high enough
389 // draw just upper and lower part then
390 square = eY * theSize.y * 0.5;
391 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
392 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
393 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
397 square = eY * theSize.x;
398 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
399 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
400 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
403 pic = strcat(hud_skin_path, "/", pic);
404 if(precache_pic(pic) == "") {
405 pic = "gfx/hud/default/progressbar";
408 if (baralign == 1) // right align
409 theOrigin.x += (1 - length_ratio) * theSize.x;
410 else if (baralign == 2) // center align
411 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
412 else if (baralign == 3) // center align, positive values on the right, negative on the left
415 if (length_ratio > 0)
416 theOrigin.x += theSize.x;
419 theOrigin.x += (1 + length_ratio) * theSize.x;
420 length_ratio = -length_ratio;
423 theSize.x *= length_ratio;
426 width = eX * theSize.x;
427 height = eY * theSize.y;
428 if(theSize.x <= theSize.y * 2)
430 // button not wide enough
431 // draw just left and right part then
432 square = eX * theSize.x * 0.5;
433 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
434 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
435 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
439 square = eX * theSize.y;
440 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
441 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
442 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
447 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
453 pic = strcat(hud_skin_path, "/num_leading");
454 if(precache_pic(pic) == "") {
455 pic = "gfx/hud/default/num_leading";
458 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
459 if(mySize.x/mySize.y > 2)
460 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
461 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
466 entity weaponorder[WEP_MAXCOUNT];
467 void weaponorder_swap(int i, int j, entity pass)
469 entity h = weaponorder[i];
470 weaponorder[i] = weaponorder[j];
474 string weaponorder_cmp_str;
475 int weaponorder_cmp(int i, int j, entity pass)
478 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
479 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
480 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
483 void HUD_Weapons(void)
486 WepSet weapons_stat = WepSet_GetFromStat();
490 vector center = '0 0 0';
491 int weapon_count, weapon_id;
492 int row, column, rows = 0, columns = 0;
493 bool vertical_order = true;
494 float aspect = autocvar_hud_panel_weapons_aspect;
496 float timeout = autocvar_hud_panel_weapons_timeout;
497 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
498 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
500 vector barsize = '0 0 0', baroffset = '0 0 0';
501 vector ammo_color = '1 0 1';
502 float ammo_alpha = 1;
504 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
505 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
507 vector weapon_pos, weapon_size = '0 0 0';
510 // check to see if we want to continue
511 if(intermission == 2) return;
512 if(hud != HUD_NORMAL) return;
514 if(!autocvar__hud_configure)
516 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
518 if(timeout && time >= weapontime + timeout + timeout_effect_length)
519 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
521 weaponprevtime = time;
526 // update generic hud functions
527 HUD_Panel_UpdateCvars();
529 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
530 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
533 if(weaponorder_bypriority)
534 strunzone(weaponorder_bypriority);
535 if(weaponorder_byimpulse)
536 strunzone(weaponorder_byimpulse);
538 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
539 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
540 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
543 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
545 self = get_weaponinfo(i);
546 if(self.impulse >= 0)
548 weaponorder[weapon_cnt] = self;
552 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
553 weaponorder[i] = world;
554 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
556 weaponorder_cmp_str = string_null;
559 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
562 if(autocvar__hud_configure)
565 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
566 weapons_stat |= WepSet_FromWeapon(i);
572 weapons_stat = '0 0 0';
573 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
574 for(i = WEP_FIRST; i <= countw; ++i)
575 weapons_stat |= WepSet_FromWeapon(i);
580 // determine which weapons are going to be shown
581 if (autocvar_hud_panel_weapons_onlyowned)
583 if(autocvar__hud_configure)
585 if(menu_enabled != 2)
586 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
589 // do we own this weapon?
591 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
592 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
596 // might as well commit suicide now, no reason to live ;)
597 if (weapon_count == 0)
600 vector old_panel_size = panel_size;
601 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
603 // get the all-weapons layout
604 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
605 columns = table_size.x;
607 weapon_size.x = padded_panel_size.x / columns;
608 weapon_size.y = padded_panel_size.y / rows;
610 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
611 // we enlarge them a bit when possible to better match the desired aspect ratio
612 if(padded_panel_size.x / padded_panel_size.y < aspect)
614 // maximum number of rows that allows to display items with the desired aspect ratio
615 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
616 columns = min(columns, ceil(weapon_count / max_rows));
617 rows = ceil(weapon_count / columns);
618 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
619 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
620 vertical_order = false;
624 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
625 rows = min(rows, ceil(weapon_count / max_columns));
626 columns = ceil(weapon_count / rows);
627 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
628 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
629 vertical_order = true;
632 // reduce size of the panel
633 panel_size.x = columns * weapon_size.x;
634 panel_size.y = rows * weapon_size.y;
635 panel_size += '2 2 0' * panel_bg_padding;
637 // center the resized panel, or snap it to the screen edge when close enough
638 if(panel_pos.x > vid_conwidth * 0.001)
640 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
641 panel_pos.x += old_panel_size.x - panel_size.x;
643 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
645 else if(old_panel_size.x > vid_conwidth * 0.999)
646 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
648 if(panel_pos.y > vid_conheight * 0.001)
650 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
651 panel_pos.y += old_panel_size.y - panel_size.y;
653 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
655 else if(old_panel_size.y > vid_conheight * 0.999)
656 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
659 weapon_count = WEP_COUNT;
661 // animation for fading in/out the panel respectively when not in use
662 if(!autocvar__hud_configure)
664 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
666 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
668 // fade the panel alpha
669 if(autocvar_hud_panel_weapons_timeout_effect == 1)
671 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
672 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
674 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
676 panel_bg_alpha *= (1 - f);
677 panel_fg_alpha *= (1 - f);
680 // move the panel off the screen
681 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
683 f *= f; // for a cooler movement
684 center.x = panel_pos.x + panel_size.x/2;
685 center.y = panel_pos.y + panel_size.y/2;
686 screen_ar = vid_conwidth/vid_conheight;
687 if (center.x/center.y < screen_ar) //bottom left
689 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
690 panel_pos.y += f * (vid_conheight - panel_pos.y);
692 panel_pos.x -= f * (panel_pos.x + panel_size.x);
696 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
697 panel_pos.x += f * (vid_conwidth - panel_pos.x);
699 panel_pos.y -= f * (panel_pos.y + panel_size.y);
702 center.x = -1; // mark the panel as off screen
704 weaponprevtime = time - (1 - f) * timein_effect_length;
706 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
708 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
710 // fade the panel alpha
711 if(autocvar_hud_panel_weapons_timeout_effect == 1)
713 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
714 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
716 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
718 panel_bg_alpha *= (f);
719 panel_fg_alpha *= (f);
722 // move the panel back on screen
723 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
725 f *= f; // for a cooler movement
727 center.x = panel_pos.x + panel_size.x/2;
728 center.y = panel_pos.y + panel_size.y/2;
729 screen_ar = vid_conwidth/vid_conheight;
730 if (center.x/center.y < screen_ar) //bottom left
732 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
733 panel_pos.y += f * (vid_conheight - panel_pos.y);
735 panel_pos.x -= f * (panel_pos.x + panel_size.x);
739 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
740 panel_pos.x += f * (vid_conwidth - panel_pos.x);
742 panel_pos.y -= f * (panel_pos.y + panel_size.y);
748 // draw the background, then change the virtual size of it to better fit other items inside
756 panel_pos += '1 1 0' * panel_bg_padding;
757 panel_size -= '2 2 0' * panel_bg_padding;
760 // after the sizing and animations are done, update the other values
762 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
764 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
765 columns = table_size.x;
767 weapon_size.x = panel_size.x / columns;
768 weapon_size.y = panel_size.y / rows;
769 vertical_order = (panel_size.x / panel_size.y >= aspect);
772 // calculate position/size for visual bar displaying ammount of ammo status
773 if (autocvar_hud_panel_weapons_ammo)
775 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
776 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
778 if(weapon_size.x/weapon_size.y > aspect)
780 barsize.x = aspect * weapon_size.y;
781 barsize.y = weapon_size.y;
782 baroffset.x = (weapon_size.x - barsize.x) / 2;
786 barsize.y = 1/aspect * weapon_size.x;
787 barsize.x = weapon_size.x;
788 baroffset.y = (weapon_size.y - barsize.y) / 2;
791 if(autocvar_hud_panel_weapons_accuracy)
792 Accuracy_LoadColors();
796 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
797 vector noncurrent_pos = '0 0 0';
798 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
799 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
802 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
804 // retrieve information about the current weapon to be drawn
805 self = weaponorder[i];
806 weapon_id = self.impulse;
807 isCurrent = (self.weapon == switchweapon);
809 // skip if this weapon doesn't exist
810 if(!self || weapon_id < 0) { continue; }
812 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
813 if(autocvar_hud_panel_weapons_onlyowned)
814 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
817 // figure out the drawing position of weapon
818 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
819 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
820 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
822 // draw background behind currently selected weapon
824 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
826 // draw the weapon accuracy
827 if(autocvar_hud_panel_weapons_accuracy)
829 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
830 if(panel_weapon_accuracy >= 0)
832 color = Accuracy_GetColor(panel_weapon_accuracy);
833 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
837 // drawing all the weapon items
838 if(weapons_stat & WepSet_FromWeapon(self.weapon))
840 // draw the weapon image
842 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
844 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
846 // draw weapon label string
847 switch(autocvar_hud_panel_weapons_label)
849 case 1: // weapon number
850 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
857 case 3: // weapon name
858 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
865 // draw ammo status bar
866 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
869 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
873 switch(self.ammo_field)
875 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
876 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
877 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
878 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
879 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
880 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
881 default: ammo_full = 60;
885 weapon_pos.x + baroffset.x,
886 weapon_pos.y + baroffset.y,
887 barsize.x * bound(0, a/ammo_full, 1),
904 else // draw a "ghost weapon icon" if you don't have the weapon
906 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
909 // draw the complain message
910 if(self.weapon == complain_weapon)
913 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
915 a = ((complain_weapon_time + when > time) ? 1 : 0);
918 if(complain_weapon_type == 0) {
919 s = _("Out of ammo");
920 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
922 else if(complain_weapon_type == 1) {
924 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
927 s = _("Unavailable");
928 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
930 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
931 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
932 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
937 if(!autocvar_hud_panel_weapons_onlyowned)
939 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
940 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
944 // continue with new position for the next weapon
948 if(column >= columns)
967 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
969 HUD_Panel_DrawProgressBar(
970 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
972 autocvar_hud_panel_ammo_progressbar_name,
973 progress, 0, 0, color,
974 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
977 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
979 float bonusNades = getstatf(STAT_NADE_BONUS);
980 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
981 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
982 vector nadeColor = Nade_Color(bonusType);
983 string nadeIcon = Nade_Icon(bonusType);
985 vector iconPos, textPos;
987 if(autocvar_hud_panel_ammo_iconalign)
989 iconPos = myPos + eX * 2 * mySize.y;
995 textPos = myPos + eX * mySize.y;
998 if(bonusNades > 0 || bonusProgress > 0)
1000 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1002 if(autocvar_hud_panel_ammo_text)
1003 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1006 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1008 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1012 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1014 if(ammoType == ammo_none)
1017 // Initialize variables
1020 if(autocvar__hud_configure)
1022 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1026 ammo = getstati(GetAmmoStat(ammoType));
1030 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1031 myPos = myPos + (mySize - mySize * scale) * 0.5;
1032 mySize = mySize * scale;
1035 vector iconPos, textPos;
1036 if(autocvar_hud_panel_ammo_iconalign)
1038 iconPos = myPos + eX * 2 * mySize.y;
1044 textPos = myPos + eX * mySize.y;
1047 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1049 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1052 textColor = '0.2 0.95 0';
1054 textColor = '0 0 0';
1056 textColor = '0.8 0.04 0';
1058 textColor = '1 1 1';
1062 alpha = panel_fg_alpha;
1064 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1066 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1068 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1073 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1075 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1076 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1078 if(autocvar_hud_panel_ammo_text)
1079 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1081 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1084 int nade_prevstatus;
1086 float nade_statuschange_time;
1089 if(intermission == 2) return;
1090 if(hud != HUD_NORMAL) return;
1091 if(!autocvar__hud_configure)
1093 if(!autocvar_hud_panel_ammo) return;
1094 if(spectatee_status == -1) return;
1097 HUD_Panel_UpdateCvars();
1099 draw_beginBoldFont();
1103 mySize = panel_size;
1105 HUD_Panel_DrawBg(1);
1106 if(panel_bg_padding)
1108 pos += '1 1 0' * panel_bg_padding;
1109 mySize -= '2 2 0' * panel_bg_padding;
1112 int rows = 0, columns, row, column;
1113 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1114 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1115 float nade_statuschange_elapsedtime;
1116 int total_ammo_count;
1119 if (autocvar_hud_panel_ammo_onlycurrent)
1120 total_ammo_count = 1;
1122 total_ammo_count = AMMO_COUNT;
1127 if (nade_cnt != nade_prevframe)
1129 nade_statuschange_time = time;
1130 nade_prevstatus = nade_prevframe;
1131 nade_prevframe = nade_cnt;
1135 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1137 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1138 columns = ceil((total_ammo_count)/rows);
1139 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1141 vector offset = '0 0 0'; // fteqcc sucks
1143 if(ammo_size.x/ammo_size.y > 3)
1145 newSize = 3 * ammo_size.y;
1146 offset.x = ammo_size.x - newSize;
1147 pos.x += offset.x/2;
1148 ammo_size.x = newSize;
1152 newSize = 1/3 * ammo_size.x;
1153 offset.y = ammo_size.y - newSize;
1154 pos.y += offset.y/2;
1155 ammo_size.y = newSize;
1159 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1161 if(autocvar_hud_panel_ammo_onlycurrent)
1163 if(autocvar__hud_configure)
1165 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1172 (get_weaponinfo(switchweapon)).ammo_field,
1182 column = column + 1;
1189 for(i = 0; i < AMMO_COUNT; ++i)
1191 ammotype = GetAmmoFieldFromNum(i);
1193 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1196 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1204 column = column + 1;
1211 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1213 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1215 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1221 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1223 vector newPos = '0 0 0', newSize = '0 0 0';
1224 vector picpos, numpos;
1228 if(mySize.y/mySize.x > 2)
1230 newSize.y = 2 * mySize.x;
1231 newSize.x = mySize.x;
1233 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1238 newSize.x = 1/2 * mySize.y;
1239 newSize.y = mySize.y;
1241 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1245 if(icon_right_align)
1248 picpos = newPos + eY * newSize.x;
1253 numpos = newPos + eY * newSize.x;
1257 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1258 // make number smaller than icon, it looks better
1259 // reduce only y to draw numbers with different number of digits with the same y size
1260 numpos.y += newSize.y * ((1 - 0.7) / 2);
1262 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1266 if(mySize.x/mySize.y > 3)
1268 newSize.x = 3 * mySize.y;
1269 newSize.y = mySize.y;
1271 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1276 newSize.y = 1/3 * mySize.x;
1277 newSize.x = mySize.x;
1279 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1283 if(icon_right_align) // right align
1286 picpos = newPos + eX * 2 * newSize.y;
1290 numpos = newPos + eX * newSize.y;
1294 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1295 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1296 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1297 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1300 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1302 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1308 // Powerup item fields (reusing existing fields)
1309 .string message; // Human readable name
1310 .string netname; // Icon name
1311 .vector colormod; // Color
1312 .float count; // Time left
1313 .float lifetime; // Maximum time
1315 entity powerupItems;
1316 int powerupItemsCount;
1318 void resetPowerupItems()
1321 for(item = powerupItems; item; item = item.chain)
1324 powerupItemsCount = 0;
1327 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1330 powerupItems = spawn();
1333 for(item = powerupItems; item.count; item = item.chain)
1335 item.chain = spawn();
1337 item.message = name;
1338 item.netname = icon;
1339 item.colormod = color;
1340 item.count = currentTime;
1341 item.lifetime = lifeTime;
1343 ++powerupItemsCount;
1346 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1351 bool isTop = isVertical && rows > 1 && row == 0;
1352 bool isBottom = isVertical && rows > 1 && row == rows-1;
1353 bool isLeft = !isVertical && columns > 1 && column == 0;
1354 bool isRight = !isVertical && columns > 1 && column == columns-1;
1356 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1357 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1364 if(intermission == 2) return;
1366 int allItems = getstati(STAT_ITEMS, 0, 24);
1367 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1368 int strengthTime, shieldTime, superTime;
1371 if(!autocvar__hud_configure)
1373 if(!autocvar_hud_panel_powerups) return;
1374 if(spectatee_status == -1) return;
1375 if(getstati(STAT_HEALTH) <= 0) return;
1376 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1378 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1379 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1380 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1382 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1385 // Prevent stuff to show up on mismatch that will be fixed next frame
1386 if(!(allItems & IT_SUPERWEAPON))
1397 // Add items to linked list
1398 resetPowerupItems();
1401 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1403 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1405 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1408 for(item = Buff_Type_first; item; item = item.enemy)
1409 if(allBuffs & item.items)
1410 addPowerupItem(item.message, strcat("buff_", item.netname), item.colormod, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1412 if(!powerupItemsCount)
1415 // Draw panel background
1416 HUD_Panel_UpdateCvars();
1417 HUD_Panel_DrawBg(1);
1420 vector pos = panel_pos;
1421 vector size = panel_size;
1422 bool isVertical = size.y > size.x;
1424 if(panel_bg_padding)
1426 pos += '1 1 0' * panel_bg_padding;
1427 size -= '2 2 0' * panel_bg_padding;
1430 // Find best partitioning of the drawing area
1431 const float DESIRED_ASPECT = 6;
1432 float aspect = 0, a;
1439 c = floor(powerupItemsCount / i);
1440 r = ceil(powerupItemsCount / c);
1441 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1443 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1450 while(++i <= powerupItemsCount);
1452 // Prevent single items from getting too wide
1453 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1458 pos.y += size.y * 0.5;
1463 pos.x += size.x * 0.5;
1467 // Draw items from linked list
1468 vector itemPos = pos;
1469 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1470 vector textColor = '1 1 1';
1472 int fullSeconds = 0;
1477 draw_beginBoldFont();
1478 for(item = powerupItems; item.count; item = item.chain)
1480 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1483 if(autocvar_hud_panel_powerups_progressbar)
1485 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1486 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1489 // Draw icon and text
1490 if(autocvar_hud_panel_powerups_text)
1492 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1493 fullSeconds = ceil(item.count);
1494 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1497 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1499 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1502 // Determine next section
1505 if(++column >= columns)
1523 // Health/armor (#3)
1527 void HUD_HealthArmor(void)
1529 int armor, health, fuel;
1530 if(intermission == 2) return;
1531 if(!autocvar__hud_configure)
1533 if(!autocvar_hud_panel_healtharmor) return;
1534 if(hud != HUD_NORMAL) return;
1535 if(spectatee_status == -1) return;
1537 health = getstati(STAT_HEALTH);
1543 armor = getstati(STAT_ARMOR);
1545 // code to check for spectatee_status changes is in Ent_ClientData()
1546 // prev_p_health and prev_health can be set to -1 there
1548 if (prev_p_health == -1)
1551 health_beforedamage = 0;
1552 armor_beforedamage = 0;
1553 health_damagetime = 0;
1554 armor_damagetime = 0;
1555 prev_health = health;
1557 old_p_health = health;
1558 old_p_armor = armor;
1559 prev_p_health = health;
1560 prev_p_armor = armor;
1562 else if (prev_health == -1)
1564 //start the load effect
1565 health_damagetime = 0;
1566 armor_damagetime = 0;
1570 fuel = getstati(STAT_FUEL);
1579 HUD_Panel_UpdateCvars();
1581 draw_beginBoldFont();
1585 mySize = panel_size;
1587 HUD_Panel_DrawBg(1);
1588 if(panel_bg_padding)
1590 pos += '1 1 0' * panel_bg_padding;
1591 mySize -= '2 2 0' * panel_bg_padding;
1594 int baralign = autocvar_hud_panel_healtharmor_baralign;
1595 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1597 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1598 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1599 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1602 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1607 float maxtotal = maxhealth + maxarmor;
1609 if(v.z) // NOT fully armored
1611 biggercount = "health";
1612 if(autocvar_hud_panel_healtharmor_progressbar)
1613 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1615 if(autocvar_hud_panel_healtharmor_text)
1616 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1620 biggercount = "armor";
1621 if(autocvar_hud_panel_healtharmor_progressbar)
1622 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1624 if(autocvar_hud_panel_healtharmor_text)
1625 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1627 if(autocvar_hud_panel_healtharmor_text)
1628 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1631 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1635 float panel_ar = mySize.x/mySize.y;
1636 bool is_vertical = (panel_ar < 1);
1637 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1638 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1641 if (autocvar_hud_panel_healtharmor_flip)
1642 health_offset.x = mySize.x;
1644 armor_offset.x = mySize.x;
1649 if (autocvar_hud_panel_healtharmor_flip)
1650 health_offset.y = mySize.y;
1652 armor_offset.y = mySize.y;
1655 bool health_baralign, armor_baralign, fuel_baralign;
1656 bool health_iconalign, armor_iconalign;
1657 if (autocvar_hud_panel_healtharmor_flip)
1659 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1660 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1661 fuel_baralign = health_baralign;
1662 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1663 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1667 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1668 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1669 fuel_baralign = armor_baralign;
1670 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1671 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1676 if(autocvar_hud_panel_healtharmor_progressbar)
1678 float p_health, pain_health_alpha;
1680 pain_health_alpha = 1;
1681 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1683 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1685 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1687 if (time - old_p_healthtime < 1)
1688 old_p_health = prev_p_health;
1690 old_p_health = prev_health;
1691 old_p_healthtime = time;
1693 if (time - old_p_healthtime < 1)
1695 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1696 prev_p_health = p_health;
1699 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1701 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1703 if (time - health_damagetime >= 1)
1704 health_beforedamage = prev_health;
1705 health_damagetime = time;
1707 if (time - health_damagetime < 1)
1709 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1710 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1713 prev_health = health;
1715 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1717 float BLINK_FACTOR = 0.15;
1718 float BLINK_BASE = 0.85;
1719 float BLINK_FREQ = 9;
1720 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1723 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1725 if(autocvar_hud_panel_healtharmor_text)
1726 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1731 if(autocvar_hud_panel_healtharmor_progressbar)
1735 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1737 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1739 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1741 if (time - old_p_armortime < 1)
1742 old_p_armor = prev_p_armor;
1744 old_p_armor = prev_armor;
1745 old_p_armortime = time;
1747 if (time - old_p_armortime < 1)
1749 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1750 prev_p_armor = p_armor;
1753 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1755 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1757 if (time - armor_damagetime >= 1)
1758 armor_beforedamage = prev_armor;
1759 armor_damagetime = time;
1761 if (time - armor_damagetime < 1)
1763 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1764 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1769 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1771 if(autocvar_hud_panel_healtharmor_text)
1772 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1778 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1782 mySize.x *= 2; //restore full panel size
1783 else if (panel_ar < 1/4)
1784 mySize.y *= 2; //restore full panel size
1785 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1792 // Notification area (#4)
1795 void HUD_Notify_Push(string icon, string attacker, string victim)
1803 if (notify_index == -1)
1804 notify_index = NOTIFY_MAX_ENTRIES-1;
1807 if (notify_attackers[notify_index])
1808 strunzone(notify_attackers[notify_index]);
1810 if (notify_victims[notify_index])
1811 strunzone(notify_victims[notify_index]);
1813 if (notify_icons[notify_index])
1814 strunzone(notify_icons[notify_index]);
1816 // Allocate new strings
1819 notify_attackers[notify_index] = strzone(attacker);
1820 notify_victims[notify_index] = strzone(victim);
1824 // In case of a notification without a victim, the attacker
1825 // is displayed on the victim's side. Instead of special
1826 // treatment later on, we can simply switch them here.
1827 notify_attackers[notify_index] = string_null;
1828 notify_victims[notify_index] = strzone(attacker);
1831 notify_icons[notify_index] = strzone(icon);
1832 notify_times[notify_index] = time;
1835 void HUD_Notify(void)
1837 if(intermission == 2) return;
1838 if (!autocvar__hud_configure)
1839 if (!autocvar_hud_panel_notify)
1842 HUD_Panel_UpdateCvars();
1843 HUD_Panel_DrawBg(1);
1845 if (!autocvar__hud_configure)
1846 if (notify_count == 0)
1853 if (panel_bg_padding)
1855 pos += '1 1 0' * panel_bg_padding;
1856 size -= '2 2 0' * panel_bg_padding;
1859 float fade_start = max(0, autocvar_hud_panel_notify_time);
1860 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1861 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1863 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1864 float entry_height = size.y / entry_count;
1866 float panel_width_half = size.x * 0.5;
1867 float icon_width_half = entry_height * icon_aspect / 2;
1868 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1870 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1871 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1872 vector icon_left = eX * (panel_width_half - icon_width_half);
1873 vector attacker_right = eX * name_maxwidth;
1874 vector victim_left = eX * (size.x - name_maxwidth);
1876 vector attacker_pos, victim_pos, icon_pos;
1877 string attacker, victim, icon;
1878 int i, j, count, step, limit;
1881 if (autocvar_hud_panel_notify_flip)
1883 // Order items from the top down
1886 limit = entry_count;
1890 // Order items from the bottom up
1891 i = entry_count - 1;
1896 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1898 if(autocvar__hud_configure)
1900 attacker = sprintf(_("Player %d"), count + 1);
1901 victim = sprintf(_("Player %d"), count + 2);
1902 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1903 alpha = bound(0, 1.2 - count / entry_count, 1);
1907 if (j == NOTIFY_MAX_ENTRIES)
1910 if (notify_times[j] + fade_start > time)
1912 else if (fade_time != 0)
1914 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1921 attacker = notify_attackers[j];
1922 victim = notify_victims[j];
1923 icon = notify_icons[j];
1926 if (icon != "" && victim != "")
1928 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1930 icon_pos = pos + icon_left + eY * i * entry_height;
1931 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1933 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1934 victim_pos = pos + victim_left + name_top;
1935 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1939 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1940 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1941 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1946 notify_count = count;
1952 string seconds_tostring(float sec)
1955 minutes = floor(sec / 60);
1957 sec -= minutes * 60;
1958 return sprintf("%d:%02d", minutes, sec);
1961 void HUD_Timer(void)
1963 if(intermission == 2) return;
1964 if(!autocvar__hud_configure)
1966 if(!autocvar_hud_panel_timer) return;
1969 HUD_Panel_UpdateCvars();
1971 draw_beginBoldFont();
1975 mySize = panel_size;
1977 HUD_Panel_DrawBg(1);
1978 if(panel_bg_padding)
1980 pos += '1 1 0' * panel_bg_padding;
1981 mySize -= '2 2 0' * panel_bg_padding;
1985 float timelimit, elapsedTime, timeleft, minutesLeft;
1987 timelimit = getstatf(STAT_TIMELIMIT);
1989 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1990 timeleft = ceil(timeleft);
1992 minutesLeft = floor(timeleft / 60);
1995 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1996 timer_color = '1 1 1'; //white
1997 else if(minutesLeft >= 1)
1998 timer_color = '1 1 0'; //yellow
2000 timer_color = '1 0 0'; //red
2002 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2003 if (time < getstatf(STAT_GAMESTARTTIME)) {
2004 //while restart is still active, show 00:00
2005 timer = seconds_tostring(0);
2007 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2008 timer = seconds_tostring(elapsedTime);
2011 timer = seconds_tostring(timeleft);
2014 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2021 void HUD_Radar(void)
2023 if(intermission == 2) return;
2024 if (!autocvar__hud_configure)
2026 if (hud_panel_radar_maximized)
2028 if (!hud_draw_maximized) return;
2032 if (autocvar_hud_panel_radar == 0) return;
2033 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2034 if(radar_panel_modified)
2036 panel.update_time = time; // forces reload of panel attributes
2037 radar_panel_modified = false;
2042 HUD_Panel_UpdateCvars();
2046 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2048 panel_size = autocvar_hud_panel_radar_maximized_size;
2049 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2050 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2051 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2052 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2055 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2056 if(precache_pic(panel_bg) == "")
2057 panel_bg = "gfx/hud/default/border_default"; // fallback
2058 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2059 radar_panel_modified = true;
2060 if(panel.current_panel_bg)
2061 strunzone(panel.current_panel_bg);
2062 panel.current_panel_bg = strzone(panel_bg);
2064 switch(hud_panel_radar_maximized_zoommode)
2068 f = current_zoomfraction;
2071 f = 1 - current_zoomfraction;
2081 switch(hud_panel_radar_maximized_rotation)
2084 teamradar_angle = view_angles.y - 90;
2087 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2091 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2093 switch(hud_panel_radar_zoommode)
2097 f = current_zoomfraction;
2100 f = 1 - current_zoomfraction;
2110 switch(hud_panel_radar_rotation)
2113 teamradar_angle = view_angles.y - 90;
2116 teamradar_angle = 90 * hud_panel_radar_rotation;
2123 mySize = panel_size;
2125 HUD_Panel_DrawBg(1);
2126 if(panel_bg_padding)
2128 pos += '1 1 0' * panel_bg_padding;
2129 mySize -= '2 2 0' * panel_bg_padding;
2134 float scale2d, normalsize, bigsize;
2136 teamradar_origin2d = pos + 0.5 * mySize;
2137 teamradar_size2d = mySize;
2139 if(minimapname == "")
2142 teamradar_loadcvars();
2144 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2145 teamradar_size2d = mySize;
2147 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2149 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2150 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2152 // max-min distance must fit the radar in any rotation
2153 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2157 vector c0, c1, c2, c3, span;
2158 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2159 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2160 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2161 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2163 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2164 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2166 // max-min distance must fit the radar in x=x, y=y
2168 teamradar_size2d.x * scale2d / (1.05 * span.x),
2169 teamradar_size2d.y * scale2d / (1.05 * span.y)
2173 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2174 if(bigsize > normalsize)
2175 normalsize = bigsize;
2179 + (1 - f) * normalsize;
2180 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2182 + (1 - f) * view_origin);
2191 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2193 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2194 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2195 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2196 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2197 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2199 color2 = GetPlayerColor(tm.sv_entnum);
2200 //if(color == NUM_SPECTATOR || color == color2)
2201 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2203 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2205 drawresetcliparea();
2210 void HUD_UpdatePlayerTeams();
2211 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2214 entity tm = world, pl;
2215 int SCOREPANEL_MAX_ENTRIES = 6;
2216 float SCOREPANEL_ASPECTRATIO = 2;
2217 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2218 vector fontsize = '1 1 0' * (mySize.y/entries);
2220 vector rgb, score_color;
2222 score_color = '1 1 1';
2224 float name_size = mySize.x*0.75;
2225 float spacing_size = mySize.x*0.04;
2226 const float highlight_alpha = 0.2;
2227 int i = 0, first_pl = 0;
2228 bool me_printed = false;
2230 if (autocvar__hud_configure)
2232 float players_per_team = 0;
2235 // show team scores in the first line
2236 float score_size = mySize.x / team_count;
2237 players_per_team = max(2, ceil((entries - 1) / team_count));
2238 for(i=0; i<team_count; ++i) {
2239 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2240 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2241 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2244 pos.y += fontsize.y;
2246 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2247 for (i=first_pl; i<entries; ++i)
2249 //simulate my score is lower than all displayed players,
2250 //so that I don't appear at all showing pure rankings.
2251 //This is to better show the difference between the 2 ranking views
2252 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2255 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2256 s = GetPlayerName(player_localnum);
2261 s = sprintf(_("Player %d"), i + 1 - first_pl);
2266 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2267 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2268 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2269 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2270 pos.y += fontsize.y;
2275 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2276 HUD_UpdatePlayerTeams();
2279 // show team scores in the first line
2280 float score_size = mySize.x / team_count;
2281 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2282 if(tm.team == NUM_SPECTATOR)
2284 if (tm.team == myteam)
2285 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2286 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2290 pos.y += fontsize.y;
2291 tm = teams.sort_next;
2296 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2298 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2301 if (i == entries-1 && !me_printed && pl != me)
2302 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2304 for (pl = me.sort_next; pl; pl = pl.sort_next)
2305 if (pl.team != NUM_SPECTATOR)
2309 rgb = '1 1 0'; //not last but not among the leading players: yellow
2311 rgb = '1 0 0'; //last: red
2318 rgb = '0 1 0'; //first: green
2320 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2323 score_color = Team_ColorRGB(pl.team) * 0.8;
2324 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2325 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2326 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2327 pos.y += fontsize.y;
2330 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2333 void HUD_Score(void)
2335 if(intermission == 2) return;
2336 if(!autocvar__hud_configure)
2338 if(!autocvar_hud_panel_score) return;
2339 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2342 HUD_Panel_UpdateCvars();
2345 mySize = panel_size;
2347 HUD_Panel_DrawBg(1);
2348 if(panel_bg_padding)
2350 pos += '1 1 0' * panel_bg_padding;
2351 mySize -= '2 2 0' * panel_bg_padding;
2354 float score, distribution = 0;
2356 vector distribution_color;
2359 me = playerslots[current_player];
2361 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2362 string timer, distrtimer;
2364 pl = players.sort_next;
2367 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2368 if(pl.scores[ps_primary] == 0)
2371 score = me.(scores[ps_primary]);
2372 timer = TIME_ENCODED_TOSTRING(score);
2374 draw_beginBoldFont();
2375 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2376 // distribution display
2377 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2379 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2381 if (distribution <= 0) {
2382 distribution_color = '0 1 0';
2386 distribution_color = '1 0 0';
2389 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2391 // race record display
2392 if (distribution <= 0)
2393 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2394 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2396 } else if (!teamplay) { // non-teamgames
2397 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2399 HUD_Score_Rankings(pos, mySize, me);
2402 // me vector := [team/connected frags id]
2403 pl = players.sort_next;
2407 if(autocvar__hud_configure)
2410 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2414 score = me.(scores[ps_primary]);
2415 if(autocvar__hud_configure)
2418 if(distribution >= 5)
2419 distribution_color = eY;
2420 else if(distribution >= 0)
2421 distribution_color = '1 1 1';
2422 else if(distribution >= -5)
2423 distribution_color = '1 1 0';
2425 distribution_color = eX;
2427 string distribution_str;
2428 distribution_str = ftos(distribution);
2429 draw_beginBoldFont();
2430 if (distribution >= 0)
2432 if (distribution > 0)
2433 distribution_str = strcat("+", distribution_str);
2434 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2436 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2437 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2439 } else { // teamgames
2440 float row, column, rows = 0, columns = 0;
2441 vector offset = '0 0 0';
2442 vector score_pos, score_size; //for scores other than myteam
2443 if(autocvar_hud_panel_score_rankings)
2445 HUD_Score_Rankings(pos, mySize, me);
2448 if(spectatee_status == -1)
2450 rows = HUD_GetRowCount(team_count, mySize, 3);
2451 columns = ceil(team_count/rows);
2452 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2455 if(score_size.x/score_size.y > 3)
2457 newSize = 3 * score_size.y;
2458 offset.x = score_size.x - newSize;
2459 pos.x += offset.x/2;
2460 score_size.x = newSize;
2464 newSize = 1/3 * score_size.x;
2465 offset.y = score_size.y - newSize;
2466 pos.y += offset.y/2;
2467 score_size.y = newSize;
2471 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2473 float max_fragcount;
2474 max_fragcount = -99;
2475 draw_beginBoldFont();
2477 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2478 if(tm.team == NUM_SPECTATOR)
2480 score = tm.(teamscores[ts_primary]);
2481 if(autocvar__hud_configure)
2484 if (score > max_fragcount)
2485 max_fragcount = score;
2487 if (spectatee_status == -1)
2489 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2490 if (max_fragcount == score)
2491 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2492 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2500 else if(tm.team == myteam) {
2501 if (max_fragcount == score)
2502 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2503 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2505 if (max_fragcount == score)
2506 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2507 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2517 void HUD_RaceTimer (void)
2519 if(intermission == 2) return;
2520 if(!autocvar__hud_configure)
2522 if(!autocvar_hud_panel_racetimer) return;
2523 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2524 if(spectatee_status == -1) return;
2527 HUD_Panel_UpdateCvars();
2531 mySize = panel_size;
2533 HUD_Panel_DrawBg(1);
2534 if(panel_bg_padding)
2536 pos += '1 1 0' * panel_bg_padding;
2537 mySize -= '2 2 0' * panel_bg_padding;
2540 // always force 4:1 aspect
2541 vector newSize = '0 0 0';
2542 if(mySize.x/mySize.y > 4)
2544 newSize.x = 4 * mySize.y;
2545 newSize.y = mySize.y;
2547 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2551 newSize.y = 1/4 * mySize.x;
2552 newSize.x = mySize.x;
2554 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2559 string s, forcetime;
2561 if(autocvar__hud_configure)
2564 draw_beginBoldFont();
2565 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2567 s = _("^1Intermediate 1 (+15.42)");
2568 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2569 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2570 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2572 else if(race_checkpointtime)
2574 a = bound(0, 2 - (time - race_checkpointtime), 1);
2577 if(a > 0) // just hit a checkpoint?
2579 if(race_checkpoint != 254)
2581 if(race_time && race_previousbesttime)
2582 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2584 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2586 forcetime = TIME_ENCODED_TOSTRING(race_time);
2591 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2593 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2594 if(a > 0) // next one?
2596 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2601 if(s != "" && a > 0)
2603 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2606 if(race_penaltytime)
2608 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2611 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2612 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2616 draw_beginBoldFont();
2620 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2621 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2626 if(race_laptime && race_checkpoint != 255)
2628 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2629 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2636 if(race_mycheckpointtime)
2638 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2639 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2640 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2642 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2644 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2645 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2646 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2649 if(race_penaltytime && !race_penaltyaccumulator)
2651 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2652 a = bound(0, (1 + t - time), 1);
2656 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2658 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2659 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2670 if(intermission == 2) return;
2671 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2674 if (autocvar__hud_configure)
2678 print(_("^1You must answer before entering hud configure mode\n"));
2679 cvar_set("_hud_configure", "0");
2681 if(vote_called_vote)
2682 strunzone(vote_called_vote);
2683 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2684 uid2name_dialog = 1;
2687 if(!autocvar__hud_configure)
2689 if(!autocvar_hud_panel_vote) return;
2691 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2692 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2694 if(panel_bg_alpha_str == "") {
2695 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2697 panel_bg_alpha = stof(panel_bg_alpha_str);
2708 if(vote_active != vote_prev) {
2710 vote_prev = vote_active;
2713 if(vote_active || autocvar__hud_configure)
2714 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2716 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2721 HUD_Panel_UpdateCvars();
2725 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2726 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2729 // these must be below above block
2732 mySize = panel_size;
2734 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2735 HUD_Panel_DrawBg(a);
2736 a = panel_fg_alpha * a;
2738 if(panel_bg_padding)
2740 pos += '1 1 0' * panel_bg_padding;
2741 mySize -= '2 2 0' * panel_bg_padding;
2744 // always force 3:1 aspect
2745 vector newSize = '0 0 0';
2746 if(mySize.x/mySize.y > 3)
2748 newSize.x = 3 * mySize.y;
2749 newSize.y = mySize.y;
2751 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2755 newSize.y = 1/3 * mySize.x;
2756 newSize.x = mySize.x;
2758 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2762 s = _("A vote has been called for:");
2764 s = _("Allow servers to store and display your name?");
2765 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2766 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2767 if(autocvar__hud_configure)
2768 s = _("^1Configure the HUD");
2769 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2771 // print the yes/no counts
2772 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2773 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2774 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2775 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2777 // draw the progress bar backgrounds
2778 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2780 // draw the highlights
2781 if(vote_highlighted == 1) {
2782 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2783 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2785 else if(vote_highlighted == -1) {
2786 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2787 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2790 // draw the progress bars
2791 if(vote_yescount && vote_needed)
2793 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2794 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2797 if(vote_nocount && vote_needed)
2799 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2800 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2803 drawresetcliparea();
2806 // Mod icons panel (#10)
2809 bool mod_active; // is there any active mod icon?
2811 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2815 vector color = '0 0 0';
2819 stat = getstati(STAT_REDALIVE);
2820 pic = "player_red.tga";
2824 stat = getstati(STAT_BLUEALIVE);
2825 pic = "player_blue.tga";
2829 stat = getstati(STAT_YELLOWALIVE);
2830 pic = "player_yellow.tga";
2835 stat = getstati(STAT_PINKALIVE);
2836 pic = "player_pink.tga";
2841 if(mySize.x/mySize.y > aspect_ratio)
2843 i = aspect_ratio * mySize.y;
2844 myPos.x = myPos.x + (mySize.x - i) / 2;
2849 i = 1/aspect_ratio * mySize.x;
2850 myPos.y = myPos.y + (mySize.y - i) / 2;
2856 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2857 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2860 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2863 // Clan Arena and Freeze Tag HUD modicons
2864 void HUD_Mod_CA(vector myPos, vector mySize)
2866 mod_active = 1; // required in each mod function that always shows something
2869 if(gametype == MAPINFO_TYPE_CA)
2870 layout = autocvar_hud_panel_modicons_ca_layout;
2871 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2872 layout = autocvar_hud_panel_modicons_freezetag_layout;
2875 aspect_ratio = (layout) ? 2 : 1;
2876 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2877 columns = ceil(team_count/rows);
2880 float row = 0, column = 0;
2881 vector pos, itemSize;
2882 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2883 for(i=0; i<team_count; ++i)
2885 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2887 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2898 // CTF HUD modicon section
2899 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2900 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2901 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2903 void HUD_Mod_CTF_Reset(void)
2905 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2906 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2907 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2910 void HUD_Mod_CTF(vector pos, vector mySize)
2912 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2914 float f; // every function should have that
2916 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2917 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2918 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2919 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2920 float fs, fs2, fs3, size1, size2;
2923 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2924 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2925 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2926 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2927 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2929 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2931 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2933 if (autocvar__hud_configure) {
2936 if (team_count >= 3)
2938 if (team_count >= 4)
2940 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2943 // when status CHANGES, set old status into prevstatus and current status into status
2944 #define X(team) do { \
2945 if (team##flag != team##flag_prevframe) { \
2946 team##flag_statuschange_time = time; \
2947 team##flag_prevstatus = team##flag_prevframe; \
2948 team##flag_prevframe = team##flag; \
2950 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
2959 const float BLINK_FACTOR = 0.15;
2960 const float BLINK_BASE = 0.85;
2962 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2964 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2966 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2968 #define X(team, cond) \
2969 string team##_icon, team##_icon_prevstatus; \
2970 int team##_alpha, team##_alpha_prevstatus; \
2971 team##_alpha = team##_alpha_prevstatus = 1; \
2973 switch (team##flag) { \
2974 case 1: team##_icon = "flag_" #team "_taken"; break; \
2975 case 2: team##_icon = "flag_" #team "_lost"; break; \
2976 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2978 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2979 team##_icon = "flag_" #team "_shielded"; \
2981 team##_icon = string_null; \
2985 switch (team##flag_prevstatus) { \
2986 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2987 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2988 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2990 if (team##flag == 3) { \
2991 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2992 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2993 team##_icon_prevstatus = "flag_" #team "_shielded"; \
2995 team##_icon_prevstatus = string_null; \
3000 X(red, myteam != NUM_TEAM_1);
3001 X(blue, myteam != NUM_TEAM_2);
3002 X(yellow, myteam != NUM_TEAM_3);
3003 X(pink, myteam != NUM_TEAM_4);
3008 // hacky, but these aren't needed
3009 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3011 } else switch (team_count) {
3013 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3014 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3015 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3018 if (mySize_x > mySize_y) {
3034 blueflag_pos = pos + eX * fs2 * size1;
3035 yellowflag_pos = pos - eX * fs2 * size1;
3036 pinkflag_pos = pos + eX * fs3 * size1;
3040 redflag_pos = pos + eX * fs2 * size1;
3042 yellowflag_pos = pos - eX * fs2 * size1;
3043 pinkflag_pos = pos + eX * fs3 * size1;
3047 redflag_pos = pos + eX * fs3 * size1;
3048 blueflag_pos = pos - eX * fs2 * size1;
3049 yellowflag_pos = pos;
3050 pinkflag_pos = pos + eX * fs2 * size1;
3054 redflag_pos = pos - eX * fs2 * size1;
3055 blueflag_pos = pos + eX * fs3 * size1;
3056 yellowflag_pos = pos + eX * fs2 * size1;
3061 neutralflag_pos = pos;
3062 flag_size = e1 * fs * size1 + e2 * size2;
3064 #define X(team) do { \
3065 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3066 if (team##_icon_prevstatus && f < 1) \
3067 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3069 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3079 // Keyhunt HUD modicon section
3082 void HUD_Mod_KH(vector pos, vector mySize)
3084 mod_active = 1; // keyhunt should never hide the mod icons panel
3086 // Read current state
3088 int state = getstati(STAT_KH_KEYS);
3090 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3091 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3093 for(i = 0; i < 4; ++i)
3095 key_state = (bitshift(state, i * -5) & 31) - 1;
3108 case NUM_TEAM_1: ++team1_keys; break;
3109 case NUM_TEAM_2: ++team2_keys; break;
3110 case NUM_TEAM_3: ++team3_keys; break;
3111 case NUM_TEAM_4: ++team4_keys; break;
3112 case 29: ++dropped_keys; break;
3118 // Calculate slot measurements
3122 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3124 // Quadratic arrangement
3125 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3127 KH_SLOTS[1] = pos + eX * slot_size.x;
3128 KH_SLOTS[2] = pos + eY * slot_size.y;
3129 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3133 if(mySize.x > mySize.y)
3135 // Horizontal arrangement
3136 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3137 for(i = 0; i < all_keys; ++i)
3138 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3142 // Vertical arrangement
3143 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3144 for(i = 0; i < all_keys; ++i)
3145 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3149 // Make icons blink in case of RUN HERE
3151 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3158 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3159 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3160 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3161 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3169 if(myteam == NUM_TEAM_1 && carrying_keys)
3171 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3175 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3178 if(myteam == NUM_TEAM_2 && carrying_keys)
3180 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3184 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3187 if(myteam == NUM_TEAM_3 && carrying_keys)
3189 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3193 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3196 if(myteam == NUM_TEAM_4 && carrying_keys)
3198 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3202 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3204 while(dropped_keys--)
3205 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3208 // Keepaway HUD mod icon
3209 int kaball_prevstatus; // last remembered status
3210 float kaball_statuschange_time; // time when the status changed
3212 // we don't need to reset for keepaway since it immediately
3213 // autocorrects prevstatus as to if the player has the ball or not
3215 void HUD_Mod_Keepaway(vector pos, vector mySize)
3217 mod_active = 1; // keepaway should always show the mod HUD
3219 float BLINK_FACTOR = 0.15;
3220 float BLINK_BASE = 0.85;
3221 float BLINK_FREQ = 5;
3222 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3224 int stat_items = getstati(STAT_ITEMS, 0, 24);
3225 int kaball = (stat_items/IT_KEY1) & 1;
3227 if(kaball != kaball_prevstatus)
3229 kaball_statuschange_time = time;
3230 kaball_prevstatus = kaball;
3233 vector kaball_pos, kaball_size;
3235 if(mySize.x > mySize.y) {
3236 kaball_pos = pos + eX * 0.25 * mySize.x;
3237 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3239 kaball_pos = pos + eY * 0.25 * mySize.y;
3240 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3243 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3244 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3246 if(kaball_prevstatus && f < 1)
3247 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3250 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3254 // Nexball HUD mod icon
3255 void HUD_Mod_NexBall(vector pos, vector mySize)
3257 float nb_pb_starttime, dt, p;
3260 stat_items = getstati(STAT_ITEMS, 0, 24);
3261 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3263 if (stat_items & IT_KEY1)
3268 //Manage the progress bar if any
3269 if (nb_pb_starttime > 0)
3271 dt = (time - nb_pb_starttime) % nb_pb_period;
3272 // one period of positive triangle
3273 p = 2 * dt / nb_pb_period;
3277 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3280 if (stat_items & IT_KEY1)
3281 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3284 // Race/CTS HUD mod icons
3285 float crecordtime_prev; // last remembered crecordtime
3286 float crecordtime_change_time; // time when crecordtime last changed
3287 float srecordtime_prev; // last remembered srecordtime
3288 float srecordtime_change_time; // time when srecordtime last changed
3290 float race_status_time;
3291 int race_status_prev;
3292 string race_status_name_prev;
3293 void HUD_Mod_Race(vector pos, vector mySize)
3295 mod_active = 1; // race should never hide the mod icons panel
3297 me = playerslots[player_localnum];
3299 float f; // yet another function has this
3300 score = me.(scores[ps_primary]);
3302 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3303 return; // no records in the actual race
3305 // clientside personal record
3307 if(gametype == MAPINFO_TYPE_CTS)
3311 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3313 if(score && (score < t || !t)) {
3314 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3315 if(autocvar_cl_autodemo_delete_keeprecords)
3317 f = autocvar_cl_autodemo_delete;
3319 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3323 if(t != crecordtime_prev) {
3324 crecordtime_prev = t;
3325 crecordtime_change_time = time;
3328 vector textPos, medalPos;
3330 if(mySize.x > mySize.y) {
3331 // text on left side
3332 squareSize = min(mySize.y, mySize.x/2);
3333 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3334 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3337 squareSize = min(mySize.x, mySize.y/2);
3338 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3339 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3342 f = time - crecordtime_change_time;
3345 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3346 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3348 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3349 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3350 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3351 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3355 t = race_server_record;
3356 if(t != srecordtime_prev) {
3357 srecordtime_prev = t;
3358 srecordtime_change_time = time;
3360 f = time - srecordtime_change_time;
3363 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3364 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3366 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3367 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3368 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3369 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3372 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3373 race_status_time = time + 5;
3374 race_status_prev = race_status;
3375 if (race_status_name_prev)
3376 strunzone(race_status_name_prev);
3377 race_status_name_prev = strzone(race_status_name);
3382 a = bound(0, race_status_time - time, 1);
3385 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3389 rank = race_CheckName(race_status_name);
3393 rankname = count_ordinal(rank);
3396 namepos = medalPos + '0 0.8 0' * squareSize;
3398 rankpos = medalPos + '0 0.15 0' * squareSize;
3400 if(race_status == 0)
3401 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3402 else if(race_status == 1) {
3403 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3404 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3405 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3406 } else if(race_status == 2) {
3407 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3408 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3410 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3411 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3412 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3413 } else if(race_status == 3) {
3414 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3415 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3416 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3419 if (race_status_time - time <= 0) {
3420 race_status_prev = -1;
3422 if(race_status_name)
3423 strunzone(race_status_name);
3424 race_status_name = string_null;
3425 if(race_status_name_prev)
3426 strunzone(race_status_name_prev);
3427 race_status_name_prev = string_null;
3431 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3435 vector color = '0 0 0';
3439 stat = getstatf(STAT_DOM_PPS_RED);
3440 pic = "dom_icon_red";
3444 stat = getstatf(STAT_DOM_PPS_BLUE);
3445 pic = "dom_icon_blue";
3449 stat = getstatf(STAT_DOM_PPS_YELLOW);
3450 pic = "dom_icon_yellow";
3455 stat = getstatf(STAT_DOM_PPS_PINK);
3456 pic = "dom_icon_pink";
3460 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3462 if(mySize.x/mySize.y > aspect_ratio)
3464 i = aspect_ratio * mySize.y;
3465 myPos.x = myPos.x + (mySize.x - i) / 2;
3470 i = 1/aspect_ratio * mySize.x;
3471 myPos.y = myPos.y + (mySize.y - i) / 2;
3475 if (layout) // show text too
3478 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3479 if (layout == 2) // average pps
3480 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3481 else // percentage of average pps
3482 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3486 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3490 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3491 drawresetcliparea();
3495 void HUD_Mod_Dom(vector myPos, vector mySize)
3497 mod_active = 1; // required in each mod function that always shows something
3499 int layout = autocvar_hud_panel_modicons_dom_layout;
3502 aspect_ratio = (layout) ? 3 : 1;
3503 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3504 columns = ceil(team_count/rows);
3507 float row = 0, column = 0;
3508 vector pos, itemSize;
3509 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3510 for(i=0; i<team_count; ++i)
3512 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3514 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3525 void HUD_ModIcons_SetFunc()
3529 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3530 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3531 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3532 case MAPINFO_TYPE_CTS:
3533 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3534 case MAPINFO_TYPE_CA:
3535 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3536 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3537 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3541 int mod_prev; // previous state of mod_active to check for a change
3543 float mod_change; // "time" when mod_active changed
3545 void HUD_ModIcons(void)
3547 if(intermission == 2) return;
3548 if(!autocvar__hud_configure)
3550 if(!autocvar_hud_panel_modicons) return;
3551 if(!HUD_ModIcons_GameType) return;
3554 HUD_Panel_UpdateCvars();
3556 draw_beginBoldFont();
3558 if(mod_active != mod_prev) {
3560 mod_prev = mod_active;
3563 if(mod_active || autocvar__hud_configure)
3564 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3566 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3569 HUD_Panel_DrawBg(mod_alpha);
3571 if(panel_bg_padding)
3573 panel_pos += '1 1 0' * panel_bg_padding;
3574 panel_size -= '2 2 0' * panel_bg_padding;
3577 if(autocvar__hud_configure)
3578 HUD_Mod_CTF(panel_pos, panel_size);
3580 HUD_ModIcons_GameType(panel_pos, panel_size);
3585 // Draw pressed keys (#11)
3587 void HUD_PressedKeys(void)
3589 if(intermission == 2) return;
3590 if(!autocvar__hud_configure)
3592 if(!autocvar_hud_panel_pressedkeys) return;
3593 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3596 HUD_Panel_UpdateCvars();
3599 mySize = panel_size;
3601 HUD_Panel_DrawBg(1);
3602 if(panel_bg_padding)
3604 pos += '1 1 0' * panel_bg_padding;
3605 mySize -= '2 2 0' * panel_bg_padding;
3608 // force custom aspect
3609 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3612 vector newSize = '0 0 0';
3613 if(mySize.x/mySize.y > aspect)
3615 newSize.x = aspect * mySize.y;
3616 newSize.y = mySize.y;
3618 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3622 newSize.y = 1/aspect * mySize.x;
3623 newSize.x = mySize.x;
3625 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3631 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3633 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3635 if(autocvar_hud_panel_pressedkeys_attack)
3637 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3638 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3644 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3646 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3647 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3648 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3651 // Handle chat as a panel (#12)
3655 if(!autocvar__hud_configure)
3657 if (!autocvar_hud_panel_chat)
3659 if (!autocvar_con_chatrect)
3660 cvar_set("con_chatrect", "0");
3663 if(autocvar__con_chat_maximized)
3665 if(!hud_draw_maximized) return;
3667 else if(chat_panel_modified)
3669 panel.update_time = time; // forces reload of panel attributes
3670 chat_panel_modified = false;
3674 HUD_Panel_UpdateCvars();
3676 if(intermission == 2)
3678 // reserve some more space to the mapvote panel
3679 // by resizing and moving chat panel to the bottom
3680 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3681 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3682 chat_posy = panel_pos.y;
3683 chat_sizey = panel_size.y;
3685 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3687 panel_pos.y = panel_bg_border;
3688 panel_size.y = vid_conheight - panel_bg_border * 2;
3689 if(panel.current_panel_bg == "0") // force a border when maximized
3692 panel_bg = strcat(hud_skin_path, "/border_default");
3693 if(precache_pic(panel_bg) == "")
3694 panel_bg = "gfx/hud/default/border_default";
3695 if(panel.current_panel_bg)
3696 strunzone(panel.current_panel_bg);
3697 panel.current_panel_bg = strzone(panel_bg);
3698 chat_panel_modified = true;
3700 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3705 mySize = panel_size;
3707 HUD_Panel_DrawBg(1);
3709 if(panel_bg_padding)
3711 pos += '1 1 0' * panel_bg_padding;
3712 mySize -= '2 2 0' * panel_bg_padding;
3715 if (!autocvar_con_chatrect)
3716 cvar_set("con_chatrect", "1");
3718 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3719 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3721 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3722 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3724 if(autocvar__hud_configure)
3727 chatsize = '1 1 0' * autocvar_con_chatsize;
3728 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3730 for(i = 0; i < autocvar_con_chat; ++i)
3732 if(i == autocvar_con_chat - 1)
3735 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3736 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3737 pos.y += chatsize.y;
3742 // Engine info panel (#13)
3749 float frametimeavg1; // 1 frame ago
3750 float frametimeavg2; // 2 frames ago
3751 void HUD_EngineInfo(void)
3753 //if(intermission == 2) return;
3754 if(!autocvar__hud_configure)
3756 if(!autocvar_hud_panel_engineinfo) return;
3759 HUD_Panel_UpdateCvars();
3762 mySize = panel_size;
3764 HUD_Panel_DrawBg(1);
3765 if(panel_bg_padding)
3767 pos += '1 1 0' * panel_bg_padding;
3768 mySize -= '2 2 0' * panel_bg_padding;
3771 float currentTime = gettime(GETTIME_REALTIME);
3772 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3774 float currentframetime = currentTime - prevfps_time;
3775 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3776 frametimeavg2 = frametimeavg1;
3777 frametimeavg1 = frametimeavg;
3780 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3781 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3783 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3784 prevfps = (1/currentframetime);
3785 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3787 prevfps_time = currentTime;
3792 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3794 prevfps = framecounter/(currentTime - prevfps_time);
3796 prevfps_time = currentTime;
3801 color = HUD_Get_Num_Color (prevfps, 100);
3802 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3805 // Info messages panel (#14)
3807 #define drawInfoMessage(s) do { \
3808 if(autocvar_hud_panel_infomessages_flip) \
3809 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3810 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3811 o.y += fontsize.y; \
3813 void HUD_InfoMessages(void)
3815 if(intermission == 2) return;
3816 if(!autocvar__hud_configure)
3818 if(!autocvar_hud_panel_infomessages) return;
3821 HUD_Panel_UpdateCvars();
3824 mySize = panel_size;
3826 HUD_Panel_DrawBg(1);
3827 if(panel_bg_padding)
3829 pos += '1 1 0' * panel_bg_padding;
3830 mySize -= '2 2 0' * panel_bg_padding;
3833 // always force 5:1 aspect
3834 vector newSize = '0 0 0';
3835 if(mySize.x/mySize.y > 5)
3837 newSize.x = 5 * mySize.y;
3838 newSize.y = mySize.y;
3840 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3844 newSize.y = 1/5 * mySize.x;
3845 newSize.x = mySize.x;
3847 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3856 fontsize = '0.20 0.20 0' * mySize.y;
3862 if(!autocvar__hud_configure)
3864 if(spectatee_status && !intermission)
3867 if(spectatee_status == -1)
3868 s = _("^1Observing");
3870 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3873 if(spectatee_status == -1)
3874 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3876 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3879 if(spectatee_status == -1)
3880 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3882 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3885 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3888 if(gametype == MAPINFO_TYPE_LMS)
3891 sk = playerslots[player_localnum];
3892 if(sk.(scores[ps_primary]) >= 666)
3893 s = _("^1Match has already begun");
3894 else if(sk.(scores[ps_primary]) > 0)
3895 s = _("^1You have no more lives left");
3897 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3900 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3903 //show restart countdown:
3904 if (time < getstatf(STAT_GAMESTARTTIME)) {
3906 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3907 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3908 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3909 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3913 if(warmup_stage && !intermission)
3915 s = _("^2Currently in ^1warmup^2 stage!");
3925 if(ready_waiting && !intermission && !spectatee_status)
3927 if(ready_waiting_for_me)
3930 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3932 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3937 s = _("^2Waiting for others to ready up to end warmup...");
3939 s = _("^2Waiting for others to ready up...");
3943 else if(warmup_stage && !intermission && !spectatee_status)
3945 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3949 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3951 float ts_min = 0, ts_max = 0;
3952 tm = teams.sort_next;
3955 for (; tm.sort_next; tm = tm.sort_next)
3957 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3959 if(!ts_min) ts_min = tm.team_size;
3960 else ts_min = min(ts_min, tm.team_size);
3961 if(!ts_max) ts_max = tm.team_size;
3962 else ts_max = max(ts_max, tm.team_size);
3964 if ((ts_max - ts_min) > 1)
3966 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3967 tm = GetTeam(myteam, false);
3969 if (tm.team != NUM_SPECTATOR)
3970 if (tm.team_size == ts_max)
3971 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3979 s = _("^7Press ^3ESC ^7to show HUD options.");
3981 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3983 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3985 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3990 // Physics panel (#15)
3992 vector acc_prevspeed;
3993 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3994 float physics_update_time, discrete_speed, discrete_acceleration;
3995 void HUD_Physics(void)
3997 if(intermission == 2) return;
3998 if(!autocvar__hud_configure)
4000 if(!autocvar_hud_panel_physics) return;
4001 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4002 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4005 HUD_Panel_UpdateCvars();
4007 draw_beginBoldFont();
4009 HUD_Panel_DrawBg(1);
4010 if(panel_bg_padding)
4012 panel_pos += '1 1 0' * panel_bg_padding;
4013 panel_size -= '2 2 0' * panel_bg_padding;
4016 float acceleration_progressbar_scale = 0;
4017 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4018 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4021 if (autocvar_hud_panel_physics_text_scale <= 0)
4024 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4027 float speed, conversion_factor;
4030 switch(autocvar_hud_panel_physics_speed_unit)
4035 conversion_factor = 1.0;
4039 conversion_factor = 0.0254;
4043 conversion_factor = 0.0254 * 3.6;
4047 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4051 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4055 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4057 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4058 if (autocvar__hud_configure)
4059 speed = floor( max_speed * 0.65 + 0.5 );
4060 else if(autocvar_hud_panel_physics_speed_vertical)
4061 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4063 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4065 //compute acceleration
4066 float acceleration, f;
4067 if (autocvar__hud_configure)
4068 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4071 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4072 f = time - acc_prevtime;
4073 if(autocvar_hud_panel_physics_acceleration_vertical)
4074 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4076 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4078 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4080 acc_prevspeed = vel;
4081 acc_prevtime = time;
4083 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4085 f = bound(0, f * 10, 1);
4086 acc_avg = acc_avg * (1 - f) + acceleration * f;
4087 acceleration = acc_avg;
4091 int acc_decimals = 2;
4092 if(time > physics_update_time)
4094 // workaround for ftos_decimals returning a negative 0
4095 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4096 discrete_acceleration = 0;
4097 discrete_acceleration = acceleration;
4098 discrete_speed = speed;
4099 physics_update_time += autocvar_hud_panel_physics_update_interval;
4103 float panel_ar = panel_size.x/panel_size.y;
4104 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4105 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4107 panel_size.x *= 0.5;
4108 if (autocvar_hud_panel_physics_flip)
4109 speed_offset.x = panel_size.x;
4111 acceleration_offset.x = panel_size.x;
4115 panel_size.y *= 0.5;
4116 if (autocvar_hud_panel_physics_flip)
4117 speed_offset.y = panel_size.y;
4119 acceleration_offset.y = panel_size.y;
4121 int speed_baralign, acceleration_baralign;
4122 if (autocvar_hud_panel_physics_baralign == 1)
4123 acceleration_baralign = speed_baralign = 1;
4124 else if(autocvar_hud_panel_physics_baralign == 4)
4125 acceleration_baralign = speed_baralign = 2;
4126 else if (autocvar_hud_panel_physics_flip)
4128 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4129 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4133 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4134 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4136 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4137 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4141 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4142 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4143 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4144 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4146 tmp_size.x = panel_size.x * 0.75;
4147 tmp_size.y = panel_size.y * text_scale;
4149 tmp_offset.x = panel_size.x - tmp_size.x;
4152 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4153 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4159 tmp_offset.x = tmp_size.x;
4160 if (autocvar_hud_panel_physics_speed_unit_show)
4163 tmp_size.x = panel_size.x * (1 - 0.75);
4164 tmp_size.y = panel_size.y * 0.4 * text_scale;
4165 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4166 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4170 //compute and draw top speed
4171 if (autocvar_hud_panel_physics_topspeed)
4172 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4174 if (autocvar__hud_configure)
4176 top_speed = floor( max_speed * 0.75 + 0.5 );
4181 if (speed >= top_speed)
4184 top_speed_time = time;
4188 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4189 // divide by f to make it start from 1
4190 f = cos( ((time - top_speed_time) / f) * PI/2 );
4192 else //hide top speed 0, it would be stupid
4197 //top speed progressbar peak
4198 if(speed < top_speed)
4199 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4202 vector peak_size = '0 0 0';
4203 if (speed_baralign == 0)
4204 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4205 else if (speed_baralign == 1)
4206 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4207 else // if (speed_baralign == 2)
4208 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4209 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4210 peak_size.y = panel_size.y;
4211 if (speed_baralign == 2) // draw two peaks, on both sides
4213 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4214 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4217 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4221 tmp_offset.y = panel_size.y * 0.4;
4222 tmp_size.x = panel_size.x * (1 - 0.75);
4223 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4224 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4225 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4233 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4235 vector progressbar_color;
4236 if(acceleration < 0)
4237 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4239 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4241 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4242 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4243 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4245 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4247 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4249 if (acceleration_baralign == 1)
4250 tmp_offset.x = panel_size.x - tmp_size.x;
4251 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4252 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4259 tmp_size = panel_size;
4260 tmp_offset = '0 0 0';
4263 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4266 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4268 tmp_size.x = panel_size.x;
4269 tmp_size.y = panel_size.y * text_scale;
4271 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4273 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4279 // CenterPrint (#16)
4281 const int CENTERPRINT_MAX_MSGS = 10;
4282 const int CENTERPRINT_MAX_ENTRIES = 50;
4283 const float CENTERPRINT_SPACING = 0.7;
4285 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4286 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4287 float centerprint_time[CENTERPRINT_MAX_MSGS];
4288 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4289 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4290 bool centerprint_showing;
4292 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4294 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4297 if(strMessage == "" && new_id == 0)
4300 // strip trailing newlines
4301 j = strlen(strMessage) - 1;
4302 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4304 if (j < strlen(strMessage) - 1)
4305 strMessage = substring(strMessage, 0, j + 1);
4307 if(strMessage == "" && new_id == 0)
4310 // strip leading newlines
4312 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4315 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4317 if(strMessage == "" && new_id == 0)
4320 if (!centerprint_showing)
4321 centerprint_showing = true;
4323 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4325 if (j == CENTERPRINT_MAX_MSGS)
4327 if (new_id && new_id == centerprint_msgID[j])
4329 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4331 // fade out the current msg (duration and countdown_num are ignored)
4332 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4333 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4334 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4337 break; // found a msg with the same id, at position j
4341 if (i == CENTERPRINT_MAX_MSGS)
4343 // a msg with the same id was not found, add the msg at the next position
4345 if (cpm_index == -1)
4346 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4349 if(centerprint_messages[j])
4350 strunzone(centerprint_messages[j]);
4351 centerprint_messages[j] = strzone(strMessage);
4352 centerprint_msgID[j] = new_id;
4355 centerprint_time[j] = -1;
4356 centerprint_expire_time[j] = time;
4361 duration = max(1, autocvar_hud_panel_centerprint_time);
4362 centerprint_time[j] = duration;
4363 centerprint_expire_time[j] = time + duration;
4365 centerprint_countdown_num[j] = countdown_num;
4368 void centerprint_hud(string strMessage)
4370 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4373 void reset_centerprint_messages(void)
4376 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4378 centerprint_expire_time[i] = 0;
4379 centerprint_time[i] = 1;
4380 centerprint_msgID[i] = 0;
4381 if(centerprint_messages[i])
4382 strunzone(centerprint_messages[i]);
4383 centerprint_messages[i] = string_null;
4386 float hud_configure_cp_generation_time;
4387 void HUD_CenterPrint (void)
4389 if(intermission == 2) return;
4390 if(!autocvar__hud_configure)
4392 if(!autocvar_hud_panel_centerprint) return;
4394 if(hud_configure_prev)
4395 reset_centerprint_messages();
4399 if(!hud_configure_prev)
4400 reset_centerprint_messages();
4401 if (time > hud_configure_cp_generation_time)
4403 if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4408 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4410 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4412 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4413 hud_configure_cp_generation_time = time + 1 + random()*4;
4417 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4418 hud_configure_cp_generation_time = time + 10 - random()*3;
4423 // this panel fades only when the menu does
4424 float hud_fade_alpha_save = 0;
4425 if(scoreboard_fade_alpha)
4427 hud_fade_alpha_save = hud_fade_alpha;
4428 hud_fade_alpha = 1 - autocvar__menu_alpha;
4430 HUD_Panel_UpdateCvars();
4432 if(scoreboard_fade_alpha)
4434 hud_fade_alpha = hud_fade_alpha_save;
4436 // move the panel below the scoreboard
4437 if (scoreboard_bottom >= 0.96 * vid_conheight)
4441 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4443 if(target_pos.y > panel_pos.y)
4445 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4446 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4450 HUD_Panel_DrawBg(1);
4452 if (!centerprint_showing)
4455 if(panel_bg_padding)
4457 panel_pos += '1 1 0' * panel_bg_padding;
4458 panel_size -= '2 2 0' * panel_bg_padding;
4464 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4465 // height = panel_size_y/entries;
4466 // fontsize = '1 1 0' * height;
4467 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4468 fontsize = '1 1 0' * height;
4469 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4472 float a, sz, align, current_msg_posY = 0, msg_size;
4475 bool all_messages_expired = true;
4478 if (autocvar_hud_panel_centerprint_flip)
4479 pos.y += panel_size.y;
4480 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4481 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4483 if (j == CENTERPRINT_MAX_MSGS)
4485 if (centerprint_expire_time[j] <= time)
4487 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4489 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4490 if (centerprint_countdown_num[j] == 0)
4492 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4494 else if(centerprint_time[j] != -1)
4498 all_messages_expired = false;
4500 // fade the centerprint_hud in/out
4501 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4502 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4503 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4504 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4505 else // Expiring soon, so fade it out.
4506 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4508 // while counting down show it anyway in order to hold the current message position
4509 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4514 // set the size from fading in/out before subsequent fading
4515 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4517 // also fade it based on positioning
4518 if(autocvar_hud_panel_centerprint_fade_subsequent)
4520 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4521 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4523 a *= panel_fg_alpha;
4525 // finally set the size based on the new theAlpha from subsequent fading
4526 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4527 drawfontscale = sz * '1 1 0';
4529 if (centerprint_countdown_num[j])
4530 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4532 n = tokenizebyseparator(centerprint_messages[j], "\n");
4534 if (autocvar_hud_panel_centerprint_flip)
4536 // check if the message can be entirely shown
4537 for(k = 0; k < n; ++k)
4539 getWrappedLine_remaining = argv(k);
4540 while(getWrappedLine_remaining)
4542 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4544 pos.y -= fontsize.y;
4546 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4549 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4553 for(k = 0; k < n; ++k)
4555 getWrappedLine_remaining = argv(k);
4556 while(getWrappedLine_remaining)
4558 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4562 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4563 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4564 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4565 pos.y += fontsize.y;
4568 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4572 ++g; // move next position number up
4574 msg_size = pos.y - msg_size;
4575 if (autocvar_hud_panel_centerprint_flip)
4577 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4578 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4579 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4581 if (pos.y < panel_pos.y) // check if the next message can be shown
4583 drawfontscale = '1 1 0';
4589 pos.y += CENTERPRINT_SPACING * fontsize.y;
4590 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4591 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4593 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4595 drawfontscale = '1 1 0';
4600 drawfontscale = '1 1 0';
4601 if (all_messages_expired)
4603 centerprint_showing = false;
4604 reset_centerprint_messages();
4610 const float ITEMSTIME_MAXITEMS = 10;
4611 float ItemsTime_time[ITEMSTIME_MAXITEMS];
4612 float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
4613 string GetItemsTimePicture(float i)
4617 case 0: return "item_large_armor";
4618 case 1: return "item_mega_health";
4619 case 2: return "item_strength";
4620 case 3: return "item_shield";
4621 case 4: return "item_mega_health";
4622 case 5: return "item_strength";
4623 case 6: return "item_shield";
4624 case 7: return "fuelregen";
4625 case 8: return "jetpack";
4626 case 9: return "superweapons";
4631 void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
4634 vector color = '0 0 0';
4637 if(autocvar_hud_panel_itemstime_hidespawned == 2)
4639 else if(item_available)
4641 float BLINK_FACTOR = 0.15;
4642 float BLINK_BASE = 0.85;
4643 float BLINK_FREQ = 5;
4644 picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4648 t = floor(item_time - time + 0.999);
4652 color = '0.7 0.7 0';
4656 vector picpos, numpos;
4657 if(autocvar_hud_panel_itemstime_iconalign)
4660 picpos = myPos + eX * (ar - 1) * mySize_y;
4664 numpos = myPos + eX * mySize_y;
4668 if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
4670 vector p_pos, p_size;
4671 if(autocvar_hud_panel_itemstime_progressbar_reduced)
4674 p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
4681 HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4684 if(t > 0 && autocvar_hud_panel_itemstime_text)
4685 drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4687 picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
4688 if(item_availableTime)
4689 drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
4690 drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
4693 void HUD_ItemsTime(void)
4695 if(!autocvar__hud_configure)
4698 (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
4699 || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
4702 ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
4703 ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
4704 ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
4705 ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
4706 ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
4707 ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
4708 ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
4709 ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
4710 ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
4711 ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
4715 // do not show here mutator-dependent items
4716 ItemsTime_time[0] = time + 0;
4717 ItemsTime_time[1] = time + 8;
4718 ItemsTime_time[2] = -1; // mutator-dependent
4719 ItemsTime_time[3] = -1; // mutator-dependent
4720 ItemsTime_time[4] = -1; // mutator-dependent
4721 ItemsTime_time[5] = time + 0;
4722 ItemsTime_time[6] = time + 4;
4723 ItemsTime_time[7] = time + 49;
4724 ItemsTime_time[8] = -1;
4725 ItemsTime_time[9] = time + 28;
4730 if(autocvar_hud_panel_itemstime_hidespawned == 1)
4731 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4732 count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
4733 else if(autocvar_hud_panel_itemstime_hidespawned == 2)
4734 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4735 count += (ItemsTime_time[i] > time);
4737 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4738 count += (ItemsTime_time[i] != -1);
4742 HUD_Panel_UpdateCvars();
4746 mySize = panel_size;
4748 if(panel_bg_padding)
4750 pos += '1 1 0' * panel_bg_padding;
4751 mySize -= '2 2 0' * panel_bg_padding;
4754 float rows, columns;
4755 float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
4756 rows = HUD_GetRowCount(count, mySize, ar);
4757 columns = ceil(count/rows);
4759 vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
4761 vector offset = '0 0 0';
4763 if(autocvar_hud_panel_itemstime_dynamicsize)
4765 if(autocvar__hud_configure)
4766 if(menu_enabled != 2)
4767 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
4769 // reduce panel to avoid spacing items
4770 if(itemstime_size.x / itemstime_size.y < ar)
4772 newSize = rows * itemstime_size.x / ar;
4773 pos.y += (mySize.y - newSize) / 2;
4775 itemstime_size.y = mySize.y / rows;
4779 newSize = columns * itemstime_size.y * ar;
4780 pos.x += (mySize.x - newSize) / 2;
4782 itemstime_size.x = mySize.x / columns;
4784 panel_pos = pos - '1 1 0' * panel_bg_padding;
4785 panel_size = mySize + '2 2 0' * panel_bg_padding;
4789 if(itemstime_size.x/itemstime_size.y > ar)
4791 newSize = ar * itemstime_size.y;
4792 offset.x = itemstime_size.x - newSize;
4793 pos.x += offset.x/2;
4794 itemstime_size.x = newSize;
4798 newSize = 1/ar * itemstime_size.x;
4799 offset.y = itemstime_size.y - newSize;
4800 pos.y += offset.y/2;
4801 itemstime_size.y = newSize;
4805 HUD_Panel_DrawBg(1);
4807 float row = 0, column = 0;
4808 bool item_available;
4809 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
4810 if (ItemsTime_time[i] == -1)
4813 float item_time = ItemsTime_time[i];
4816 item_available = true;
4817 item_time = -item_time;
4820 item_available = (item_time <= time);
4822 if(ItemsTime_time[i] >= 0)
4824 if(time <= ItemsTime_time[i])
4825 ItemsTime_availableTime[i] = 0;
4826 else if(ItemsTime_availableTime[i] == 0)
4827 ItemsTime_availableTime[i] = time;
4829 else if(ItemsTime_availableTime[i] == 0)
4830 ItemsTime_availableTime[i] = time;
4832 float f = (time - ItemsTime_availableTime[i]) * 2;
4833 f = (f > 1) ? 0 : bound(0, f, 1);
4835 if(autocvar_hud_panel_itemstime_hidespawned == 1)
4836 if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
4839 if(autocvar_hud_panel_itemstime_hidespawned == 2)
4840 if(!(ItemsTime_time[i] > time))
4843 DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
4848 column = column + 1;
4860 void HUD_Reset (void)
4862 // reset gametype specific icons
4863 if(gametype == MAPINFO_TYPE_CTF)
4864 HUD_Mod_CTF_Reset();
4867 void HUD_Main (void)
4870 // global hud theAlpha fade
4871 if(menu_enabled == 1)
4874 hud_fade_alpha = (1 - autocvar__menu_alpha);
4876 if(scoreboard_fade_alpha)
4877 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4879 HUD_Configure_Frame();
4881 // panels that we want to be active together with the scoreboard
4882 // they must fade only when the menu does
4883 if(scoreboard_fade_alpha == 1)
4885 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4889 if(!autocvar__hud_configure && !hud_fade_alpha)
4893 if (hud_skin_prev != autocvar_hud_skin)
4896 strunzone(hud_skin_path);
4897 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4899 strunzone(hud_skin_prev);
4900 hud_skin_prev = strzone(autocvar_hud_skin);
4904 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4908 float hud_dock_color_team = autocvar_hud_dock_color_team;
4909 if((teamplay) && hud_dock_color_team) {
4910 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4911 color = '1 0 0' * hud_dock_color_team;
4913 color = myteamcolors * hud_dock_color_team;
4915 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4916 color = '1 0 0' * hud_dock_color_team;
4920 string hud_dock_color = autocvar_hud_dock_color;
4921 if(hud_dock_color == "shirt") {
4922 f = stof(getplayerkeyvalue(current_player, "colors"));
4923 color = colormapPaletteColor(floor(f / 16), 0);
4925 else if(hud_dock_color == "pants") {
4926 f = stof(getplayerkeyvalue(current_player, "colors"));
4927 color = colormapPaletteColor(f % 16, 1);
4930 color = stov(hud_dock_color);
4934 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4935 if(precache_pic(pic) == "") {
4936 pic = strcat(hud_skin_path, "/dock_medium");
4937 if(precache_pic(pic) == "") {
4938 pic = "gfx/hud/default/dock_medium";
4941 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4944 // cache the panel order into the panel_order array
4945 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4946 for(i = 0; i < HUD_PANEL_NUM; ++i)
4947 panel_order[i] = -1;
4950 bool warning = false;
4951 int argc = tokenize_console(autocvar__hud_panelorder);
4952 if (argc > HUD_PANEL_NUM)
4954 //first detect wrong/missing panel numbers
4955 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4956 p_num = stoi(argv(i));
4957 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4958 if (panel_order[p_num] == -1) //found for the first time?
4959 s = strcat(s, ftos(p_num), " ");
4960 panel_order[p_num] = 1; //mark as found
4965 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4966 if (panel_order[i] == -1) {
4968 s = strcat(s, ftos(i), " "); //add missing panel number
4972 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4974 cvar_set("_hud_panelorder", s);
4975 if(hud_panelorder_prev)
4976 strunzone(hud_panelorder_prev);
4977 hud_panelorder_prev = strzone(s);
4979 //now properly set panel_order
4980 tokenize_console(s);
4981 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4982 panel_order[i] = stof(argv(i));
4986 hud_draw_maximized = 0;
4987 // draw panels in the order specified by panel_order array
4988 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4989 (panel = hud_panel[panel_order[i]]).panel_draw();
4991 hud_draw_maximized = 1; // panels that may be maximized must check this var
4992 // draw maximized panels on top
4993 if(hud_panel_radar_maximized)
4994 (panel = HUD_PANEL(RADAR)).panel_draw();
4995 if(autocvar__con_chat_maximized)
4996 (panel = HUD_PANEL(CHAT)).panel_draw();
4998 HUD_Configure_PostDraw();
5000 hud_configure_prev = autocvar__hud_configure;