7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 float weapons_stat = getstati(STAT_WEAPONS);
436 float i, f, a, j, factor;
437 float screen_ar, center_x, center_y;
438 float weapon_count, weapon_id, weapon_alpha;
439 float row, column, rows, columns;
440 float aspect = autocvar_hud_panel_weapons_aspect;
442 float show_accuracy, panel_weapon_accuracy;
444 float timeout = autocvar_hud_panel_weapons_timeout;
445 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448 float ammo_type, ammo_full, ammo_alpha;
449 float barsize_x, barsize_y, baroffset_x, baroffset_y;
451 float when = autocvar_hud_panel_weapons_complainbubble_time;
452 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454 vector weapon_pos, weapon_size;
455 vector old_panel_size;
456 vector color, ammo_color;
458 // check to see if we want to continue
459 if(hud != HUD_NORMAL) { return; }
461 if(!autocvar__hud_configure)
462 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
466 weaponprevtime = time;
470 hud_configure_active_panel = HUD_PANEL_WEAPONS;
472 // update generic hud functions
473 HUD_Panel_UpdateCvars(weapons);
474 HUD_Panel_ApplyFadeAlpha();
476 // calculate fading effect to weapon images for when the panel is idle
477 if(autocvar_hud_panel_weapons_fade)
479 weapon_alpha = 3.2 - 2 * (time - weapontime);
480 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
483 weapon_alpha = panel_fg_alpha;
485 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
486 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489 if(weaponorder_bypriority)
490 strunzone(weaponorder_bypriority);
491 if(weaponorder_byimpulse)
492 strunzone(weaponorder_byimpulse);
494 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
495 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
496 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
501 self = get_weaponinfo(i);
502 if(self.impulse >= 0)
504 weaponorder[weapon_cnt] = self;
508 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
509 weaponorder[i] = NULL;
510 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
512 weaponorder_cmp_str = string_null;
515 // determine which weapons are going to be shown
516 if (autocvar_hud_panel_weapons_onlyowned)
518 if(autocvar__hud_configure)
520 if (weapons_stat == 0) // create some fake weapons anyway
521 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
522 weapons_stat |= power2of(i);
524 if(menu_enabled != 2)
525 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528 // do we own this weapon?
529 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
530 if(weapons_stat & weaponorder[i].weapons)
533 // add it anyway if weaponcomplain is shown
534 if((!autocvar__hud_configure)
535 && (autocvar_hud_panel_weapons_complainbubble
536 && time - complain_weapon_time < when + fadetime))
539 // might as well commit suicide now, no reason to live ;)
540 if (weapon_count == 0) { return; }
542 // reduce size of the panel
543 if (panel_size_y > panel_size_x)
545 old_panel_size_y = panel_size_y;
546 panel_size_y *= weapon_count / WEP_COUNT;
547 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551 old_panel_size_x = panel_size_x;
552 panel_size_x *= weapon_count / WEP_COUNT;
553 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
557 weapon_count = WEP_COUNT;
559 // animation for fading in/out the panel respectively when not in use
560 if(!autocvar__hud_configure)
562 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
564 f = (time - (weapontime + timeout)) / timeout_effect_length;
565 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
567 panel_bg_alpha *= (1 - f);
568 panel_fg_alpha *= (1 - f);
570 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
572 f *= f; // for a cooler movement
573 center_x = panel_pos_x + panel_size_x/2;
574 center_y = panel_pos_y + panel_size_y/2;
575 screen_ar = vid_conwidth/vid_conheight;
576 if (center_x/center_y < screen_ar) //bottom left
578 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
579 panel_pos_y += f * (vid_conheight - panel_pos_y);
581 panel_pos_x -= f * (panel_pos_x + panel_size_x);
585 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
586 panel_pos_x += f * (vid_conwidth - panel_pos_x);
588 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591 weaponprevtime = time - (1 - f) * timein_effect_length;
593 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
595 f = (time - weaponprevtime) / timein_effect_length;
596 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
598 panel_bg_alpha *= (f);
599 panel_fg_alpha *= (f);
601 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
603 f *= f; // for a cooler movement
605 center_x = panel_pos_x + panel_size_x/2;
606 center_y = panel_pos_y + panel_size_y/2;
607 screen_ar = vid_conwidth/vid_conheight;
608 if (center_x/center_y < screen_ar) //bottom left
610 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
611 panel_pos_y += f * (vid_conheight - panel_pos_y);
613 panel_pos_x -= f * (panel_pos_x + panel_size_x);
617 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
618 panel_pos_x += f * (vid_conwidth - panel_pos_x);
620 panel_pos_y -= f * (panel_pos_y + panel_size_y);
626 // draw the background, then change the virtual size of it to better fit other items inside
630 panel_pos += '1 1 0' * panel_bg_padding;
631 panel_size -= '1 1 0' * panel_bg_padding;
634 // after the sizing and animations are done, update the other values
635 rows = panel_size_y/panel_size_x;
636 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
637 columns = ceil(weapon_count/rows);
638 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
640 // calculate position/size for visual bar displaying ammount of ammo status
641 if (autocvar_hud_panel_weapons_ammo)
643 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
644 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
646 if(weapon_size_x/weapon_size_y > aspect)
648 barsize_x = aspect * weapon_size_y;
649 barsize_y = weapon_size_y;
650 baroffset_x = (weapon_size_x - barsize_x) / 2;
654 barsize_y = 1/aspect * weapon_size_x;
655 barsize_x = weapon_size_x;
656 baroffset_y = (weapon_size_y - barsize_y) / 2;
660 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
662 show_accuracy = true;
663 if (acc_col_x[0] == -1)
664 for (i = 0; i < acc_levels; ++i)
665 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670 // retrieve information about the current weapon to be drawn
671 self = weaponorder[i];
672 weapon_id = self.impulse;
674 // skip if this weapon doesn't exist
675 if (!self || self.impulse < 0) { continue; }
677 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
678 if (autocvar_hud_panel_weapons_onlyowned
679 && !((weapons_stat & self.weapons)
680 || (self.weapon == complain_weapon
681 && time - complain_weapon_time < when + fadetime
682 && autocvar_hud_panel_weapons_complainbubble)))
685 // figure out the drawing position of weapon
686 weapon_pos = (panel_pos
687 + eX * column * weapon_size_x
688 + eY * row * weapon_size_y);
690 // draw background behind currently selected weapon
691 if(self.weapon == switchweapon)
692 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
694 // draw the weapon accuracy
697 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
698 if(panel_weapon_accuracy >= 0)
700 // find the max level lower than weapon_accuracy
702 while ( j && panel_weapon_accuracy < acc_lev[j] )
705 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
706 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
708 color = color + factor * (acc_col[j+1] - color);
710 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
714 // drawing all the weapon items
715 if(weapons_stat & self.weapons)
717 // draw the weapon image
718 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
720 // draw weapon label string
721 switch(autocvar_hud_panel_weapons_label)
723 case 1: // weapon number
724 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
728 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731 case 3: // weapon name
732 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739 // draw ammo status bar
740 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
743 ammo_type = GetAmmoTypeForWep(self.weapon);
745 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
750 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
751 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
752 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
753 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
754 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
755 default: ammo_full = 60;
759 weapon_pos_x + baroffset_x,
760 weapon_pos_y + baroffset_y,
761 barsize_x * bound(0, a/ammo_full, 1),
763 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
768 else // draw a "ghost weapon icon" if you don't have the weapon
770 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773 // draw the complain message
774 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
777 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
779 a = ((complain_weapon_time + when > time) ? 1 : 0);
783 if(complain_weapon_type == 0) {
784 s = _("Out of ammo");
785 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
787 else if(complain_weapon_type == 1) {
789 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792 s = _("Unavailable");
793 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
795 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
796 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
797 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800 // continue with new position for the next weapon
813 float GetAmmoItemCode(float i)
817 case 0: return IT_SHELLS;
818 case 1: return IT_NAILS;
819 case 2: return IT_ROCKETS;
820 case 3: return IT_CELLS;
821 case 4: return IT_FUEL;
826 string GetAmmoPicture(float i)
830 case 0: return "ammo_shells";
831 case 1: return "ammo_bullets";
832 case 2: return "ammo_rockets";
833 case 3: return "ammo_cells";
834 case 4: return "ammo_fuel";
839 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
842 if(autocvar__hud_configure)
844 currently_selected = (itemcode == 2); //rockets always selected
845 a = 31 + mod(itemcode*93, 128);
848 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
852 color = '0 0.5 0.75';
859 if(currently_selected)
864 vector picpos, numpos;
865 if(autocvar_hud_panel_ammo_iconalign)
868 picpos = myPos + eX * 2 * mySize_y;
872 numpos = myPos + eX * mySize_y;
876 if (currently_selected)
877 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
879 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
880 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
882 if(autocvar_hud_panel_ammo_text)
884 if(a > 0 || infinite_ammo)
885 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
886 else // "ghost" ammo count
887 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
889 if(a > 0 || infinite_ammo)
890 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
891 else // "ghost" ammo icon
892 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
897 if(hud != HUD_NORMAL) return;
898 if(!autocvar__hud_configure)
900 if(!autocvar_hud_panel_ammo) return;
901 if(spectatee_status == -1) return;
904 hud_configure_active_panel = HUD_PANEL_AMMO;
906 HUD_Panel_UpdateCvars(ammo);
907 HUD_Panel_ApplyFadeAlpha();
915 pos += '1 1 0' * panel_bg_padding;
916 mySize -= '2 2 0' * panel_bg_padding;
919 float rows, columns, row, column;
921 if (autocvar_hud_panel_ammo_onlycurrent)
925 rows = mySize_y/mySize_x;
926 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
927 // ^^^ ammo item aspect goes here
929 columns = ceil(AMMO_COUNT/rows);
931 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
936 if(ammo_size_x/ammo_size_y > 3)
938 newSize = 3 * ammo_size_y;
939 offset_x = ammo_size_x - newSize;
941 ammo_size_x = newSize;
945 newSize = 1/3 * ammo_size_x;
946 offset_y = ammo_size_y - newSize;
948 ammo_size_y = newSize;
951 float i, stat_items, currently_selected, infinite_ammo;
952 infinite_ammo = FALSE;
953 if (autocvar_hud_panel_ammo_onlycurrent)
955 if(autocvar__hud_configure)
957 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
960 stat_items = getstati(STAT_ITEMS);
961 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
962 infinite_ammo = TRUE;
963 for (i = 0; i < AMMO_COUNT; ++i) {
964 currently_selected = stat_items & GetAmmoItemCode(i);
965 if (currently_selected)
967 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
971 return; // nothing to display
974 stat_items = getstati(STAT_ITEMS);
975 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
976 infinite_ammo = TRUE;
977 for (i = 0; i < AMMO_COUNT; ++i) {
978 currently_selected = stat_items & GetAmmoItemCode(i);
979 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
989 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
991 vector newPos, newSize;
992 vector picpos, numpos;
996 if(mySize_y/mySize_x > 2)
998 newSize_y = 2 * mySize_x;
999 newSize_x = mySize_x;
1001 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1006 newSize_x = 1/2 * mySize_y;
1007 newSize_y = mySize_y;
1009 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1013 if(icon_right_align)
1016 picpos = newPos + eY * newSize_x;
1021 numpos = newPos + eY * newSize_x;
1025 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1026 // make number smaller than icon, it looks better
1027 // reduce only y to draw numbers with different number of digits with the same y size
1028 numpos_y += newSize_y * ((1 - 0.7) / 2);
1030 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1034 if(mySize_x/mySize_y > 3)
1036 newSize_x = 3 * mySize_y;
1037 newSize_y = mySize_y;
1039 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1044 newSize_y = 1/3 * mySize_x;
1045 newSize_x = mySize_x;
1047 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1051 if(icon_right_align) // right align
1054 picpos = newPos + eX * 2 * newSize_y;
1058 numpos = newPos + eX * newSize_y;
1062 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1063 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1066 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1069 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1071 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1076 void HUD_Powerups(void)
1078 float strength_time, shield_time;
1079 if(!autocvar__hud_configure)
1081 if(!autocvar_hud_panel_powerups) return;
1082 if(spectatee_status == -1) return;
1083 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1084 if (getstati(STAT_HEALTH) <= 0) return;
1086 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1087 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1091 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1097 HUD_Panel_UpdateCvars(powerups);
1098 HUD_Panel_ApplyFadeAlpha();
1101 mySize = panel_size;
1103 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1104 if(panel_bg_padding)
1106 pos += '1 1 0' * panel_bg_padding;
1107 mySize -= '2 2 0' * panel_bg_padding;
1110 float panel_ar = mySize_x/mySize_y;
1111 float is_vertical = (panel_ar < 1);
1112 vector shield_offset, strength_offset;
1113 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1116 if (autocvar_hud_panel_powerups_flip)
1117 shield_offset_x = mySize_x;
1119 strength_offset_x = mySize_x;
1124 if (autocvar_hud_panel_powerups_flip)
1125 shield_offset_y = mySize_y;
1127 strength_offset_y = mySize_y;
1130 float shield_baralign, strength_baralign;
1131 float shield_iconalign, strength_iconalign;
1132 if (autocvar_hud_panel_powerups_flip)
1134 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1135 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1136 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1137 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1141 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1142 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1143 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1144 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1149 const float maxshield = 30;
1150 float shield = ceil(shield_time);
1151 if(autocvar_hud_panel_powerups_progressbar)
1153 HUD_Panel_GetProgressBarColor(shield);
1154 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1156 if(autocvar_hud_panel_powerups_text)
1159 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1161 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1167 const float maxstrength = 30;
1168 float strength = ceil(strength_time);
1169 if(autocvar_hud_panel_powerups_progressbar)
1171 HUD_Panel_GetProgressBarColor(strength);
1172 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1174 if(autocvar_hud_panel_powerups_text)
1177 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1179 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1184 // Health/armor (#3)
1187 // prev_* vars contain the health/armor at the previous FRAME
1188 // set to -1 when player is dead or was not playing
1189 float prev_health, prev_armor;
1190 float health_damagetime, armor_damagetime;
1191 float health_beforedamage, armor_beforedamage;
1192 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1193 float old_p_health, old_p_armor;
1194 float old_p_healthtime, old_p_armortime;
1195 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1196 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1197 float prev_p_health, prev_p_armor;
1199 void HUD_HealthArmor(void)
1201 float armor, health, fuel;
1202 if(!autocvar__hud_configure)
1204 if(!autocvar_hud_panel_healtharmor) return;
1205 if(hud != HUD_NORMAL) return;
1206 if(spectatee_status == -1) return;
1208 health = getstati(STAT_HEALTH);
1214 armor = getstati(STAT_ARMOR);
1216 // code to check for spectatee_status changes is in Ent_ClientData()
1217 // prev_p_health and prev_health can be set to -1 there
1219 if (prev_p_health == -1)
1222 health_beforedamage = 0;
1223 armor_beforedamage = 0;
1224 health_damagetime = 0;
1225 armor_damagetime = 0;
1226 prev_health = health;
1228 old_p_health = health;
1229 old_p_armor = armor;
1230 prev_p_health = health;
1231 prev_p_armor = armor;
1233 else if (prev_health == -1)
1235 //start the load effect
1236 health_damagetime = 0;
1237 armor_damagetime = 0;
1241 fuel = getstati(STAT_FUEL);
1245 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1252 HUD_Panel_UpdateCvars(healtharmor);
1253 HUD_Panel_ApplyFadeAlpha();
1256 mySize = panel_size;
1258 HUD_Panel_DrawBg(1);
1259 if(panel_bg_padding)
1261 pos += '1 1 0' * panel_bg_padding;
1262 mySize -= '2 2 0' * panel_bg_padding;
1265 float baralign = autocvar_hud_panel_healtharmor_baralign;
1266 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1268 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1269 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1270 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1273 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1278 float maxtotal = maxhealth + maxarmor;
1280 if(v_z) // NOT fully armored
1282 biggercount = "health";
1283 if(autocvar_hud_panel_healtharmor_progressbar)
1285 HUD_Panel_GetProgressBarColor(health);
1286 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1289 if(autocvar_hud_panel_healtharmor_text)
1290 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1294 biggercount = "armor";
1295 if(autocvar_hud_panel_healtharmor_progressbar)
1297 HUD_Panel_GetProgressBarColor(armor);
1298 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1301 if(autocvar_hud_panel_healtharmor_text)
1302 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1304 if(autocvar_hud_panel_healtharmor_text)
1305 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1309 HUD_Panel_GetProgressBarColor(fuel);
1310 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1315 float panel_ar = mySize_x/mySize_y;
1316 float is_vertical = (panel_ar < 1);
1317 vector health_offset, armor_offset;
1318 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1321 if (autocvar_hud_panel_healtharmor_flip)
1322 health_offset_x = mySize_x;
1324 armor_offset_x = mySize_x;
1329 if (autocvar_hud_panel_healtharmor_flip)
1330 health_offset_y = mySize_y;
1332 armor_offset_y = mySize_y;
1335 float health_baralign, armor_baralign, fuel_baralign;
1336 float health_iconalign, armor_iconalign;
1337 if (autocvar_hud_panel_healtharmor_flip)
1339 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1340 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1341 fuel_baralign = health_baralign;
1342 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1343 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1347 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1348 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1349 fuel_baralign = armor_baralign;
1350 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1351 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1356 if(autocvar_hud_panel_healtharmor_progressbar)
1358 HUD_Panel_GetProgressBarColor(health);
1359 float p_health, pain_health_alpha;
1361 pain_health_alpha = 1;
1362 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1364 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1366 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1368 if (time - old_p_healthtime < 1)
1369 old_p_health = prev_p_health;
1371 old_p_health = prev_health;
1372 old_p_healthtime = time;
1374 if (time - old_p_healthtime < 1)
1376 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1377 prev_p_health = p_health;
1380 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1382 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1384 if (time - health_damagetime >= 1)
1385 health_beforedamage = prev_health;
1386 health_damagetime = time;
1388 if (time - health_damagetime < 1)
1390 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1391 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1394 prev_health = health;
1396 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1398 float BLINK_FACTOR = 0.15;
1399 float BLINK_BASE = 0.85;
1400 float BLINK_FREQ = 9;
1401 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1404 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1406 if(autocvar_hud_panel_healtharmor_text)
1407 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1412 if(autocvar_hud_panel_healtharmor_progressbar)
1414 HUD_Panel_GetProgressBarColor(armor);
1417 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1419 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1421 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1423 if (time - old_p_armortime < 1)
1424 old_p_armor = prev_p_armor;
1426 old_p_armor = prev_armor;
1427 old_p_armortime = time;
1429 if (time - old_p_armortime < 1)
1431 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1432 prev_p_armor = p_armor;
1435 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1437 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1439 if (time - armor_damagetime >= 1)
1440 armor_beforedamage = prev_armor;
1441 armor_damagetime = time;
1443 if (time - armor_damagetime < 1)
1445 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1446 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1451 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1453 if(autocvar_hud_panel_healtharmor_text)
1454 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1460 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1464 mySize_x *= 2; //restore full panel size
1465 else if (panel_ar < 1/4)
1466 mySize_y *= 2; //restore full panel size
1467 HUD_Panel_GetProgressBarColor(fuel);
1468 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1473 // Notification area (#4)
1476 string Weapon_SuicideMessage(float deathtype)
1478 w_deathtype = deathtype;
1479 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1480 return w_deathtypestring;
1483 string Weapon_KillMessage(float deathtype)
1485 w_deathtype = deathtype;
1486 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1487 return w_deathtypestring;
1490 #define KN_MAX_ENTRIES 10
1492 float killnotify_times[KN_MAX_ENTRIES];
1493 float killnotify_deathtype[KN_MAX_ENTRIES];
1494 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1495 string killnotify_attackers[KN_MAX_ENTRIES];
1496 string killnotify_victims[KN_MAX_ENTRIES];
1497 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1501 kn_index = KN_MAX_ENTRIES-1;
1502 killnotify_times[kn_index] = time;
1503 killnotify_deathtype[kn_index] = wpn;
1504 killnotify_actiontype[kn_index] = actiontype;
1505 if(killnotify_attackers[kn_index])
1506 strunzone(killnotify_attackers[kn_index]);
1507 killnotify_attackers[kn_index] = strzone(attacker);
1508 if(killnotify_victims[kn_index])
1509 strunzone(killnotify_victims[kn_index]);
1510 killnotify_victims[kn_index] = strzone(victim);
1513 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1516 float alsoprint, gentle;
1517 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1518 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1520 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1523 if(msg == MSG_SUICIDE) {
1524 w = DEATH_WEAPONOF(type);
1526 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1528 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1529 } else if (type == DEATH_KILL) {
1530 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1532 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1533 } else if (type == DEATH_ROT) {
1534 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1536 print (sprintf(_("^1%s^1 died\n"), s1));
1537 } else if (type == DEATH_NOAMMO) {
1538 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1540 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1541 } else if (type == DEATH_CAMP) {
1542 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1544 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1545 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1546 HUD_KillNotify_Push(s1, "", 0, type);
1548 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1549 } else if (type == DEATH_CHEAT) {
1550 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1552 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1553 } else if (type == DEATH_FIRE) {
1554 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1556 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1557 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1558 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1560 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1563 if (stof(s2) > 2) // killcount > 2
1564 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1565 } else if(msg == MSG_KILL) {
1566 w = DEATH_WEAPONOF(type);
1568 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1569 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1571 HUD_KillNotify_Push(s1, s2, 1, type);
1574 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1576 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1577 HUD_KillNotify_Push(s1, s2, 1, type);
1581 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1583 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1586 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1588 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1590 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1592 else if (stof(s2) > 2) {
1594 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1596 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1599 else if(type == KILL_FIRST_BLOOD)
1600 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1601 else if (type == DEATH_TELEFRAG) {
1602 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1604 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1606 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1608 else if (type == DEATH_DROWN) {
1609 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1611 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1613 else if (type == DEATH_SLIME) {
1614 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1616 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1618 else if (type == DEATH_LAVA) {
1619 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1621 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1623 else if (type == DEATH_FALL) {
1624 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1626 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1628 else if (type == DEATH_SHOOTING_STAR) {
1629 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1631 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1633 else if (type == DEATH_SWAMP) {
1634 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1636 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1638 else if (type == DEATH_HURTTRIGGER)
1640 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1642 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1643 } else if(type == DEATH_VHCRUSH) {
1644 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1647 } else if(type == DEATH_SBMINIGUN) {
1648 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1651 } else if(type == DEATH_SBROCKET) {
1652 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1655 } else if(type == DEATH_SBBLOWUP) {
1656 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1658 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1659 } else if(type == DEATH_WAKIGUN) {
1660 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1662 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1663 } else if(type == DEATH_WAKIROCKET) {
1664 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1666 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1667 } else if(type == DEATH_WAKIBLOWUP) {
1668 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1670 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1671 } else if(type == DEATH_RAPTOR_CANNON) {
1672 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1674 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1675 } else if(type == DEATH_RAPTOR_BOMB) {
1676 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1678 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1679 } else if(type == DEATH_RAPTOR_DEATH) {
1680 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1682 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1683 } else if(type == DEATH_TURRET) {
1684 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1686 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1687 } else if(type == DEATH_TOUCHEXPLODE) {
1688 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1690 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1691 } else if(type == DEATH_CHEAT) {
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1694 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1695 } else if (type == DEATH_FIRE) {
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1698 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1699 } else if (type == DEATH_CUSTOM) {
1700 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1702 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1703 } else if (type == DEATH_HURTTRIGGER) {
1704 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1706 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1708 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1710 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1712 } else if(msg == MSG_SPREE) {
1713 if(type == KILL_END_SPREE) {
1715 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1717 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1718 } else if(type == KILL_SPREE) {
1720 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1722 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1723 } else if(type == KILL_SPREE_3) {
1725 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1727 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1728 } else if(type == KILL_SPREE_5) {
1730 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1732 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1733 } else if(type == KILL_SPREE_10) {
1735 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1737 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1738 } else if(type == KILL_SPREE_15) {
1740 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1742 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1743 } else if(type == KILL_SPREE_20) {
1745 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1747 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1748 } else if(type == KILL_SPREE_25) {
1750 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1752 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1753 } else if(type == KILL_SPREE_30) {
1755 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1757 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1759 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1760 if (type == DEATH_DROWN) {
1761 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1765 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1767 print (sprintf(_("^1%s^1 drowned\n"), s1));
1769 } else if (type == DEATH_SLIME) {
1770 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1772 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1773 } else if (type == DEATH_LAVA) {
1774 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1778 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1780 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1782 } else if (type == DEATH_FALL) {
1783 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1787 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1789 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1791 } else if (type == DEATH_SHOOTING_STAR) {
1792 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1794 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1795 } else if (type == DEATH_SWAMP) {
1796 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1800 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1802 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1804 } else if(type == DEATH_TURRET) {
1805 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1807 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1808 } else if (type == DEATH_CUSTOM) {
1809 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1811 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1812 } else if (type == DEATH_HURTTRIGGER) {
1813 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1815 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1816 } else if(type == DEATH_TOUCHEXPLODE) {
1817 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1819 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1820 } else if(type == DEATH_CHEAT) {
1821 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1823 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1824 } else if(type == DEATH_FIRE) {
1825 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1829 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1831 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1834 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1838 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1840 print (sprintf(_("^1%s^1 died\n"), s1));
1843 } else if(msg == MSG_KILL_ACTION_SPREE) {
1845 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1847 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1848 } else if(msg == MSG_INFO) {
1849 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1850 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1851 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1852 } else if(type == INFO_LOSTFLAG) {
1853 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1854 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1855 } else if(type == INFO_PICKUPFLAG) {
1856 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1857 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1858 } else if(type == INFO_RETURNFLAG) {
1859 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1860 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1861 } else if(type == INFO_CAPTUREFLAG) {
1862 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1863 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1865 } else if(msg == MSG_RACE) {
1866 if(type == RACE_SERVER_RECORD) {
1867 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1869 else if(type == RACE_NEW_RANK) {
1870 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1872 else if(type == RACE_NEW_TIME) {
1873 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1875 else if(type == RACE_FAIL) {
1876 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1878 } else if(msg == MSG_KA) {
1879 if(type == KA_PICKUPBALL) {
1880 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1882 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1884 else if(type == KA_DROPBALL) {
1885 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1887 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1892 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1895 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1896 if(msg == MSG_SUICIDE) {
1897 if (type == DEATH_TEAMCHANGE) {
1898 centerprint(sprintf(_("You are now on: %s"), s1));
1899 } else if (type == DEATH_AUTOTEAMCHANGE) {
1900 centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1901 } else if (type == DEATH_CAMP) {
1903 centerprint(_("^1Reconsider your tactics, camper!"));
1905 centerprint(_("^1Die camper!"));
1906 } else if (type == DEATH_NOAMMO) {
1908 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1910 centerprint(_("^1You were killed for running out of ammo..."));
1911 } else if (type == DEATH_ROT) {
1913 centerprint(_("^1You need to preserve your health"));
1915 centerprint(_("^1You grew too old without taking your medicine"));
1916 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1918 centerprint(_("^1Don't go against team mates!"));
1920 centerprint(_("^1Don't shoot your team mates!"));
1921 } else if (type == DEATH_QUIET) {
1923 } else { // generic message
1925 centerprint(_("^1You need to be more careful!"));
1927 centerprint(_("^1You killed your own dumb self!"));
1929 } else if(msg == MSG_KILL) {
1930 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1932 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1934 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1936 } else if (type == KILL_FIRST_BLOOD) {
1938 centerprint(_("^1First score"));
1940 centerprint(_("^1First blood"));
1942 } else if (type == KILL_FIRST_VICTIM) {
1944 centerprint(_("^1First casualty"));
1946 centerprint(_("^1First victim"));
1948 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1950 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1952 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1954 } else if (type == KILL_TYPEFRAGGED) {
1956 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1958 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1960 } else if (type == KILL_FRAG) {
1962 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1964 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1966 } else { // generic message
1968 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1970 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1973 } else if(msg == MSG_KILL_ACTION) {
1974 // TODO: invent more centerprints here?
1975 centerprint(_("^1Watch your step!"));
1979 void HUD_Notify (void)
1981 if(!autocvar__hud_configure)
1983 if(!autocvar_hud_panel_notify) return;
1986 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1988 HUD_Panel_UpdateCvars(notify);
1989 HUD_Panel_ApplyFadeAlpha();
1992 mySize = panel_size;
1994 HUD_Panel_DrawBg(1);
1995 if(panel_bg_padding)
1997 pos += '1 1 0' * panel_bg_padding;
1998 mySize -= '2 2 0' * panel_bg_padding;
2001 float entries, height;
2002 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2003 height = mySize_y/entries;
2006 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2007 fontsize = '0.5 0.5 0' * fontheight;
2011 when = autocvar_hud_panel_notify_time;
2013 fadetime = autocvar_hud_panel_notify_fadetime;
2017 vector pos_attacker, pos_victim;
2019 float width_attacker;
2020 string attacker, victim;
2022 float i, j, w, step, limit;
2023 if(autocvar_hud_panel_notify_flip) //order items from the top down
2029 else //order items from the bottom up
2036 for(j = kn_index; i != limit; i += step, ++j)
2038 if(autocvar__hud_configure)
2042 else // inverse order
2043 a = entries - 1 - i;
2044 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2045 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2046 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2047 a = bound(0, (when - a) / 4, 1);
2048 goto hud_config_notifyprint;
2051 if (j == KN_MAX_ENTRIES)
2054 if(killnotify_times[j] + when > time)
2058 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2072 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2074 // TODO: maybe print in team colors?
2077 if(killnotify_actiontype[j] == 0)
2079 if(killnotify_deathtype[j] == DEATH_GENERIC)
2083 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2085 s = "notify_outofammo";
2087 else if(killnotify_deathtype[j] == DEATH_KILL)
2089 s = "notify_selfkill";
2091 else if(killnotify_deathtype[j] == DEATH_CAMP)
2093 s = "notify_camping";
2095 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2097 s = "notify_teamkill_red";
2099 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2101 s = "notify_teamkill_blue";
2103 else if(killnotify_deathtype[j] == DEATH_DROWN)
2107 else if(killnotify_deathtype[j] == DEATH_SLIME)
2111 else if(killnotify_deathtype[j] == DEATH_LAVA)
2115 else if(killnotify_deathtype[j] == DEATH_FALL)
2119 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2121 s = "notify_shootingstar";
2123 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2127 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2129 if(killnotify_victims[j] == "^1RED^7 flag")
2131 s = "notify_red_taken";
2135 s = "notify_blue_taken";
2138 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2140 if(killnotify_victims[j] == "^1RED^7 flag")
2142 s = "notify_red_returned";
2146 s = "notify_blue_returned";
2149 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2151 if(killnotify_victims[j] == "^1RED^7 flag")
2153 s = "notify_red_lost";
2157 s = "notify_blue_lost";
2160 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2162 if(killnotify_victims[j] == "^1RED^7 flag")
2164 s = "notify_red_captured";
2168 s = "notify_blue_captured";
2171 else if(killnotify_deathtype[j] == KA_DROPBALL)
2173 s = "notify_balldropped";
2175 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2177 s = "notify_ballpickedup";
2180 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2181 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2182 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2186 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2187 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2190 // X [did action to] Y
2193 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2195 s = "notify_melee_laser";
2197 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2199 s = "notify_melee_shotgun";
2201 else if(WEP_VALID(w))
2203 self = get_weaponinfo(w);
2204 s = strcat("weapon", self.netname);
2206 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2208 s = "notify_teamkill_red";
2210 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2212 s = "notify_teamkill_red";
2214 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2216 s = "notify_telefrag";
2218 else if(killnotify_deathtype[j] == DEATH_DROWN)
2222 else if(killnotify_deathtype[j] == DEATH_SLIME)
2226 else if(killnotify_deathtype[j] == DEATH_LAVA)
2230 else if(killnotify_deathtype[j] == DEATH_FALL)
2234 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2236 s = "notify_shootingstar";
2238 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2242 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2244 s = "notify_headshot";
2246 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2248 s = "race_newrecordserver";
2250 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2252 s = "race_newrankyellow";
2254 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2258 else if(killnotify_deathtype[j] == RACE_FAIL)
2263 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2264 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2265 :hud_config_notifyprint
2266 width_attacker = stringwidth(attacker, TRUE, fontsize);
2267 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2268 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2269 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2273 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2274 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2275 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2284 string seconds_tostring(float sec)
2287 minutes = floor(sec / 60);
2289 sec -= minutes * 60;
2290 return sprintf("%d:%02d", minutes, sec);
2293 void HUD_Timer(void)
2295 if(!autocvar__hud_configure)
2297 if(!autocvar_hud_panel_timer) return;
2300 hud_configure_active_panel = HUD_PANEL_TIMER;
2302 HUD_Panel_UpdateCvars(timer);
2303 HUD_Panel_ApplyFadeAlpha();
2306 mySize = panel_size;
2308 HUD_Panel_DrawBg(1);
2309 if(panel_bg_padding)
2311 pos += '1 1 0' * panel_bg_padding;
2312 mySize -= '2 2 0' * panel_bg_padding;
2316 float timelimit, elapsedTime, timeleft, minutesLeft;
2318 timelimit = getstatf(STAT_TIMELIMIT);
2320 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2321 timeleft = ceil(timeleft);
2323 minutesLeft = floor(timeleft / 60);
2326 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2327 timer_color = '1 1 1'; //white
2328 else if(minutesLeft >= 1)
2329 timer_color = '1 1 0'; //yellow
2331 timer_color = '1 0 0'; //red
2333 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2334 if (time < getstatf(STAT_GAMESTARTTIME)) {
2335 //while restart is still active, show 00:00
2336 timer = seconds_tostring(0);
2338 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2339 timer = seconds_tostring(elapsedTime);
2342 timer = seconds_tostring(timeleft);
2345 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2350 void HUD_Radar(void)
2352 if (!autocvar__hud_configure)
2354 if (autocvar_hud_panel_radar == 0) return;
2355 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2358 hud_configure_active_panel = HUD_PANEL_RADAR;
2360 HUD_Panel_UpdateCvars(radar);
2361 HUD_Panel_ApplyFadeAlpha();
2364 mySize = panel_size;
2366 HUD_Panel_DrawBg(1);
2367 if(panel_bg_padding)
2369 pos += '1 1 0' * panel_bg_padding;
2370 mySize -= '2 2 0' * panel_bg_padding;
2375 float scale2d, normalsize, bigsize;
2378 teamradar_origin2d = pos + 0.5 * mySize;
2379 teamradar_size2d = mySize;
2381 if(minimapname == "")
2384 teamradar_loadcvars();
2386 switch(hud_panel_radar_zoommode)
2390 f = current_zoomfraction;
2393 f = 1 - current_zoomfraction;
2403 switch(hud_panel_radar_rotation)
2406 teamradar_angle = view_angles_y - 90;
2409 teamradar_angle = 90 * hud_panel_radar_rotation;
2413 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2414 teamradar_size2d = mySize;
2416 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2418 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2419 if(hud_panel_radar_rotation == 0)
2421 // max-min distance must fit the radar in any rotation
2422 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2426 vector c0, c1, c2, c3, span;
2427 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2428 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2429 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2430 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2432 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2433 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2435 // max-min distance must fit the radar in x=x, y=y
2437 teamradar_size2d_x * scale2d / (1.05 * span_x),
2438 teamradar_size2d_y * scale2d / (1.05 * span_y)
2442 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2443 if(bigsize > normalsize)
2444 normalsize = bigsize;
2448 + (1 - f) * normalsize;
2449 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2451 + (1 - f) * view_origin);
2460 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2462 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2463 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2464 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2465 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2466 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2468 color2 = GetPlayerColor(tm.sv_entnum);
2469 //if(color == COLOR_SPECTATOR || color == color2)
2470 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2472 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2474 drawresetcliparea();
2479 void HUD_UpdatePlayerTeams();
2480 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2484 #define SCOREPANEL_MAX_ENTRIES 6
2485 #define SCOREPANEL_ASPECTRATIO 2
2486 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2487 const vector fontsize = '1 1 0' * (mySize_y/entries);
2489 vector rgb, score_color;
2491 score_color = '1 1 1';
2493 const float name_size = mySize_x*0.75;
2494 const float spacing_size = mySize_x*0.04;
2495 const float highlight_alpha = 0.2;
2496 float i, me_printed, first_pl;
2499 if (autocvar__hud_configure)
2501 float players_per_team;
2504 // show team scores in the first line
2505 float score_size = mySize_x / team_count;
2506 players_per_team = max(2, ceil((entries - 1) / team_count));
2507 for(i=0; i<team_count; ++i) {
2508 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2509 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2510 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2513 pos_y += fontsize_y;
2515 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2516 for (i=first_pl; i<entries; ++i)
2518 //simulate my score is lower than all displayed players,
2519 //so that I don't appear at all showing pure rankings.
2520 //This is to better show the difference between the 2 ranking views
2521 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2524 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2525 s = GetPlayerName(pl.sv_entnum);
2530 s = sprintf(_("Player %d"), i + 1 - first_pl);
2535 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2536 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2537 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2538 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2539 pos_y += fontsize_y;
2544 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2545 HUD_UpdatePlayerTeams();
2548 // show team scores in the first line
2549 float score_size = mySize_x / team_count;
2550 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2551 if(tm.team == COLOR_SPECTATOR)
2553 if (tm.team == myteam)
2554 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2555 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2559 pos_y += fontsize_y;
2560 tm = teams.sort_next;
2565 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2567 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2570 if (i == entries-1 && !me_printed && pl != me)
2571 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2573 for (pl = me.sort_next; pl; pl = pl.sort_next)
2574 if (pl.team != COLOR_SPECTATOR)
2578 rgb = '1 1 0'; //not last but not among the leading players: yellow
2580 rgb = '1 0 0'; //last: red
2587 rgb = '0 1 0'; //first: green
2589 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2592 score_color = GetTeamRGB(pl.team) * 0.8;
2593 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2594 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2595 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2596 pos_y += fontsize_y;
2599 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2602 void HUD_Score(void)
2604 if(!autocvar__hud_configure)
2606 if(!autocvar_hud_panel_score) return;
2607 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2610 hud_configure_active_panel = HUD_PANEL_SCORE;
2612 HUD_Panel_UpdateCvars(score);
2613 HUD_Panel_ApplyFadeAlpha();
2616 mySize = panel_size;
2618 HUD_Panel_DrawBg(1);
2619 if(panel_bg_padding)
2621 pos += '1 1 0' * panel_bg_padding;
2622 mySize -= '2 2 0' * panel_bg_padding;
2625 float score, distribution;
2627 vector distribution_color;
2629 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2631 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2632 string timer, distrtimer;
2634 pl = players.sort_next;
2637 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2638 if(pl.scores[ps_primary] == 0)
2641 score = me.(scores[ps_primary]);
2642 timer = TIME_ENCODED_TOSTRING(score);
2644 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2645 // distribution display
2646 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2648 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2650 if (distribution <= 0) {
2651 distribution_color = '0 1 0';
2655 distribution_color = '1 0 0';
2658 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2660 // race record display
2661 if (distribution <= 0)
2662 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2663 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2664 } else if (!teamplay) { // non-teamgames
2665 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2667 HUD_Score_Rankings(pos, mySize, me, 0);
2670 // me vector := [team/connected frags id]
2671 pl = players.sort_next;
2675 if(autocvar__hud_configure)
2678 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2682 score = me.(scores[ps_primary]);
2683 if(autocvar__hud_configure)
2686 if(distribution >= 5)
2687 distribution_color = eY;
2688 else if(distribution >= 0)
2689 distribution_color = '1 1 1';
2690 else if(distribution >= -5)
2691 distribution_color = '1 1 0';
2693 distribution_color = eX;
2695 string distribution_str;
2696 distribution_str = ftos(distribution);
2697 if (distribution >= 0)
2699 if (distribution > 0)
2700 distribution_str = strcat("+", distribution_str);
2701 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2703 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2704 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2705 } else { // teamgames
2706 float scores_count, row, column, rows, columns;
2708 vector score_pos, score_size; //for scores other than myteam
2709 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2711 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2713 if (autocvar_hud_panel_score_rankings)
2715 HUD_Score_Rankings(pos, mySize, me, scores_count);
2718 rows = mySize_y/mySize_x;
2719 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2720 // ^^^ ammo item aspect goes here
2722 columns = ceil(scores_count/rows);
2724 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2727 if(score_size_x/score_size_y > 3)
2729 newSize = 3 * score_size_y;
2730 offset_x = score_size_x - newSize;
2731 pos_x += offset_x/2;
2732 score_size_x = newSize;
2736 newSize = 1/3 * score_size_x;
2737 offset_y = score_size_y - newSize;
2738 pos_y += offset_y/2;
2739 score_size_y = newSize;
2743 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2745 float max_fragcount;
2746 max_fragcount = -99;
2747 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2748 if(tm.team == COLOR_SPECTATOR)
2750 score = tm.(teamscores[ts_primary]);
2751 if(autocvar__hud_configure)
2754 if (score > max_fragcount)
2755 max_fragcount = score;
2757 if (spectatee_status == -1)
2759 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2760 if (max_fragcount == score)
2761 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2762 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2770 else if(tm.team == myteam) {
2771 if (max_fragcount == score)
2772 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2773 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2775 if (max_fragcount == score)
2776 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2777 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2786 void HUD_RaceTimer (void)
2788 if(!autocvar__hud_configure)
2790 if(!autocvar_hud_panel_racetimer) return;
2791 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2792 if(spectatee_status == -1) return;
2795 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2797 HUD_Panel_UpdateCvars(racetimer);
2798 HUD_Panel_ApplyFadeAlpha();
2801 mySize = panel_size;
2803 HUD_Panel_DrawBg(1);
2804 if(panel_bg_padding)
2806 pos += '1 1 0' * panel_bg_padding;
2807 mySize -= '2 2 0' * panel_bg_padding;
2810 // always force 4:1 aspect
2812 if(mySize_x/mySize_y > 4)
2814 newSize_x = 4 * mySize_y;
2815 newSize_y = mySize_y;
2817 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2821 newSize_y = 1/4 * mySize_x;
2822 newSize_x = mySize_x;
2824 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2829 string s, forcetime;
2831 if(autocvar__hud_configure)
2834 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2835 s = _("^1Intermediate 1 (+15.42)");
2836 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2837 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2838 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2840 else if(race_checkpointtime)
2842 a = bound(0, 2 - (time - race_checkpointtime), 1);
2845 if(a > 0) // just hit a checkpoint?
2847 if(race_checkpoint != 254)
2849 if(race_time && race_previousbesttime)
2850 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2852 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2854 forcetime = TIME_ENCODED_TOSTRING(race_time);
2859 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2861 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2862 if(a > 0) // next one?
2864 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2869 if(s != "" && a > 0)
2871 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2874 if(race_penaltytime)
2876 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2879 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2880 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2886 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2887 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2892 if(race_laptime && race_checkpoint != 255)
2894 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2895 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2900 if(race_mycheckpointtime)
2902 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2903 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2904 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2906 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2908 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2909 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2910 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2913 if(race_penaltytime && !race_penaltyaccumulator)
2915 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2916 a = bound(0, (1 + t - time), 1);
2920 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2922 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2923 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2931 float vote_yescount;
2934 float vote_highlighted; // currently selected vote
2936 float vote_active; // is there an active vote?
2937 float vote_prev; // previous state of vote_active to check for a change
2939 float vote_change; // "time" when vote_active changed
2941 void HUD_VoteWindow(void)
2943 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2946 if (autocvar__hud_configure)
2950 print(_("^1You must answer before entering hud configure mode\n"));
2951 cvar_set("_hud_configure", "0");
2953 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2954 uid2name_dialog = 1;
2957 if(!autocvar__hud_configure)
2959 if(!autocvar_hud_panel_vote) return;
2961 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2962 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2964 if(panel_bg_alpha_str == "") {
2965 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2967 panel_bg_alpha = stof(panel_bg_alpha_str);
2971 hud_configure_active_panel = HUD_PANEL_VOTE;
2980 if(vote_active != vote_prev) {
2982 vote_prev = vote_active;
2985 if(vote_active || autocvar__hud_configure)
2986 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2988 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2993 HUD_Panel_UpdateCvars(vote);
2994 HUD_Panel_ApplyFadeAlpha();
2998 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2999 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3002 // these must be below above block
3005 mySize = panel_size;
3007 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3008 HUD_Panel_DrawBg(a);
3009 a = panel_fg_alpha * a;
3011 if(panel_bg_padding)
3013 pos += '1 1 0' * panel_bg_padding;
3014 mySize -= '2 2 0' * panel_bg_padding;
3017 // always force 3:1 aspect
3019 if(mySize_x/mySize_y > 3)
3021 newSize_x = 3 * mySize_y;
3022 newSize_y = mySize_y;
3024 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3028 newSize_y = 1/3 * mySize_x;
3029 newSize_x = mySize_x;
3031 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3035 s = _("A vote has been called for:");
3037 s = _("Allow servers to store and display your name?");
3038 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3039 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3040 if(autocvar__hud_configure)
3041 s = _("^1Configure the HUD");
3042 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3044 // print the yes/no counts
3045 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3046 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3047 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3048 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3050 // draw the progress bar backgrounds
3051 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3053 // draw the highlights
3054 if(vote_highlighted == 1) {
3055 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3056 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3058 else if(vote_highlighted == -1) {
3059 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3060 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3063 // draw the progress bars
3064 if(vote_yescount && vote_needed)
3066 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3067 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3070 if(vote_nocount && vote_needed)
3072 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3073 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3076 drawresetcliparea();
3079 // Mod icons panel (#10)
3082 float mod_active; // is there any active mod icon?
3084 // Clan Arena HUD modicons
3085 void HUD_Mod_CA(vector pos, vector mySize)
3087 mod_active = 1; // CA should never hide the mod icons panel
3088 float redalive, bluealive;
3089 redalive = getstati(STAT_REDALIVE);
3090 bluealive = getstati(STAT_BLUEALIVE);
3092 vector redpos, bluepos;
3093 if(mySize_x > mySize_y)
3096 bluepos = pos + eY * 0.5 * mySize_y;
3097 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3098 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3099 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3100 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3105 bluepos = pos + eY * 0.5 * mySize_y;
3106 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3107 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3108 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3109 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3113 // CTF HUD modicon section
3114 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3115 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3116 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3118 void HUD_Mod_CTF_Reset(void)
3120 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3123 void HUD_Mod_CTF(vector pos, vector mySize)
3125 vector redflag_pos, blueflag_pos;
3127 float f; // every function should have that
3129 float redflag, blueflag; // current status
3130 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3133 stat_items = getstati(STAT_ITEMS);
3134 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3135 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3137 if(redflag || blueflag)
3142 if(autocvar__hud_configure)
3148 // when status CHANGES, set old status into prevstatus and current status into status
3149 if (redflag != redflag_prevframe)
3151 redflag_statuschange_time = time;
3152 redflag_prevstatus = redflag_prevframe;
3153 redflag_prevframe = redflag;
3156 if (blueflag != blueflag_prevframe)
3158 blueflag_statuschange_time = time;
3159 blueflag_prevstatus = blueflag_prevframe;
3160 blueflag_prevframe = blueflag;
3163 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3164 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3166 float BLINK_FACTOR = 0.15;
3167 float BLINK_BASE = 0.85;
3169 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3171 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3173 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3175 string red_icon, red_icon_prevstatus;
3176 float red_alpha, red_alpha_prevstatus;
3177 red_alpha = red_alpha_prevstatus = 1;
3179 case 1: red_icon = "flag_red_taken"; break;
3180 case 2: red_icon = "flag_red_lost"; break;
3181 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3183 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3184 red_icon = "flag_red_shielded";
3186 red_icon = string_null;
3189 switch(redflag_prevstatus) {
3190 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3191 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3192 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3195 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3196 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3197 red_icon_prevstatus = "flag_red_shielded";
3199 red_icon_prevstatus = string_null;
3203 string blue_icon, blue_icon_prevstatus;
3204 float blue_alpha, blue_alpha_prevstatus;
3205 blue_alpha = blue_alpha_prevstatus = 1;
3207 case 1: blue_icon = "flag_blue_taken"; break;
3208 case 2: blue_icon = "flag_blue_lost"; break;
3209 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3211 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3212 blue_icon = "flag_blue_shielded";
3214 blue_icon = string_null;
3217 switch(blueflag_prevstatus) {
3218 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3219 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3220 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3223 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3224 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3225 blue_icon_prevstatus = "flag_blue_shielded";
3227 blue_icon_prevstatus = string_null;
3231 if(mySize_x > mySize_y) {
3232 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3234 blueflag_pos = pos + eX * 0.5 * mySize_x;
3237 redflag_pos = pos + eX * 0.5 * mySize_x;
3239 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3241 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3243 blueflag_pos = pos + eY * 0.5 * mySize_y;
3246 redflag_pos = pos + eY * 0.5 * mySize_y;
3248 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3251 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3252 if(red_icon_prevstatus && f < 1)
3253 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3255 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3257 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3258 if(blue_icon_prevstatus && f < 1)
3259 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3261 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3264 // Keyhunt HUD modicon section
3265 float kh_runheretime;
3267 void HUD_Mod_KH_Reset(void)
3272 void HUD_Mod_KH(vector pos, vector mySize)
3274 mod_active = 1; // keyhunt should never hide the mod icons panel
3278 vector p, pa, kh_size, kh_asize;
3280 kh_keys = getstati(STAT_KH_KEYS);
3283 if(mySize_x > mySize_y)
3285 p_y = pos_y + 0.25 * mySize_y;
3286 pa = p - eY * 0.25 * mySize_y;
3288 kh_size_x = mySize_x * 0.25;
3289 kh_size_y = 0.75 * mySize_y;
3290 kh_asize_x = mySize_x * 0.25;
3291 kh_asize_y = mySize_y * 0.25;
3295 p_y = pos_y + 0.125 * mySize_y;
3296 pa = p - eY * 0.125 * mySize_y;
3298 kh_size_x = mySize_x * 0.5;
3299 kh_size_y = 0.375 * mySize_y;
3300 kh_asize_x = mySize_x * 0.5;
3301 kh_asize_y = mySize_y * 0.125;
3308 for(i = 0; i < 4; ++i)
3310 key = floor(kh_keys / pow(32, i)) & 31;
3312 if(keyteam == 30 && keycount <= 4)
3314 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3318 // this yields 8 exactly if "RUN HERE" shows
3323 kh_runheretime = time;
3324 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3329 for(i = 0; i < 4; ++i)
3331 key = floor(kh_keys / pow(32, i)) & 31;
3344 default: // owned or dropped
3349 a = a * panel_fg_alpha;
3350 aa = aa * panel_fg_alpha;
3356 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3359 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3362 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3365 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3370 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3373 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3376 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3379 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3382 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3386 if(mySize_x > mySize_y)
3388 p_x += 0.25 * mySize_x;
3389 pa_x += 0.25 * mySize_x;
3395 p_y = pos_y + 0.625 * mySize_y;
3396 pa_y = pos_y + 0.5 * mySize_y;
3402 p_x += 0.5 * mySize_x;
3403 pa_x += 0.5 * mySize_x;
3409 // Keepaway HUD mod icon
3410 float kaball_prevstatus; // last remembered status
3411 float kaball_statuschange_time; // time when the status changed
3413 // we don't need to reset for keepaway since it immediately
3414 // autocorrects prevstatus as to if the player has the ball or not
3416 void HUD_Mod_Keepaway(vector pos, vector mySize)
3418 mod_active = 1; // keepaway should always show the mod HUD
3420 float BLINK_FACTOR = 0.15;
3421 float BLINK_BASE = 0.85;
3422 float BLINK_FREQ = 5;
3423 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3425 float stat_items = getstati(STAT_ITEMS);
3426 float kaball = (stat_items/IT_KEY1) & 1;
3428 if(kaball != kaball_prevstatus)
3430 kaball_statuschange_time = time;
3431 kaball_prevstatus = kaball;
3434 vector kaball_pos, kaball_size;
3436 if(mySize_x > mySize_y) {
3437 kaball_pos = pos + eX * 0.25 * mySize_x;
3438 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3440 kaball_pos = pos + eY * 0.25 * mySize_y;
3441 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3444 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3445 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3447 if(kaball_prevstatus && f < 1)
3448 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3451 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3455 // Nexball HUD mod icon
3456 void HUD_Mod_NexBall(vector pos, vector mySize)
3458 float stat_items, nb_pb_starttime, dt, p;
3460 stat_items = getstati(STAT_ITEMS);
3461 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3463 if (stat_items & IT_KEY1)
3468 //Manage the progress bar if any
3469 if (nb_pb_starttime > 0)
3471 dt = mod(time - nb_pb_starttime, nb_pb_period);
3472 // one period of positive triangle
3473 p = 2 * dt / nb_pb_period;
3478 HUD_Panel_GetProgressBarColor(nexball);
3479 if(mySize_x > mySize_y)
3480 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3482 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3485 if (stat_items & IT_KEY1)
3486 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489 // Race/CTS HUD mod icons
3490 float crecordtime_prev; // last remembered crecordtime
3491 float crecordtime_change_time; // time when crecordtime last changed
3492 float srecordtime_prev; // last remembered srecordtime
3493 float srecordtime_change_time; // time when srecordtime last changed
3495 float race_status_time;
3496 float race_status_prev;
3497 string race_status_name_prev;
3498 void HUD_Mod_Race(vector pos, vector mySize)
3500 mod_active = 1; // race should never hide the mod icons panel
3502 me = playerslots[player_localentnum - 1];
3504 float f; // yet another function has this
3505 score = me.(scores[ps_primary]);
3507 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3508 return; // no records in the actual race
3510 // clientside personal record
3512 if(gametype == GAME_CTS)
3516 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3518 if(score && (score < t || !t)) {
3519 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3520 if(autocvar_cl_autodemo_delete_keeprecords)
3522 f = autocvar_cl_autodemo_delete;
3524 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3528 if(t != crecordtime_prev) {
3529 crecordtime_prev = t;
3530 crecordtime_change_time = time;
3533 vector textPos, medalPos;
3535 if(mySize_x > mySize_y) {
3536 // text on left side
3537 squareSize = min(mySize_y, mySize_x/2);
3538 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3539 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3542 squareSize = min(mySize_x, mySize_y/2);
3543 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3544 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3547 f = time - crecordtime_change_time;
3550 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3551 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3553 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3554 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3555 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3556 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3560 t = race_server_record;
3561 if(t != srecordtime_prev) {
3562 srecordtime_prev = t;
3563 srecordtime_change_time = time;
3565 f = time - srecordtime_change_time;
3568 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3569 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3571 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3572 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3574 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3577 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3578 race_status_time = time + 5;
3579 race_status_prev = race_status;
3580 if (race_status_name_prev)
3581 strunzone(race_status_name_prev);
3582 race_status_name_prev = strzone(race_status_name);
3587 a = bound(0, race_status_time - time, 1);
3590 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3594 rank = race_CheckName(race_status_name);
3596 rankname = race_PlaceName(rank);
3599 namepos = medalPos + '0 0.8 0' * squareSize;
3601 rankpos = medalPos + '0 0.15 0' * squareSize;
3603 if(race_status == 0)
3604 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3605 else if(race_status == 1) {
3606 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3607 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3608 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3609 } else if(race_status == 2) {
3610 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3611 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3613 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3614 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3615 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3616 } else if(race_status == 3) {
3617 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3618 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3619 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3622 if (race_status_time - time <= 0) {
3623 race_status_prev = -1;
3625 if(race_status_name)
3626 strunzone(race_status_name);
3627 race_status_name = string_null;
3628 if(race_status_name_prev)
3629 strunzone(race_status_name_prev);
3630 race_status_name_prev = string_null;
3634 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3636 float stat, pps_ratio;
3642 stat = getstatf(STAT_DOM_PPS_RED);
3643 pic = "dom_icon_red";
3647 stat = getstatf(STAT_DOM_PPS_BLUE);
3648 pic = "dom_icon_blue";
3652 stat = getstatf(STAT_DOM_PPS_YELLOW);
3653 pic = "dom_icon_yellow";
3657 stat = getstatf(STAT_DOM_PPS_PINK);
3658 pic = "dom_icon_pink";
3661 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3663 if(mySize_x/mySize_y > aspect_ratio)
3665 i = aspect_ratio * mySize_y;
3666 myPos_x = myPos_x + (mySize_x - i) / 2;
3671 i = 1/aspect_ratio * mySize_x;
3672 myPos_y = myPos_y + (mySize_y - i) / 2;
3676 if (layout) // show text too
3679 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3680 if (layout == 2) // average pps
3681 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3682 else // percentage of average pps
3683 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3687 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3690 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3691 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3692 drawresetcliparea();
3696 void HUD_Mod_Dom(vector myPos, vector mySize)
3698 mod_active = 1; // required in each mod function that always shows something
3701 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3702 if(tm.team != COLOR_SPECTATOR)
3705 float layout = autocvar_hud_panel_modicons_dom_layout;
3706 float rows, columns, aspect_ratio;
3707 rows = mySize_y/mySize_x;
3708 aspect_ratio = (layout) ? 3 : 1;
3709 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3710 columns = ceil(teams_count/rows);
3714 for(i=0; i<teams_count; ++i)
3716 vector pos, itemSize;
3717 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3718 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3720 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3731 float mod_prev; // previous state of mod_active to check for a change
3733 float mod_change; // "time" when mod_active changed
3735 void HUD_ModIcons(void)
3737 if(!autocvar__hud_configure)
3739 if(!autocvar_hud_panel_modicons) return;
3740 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3743 hud_configure_active_panel = HUD_PANEL_MODICONS;
3745 HUD_Panel_UpdateCvars(modicons);
3746 HUD_Panel_ApplyFadeAlpha();
3749 mySize = panel_size;
3751 if(mod_active != mod_prev) {
3753 mod_prev = mod_active;
3756 if(mod_active || autocvar__hud_configure)
3757 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3759 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3762 HUD_Panel_DrawBg(mod_alpha);
3764 if(panel_bg_padding)
3766 pos += '1 1 0' * panel_bg_padding;
3767 mySize -= '2 2 0' * panel_bg_padding;
3770 // these MUST be ran in order to update mod_active
3771 if(gametype == GAME_KEYHUNT)
3772 HUD_Mod_KH(pos, mySize);
3773 else if(gametype == GAME_CTF || autocvar__hud_configure)
3774 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3775 else if(gametype == GAME_NEXBALL)
3776 HUD_Mod_NexBall(pos, mySize);
3777 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3778 HUD_Mod_Race(pos, mySize);
3779 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3780 HUD_Mod_CA(pos, mySize);
3781 else if(gametype == GAME_DOMINATION)
3782 HUD_Mod_Dom(pos, mySize);
3783 else if(gametype == GAME_KEEPAWAY)
3784 HUD_Mod_Keepaway(pos, mySize);
3787 // Draw pressed keys (#11)
3789 void HUD_DrawPressedKeys(void)
3791 if(!autocvar__hud_configure)
3793 if(!autocvar_hud_panel_pressedkeys) return;
3794 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3797 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3800 HUD_Panel_UpdateCvars(pressedkeys);
3801 HUD_Panel_ApplyFadeAlpha();
3804 mySize = panel_size;
3806 HUD_Panel_DrawBg(1);
3807 if(panel_bg_padding)
3809 pos += '1 1 0' * panel_bg_padding;
3810 mySize -= '2 2 0' * panel_bg_padding;
3813 // force custom aspect
3814 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3818 if(mySize_x/mySize_y > aspect)
3820 newSize_x = aspect * mySize_y;
3821 newSize_y = mySize_y;
3823 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3827 newSize_y = 1/aspect * mySize_x;
3828 newSize_x = mySize_x;
3830 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3836 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3838 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3840 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3841 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3842 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3844 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3845 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3846 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3849 // Handle chat as a panel (#12)
3853 if(!autocvar__hud_configure)
3855 if (!autocvar_hud_panel_chat)
3857 if (!autocvar_con_chatrect)
3858 cvar_set("con_chatrect", "0");
3863 hud_configure_active_panel = HUD_PANEL_CHAT;
3865 HUD_Panel_UpdateCvars(chat);
3866 HUD_Panel_ApplyFadeAlpha();
3868 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3870 panel_pos_y = panel_bg_border;
3871 panel_size_y = vid_conheight - panel_bg_border * 2;
3872 if(panel_bg == "0") // force a border when maximized
3874 if(precache_pic(panel_bg) == "") {
3875 panel_bg = strcat(hud_skin_path, "/border_default");
3876 if(precache_pic(panel_bg) == "") {
3877 panel_bg = "gfx/hud/default/border_default";
3881 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3886 mySize = panel_size;
3888 HUD_Panel_DrawBg(1);
3890 if(panel_bg_padding)
3892 pos += '1 1 0' * panel_bg_padding;
3893 mySize -= '2 2 0' * panel_bg_padding;
3896 if (!autocvar_con_chatrect)
3897 cvar_set("con_chatrect", "1");
3899 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3900 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3902 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3903 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3905 if(autocvar__hud_configure)
3908 chatsize = '1 1 0' * autocvar_con_chatsize;
3909 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3911 for(i = 0; i < autocvar_con_chat; ++i)
3913 if(i == autocvar_con_chat - 1)
3916 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3917 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3918 pos_y += chatsize_y;
3923 // Engine info panel (#13)
3930 float frametimeavg1; // 1 frame ago
3931 float frametimeavg2; // 2 frames ago
3932 void HUD_EngineInfo(void)
3934 if(!autocvar__hud_configure)
3936 if(!autocvar_hud_panel_engineinfo) return;
3939 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3941 HUD_Panel_UpdateCvars(engineinfo);
3942 HUD_Panel_ApplyFadeAlpha();
3945 mySize = panel_size;
3947 HUD_Panel_DrawBg(1);
3948 if(panel_bg_padding)
3950 pos += '1 1 0' * panel_bg_padding;
3951 mySize -= '2 2 0' * panel_bg_padding;
3954 float currentTime = gettime(GETTIME_REALTIME);
3955 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3957 float currentframetime = currentTime - prevfps_time;
3958 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3959 frametimeavg2 = frametimeavg1;
3960 frametimeavg1 = frametimeavg;
3963 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3964 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3966 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3967 prevfps = (1/currentframetime);
3968 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3970 prevfps_time = currentTime;
3975 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3977 prevfps = framecounter/(currentTime - prevfps_time);
3979 prevfps_time = currentTime;
3984 color = HUD_Get_Num_Color (prevfps, 100);
3985 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3988 // Info messages panel (#14)
3990 #define drawInfoMessage(s)\
3991 if(autocvar_hud_panel_infomessages_flip)\
3992 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3993 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3995 void HUD_InfoMessages(void)
3997 if(!autocvar__hud_configure)
3999 if(!autocvar_hud_panel_infomessages) return;
4002 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4004 HUD_Panel_UpdateCvars(infomessages);
4005 HUD_Panel_ApplyFadeAlpha();
4008 mySize = panel_size;
4010 HUD_Panel_DrawBg(1);
4011 if(panel_bg_padding)
4013 pos += '1 1 0' * panel_bg_padding;
4014 mySize -= '2 2 0' * panel_bg_padding;
4017 // always force 5:1 aspect
4019 if(mySize_x/mySize_y > 5)
4021 newSize_x = 5 * mySize_y;
4022 newSize_y = mySize_y;
4024 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4028 newSize_y = 1/5 * mySize_x;
4029 newSize_x = mySize_x;
4031 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4040 fontsize = '0.20 0.20 0' * mySize_y;
4046 if(!autocvar__hud_configure)
4048 if(spectatee_status && !intermission)
4051 if(spectatee_status == -1)
4052 s = _("^1Observing");
4054 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4057 if(spectatee_status == -1)
4058 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4060 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4063 if(spectatee_status == -1)
4064 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4066 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4069 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4072 if(gametype == GAME_ARENA)
4073 s = _("^1Wait for your turn to join");
4074 else if(gametype == GAME_LMS)
4077 sk = playerslots[player_localentnum - 1];
4078 if(sk.(scores[ps_primary]) >= 666)
4079 s = _("^1Match has already begun");
4080 else if(sk.(scores[ps_primary]) > 0)
4081 s = _("^1You have no more lives left");
4083 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4086 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4089 //show restart countdown:
4090 if (time < getstatf(STAT_GAMESTARTTIME)) {
4092 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4093 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4094 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4095 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4099 if(warmup_stage && !intermission)
4101 s = _("^2Currently in ^1warmup^2 stage!");
4106 if(mod(time, 1) >= 0.5)
4111 if(ready_waiting && !intermission && !spectatee_status)
4113 if(ready_waiting_for_me)
4116 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4118 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4123 s = _("^2Waiting for others to ready up to end warmup...");
4125 s = _("^2Waiting for others to ready up...");
4129 else if(warmup_stage && !intermission && !spectatee_status)
4131 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4135 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4137 float ts_min, ts_max;
4138 tm = teams.sort_next;
4141 for(; tm.sort_next; tm = tm.sort_next)
4143 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4145 if(!ts_min) ts_min = tm.team_size;
4146 else ts_min = min(ts_min, tm.team_size);
4147 if(!ts_max) ts_max = tm.team_size;
4148 else ts_max = max(ts_max, tm.team_size);
4150 if ((ts_max - ts_min) > 1)
4152 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4153 tm = GetTeam(myteam, false);
4155 if (tm.team != COLOR_SPECTATOR)
4156 if (tm.team_size == ts_max)
4157 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4165 s = _("^7Press ^3ESC ^7to show HUD options.");
4167 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4169 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4171 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4176 // Physics panel (#15)
4178 vector acc_prevspeed;
4179 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4180 void HUD_Physics(void)
4182 if(!autocvar__hud_configure)
4184 if(!autocvar_hud_panel_physics) return;
4185 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4186 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4189 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4191 HUD_Panel_UpdateCvars(physics);
4192 HUD_Panel_ApplyFadeAlpha();
4194 HUD_Panel_DrawBg(1);
4195 if(panel_bg_padding)
4197 panel_pos += '1 1 0' * panel_bg_padding;
4198 panel_size -= '2 2 0' * panel_bg_padding;
4202 float speed, conversion_factor;
4205 switch(autocvar_hud_panel_physics_speed_unit)
4210 conversion_factor = 1.0;
4214 conversion_factor = 0.0254;
4218 conversion_factor = 0.0254 * 3.6;
4222 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4226 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4230 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4231 if (autocvar__hud_configure)
4232 speed = floor( max_speed * 0.65 + 0.5 );
4233 else if(autocvar_hud_panel_physics_speed_vertical)
4234 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4236 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4238 //compute acceleration
4239 float acceleration, f;
4240 if (autocvar__hud_configure)
4241 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4244 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4245 f = time - acc_prevtime;
4246 if(autocvar_hud_panel_physics_acceleration_vertical)
4247 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4249 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4250 acc_prevspeed = pmove_vel;
4251 acc_prevtime = time;
4253 f = bound(0, f * 10, 1);
4254 acc_avg = acc_avg * (1 - f) + acceleration * f;
4258 float panel_ar = panel_size_x/panel_size_y;
4259 vector speed_offset, acceleration_offset;
4262 panel_size_x *= 0.5;
4263 if (autocvar_hud_panel_physics_flip)
4264 speed_offset_x = panel_size_x;
4266 acceleration_offset_x = panel_size_x;
4270 panel_size_y *= 0.5;
4271 if (autocvar_hud_panel_physics_flip)
4272 speed_offset_y = panel_size_y;
4274 acceleration_offset_y = panel_size_y;
4276 float speed_baralign, acceleration_baralign;
4277 if (autocvar_hud_panel_physics_baralign == 1)
4278 acceleration_baralign = speed_baralign = 1;
4279 else if(autocvar_hud_panel_physics_baralign == 4)
4280 acceleration_baralign = speed_baralign = 2;
4281 else if (autocvar_hud_panel_physics_flip)
4283 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4284 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4288 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4289 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4291 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4292 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4296 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4298 HUD_Panel_GetProgressBarColor(speed);
4299 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4301 vector tmp_offset, tmp_size;
4302 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4304 tmp_size_x = panel_size_x * 0.75;
4305 tmp_size_y = panel_size_y;
4307 tmp_offset_x = panel_size_x - tmp_size_x;
4310 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4316 tmp_offset_x = tmp_size_x;
4317 if (autocvar_hud_panel_physics_speed_unit_show)
4320 tmp_size_x = panel_size_x * (1 - 0.75);
4321 tmp_size_y = panel_size_y * 0.4;
4322 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4326 //compute and draw top speed
4327 if (autocvar_hud_panel_physics_topspeed)
4328 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4330 if (autocvar__hud_configure)
4332 top_speed = floor( max_speed * 0.75 + 0.5 );
4337 if (speed >= top_speed)
4340 top_speed_time = time;
4344 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4345 // divide by f to make it start from 1
4346 f = cos( ((time - top_speed_time) / f) * PI/2 );
4348 else //hide top speed 0, it would be stupid
4353 //top speed progressbar peak
4354 if(speed < top_speed)
4355 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4357 float peak_offset_x;
4359 if (speed_baralign == 0)
4360 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4361 else if (speed_baralign == 1)
4362 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4363 else if (speed_baralign == 2)
4364 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4365 //if speed is not 0 the speed progressbar already fetched the color
4367 HUD_Panel_GetProgressBarColor(speed);
4368 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4369 peak_size_y = panel_size_y;
4370 if (speed_baralign == 2) // draw two peaks, on both sides
4372 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4373 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4376 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4380 tmp_offset_y = panel_size_y * 0.4;
4381 tmp_size_x = panel_size_x * (1 - 0.75);
4382 tmp_size_y = panel_size_y - tmp_offset_y;
4383 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4391 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4393 if (acceleration < 0)
4394 HUD_Panel_GetProgressBarColor(acceleration_neg);
4396 HUD_Panel_GetProgressBarColor(acceleration);
4397 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4399 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4400 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4403 // CenterPrint (#16)
4405 #define CENTERPRINT_MAX_MSGS 10
4406 #define CENTERPRINT_MAX_ENTRIES 50
4407 #define CENTERPRINT_SPACING 0.7
4409 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4410 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4411 float centerprint_time[CENTERPRINT_MAX_MSGS];
4412 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4413 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4414 float centerprint_fadetime;
4415 float centerprint_showing;
4417 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4421 if(strMessage == "" && new_id == 0)
4424 // strip trailing newlines
4425 j = strlen(strMessage) - 1;
4426 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4428 if (j < strlen(strMessage) - 1)
4429 strMessage = substring(strMessage, 0, j + 1);
4431 if(strMessage == "" && new_id == 0)
4434 // strip leading newlines
4436 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4439 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4441 if(strMessage == "" && new_id == 0)
4444 if (!centerprint_showing)
4445 centerprint_showing = TRUE;
4447 centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4449 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4451 if (j == CENTERPRINT_MAX_MSGS)
4453 if (new_id && new_id == centerprint_msgID[j])
4455 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4457 // fade out the current msg (duration and countdown_num are ignored)
4458 centerprint_time[j] = centerprint_fadetime;
4459 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4460 centerprint_expire_time[j] = time + centerprint_fadetime;
4463 break; // found a msg with the same id, at position j
4467 if (i == CENTERPRINT_MAX_MSGS)
4469 // a msg with the same id was not found, add the msg at the next position
4471 if (cpm_index == -1)
4472 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4475 if(centerprint_messages[j])
4476 strunzone(centerprint_messages[j]);
4477 centerprint_messages[j] = strzone(strMessage);
4478 centerprint_msgID[j] = new_id;
4480 centerprint_time[j] = -1;
4484 duration = max(1, autocvar_hud_panel_centerprint_time);
4485 centerprint_time[j] = duration;
4486 centerprint_expire_time[j] = time + duration;
4488 centerprint_countdown_num[j] = countdown_num;
4491 void centerprint(string strMessage)
4493 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4496 void reset_centerprint_messages(void)
4499 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4501 centerprint_expire_time[i] = 0;
4502 centerprint_time[i] = 1;
4503 centerprint_msgID[i] = 0;
4504 if(centerprint_messages[i])
4505 strunzone(centerprint_messages[i]);
4506 centerprint_messages[i] = string_null;
4509 float hud_configure_cp_generation_time;
4510 void HUD_CenterPrint (void)
4512 if(!autocvar__hud_configure)
4514 if(!autocvar_hud_panel_centerprint) return;
4516 if (hud_configure_prev && hud_configure_prev != -1)
4517 reset_centerprint_messages();
4521 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4523 if (!hud_configure_prev)
4524 reset_centerprint_messages();
4525 if (time > hud_configure_cp_generation_time)
4530 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4532 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4534 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4535 hud_configure_cp_generation_time = time + 1 + random()*4;
4539 HUD_Panel_UpdateCvars(centerprint);
4541 // this panel doesn't fade when showing the scoreboard
4542 if(autocvar__menu_alpha)
4543 HUD_Panel_ApplyFadeAlpha();
4545 if(scoreboard_fade_alpha)
4547 // move the panel below the scoreboard
4548 if (scoreboard_bottom >= 0.96 * vid_conheight)
4551 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4552 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4553 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4556 HUD_Panel_DrawBg(1);
4558 if (!centerprint_showing)
4561 if(panel_bg_padding)
4563 panel_pos += '1 1 0' * panel_bg_padding;
4564 panel_size -= '2 2 0' * panel_bg_padding;
4567 float entries, height;
4569 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4570 // height = panel_size_y/entries;
4571 // fontsize = '1 1 0' * height;
4572 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4573 fontsize = '1 1 0' * height;
4574 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4577 float a, sz, align, current_msg_pos_y, msg_size;
4581 n = -1; // if no msg will be displayed, n stays -1
4584 if (autocvar_hud_panel_centerprint_flip)
4585 pos_y += panel_size_y;
4586 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4587 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4589 if (j == CENTERPRINT_MAX_MSGS)
4591 if (centerprint_expire_time[j] <= time)
4593 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4595 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4596 if (centerprint_countdown_num[j] == 0)
4598 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4603 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4605 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4606 sz = 0.8 + a * (1 - 0.8);
4608 else if (centerprint_expire_time[j] > time)
4610 a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4611 sz = 0.8 + a * (1 - 0.8);
4614 drawfontscale = sz * '1 1 0';
4615 if (centerprint_countdown_num[j])
4616 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4618 n = tokenizebyseparator(centerprint_messages[j], "\n");
4619 if (autocvar_hud_panel_centerprint_flip)
4621 // check if the message can be entirely shown
4622 for(k = 0; k < n; ++k)
4624 getWrappedLine_remaining = argv(k);
4625 while(getWrappedLine_remaining)
4627 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4629 pos_y -= fontsize_y;
4631 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4632 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4633 //if (pos_y < panel_pos_y) // check if the next line can be shown
4635 // drawfontscale = '1 1 0';
4640 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4644 for(k = 0; k < n; ++k)
4646 getWrappedLine_remaining = argv(k);
4647 while(getWrappedLine_remaining)
4649 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4653 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4654 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4655 pos_y += fontsize_y;
4658 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4659 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4660 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4662 // drawfontscale = '1 1 0';
4667 msg_size = pos_y - msg_size;
4668 if (autocvar_hud_panel_centerprint_flip)
4670 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4671 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4672 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4676 pos_y += CENTERPRINT_SPACING * fontsize_y;
4677 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4678 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4681 drawfontscale = '1 1 0';
4684 centerprint_showing = FALSE;
4685 reset_centerprint_messages();
4695 void HUD_Reset (void)
4697 // reset gametype specific icons
4698 if(gametype == GAME_KEYHUNT)
4700 else if(gametype == GAME_CTF)
4701 HUD_Mod_CTF_Reset();
4704 #define HUD_DrawPanel(id)\
4706 case (HUD_PANEL_RADAR):\
4707 HUD_Radar(); break;\
4708 case (HUD_PANEL_WEAPONS):\
4709 HUD_Weapons(); break;\
4710 case (HUD_PANEL_AMMO):\
4712 case (HUD_PANEL_POWERUPS):\
4713 HUD_Powerups(); break;\
4714 case (HUD_PANEL_HEALTHARMOR):\
4715 HUD_HealthArmor(); break;\
4716 case (HUD_PANEL_NOTIFY):\
4717 HUD_Notify(); break;\
4718 case (HUD_PANEL_TIMER):\
4719 HUD_Timer(); break;\
4720 case (HUD_PANEL_SCORE):\
4721 HUD_Score(); break;\
4722 case (HUD_PANEL_RACETIMER):\
4723 HUD_RaceTimer(); break;\
4724 case (HUD_PANEL_VOTE):\
4725 HUD_VoteWindow(); break;\
4726 case (HUD_PANEL_MODICONS):\
4727 HUD_ModIcons(); break;\
4728 case (HUD_PANEL_PRESSEDKEYS):\
4729 HUD_DrawPressedKeys(); break;\
4730 case (HUD_PANEL_CHAT):\
4732 case (HUD_PANEL_ENGINEINFO):\
4733 HUD_EngineInfo(); break;\
4734 case (HUD_PANEL_INFOMESSAGES):\
4735 HUD_InfoMessages(); break;\
4736 case (HUD_PANEL_PHYSICS):\
4737 HUD_Physics(); break;\
4738 case (HUD_PANEL_CENTERPRINT):\
4739 HUD_CenterPrint(); break;\
4740 } ENDS_WITH_CURLY_BRACE
4742 void HUD_Main (void)
4745 // global hud alpha fade
4746 if(menu_enabled == 1)
4749 hud_fade_alpha = (1 - autocvar__menu_alpha);
4751 if(scoreboard_fade_alpha)
4752 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4754 if(intermission == 2) // no hud during mapvote
4756 if (autocvar__hud_configure) //force exit from hud config
4761 localcmd("togglemenu\n");
4763 cvar_set("_hud_configure", "0");
4767 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4770 // panels that we want to be active together with the scoreboard
4771 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4772 if(scoreboard_fade_alpha == 1)
4778 if(!autocvar__hud_configure && !hud_fade_alpha)
4782 if (hud_skin_path != autocvar_hud_skin)
4785 strunzone(hud_skin_path);
4786 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4789 // HUD configure visible grid
4790 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4792 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4793 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4794 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4795 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4797 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4798 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4800 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4801 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4804 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4807 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4811 float hud_dock_color_team = autocvar_hud_dock_color_team;
4812 if((teamplay) && hud_dock_color_team) {
4813 f = stof(getplayerkey(current_player - 1, "colors"));
4814 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4816 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4817 color = '1 0 0' * hud_dock_color_team;
4821 string hud_dock_color = autocvar_hud_dock_color;
4822 if(hud_dock_color == "shirt") {
4823 f = stof(getplayerkey(current_player - 1, "colors"));
4824 color = colormapPaletteColor(floor(f / 16), 0);
4826 else if(hud_dock_color == "pants") {
4827 f = stof(getplayerkey(current_player - 1, "colors"));
4828 color = colormapPaletteColor(mod(f, 16), 1);
4831 color = stov(hud_dock_color);
4835 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4836 if(precache_pic(pic) == "") {
4837 pic = strcat(hud_skin_path, "/dock_medium");
4838 if(precache_pic(pic) == "") {
4839 pic = "gfx/hud/default/dock_medium";
4842 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4845 // cache the panel order into the panel_order array
4846 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4847 for(i = 0; i < HUD_PANEL_NUM; ++i)
4848 panel_order[i] = -1;
4850 float p_num, warning;
4851 float argc = tokenize_console(autocvar__hud_panelorder);
4852 if (argc > HUD_PANEL_NUM)
4854 //first detect wrong/missing panel numbers
4855 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4856 p_num = stof(argv(i));
4857 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4858 if (panel_order[p_num] == -1) //found for the first time?
4859 s = strcat(s, ftos(p_num), " ");
4860 panel_order[p_num] = 1; //mark as found
4865 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4866 if (panel_order[i] == -1) {
4868 s = strcat(s, ftos(i), " "); //add missing panel number
4872 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4874 cvar_set("_hud_panelorder", s);
4875 if(hud_panelorder_prev)
4876 strunzone(hud_panelorder_prev);
4877 hud_panelorder_prev = strzone(s);
4879 //now properly set panel_order
4880 tokenize_console(s);
4881 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4882 panel_order[i] = stof(argv(i));
4886 // draw panels in order specified by panel_order array
4887 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4888 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4889 HUD_DrawPanel(panel_order[i]);
4892 // draw chat panel on top if it is maximized
4893 if(autocvar__con_chat_maximized)
4894 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4896 if(autocvar__hud_configure)
4900 HUD_Panel_UpdatePosSizeForId(tab_panel)
4901 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4903 if(highlightedPanel != -1)
4905 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4906 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4910 hud_configure_prev = autocvar__hud_configure;
4912 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again