7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 imgaspect = imgsize_x/imgsize_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
109 picpath = strcat(hud_skin_path, "/", pic);\
110 if(precache_pic(picpath) == "") {\
111 if(cvar("developer"))\
112 print("Precache fail!\n");\
113 picpath = strcat("gfx/hud/default/", pic);\
115 drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
118 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
119 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
121 picpath = strcat(hud_skin_path, "/", pic);\
122 if(precache_pic(picpath) == "") {\
123 if(cvar("developer"))\
124 print("Precache fail!\n");\
125 picpath = strcat("gfx/hud/default/", pic);\
127 drawpic(pos, picpath, sz, color, alpha, drawflag);\
131 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
133 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
136 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
138 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
141 vector HUD_Get_Num_Color (float x, float maxvalue)
149 else if(x > maxvalue * 0.75) {
150 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
151 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
154 else if(x > maxvalue * 0.5) {
155 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
156 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
157 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
159 else if(x > maxvalue * 0.25) {
162 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
164 else if(x > maxvalue * 0.1) {
166 color_y = (x-20)*90/27/100; // green value between 0 -> 1
167 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
177 float stringwidth_colors(string s, vector theSize)
179 return stringwidth(s, TRUE, theSize);
182 float stringwidth_nocolors(string s, vector theSize)
184 return stringwidth(s, FALSE, theSize);
187 #define CENTERPRINT_MAX_LINES 30
188 string centerprint_messages[CENTERPRINT_MAX_LINES];
189 float centerprint_width[CENTERPRINT_MAX_LINES];
190 vector centerprint_start;
191 float centerprint_expire;
192 float centerprint_num;
193 float centerprint_offset_hint;
194 vector centerprint_fontsize;
196 void centerprint(string strMessage)
198 float i, j, n, hcount;
201 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
203 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
205 if(cvar("scr_centertime") <= 0)
211 // strip trailing newlines
212 j = strlen(strMessage) - 1;
213 while(substring(strMessage, j, 1) == "\n" && j >= 0)
215 strMessage = substring(strMessage, 0, j + 1);
220 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
222 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
224 strMessage = substring(strMessage, j, strlen(strMessage) - j);
225 centerprint_offset_hint = j;
230 // if we get here, we have a message. Initialize its height.
233 n = tokenizebyseparator(strMessage, "\n");
235 for(j = 0; j < n; ++j)
237 getWrappedLine_remaining = argv(j);
238 while(getWrappedLine_remaining)
240 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
241 if(centerprint_messages[i])
242 strunzone(centerprint_messages[i]);
243 centerprint_messages[i] = strzone(s);
244 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
247 // half height for empty lines looks better
253 if(i >= CENTERPRINT_MAX_LINES)
259 h = centerprint_fontsize_y*hcount;
261 havail = vid_conheight;
262 if(cvar("con_chatpos") < 0)
263 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
264 if(havail > vid_conheight - 70)
265 havail = vid_conheight - 70; // avoid overlapping HUD
267 centerprint_start_x = 0;
270 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
272 // here, the centerprint would cover the crosshair. REALLY BAD.
273 forbiddenmin = vid_conheight * 0.5 - h - 16;
274 forbiddenmax = vid_conheight * 0.5 + 16;
276 allowedmin = scoreboard_bottom;
277 allowedmax = havail - h;
278 preferred = (havail - h)/2;
281 // possible orderings (total: 4! / 4 = 6)
282 // allowedmin allowedmax forbiddenmin forbiddenmax
283 // forbiddenmin forbiddenmax allowedmin allowedmax
284 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
286 // forbidden doesn't matter in this case
287 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
289 // allowedmin forbiddenmin allowedmax forbiddenmax
290 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
292 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
294 // allowedmin forbiddenmin forbiddenmax allowedmax
295 else if(allowedmin < forbiddenmin)
297 // make sure the forbidden zone is not covered
298 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
299 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
301 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
303 // forbiddenmin allowedmin allowedmax forbiddenmax
304 else if(allowedmax < forbiddenmax)
306 // it's better to leave the allowed zone (overlap with scoreboard) than
307 // to cover the forbidden zone (crosshair)
308 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
309 centerprint_start_y = forbiddenmax;
311 centerprint_start_y = forbiddenmin;
313 // forbiddenmin allowedmin forbiddenmax allowedmax
316 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
319 centerprint_start_y =
322 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
330 centerprint_expire = time + cvar("scr_centertime");
333 void HUD_DrawCenterPrint (void)
340 //if(time > centerprint_expire)
343 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
344 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
345 //sz = 1.2 / (a + 0.2);
350 pos = centerprint_start;
351 for (i=0; i<centerprint_num; i = i + 1)
353 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
354 ts = centerprint_messages[i];
357 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
358 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
359 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
360 pos_y = pos_y + centerprint_fontsize_y;
363 // half height for empty lines looks better
364 pos_y = pos_y + centerprint_fontsize_y * 0.5;
368 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
370 position_x -= 2 / 3 * strlen(text) * scale_x;
371 drawstring(position, text, scale, rgb, alpha, flag);
374 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
376 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
377 drawstring(position, text, scale, rgb, alpha, flag);
380 // return the string of the given race place
381 string race_PlaceName(float pos) {
389 return strcat(ftos(pos), "th");
392 // return the string of the onscreen race timer
393 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
401 if(histime == 0) // goal hit
405 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
415 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
421 lapstr = strcat(" (-", ftos(lapdelta), "L)");
424 else if(lapdelta < 0)
426 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
430 else if(histime > 0) // anticipation
432 if(mytime >= histime)
433 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
435 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
442 cpname = "Start line";
444 cpname = "Finish line";
446 cpname = strcat("Intermediate ", ftos(cp));
448 cpname = "Finish line";
451 return strcat(col, cpname);
452 else if(hisname == "")
453 return strcat(col, cpname, " (", timestr, ")");
455 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
458 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
459 float race_CheckName(string net_name) {
461 for (i=RANKINGS_CNT-1;i>=0;--i)
462 if(grecordholder[i] == net_name)
474 void HUD_Panel_ExportCfg(string cfgname)
477 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
480 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
481 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
482 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
483 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
484 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
485 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
486 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
487 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
490 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
491 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
492 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
493 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
496 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
497 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
498 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
499 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
500 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
501 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
502 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
505 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("hud_nexball_color"), "\"", "\n"));
508 // common cvars for all panels
510 for (i = 0; i < HUD_PANEL_NUM; ++i)
514 fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
515 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
516 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
517 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
518 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
519 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
520 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
521 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
522 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
524 case HUD_PANEL_WEAPONICONS:
525 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
526 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
527 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
529 case HUD_PANEL_INVENTORY:
530 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
531 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
533 case HUD_PANEL_POWERUPS:
534 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
535 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
536 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
538 case HUD_PANEL_HEALTHARMOR:
539 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
540 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
541 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
543 case HUD_PANEL_NOTIFY:
544 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
545 fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
547 case HUD_PANEL_RADAR:
548 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
551 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
557 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
562 // return smoothly faded size of given panel when a dialog is active
563 vector HUD_Panel_GetMenuSize(float id)
568 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
570 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
572 vector menu_enable_maxsize, menu_enable_size;
573 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
574 menu_enable_maxsize_x = 0.3 * vid_conwidth;
575 menu_enable_maxsize_y = 0.18 * vid_conheight;
576 if(mySize_x > mySize_y)
578 if(mySize_y > menu_enable_maxsize_y)
580 menu_enable_size_y = menu_enable_maxsize_y;
581 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
582 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
587 if(mySize_x > menu_enable_maxsize_x)
589 menu_enable_size_x = menu_enable_maxsize_x;
590 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
591 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
598 // return smoothly faded pos of given panel when a dialog is active
599 vector HUD_Panel_GetMenuPos(float id)
604 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
606 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
608 vector mySize, menu_enable_panelpos;
609 mySize = HUD_Panel_GetMenuSize(id);
610 if(mySize_x > mySize_y)
611 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
613 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
614 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
619 const float hlBorderSize = 4;
620 const string hlBorder = "gfx/hud/default/border_highlighted";
621 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
622 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
624 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
625 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
626 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
627 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
628 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
631 // draw the background/borders
632 #define HUD_Panel_DrawBg(alpha)\
634 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
635 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
636 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
638 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
644 pic = strcat(hud_skin_path, "/");
646 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
647 if(mySize_y/mySize_x > 2)
648 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
649 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
651 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
652 if(mySize_x/mySize_y > 2)
653 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
654 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
658 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
659 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
670 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
671 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
673 for (i = 0; i < HUD_PANEL_NUM; ++i) {
674 if(i == highlightedPanel || !panel_enabled)
677 HUD_Panel_UpdatePosSizeForId(i)
679 panel_pos -= '1 1 0' * panel_bg_border;
680 panel_size += '2 2 0' * panel_bg_border;
682 if(myPos_y + mySize_y < panel_pos_y)
684 if(myPos_y > panel_pos_y + panel_size_y)
687 if(myPos_x + mySize_x < panel_pos_x)
689 if(myPos_x > panel_pos_x + panel_size_x)
692 // OK, there IS a collision.
694 myCenter_x = myPos_x + 0.5 * mySize_x;
695 myCenter_y = myPos_y + 0.5 * mySize_y;
697 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
698 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
700 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
702 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
703 myTarget_x = panel_pos_x - mySize_x;
704 else // push it upwards
705 myTarget_y = panel_pos_y - mySize_y;
707 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
709 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
710 myTarget_x = panel_pos_x + panel_size_x;
711 else // push it upwards
712 myTarget_y = panel_pos_y - mySize_y;
714 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
716 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
717 myTarget_x = panel_pos_x - mySize_x;
718 else // push it downwards
719 myTarget_y = panel_pos_y + panel_size_y;
721 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
723 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
724 myTarget_x = panel_pos_x + panel_size_x;
725 else // push it downwards
726 myTarget_y = panel_pos_y + panel_size_y;
728 if(cvar("hud_configure_checkcollisions_debug"))
729 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
735 void HUD_Panel_SetPos(vector pos)
737 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
741 if(cvar("hud_configure_checkcollisions_debug"))
742 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
744 if(autocvar_hud_configure_grid)
746 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
747 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
750 if(hud_configure_checkcollisions)
751 pos = HUD_Panel_CheckMove(pos, mySize);
753 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
754 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
757 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
759 HUD_Panel_GetName(highlightedPanel);
760 cvar_set(strcat("hud_", panel_name, "_pos"), s);
763 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
764 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
774 ratio = mySize_x/mySize_y;
776 for (i = 0; i < HUD_PANEL_NUM; ++i) {
777 if(i == highlightedPanel || !panel_enabled)
780 HUD_Panel_UpdatePosSizeForId(i)
782 panel_pos -= '1 1 0' * panel_bg_border;
783 panel_size += '2 2 0' * panel_bg_border;
785 targEndPos = panel_pos + panel_size;
787 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
788 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
791 if (resizeCorner == 1)
793 // check if this panel is on our way
794 if (resizeorigin_x <= panel_pos_x)
796 if (resizeorigin_y <= panel_pos_y)
798 if (targEndPos_x <= resizeorigin_x - mySize_x)
800 if (targEndPos_y <= resizeorigin_y - mySize_y)
803 // there is a collision:
804 // detect which side of the panel we are facing is actually limiting the resizing
805 // (which side the resize direction finds for first) and reduce the size up to there
807 // dist is the distance between resizeorigin and the "analogous" point of the panel
808 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
809 dist_x = resizeorigin_x - targEndPos_x;
810 dist_y = resizeorigin_y - targEndPos_y;
811 if (dist_y <= 0 || dist_x / dist_y > ratio)
812 mySize_x = min(mySize_x, dist_x);
814 mySize_y = min(mySize_y, dist_y);
816 else if (resizeCorner == 2)
818 if (resizeorigin_x >= targEndPos_x)
820 if (resizeorigin_y <= panel_pos_y)
822 if (panel_pos_x >= resizeorigin_x + mySize_x)
824 if (targEndPos_y <= resizeorigin_y - mySize_y)
827 dist_x = panel_pos_x - resizeorigin_x;
828 dist_y = resizeorigin_y - targEndPos_y;
829 if (dist_y <= 0 || dist_x / dist_y > ratio)
830 mySize_x = min(mySize_x, dist_x);
832 mySize_y = min(mySize_y, dist_y);
834 else if (resizeCorner == 3)
836 if (resizeorigin_x <= panel_pos_x)
838 if (resizeorigin_y >= targEndPos_y)
840 if (targEndPos_x <= resizeorigin_x - mySize_x)
842 if (panel_pos_y >= resizeorigin_y + mySize_y)
845 dist_x = resizeorigin_x - targEndPos_x;
846 dist_y = panel_pos_y - resizeorigin_y;
847 if (dist_y <= 0 || dist_x / dist_y > ratio)
848 mySize_x = min(mySize_x, dist_x);
850 mySize_y = min(mySize_y, dist_y);
852 else if (resizeCorner == 4)
854 if (resizeorigin_x >= targEndPos_x)
856 if (resizeorigin_y >= targEndPos_y)
858 if (panel_pos_x >= resizeorigin_x + mySize_x)
860 if (panel_pos_y >= resizeorigin_y + mySize_y)
863 dist_x = panel_pos_x - resizeorigin_x;
864 dist_y = panel_pos_y - resizeorigin_y;
865 if (dist_y <= 0 || dist_x / dist_y > ratio)
866 mySize_x = min(mySize_x, dist_x);
868 mySize_y = min(mySize_y, dist_y);
870 if(cvar("hud_configure_checkcollisions_debug"))
871 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
877 void HUD_Panel_SetPosSize(vector mySize)
879 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
881 resizeorigin = panel_click_resizeorigin;
884 // minimum panel size cap
885 mySize_x = max(0.025 * vid_conwidth, mySize_x);
886 mySize_y = max(0.025 * vid_conheight, mySize_y);
888 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
890 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
891 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
894 // collision testing|
895 // -----------------+
897 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
898 if(resizeCorner == 1) {
899 myPos_x = resizeorigin_x - mySize_x;
900 myPos_y = resizeorigin_y - mySize_y;
901 } else if(resizeCorner == 2) {
902 myPos_x = resizeorigin_x;
903 myPos_y = resizeorigin_y - mySize_y;
904 } else if(resizeCorner == 3) {
905 myPos_x = resizeorigin_x - mySize_x;
906 myPos_y = resizeorigin_y;
907 } else { // resizeCorner == 4
908 myPos_x = resizeorigin_x;
909 myPos_y = resizeorigin_y;
912 // left/top screen edges
914 mySize_x = mySize_x + myPos_x;
916 mySize_y = mySize_y + myPos_y;
918 // bottom/right screen edges
919 if(myPos_x + mySize_x > vid_conwidth)
920 mySize_x = vid_conwidth - myPos_x;
921 if(myPos_y + mySize_y > vid_conheight)
922 mySize_y = vid_conheight - myPos_y;
924 if(cvar("hud_configure_checkcollisions_debug"))
925 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
927 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
928 if(autocvar_hud_configure_grid)
930 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
931 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
934 if(hud_configure_checkcollisions)
935 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
937 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
938 mySize_x = max(0.025 * vid_conwidth, mySize_x);
939 mySize_y = max(0.025 * vid_conheight, mySize_y);
941 // do another pos check, as size might have changed by now
942 if(resizeCorner == 1) {
943 myPos_x = resizeorigin_x - mySize_x;
944 myPos_y = resizeorigin_y - mySize_y;
945 } else if(resizeCorner == 2) {
946 myPos_x = resizeorigin_x;
947 myPos_y = resizeorigin_y - mySize_y;
948 } else if(resizeCorner == 3) {
949 myPos_x = resizeorigin_x - mySize_x;
950 myPos_y = resizeorigin_y;
951 } else { // resizeCorner == 4
952 myPos_x = resizeorigin_x;
953 myPos_y = resizeorigin_y;
956 if(cvar("hud_configure_checkcollisions_debug"))
957 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
959 HUD_Panel_GetName(highlightedPanel);
961 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
962 cvar_set(strcat("hud_", panel_name, "_size"), s);
964 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
965 cvar_set(strcat("hud_", panel_name, "_pos"), s);
969 float prevMouseClicked; // previous state
970 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
971 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
974 float menu_enabled_time;
975 float pressed_key_time;
976 void HUD_Panel_Arrow_Action(float nPrimary)
978 if (highlightedPanel_prev == -1 || mouseClicked)
981 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
984 if(autocvar_hud_configure_grid)
986 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
988 if (hudShiftState & S_SHIFT)
989 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
991 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
995 if (hudShiftState & S_SHIFT)
996 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
998 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1003 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1004 step = vid_conheight;
1006 step = vid_conwidth;
1007 if (hudShiftState & S_SHIFT)
1008 step = (step / 256); // more precision
1010 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1013 highlightedPanel = highlightedPanel_prev;
1015 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1017 if (hudShiftState & S_ALT) // resize
1019 highlightedAction = 1;
1020 if(nPrimary == K_UPARROW)
1022 else if(nPrimary == K_RIGHTARROW)
1024 else if(nPrimary == K_LEFTARROW)
1026 else // if(nPrimary == K_DOWNARROW)
1029 // ctrl+arrow reduces the size, instead of increasing it
1030 // Note that ctrl disables collisions check too, but it's fine
1031 // since we don't collide with anything reducing the size
1032 if (hudShiftState & S_CTRL) {
1034 resizeCorner = 5 - resizeCorner;
1038 mySize = panel_size;
1039 panel_click_resizeorigin = panel_pos;
1040 if(resizeCorner == 1) {
1041 panel_click_resizeorigin += mySize;
1043 } else if(resizeCorner == 2) {
1044 panel_click_resizeorigin_y += mySize_y;
1046 } else if(resizeCorner == 3) {
1047 panel_click_resizeorigin_x += mySize_x;
1049 } else { // resizeCorner == 4
1052 HUD_Panel_SetPosSize(mySize);
1056 highlightedAction = 2;
1059 if(nPrimary == K_UPARROW)
1061 else if(nPrimary == K_DOWNARROW)
1063 else if(nPrimary == K_LEFTARROW)
1065 else // if(nPrimary == K_RIGHTARROW)
1068 HUD_Panel_SetPos(pos);
1072 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1074 if(!autocvar__hud_configure)
1077 // allow console bind to work
1080 con_keys = findkeysforcommand("toggleconsole");
1081 keys = tokenize(con_keys);
1083 float hit_con_bind, i;
1084 for (i = 0; i < keys; ++i)
1086 if(nPrimary == stof(argv(i)))
1090 if(bInputType == 0) {
1091 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1092 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1093 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1095 else if(bInputType == 1) {
1096 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1097 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1098 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1101 if(nPrimary == K_MOUSE1)
1103 if(bInputType == 0) { // key pressed
1107 else if(bInputType == 1) {// key released
1112 else if(nPrimary == K_ESCAPE)
1114 if (bInputType == 1)
1116 disable_menu_alphacheck = 1;
1118 menu_enabled_time = time;
1119 localcmd("menu_showhudexit\n");
1121 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1123 if (bInputType == 1)
1125 pressed_key_time = 0;
1128 else if (pressed_key_time == 0)
1129 pressed_key_time = time;
1131 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1133 else if(hit_con_bind)
1136 return true; // Suppress ALL other input
1139 float HUD_Panel_HighlightCheck()
1145 while(j <= HUD_PANEL_NUM)
1150 HUD_Panel_UpdatePosSizeForId(i)
1152 panelPos = panel_pos;
1153 panelSize = panel_size;
1154 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1157 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1161 // resize from topleft border
1162 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1166 // resize from topright border
1167 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1171 // resize from bottomleft border
1172 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1176 // resize from bottomright border
1177 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1185 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1186 void HUD_Panel_FirstInDrawQ(float id)
1189 var float place = -1;
1190 // find out where in the array our current id is, save into place
1191 for(i = 0; i < HUD_PANEL_NUM; ++i)
1193 if(panel_order[i] == id)
1199 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1201 place = HUD_PANEL_NUM - 1;
1203 // move all ids up by one step in the array until "place"
1204 for(i = place; i > 0; --i)
1206 panel_order[i] = panel_order[i-1];
1208 // now save the new top id
1209 panel_order[0] = id;
1211 // let's save them into the cvar by some strcat trickery
1213 for(i = 0; i < HUD_PANEL_NUM; ++i)
1215 s = strcat(s, ftos(panel_order[i]), " ");
1217 cvar_set("_hud_panelorder", s);
1218 if(hud_panelorder_prev)
1219 strunzone(hud_panelorder_prev);
1220 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1223 void HUD_Panel_Highlight()
1229 while(j <= HUD_PANEL_NUM)
1234 HUD_Panel_UpdatePosSizeForId(i)
1236 panelPos = panel_pos;
1237 panelSize = panel_size;
1238 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1241 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1243 highlightedPanel = i;
1244 HUD_Panel_FirstInDrawQ(i);
1245 highlightedAction = 1;
1246 panel_click_distance = mousepos - panelPos;
1249 // resize from topleft border
1250 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1252 highlightedPanel = i;
1253 HUD_Panel_FirstInDrawQ(i);
1254 highlightedAction = 2;
1256 panel_click_distance = mousepos - panelPos;
1257 panel_click_resizeorigin = panelPos + panelSize;
1260 // resize from topright border
1261 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1263 highlightedPanel = i;
1264 HUD_Panel_FirstInDrawQ(i);
1265 highlightedAction = 2;
1267 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1268 panel_click_distance_y = mousepos_y - panelPos_y;
1269 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1272 // resize from bottomleft border
1273 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1275 highlightedPanel = i;
1276 HUD_Panel_FirstInDrawQ(i);
1277 highlightedAction = 2;
1279 panel_click_distance_x = mousepos_x - panelPos_x;
1280 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1281 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1284 // resize from bottomright border
1285 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1287 highlightedPanel = i;
1288 HUD_Panel_FirstInDrawQ(i);
1289 highlightedAction = 2;
1291 panel_click_distance = panelSize - mousepos + panelPos;
1292 panel_click_resizeorigin = panelPos;
1297 highlightedPanel_prev = -1;
1302 float highlightcheck;
1303 void HUD_Panel_Mouse()
1305 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1306 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1307 disable_menu_alphacheck = 0;
1308 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1312 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1313 print("Highlighted: ", ftos(highlightedPanel), "\n");
1314 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1317 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1318 highlightedPanel = -1;
1319 highlightedAction = 0;
1321 if(highlightedPanel != -1)
1322 highlightedPanel_prev = highlightedPanel;
1324 mousepos = mousepos + getmousepos();
1326 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1327 mousepos_y = bound(0, mousepos_y, vid_conheight);
1331 if(prevMouseClicked == 0)
1332 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1334 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1336 if(highlightedAction == 1)
1337 HUD_Panel_SetPos(mousepos - panel_click_distance);
1338 else if(highlightedAction == 2)
1341 if(resizeCorner == 1) {
1342 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1343 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1344 } else if(resizeCorner == 2) {
1345 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1346 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1347 } else if(resizeCorner == 3) {
1348 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1349 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1350 } else { // resizeCorner == 4
1351 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1352 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1354 HUD_Panel_SetPosSize(mySize);
1357 // doubleclick check
1358 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1360 mouseClicked = 0; // to prevent spam, I guess.
1361 disable_menu_alphacheck = 2;
1363 menu_enabled_time = time;
1364 HUD_Panel_GetName(highlightedPanel)
1365 localcmd("menu_showhudoptions ", panel_name, "\n");
1368 if(prevMouseClicked == 0)
1370 prevMouseClickedTime = time;
1371 prevMouseClickedPos = mousepos;
1376 highlightcheck = HUD_Panel_HighlightCheck();
1378 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1381 cursorsize = '32 32 0';
1383 if(highlightcheck == 0)
1384 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1385 else if(highlightcheck == 1)
1386 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1387 else if(highlightcheck == 2)
1388 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1390 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1392 prevMouseClicked = mouseClicked;
1395 // Weapon icons (#0)
1397 float weaponspace[10];
1398 #define HUD_WeaponIcons_Clear()\
1400 for(idx = 0; idx < 10; ++idx)\
1401 weaponspace[idx] = 0;
1403 entity weaponorder[WEP_MAXCOUNT];
1404 void weaponorder_swap(float i, float j, entity pass)
1408 weaponorder[i] = weaponorder[j];
1412 string weaponorder_cmp_str_save;
1413 string weaponorder_cmp_str;
1414 float weaponorder_cmp(float i, float j, entity pass)
1417 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1418 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1419 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1422 void HUD_WeaponIcons(void)
1424 if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1427 float id = HUD_PANEL_WEAPONICONS;
1428 HUD_Panel_UpdateCvarsForId(id);
1429 float alpha, stat_weapons; // "constants"
1431 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1434 mySize = panel_size;
1436 stat_weapons = getstati(STAT_WEAPONS);
1438 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1440 self = get_weaponinfo(i);
1441 if(self.impulse >= 0)
1445 // TODO make this configurable
1446 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1448 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1450 if(weaponorder_cmp_str_save)
1451 strunzone(weaponorder_cmp_str_save);
1452 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1454 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1456 self = get_weaponinfo(i);
1457 if(self.impulse >= 0)
1459 weaponorder[weapon_cnt] = self;
1463 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1466 HUD_Panel_DrawBg(1);
1467 if(panel_bg_padding)
1469 pos += '1 1 0' * panel_bg_padding;
1470 mySize -= '2 2 0' * panel_bg_padding;
1474 weapon_stats = getstati(STAT_DAMAGE_HITS);
1475 weapon_number = weapon_stats & 63;
1476 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1478 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1479 weapon_number = weapon_stats & 63;
1480 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1482 if(cvar_or("hud_weaponicons_fade", 1))
1484 fade = 3.2 - 2 * (time - weapontime);
1485 fade = bound(0.7, fade, 1);
1490 HUD_WeaponIcons_Clear();
1492 float rows, columns;
1493 rows = mySize_y/mySize_x;
1494 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1495 // ^^^ weapon icon aspect goes here
1497 columns = ceil(WEP_COUNT/rows);
1502 when = autocvar_hud_weaponicons_complainbubble_time;
1504 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1507 for(i = 0; i < weapon_cnt; ++i)
1509 self = weaponorder[i];
1510 weapid = self.impulse;
1512 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1514 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1515 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1517 // draw background behind currently selected weapon
1518 if(self.weapon == activeweapon)
1519 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1521 // draw the weapon accuracy on the HUD
1522 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1525 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1527 // yellow_accuracy = value at which accuracy becomes yellow
1528 if(weapon_stats >= 100) {
1532 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1533 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1537 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1541 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1544 // draw the weapon icon
1545 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1547 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1549 if(autocvar_hud_weaponicons_number == 1) // weapon number
1550 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1551 else if(autocvar_hud_weaponicons_number == 2) // bind
1552 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1555 // draw a "ghost weapon icon" if you don't have the weapon
1558 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1561 // draw the complain message
1562 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1566 if(complain_weapon_time + when > time)
1569 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1573 if(complain_weapon_time + when > time)
1579 vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1580 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1583 if(complain_weapon_type == 0) {
1584 s = "Out of ammo for the";
1587 else if(complain_weapon_type == 1) {
1588 s = "You don't have the";
1592 s = "Map doesn't have the";
1595 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1596 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1612 float GetAmmoStat(float i)
1616 case 0: return STAT_SHELLS;
1617 case 1: return STAT_NAILS;
1618 case 2: return STAT_ROCKETS;
1619 case 3: return STAT_CELLS;
1620 case 4: return STAT_FUEL;
1625 float GetAmmoItemCode(float i)
1629 case 0: return IT_SHELLS;
1630 case 1: return IT_NAILS;
1631 case 2: return IT_ROCKETS;
1632 case 3: return IT_CELLS;
1633 case 4: return IT_FUEL;
1638 string GetAmmoPicture(float i)
1642 case 0: return "ammo_shells";
1643 case 1: return "ammo_bullets";
1644 case 2: return "ammo_rockets";
1645 case 3: return "ammo_cells";
1646 case 4: return "ammo_fuel";
1651 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1654 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1655 if(autocvar__hud_configure)
1665 if(currently_selected)
1670 vector newSize, newPos;
1671 if(mySize_x/mySize_y > 3)
1673 newSize_x = 3 * mySize_y;
1674 newSize_y = mySize_y;
1676 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1681 newSize_y = 1/3 * mySize_x;
1682 newSize_x = mySize_x;
1684 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1688 vector picpos, numpos;
1689 if(autocvar_hud_inventory_iconalign)
1692 picpos = newPos + eX * 2 * newSize_y;
1696 numpos = newPos + eX * newSize_y;
1700 if (currently_selected)
1701 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1703 drawfont = hud_bigfont;
1704 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1705 drawfont = hud_font;
1706 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1709 void HUD_Inventory(void)
1711 if(!autocvar_hud_inventory && !autocvar__hud_configure)
1714 float id = HUD_PANEL_INVENTORY;
1715 HUD_Panel_UpdateCvarsForId(id);
1716 float i, currently_selected;
1720 mySize = panel_size;
1722 HUD_Panel_DrawBg(1);
1723 if(panel_bg_padding)
1725 pos += '1 1 0' * panel_bg_padding;
1726 mySize -= '2 2 0' * panel_bg_padding;
1729 float rows, columns;
1730 rows = mySize_y/mySize_x;
1731 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1732 // ^^^ ammo item aspect goes here
1734 columns = ceil(AMMO_COUNT/rows);
1738 for (i = 0; i < AMMO_COUNT; ++i) {
1739 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1740 if(autocvar_hud_inventory_onlycurrent) {
1741 if(autocvar__hud_configure)
1743 if (currently_selected || autocvar__hud_configure)
1744 DrawAmmoItem(pos, mySize, i, currently_selected);
1747 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1752 column = column + 1;
1758 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1760 vector newSize, newPos;
1761 if(mySize_x/mySize_y > 3)
1763 newSize_x = 3 * mySize_y;
1764 newSize_y = mySize_y;
1766 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1771 newSize_y = 1/3 * mySize_x;
1772 newSize_x = mySize_x;
1774 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1778 vector picpos, numpos;
1781 if(iconalign == 1 || iconalign == 3) // right align
1784 picpos = newPos + eX * 2 * newSize_y;
1788 numpos = newPos + eX * newSize_y;
1794 if(iconalign == 0 || iconalign == 3) // left align
1796 numpos = newPos + eX * newSize_y;
1802 picpos = newPos + eX * 2 * newSize_y;
1806 drawfont = hud_bigfont;
1807 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1808 drawfont = hud_font;
1809 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1814 void HUD_Powerups(void) {
1815 if(!autocvar_hud_powerups && !autocvar__hud_configure)
1818 float id = HUD_PANEL_POWERUPS;
1819 HUD_Panel_UpdateCvarsForId(id);
1821 stat_items = getstati(STAT_ITEMS);
1823 if(!autocvar__hud_configure)
1825 if not(stat_items & IT_STRENGTH)
1826 if not(stat_items & IT_INVINCIBLE)
1829 if (getstati(STAT_HEALTH) <= 0)
1835 mySize = panel_size;
1837 HUD_Panel_DrawBg(1);
1838 if(panel_bg_padding)
1840 pos += '1 1 0' * panel_bg_padding;
1841 mySize -= '2 2 0' * panel_bg_padding;
1844 float strength_time, shield_time;
1846 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1847 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1849 if(autocvar__hud_configure)
1855 vector barpos, barsize;
1859 string leftname, rightname;
1860 float leftcnt, rightcnt;
1861 float leftexact, rightexact;
1862 float leftalpha, rightalpha;
1863 if (autocvar_hud_powerups_flip) {
1864 leftname = "strength";
1865 leftcnt = ceil(strength_time);
1866 leftexact = strength_time;
1868 rightname = "shield";
1869 rightcnt = ceil(shield_time);
1870 rightexact = shield_time;
1872 leftname = "shield";
1873 leftcnt = ceil(shield_time);
1874 leftexact = shield_time;
1876 rightname = "strength";
1877 rightcnt = ceil(strength_time);
1878 rightexact = strength_time;
1880 leftalpha = bound(0, leftexact, 1);
1881 rightalpha = bound(0, rightexact, 1);
1883 drawfont = hud_bigfont;
1884 if (mySize_x/mySize_y > 4)
1888 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1889 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1890 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1891 } else { // left align
1893 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1896 HUD_Panel_GetProgressBarColor(leftname)
1897 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1898 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1901 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1903 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1908 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1909 barpos = pos + eX * 0.5 * mySize_x;
1910 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1911 } else { // right align
1912 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1913 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1916 HUD_Panel_GetProgressBarColor(rightname)
1917 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1918 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1921 else if (mySize_x/mySize_y > 1.5)
1925 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1926 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1927 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1928 } else { // left align
1930 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1933 HUD_Panel_GetProgressBarColor(leftname)
1934 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1935 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1940 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1941 barpos = pos + eY * 0.5 * mySize_y;
1942 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1943 } else { // right align
1944 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1945 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1948 HUD_Panel_GetProgressBarColor(rightname)
1949 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1950 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1957 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1958 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1959 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1960 } else { // up align
1962 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1965 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1966 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1967 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1968 } else { // up align
1969 picpos = pos + eX * 0.05 * mySize_x;
1970 numpos = pos + eY * 0.4 * mySize_x;
1973 HUD_Panel_GetProgressBarColor(leftname)
1974 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1976 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1978 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1979 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1984 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1985 barpos = pos + eX * 0.5 * mySize_x;
1986 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1987 } else { // down align
1988 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1989 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1992 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1993 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1994 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1995 } else { // down align
1996 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1997 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2000 HUD_Panel_GetProgressBarColor(rightname)
2001 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2003 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2005 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2006 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2009 drawfont = hud_font;
2012 // Health/armor (#3)
2014 void HUD_HealthArmor(void)
2016 if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2019 float id = HUD_PANEL_HEALTHARMOR;
2020 HUD_Panel_UpdateCvarsForId(id);
2023 mySize = panel_size;
2025 HUD_Panel_DrawBg(1);
2026 if(panel_bg_padding)
2028 pos += '1 1 0' * panel_bg_padding;
2029 mySize -= '2 2 0' * panel_bg_padding;
2032 float armor, health;
2033 armor = getstati(STAT_ARMOR);
2034 health = getstati(STAT_HEALTH);
2037 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2039 if(autocvar__hud_configure)
2049 vector barpos, barsize;
2053 drawfont = hud_bigfont;
2054 if(autocvar_hud_healtharmor == 2) // combined health and armor display
2057 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2062 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2063 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2064 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2065 } else { // left align
2067 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2071 if(v_z) // NOT fully armored
2073 biggercount = "health";
2074 HUD_Panel_GetProgressBarColor("health")
2075 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2077 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2081 biggercount = "armor";
2082 HUD_Panel_GetProgressBarColor("armor")
2083 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2085 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2087 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2092 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2093 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2094 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2097 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2099 HUD_Panel_GetProgressBarColor("fuel")
2100 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2105 string leftname, rightname;
2106 float leftcnt, rightcnt;
2107 float leftactive, rightactive;
2108 float leftalpha, rightalpha;
2109 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2114 leftalpha = min((armor+10)/55, 1);
2116 rightname = "health";
2121 leftname = "health";
2126 rightname = "armor";
2130 rightalpha = min((armor+10)/55, 1);
2133 if (mySize_x/mySize_y > 4)
2137 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2138 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2139 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2140 } else { // left align
2142 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2145 HUD_Panel_GetProgressBarColor(leftname)
2146 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2147 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2152 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2153 barpos = pos + eX * 0.5 * mySize_x;
2154 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2155 } else { // right align
2156 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2157 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2160 HUD_Panel_GetProgressBarColor(rightname)
2161 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2162 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2167 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2168 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2169 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2172 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2174 HUD_Panel_GetProgressBarColor("fuel")
2175 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2178 else if (mySize_x/mySize_y > 1.5)
2182 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2183 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2184 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2185 } else { // left align
2187 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2190 HUD_Panel_GetProgressBarColor(leftname)
2191 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2192 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2197 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2198 barpos = pos + eY * 0.5 * mySize_y;
2199 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2200 } else { // right align
2201 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2202 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2205 HUD_Panel_GetProgressBarColor(rightname)
2206 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2207 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2212 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2213 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2214 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2217 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2219 HUD_Panel_GetProgressBarColor("fuel")
2220 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2227 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2228 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2229 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2230 } else { // up align
2232 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2235 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2236 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2237 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2238 } else { // up align
2239 picpos = pos + eX * 0.05 * mySize_x;
2240 numpos = pos + eY * 0.4 * mySize_x;
2243 HUD_Panel_GetProgressBarColor(leftname)
2244 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2245 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2246 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2251 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2252 barpos = pos + eX * 0.5 * mySize_x;
2253 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2254 } else { // down align
2255 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2256 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2259 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2260 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2261 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2262 } else { // down align
2263 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2264 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2267 HUD_Panel_GetProgressBarColor(rightname)
2268 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2269 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2270 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2275 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2277 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2279 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2280 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2282 HUD_Panel_GetProgressBarColor("fuel")
2283 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2287 drawfont = hud_font;
2291 // Notification area (#4)
2294 string Weapon_SuicideMessage(float deathtype)
2296 w_deathtype = deathtype;
2297 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2298 return w_deathtypestring;
2301 string Weapon_KillMessage(float deathtype)
2303 w_deathtype = deathtype;
2304 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2305 return w_deathtypestring;
2308 float killnotify_times[10];
2309 float killnotify_deathtype[10];
2310 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2311 string killnotify_attackers[10];
2312 string killnotify_victims[10];
2313 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2316 for (i = 9; i > 0; --i) {
2317 killnotify_times[i] = killnotify_times[i-1];
2318 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2319 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2320 if(killnotify_attackers[i])
2321 strunzone(killnotify_attackers[i]);
2322 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2323 if(killnotify_victims[i])
2324 strunzone(killnotify_victims[i]);
2325 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2327 killnotify_times[0] = time;
2328 killnotify_deathtype[0] = wpn;
2329 killnotify_actiontype[0] = actiontype;
2330 if(killnotify_attackers[0])
2331 strunzone(killnotify_attackers[0]);
2332 killnotify_attackers[0] = strzone(attacker);
2333 if(killnotify_victims[0])
2334 strunzone(killnotify_victims[0]);
2335 killnotify_victims[0] = strzone(victim);
2338 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2342 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2344 if(msg == MSG_SUICIDE) {
2346 w = DEATH_WEAPONOF(type);
2348 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2350 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2351 } else if (type == DEATH_KILL) {
2352 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2354 print ("^1",s1, "^1 couldn't take it anymore\n");
2355 } else if (type == DEATH_ROT) {
2356 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2358 print ("^1",s1, "^1 died\n");
2359 } else if (type == DEATH_NOAMMO) {
2360 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2362 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2363 } else if (type == DEATH_CAMP) {
2364 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2366 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2367 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2368 HUD_KillNotify_Push(s1, "", 0, type);
2370 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2371 } else if (type == DEATH_CHEAT) {
2372 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2374 print ("^1",s1, "^1 unfairly eliminated themself\n");
2375 } else if (type == DEATH_FIRE) {
2376 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2378 print ("^1",s1, "^1 burned to death\n");
2379 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2380 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2382 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2385 if (stof(s2) > 2) // killcount > 2
2386 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2387 } else if(msg == MSG_KILL) {
2388 w = DEATH_WEAPONOF(type);
2390 HUD_KillNotify_Push(s2, s1, 1, w);
2392 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2394 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2395 HUD_KillNotify_Push(s1, s2, 1, type);
2398 if(cvar("cl_gentle")) {
2399 print ("^1", s1, "^1 took action against a team mate\n");
2401 print ("^1", s1, "^1 mows down a team mate\n");
2404 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2405 if(cvar("cl_gentle"))
2406 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2408 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2410 else if (stof(s2) > 2) {
2411 if(cvar("cl_gentle"))
2412 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2414 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2417 else if(type == KILL_FIRST_BLOOD)
2418 print("^1",s1, "^1 drew first blood", "\n");
2420 else if (type == DEATH_TELEFRAG)
2421 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2422 else if (type == DEATH_DROWN) {
2423 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2425 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2427 else if (type == DEATH_SLIME) {
2428 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2430 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2432 else if (type == DEATH_LAVA) {
2433 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2435 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2437 else if (type == DEATH_FALL) {
2438 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2440 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2442 else if (type == DEATH_SHOOTING_STAR) {
2443 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2445 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2447 else if (type == DEATH_SWAMP) {
2448 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2450 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2452 else if (type == DEATH_HURTTRIGGER)
2454 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2456 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2457 } else if(type == DEATH_SBCRUSH) {
2458 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2460 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2461 } else if(type == DEATH_SBMINIGUN) {
2462 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2464 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2465 } else if(type == DEATH_SBROCKET) {
2466 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2468 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2469 } else if(type == DEATH_SBBLOWUP) {
2470 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2472 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2473 } else if(type == DEATH_WAKIGUN) {
2474 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2476 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2477 } else if(type == DEATH_WAKIROCKET) {
2478 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2480 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2481 } else if(type == DEATH_WAKIBLOWUP) {
2482 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2484 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2485 } else if(type == DEATH_TURRET) {
2486 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2488 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2489 } else if(type == DEATH_TOUCHEXPLODE) {
2490 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2492 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2493 } else if(type == DEATH_CHEAT) {
2494 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2496 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2497 } else if (type == DEATH_FIRE) {
2498 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2500 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2501 } else if (type == DEATH_CUSTOM) {
2502 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2504 print ("^1",s1, "^1 ", s2, "\n");
2506 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2508 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2510 } else if(msg == MSG_SPREE) {
2511 if(type == KILL_END_SPREE) {
2512 if(cvar("cl_gentle"))
2513 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2515 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2516 } else if(type == KILL_SPREE) {
2517 if(cvar("cl_gentle"))
2518 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2520 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2521 } else if(type == KILL_SPREE_3) {
2522 if(cvar("cl_gentle"))
2523 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2525 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2526 } else if(type == KILL_SPREE_5) {
2527 if(cvar("cl_gentle"))
2528 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2530 print (s1,"^7 unleashes ^1RAGE\n");
2531 } else if(type == KILL_SPREE_10) {
2532 if(cvar("cl_gentle"))
2533 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2535 print (s1,"^7 starts the ^1MASSACRE!\n");
2536 } else if(type == KILL_SPREE_15) {
2537 if(cvar("cl_gentle"))
2538 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2540 print (s1,"^7 executes ^1MAYHEM!\n");
2541 } else if(type == KILL_SPREE_20) {
2542 if(cvar("cl_gentle"))
2543 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2545 print (s1,"^7 is a ^1BERSERKER!\n");
2546 } else if(type == KILL_SPREE_25) {
2547 if(cvar("cl_gentle"))
2548 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2550 print (s1,"^7 inflicts ^1CARNAGE!\n");
2551 } else if(type == KILL_SPREE_30) {
2552 if(cvar("cl_gentle"))
2553 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2555 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2557 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2558 if (type == DEATH_DROWN) {
2559 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2562 if(cvar("cl_gentle"))
2563 print ("^1",s1, "^1 was in the water for too long\n");
2565 print ("^1",s1, "^1 drowned\n");
2567 } else if (type == DEATH_SLIME) {
2568 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2570 print ("^1",s1, "^1 was slimed\n");
2571 } else if (type == DEATH_LAVA) {
2572 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2575 if(cvar("cl_gentle"))
2576 print ("^1",s1, "^1 found a hot place\n");
2578 print ("^1",s1, "^1 turned into hot slag\n");
2580 } else if (type == DEATH_FALL) {
2581 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2584 if(cvar("cl_gentle"))
2585 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2587 print ("^1",s1, "^1 hit the ground with a crunch\n");
2589 } else if (type == DEATH_SHOOTING_STAR) {
2590 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2592 print ("^1",s1, "^1 became a shooting star\n");
2593 } else if (type == DEATH_SWAMP) {
2594 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2597 if(cvar("cl_gentle"))
2598 print ("^1",s1, "^1 discovered a swamp\n");
2600 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2602 } else if(type == DEATH_TURRET) {
2603 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2605 print ("^1",s1, "^1 was mowed down by a turret \n");
2606 } else if (type == DEATH_CUSTOM) {
2607 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2609 print ("^1",s1, "^1 ", s2, "\n");
2610 } else if (type == DEATH_HURTTRIGGER) {
2611 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2613 print ("^1",s1, "^1 was in the wrong place\n");
2614 } else if(type == DEATH_TOUCHEXPLODE) {
2615 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2617 print ("^1",s1, "^1 died in an accident\n");
2618 } else if(type == DEATH_CHEAT) {
2619 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2621 print ("^1",s1, "^1 was unfairly eliminated\n");
2622 } else if(type == DEATH_FIRE) {
2623 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2626 if(cvar("cl_gentle"))
2627 print ("^1",s1, "^1 felt a little hot\n");
2629 print ("^1",s1, "^1 burnt to death\n");
2632 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2635 if(cvar("cl_gentle"))
2636 print ("^1",s1, "^1 needs a restart\n");
2638 print ("^1",s1, "^1 died\n");
2641 } else if(msg == MSG_KILL_ACTION_SPREE) {
2642 if(cvar("cl_gentle"))
2643 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2645 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2646 } else if(msg == MSG_INFO) {
2647 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2648 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2649 print(s1, "^7 got the ", s2, "\n");
2650 } else if(type == INFO_LOSTFLAG) {
2651 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2652 print(s1, "^7 lost the ", s2, "\n");
2653 } else if(type == INFO_PICKUPFLAG) {
2654 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2655 print(s1, "^7 picked up the ", s2, "\n");
2656 } else if(type == INFO_RETURNFLAG) {
2657 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2658 print(s1, "^7 returned the ", s2, "\n");
2663 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2665 void HUD_Centerprint(string s1, string s2, float type, float msg)
2667 if(msg == MSG_SUICIDE) {
2668 if (type == DEATH_TEAMCHANGE) {
2669 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2670 } else if (type == DEATH_AUTOTEAMCHANGE) {
2671 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2672 } else if (type == DEATH_CAMP) {
2673 if(cvar("cl_gentle"))
2674 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2676 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2677 } else if (type == DEATH_NOAMMO) {
2678 if(cvar("cl_gentle"))
2679 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2681 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2682 } else if (type == DEATH_ROT) {
2683 if(cvar("cl_gentle"))
2684 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2686 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2687 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2688 if(cvar("cl_gentle"))
2689 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2691 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2692 } else if (type == DEATH_QUIET) {
2694 } else if (type == DEATH_KILL) {
2695 if(cvar("cl_gentle"))
2696 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2698 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2700 } else if(msg == MSG_KILL) {
2701 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2702 if(cvar("cl_gentle")) {
2703 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2705 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2707 } else if (type == KILL_FIRST_BLOOD) {
2708 if(cvar("cl_gentle")) {
2709 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2711 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2713 } else if (type == KILL_FIRST_VICTIM) {
2714 if(cvar("cl_gentle")) {
2715 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2717 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2719 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2720 if(cvar("cl_gentle")) {
2721 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2723 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2725 } else if (type == KILL_TYPEFRAGGED) {
2726 if(cvar("cl_gentle")) {
2727 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2729 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2731 } else if (type == KILL_FRAG) {
2732 if(cvar("cl_gentle")) {
2733 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2735 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2737 } else if (type == KILL_FRAGGED) {
2738 if(cvar("cl_gentle")) {
2739 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2741 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2744 } else if(msg == MSG_KILL_ACTION) {
2745 // TODO: invent more centerprints here?
2746 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2750 void HUD_Notify (void)
2752 if(!autocvar_hud_notify && !autocvar__hud_configure)
2755 float id = HUD_PANEL_NOTIFY;
2756 HUD_Panel_UpdateCvarsForId(id);
2759 mySize = panel_size;
2761 HUD_Panel_DrawBg(1);
2762 if(panel_bg_padding)
2764 pos += '1 1 0' * panel_bg_padding;
2765 mySize -= '2 2 0' * panel_bg_padding;
2768 float entries, height;
2769 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2770 height = mySize_y/entries;
2773 fontsize = '0.5 0.5 0' * height;
2777 when = autocvar_hud_notify_time;
2779 fadetime = autocvar_hud_notify_fadetime;
2784 vector pos_attacker, pos_victim;
2786 float width_attacker;
2787 string attacker, victim;
2790 for(j = 0; j < entries; ++j)
2792 if(autocvar_hud_notify_flip)
2794 else // rather nasty hack for ordering items from the bottom up
2795 i = entries - j - 1;
2799 if(killnotify_times[j] + when > time)
2802 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2806 if(killnotify_times[j] + when > time)
2812 // TODO: maybe print in team colors?
2815 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2817 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2818 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2819 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2821 if(killnotify_deathtype[j] == DEATH_GENERIC)
2826 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2828 s = "notify_outofammo";
2831 else if(killnotify_deathtype[j] == DEATH_KILL)
2833 s = "notify_selfkill";
2836 else if(killnotify_deathtype[j] == DEATH_CAMP)
2838 s = "notify_camping";
2841 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2843 s = "notify_teamkill";
2846 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2848 s = "notify_teamkill";
2851 else if(killnotify_deathtype[j] == DEATH_DROWN)
2856 else if(killnotify_deathtype[j] == DEATH_SLIME)
2861 else if(killnotify_deathtype[j] == DEATH_LAVA)
2866 else if(killnotify_deathtype[j] == DEATH_FALL)
2871 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2876 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2881 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2883 if(killnotify_victims[j] == "^1RED^7 flag")
2885 s = "flag_red_carrying";
2890 s = "flag_blue_carrying";
2894 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2896 if(killnotify_victims[j] == "^1RED^7 flag")
2898 s = "flag_red_taken";
2903 s = "flag_blue_taken";
2907 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2909 if(killnotify_victims[j] == "^1RED^7 flag")
2911 s = "flag_red_lost";
2916 s = "flag_blue_lost";
2920 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2921 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2923 // X [did action to] Y
2926 if(autocvar__hud_configure)
2928 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2929 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2930 a = bound(0, (when - j) / 4, 1);
2934 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2935 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2937 width_attacker = stringwidth(attacker, TRUE, fontsize);
2938 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2939 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2940 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2942 if(autocvar__hud_configure) // example actions for config mode
2944 s = "weaponelectro";
2947 else if(WEP_VALID(killnotify_deathtype[j]))
2949 self = get_weaponinfo(killnotify_deathtype[j]);
2950 s = strcat("weapon", self.netname);
2953 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2955 s = "notify_teamkill";
2958 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2960 s = "notify_teamkill";
2963 else if(killnotify_deathtype[j] == DEATH_DROWN)
2968 else if(killnotify_deathtype[j] == DEATH_SLIME)
2973 else if(killnotify_deathtype[j] == DEATH_LAVA)
2978 else if(killnotify_deathtype[j] == DEATH_FALL)
2983 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2985 s = "notify_shootingstar";
2988 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2993 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2994 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2995 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3003 string seconds_tostring(float sec)
3006 minutes = floor(sec / 60);
3008 sec -= minutes * 60;
3011 s = ftos(100 + sec);
3013 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3016 void HUD_Timer(void)
3018 if(!autocvar_hud_timer && !autocvar__hud_configure)
3021 float id = HUD_PANEL_TIMER;
3022 HUD_Panel_UpdateCvarsForId(id);
3025 mySize = panel_size;
3027 HUD_Panel_DrawBg(1);
3028 if(panel_bg_padding)
3030 pos += '1 1 0' * panel_bg_padding;
3031 mySize -= '2 2 0' * panel_bg_padding;
3035 float timelimit, elapsedTime, timeleft, minutesLeft;
3037 timelimit = getstatf(STAT_TIMELIMIT);
3039 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3040 timeleft = ceil(timeleft);
3042 minutesLeft = floor(timeleft / 60);
3045 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3046 timer_color = '1 1 1'; //white
3047 else if(minutesLeft >= 1)
3048 timer_color = '1 1 0'; //yellow
3050 timer_color = '1 0 0'; //red
3052 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3053 if (time < getstatf(STAT_GAMESTARTTIME)) {
3054 //while restart is still active, show 00:00
3055 timer = seconds_tostring(0);
3057 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3058 timer = seconds_tostring(elapsedTime);
3061 timer = seconds_tostring(timeleft);
3064 drawfont = hud_bigfont;
3065 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3066 drawfont = hud_font;
3071 void HUD_Radar(void)
3073 if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3076 float id = HUD_PANEL_RADAR;
3077 HUD_Panel_UpdateCvarsForId(id);
3080 mySize = panel_size;
3082 HUD_Panel_DrawBg(1);
3083 if(panel_bg_padding)
3085 pos += '1 1 0' * panel_bg_padding;
3086 mySize -= '2 2 0' * panel_bg_padding;
3089 local float color1, color2; // color already declared as a global in hud.qc
3092 float scale2d, normalsize, bigsize;
3095 teamradar_origin2d = pos + 0.5 * mySize;
3096 teamradar_size2d = mySize;
3098 if(minimapname == "")
3101 teamradar_loadcvars();
3103 switch(hud_radar_zoommode)
3107 f = current_zoomfraction;
3110 f = 1 - current_zoomfraction;
3120 switch(hud_radar_rotation)
3123 teamradar_angle = view_angles_y - 90;
3126 teamradar_angle = 90 * hud_radar_rotation;
3130 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3131 teamradar_size2d = mySize;
3133 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3135 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3136 if(hud_radar_rotation == 0)
3138 // max-min distance must fit the radar in any rotation
3139 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3143 vector c0, c1, c2, c3, span;
3144 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3145 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3146 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3147 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3149 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3150 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3152 // max-min distance must fit the radar in x=x, y=y
3154 teamradar_size2d_x * scale2d / (1.05 * span_x),
3155 teamradar_size2d_y * scale2d / (1.05 * span_y)
3159 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3160 if(bigsize > normalsize)
3161 normalsize = bigsize;
3165 + (1 - f) * normalsize;
3166 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3167 f * (mi_min + mi_max) * 0.5
3168 + (1 - f) * view_origin);
3170 color1 = GetPlayerColor(player_localentnum-1);
3171 rgb = GetTeamRGB(color1);
3180 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3182 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3183 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3184 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3185 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3186 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3188 color2 = GetPlayerColor(tm.sv_entnum);
3189 //if(color == COLOR_SPECTATOR || color == color2)
3190 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3192 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3194 drawresetcliparea();
3199 void HUD_Score(void)
3201 if(!autocvar_hud_score && !autocvar__hud_configure)
3204 float id = HUD_PANEL_SCORE;
3205 HUD_Panel_UpdateCvarsForId(id);
3208 mySize = panel_size;
3210 HUD_Panel_DrawBg(1);
3211 if(panel_bg_padding)
3213 pos += '1 1 0' * panel_bg_padding;
3214 mySize -= '2 2 0' * panel_bg_padding;
3217 float score, distribution, leader;
3219 vector distribution_color;
3221 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3223 // TODO... this (race part) still uses constant coordinates :/
3224 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3225 /*pl = players.sort_next;
3228 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3229 if(pl.scores[ps_primary] == 0)
3232 score = me.(scores[ps_primary]);
3234 float racemin, racesec, racemsec;
3235 float distsec, distmsec, minusplus;
3237 racemin = floor(score/(60 * TIME_FACTOR));
3238 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3239 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3241 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3242 // distribution display
3243 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3245 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3246 distmsec = fabs(distribution);
3248 distsec = floor(fabs(distribution)/TIME_FACTOR);
3249 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3250 if (distribution < 0)
3254 if (distribution <= 0) {
3255 distribution_color = eY;
3256 minusplus = 1; // minusplus 1: always prefix with minus sign
3259 distribution_color = eX;
3260 minusplus = 2; // minusplus 1: always prefix with plus sign
3262 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3263 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3264 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3266 // race record display
3267 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3268 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3270 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3271 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3272 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3274 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3275 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3277 } else if (!teamplay) { // non-teamgames
3278 // me vector := [team/connected frags id]
3279 pl = players.sort_next;
3283 if(autocvar__hud_configure)
3286 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3290 score = me.(scores[ps_primary]);
3291 if(autocvar__hud_configure)
3294 if(distribution >= 5) {
3295 distribution_color = eY;
3297 } else if(distribution >= 0) {
3298 distribution_color = '1 1 1';
3300 } else if(distribution >= -5)
3301 distribution_color = '1 1 0';
3303 distribution_color = eX;
3305 score_len = strlen(ftos(score));
3307 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3309 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3310 drawfont = hud_bigfont;
3311 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3312 drawfont = hud_font;
3313 } else { // teamgames
3314 float max_fragcount;
3315 max_fragcount = -99;
3318 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3319 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3321 score = tm.(teamscores[ts_primary]);
3322 if(autocvar__hud_configure)
3326 score_len = strlen(ftos(score));
3328 if (score > max_fragcount)
3329 max_fragcount = score;
3331 if(tm.team == myteam) {
3332 if (max_fragcount == score)
3335 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3336 drawfont = hud_bigfont;
3337 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3338 drawfont = hud_font;
3340 if (max_fragcount == score)
3343 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3344 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3353 void HUD_RaceTimer (void) {
3354 if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3357 float id = HUD_PANEL_RACETIMER;
3358 HUD_Panel_UpdateCvarsForId(id);
3361 mySize = panel_size;
3363 HUD_Panel_DrawBg(1);
3364 if(panel_bg_padding)
3366 pos += '1 1 0' * panel_bg_padding;
3367 mySize -= '2 2 0' * panel_bg_padding;
3370 // always force 4:1 aspect
3372 if(mySize_x/mySize_y > 4)
3374 newSize_x = 4 * mySize_y;
3375 newSize_y = mySize_y;
3377 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3381 newSize_y = 1/4 * mySize_x;
3382 newSize_x = mySize_x;
3384 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3388 drawfont = hud_bigfont;
3390 string s, forcetime;
3392 if(autocvar__hud_configure)
3395 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3396 s = "^1Intermediate 1 (+15.42)";
3397 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3398 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3399 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3401 else if(race_checkpointtime)
3403 a = bound(0, 2 - (time - race_checkpointtime), 1);
3406 if(a > 0) // just hit a checkpoint?
3408 if(race_checkpoint != 254)
3410 if(race_time && race_previousbesttime)
3411 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3413 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3415 forcetime = TIME_ENCODED_TOSTRING(race_time);
3420 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3422 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3423 if(a > 0) // next one?
3425 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3430 if(s != "" && a > 0)
3432 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3433 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3434 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3437 if(race_penaltytime)
3439 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3442 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3443 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3444 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3445 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3452 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3453 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3458 if(race_laptime && race_checkpoint != 255)
3460 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3461 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3462 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467 if(race_mycheckpointtime)
3469 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3470 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3471 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3472 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3473 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3475 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3477 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3478 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3479 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3480 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3481 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3484 if(race_penaltytime && !race_penaltyaccumulator)
3486 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3487 a = bound(0, (1 + t - time), 1);
3491 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3493 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3494 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3495 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3496 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3501 drawfont = hud_font;
3506 float vote_yescount;
3509 float vote_highlighted; // currently selected vote
3511 float vote_active; // is there an active vote?
3512 float vote_prev; // previous state of vote_active to check for a change
3514 float vote_change; // "time" when vote_active changed
3516 void HUD_VoteWindow(void)
3518 if(!autocvar_hud_vote && !autocvar__hud_configure)
3521 float id = HUD_PANEL_VOTE;
3522 HUD_Panel_UpdateCvarsForId(id);
3525 mySize = panel_size;
3529 if(vote_active != vote_prev) {
3531 vote_prev = vote_active;
3534 if(vote_active || autocvar__hud_configure)
3535 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3537 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3539 if(autocvar__hud_configure)
3549 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3551 HUD_Panel_DrawBg(a);
3552 if(panel_bg_padding)
3554 pos += '1 1 0' * panel_bg_padding;
3555 mySize -= '2 2 0' * panel_bg_padding;
3558 // always force 3:1 aspect
3560 if(mySize_x/mySize_y > 3)
3562 newSize_x = 3 * mySize_y;
3563 newSize_y = mySize_y;
3565 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3569 newSize_y = 1/3 * mySize_x;
3570 newSize_x = mySize_x;
3572 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3576 s = "A vote has been called for:";
3577 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, mySize_y*(2/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3578 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3579 if(autocvar__hud_configure)
3580 s = "Configure the HUD";
3581 drawstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, mySize_y*(1.75/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3583 // print the yes/no counts
3584 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3585 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3586 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3587 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3589 // draw the progress bar backgrounds
3590 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3592 // draw the progress bars
3593 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3594 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3596 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3597 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3599 // draw the highlights
3600 if(vote_highlighted == 1) {
3601 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3602 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3604 else if(vote_highlighted == 2) {
3605 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3606 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3609 drawresetcliparea();
3612 vote_highlighted = 0;
3616 // Mod icons panel (#10)
3619 float mod_active; // is there any active mod icon?
3621 // CTF HUD modicon section
3622 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3623 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3624 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3626 void HUD_Mod_CTF_Reset(void)
3628 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3631 void HUD_Mod_CTF(vector pos, vector mySize)
3633 vector redflag_pos, blueflag_pos;
3635 float f; // every function should have that
3637 float redflag, blueflag; // current status
3638 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3641 stat_items = getstati(STAT_ITEMS);
3642 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3643 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3645 if(redflag || blueflag)
3650 if(autocvar__hud_configure)
3656 // when status CHANGES, set old status into prevstatus and current status into status
3657 if (redflag != redflag_prevframe)
3659 redflag_statuschange_time = time;
3660 redflag_prevstatus = redflag_prevframe;
3661 redflag_prevframe = redflag;
3664 if (blueflag != blueflag_prevframe)
3666 blueflag_statuschange_time = time;
3667 blueflag_prevstatus = blueflag_prevframe;
3668 blueflag_prevframe = blueflag;
3671 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3672 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3674 float BLINK_FACTOR = 0.15;
3675 float BLINK_BASE = 0.85;
3677 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3679 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3681 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3683 string red_icon, red_icon_prevstatus;
3684 float red_alpha, red_alpha_prevstatus;
3685 red_alpha = red_alpha_prevstatus = 1;
3687 case 1: red_icon = "flag_red_taken"; break;
3688 case 2: red_icon = "flag_red_lost"; break;
3689 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3691 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3692 red_icon = "flag_red_shielded";
3694 red_icon = string_null;
3697 switch(redflag_prevstatus) {
3698 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3699 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3700 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3703 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3704 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3705 red_icon_prevstatus = "flag_red_shielded";
3707 red_icon_prevstatus = string_null;
3711 string blue_icon, blue_icon_prevstatus;
3712 float blue_alpha, blue_alpha_prevstatus;
3713 blue_alpha = blue_alpha_prevstatus = 1;
3715 case 1: blue_icon = "flag_blue_taken"; break;
3716 case 2: blue_icon = "flag_blue_lost"; break;
3717 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3719 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3720 blue_icon = "flag_blue_shielded";
3722 blue_icon = string_null;
3725 switch(blueflag_prevstatus) {
3726 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3727 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3728 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3731 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3732 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3733 blue_icon_prevstatus = "flag_blue_shielded";
3735 blue_icon_prevstatus = string_null;
3739 if(mySize_x > mySize_y) {
3740 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3742 blueflag_pos = pos + eX * 0.5 * mySize_x;
3745 redflag_pos = pos + eX * 0.5 * mySize_x;
3747 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3749 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3751 blueflag_pos = pos + eY * 0.5 * mySize_y;
3754 redflag_pos = pos + eY * 0.5 * mySize_y;
3756 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3759 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3760 if(red_icon_prevstatus && f < 1)
3761 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3763 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3765 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3766 if(blue_icon_prevstatus && f < 1)
3767 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3769 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3772 // Keyhunt HUD modicon section
3773 float kh_runheretime;
3775 void HUD_Mod_KH_Reset(void)
3780 void HUD_Mod_KH(vector pos, vector mySize)
3782 mod_active = 1; // keyhunt should never hide the mod icons panel
3786 vector p, pa, kh_size, kh_asize;
3788 kh_keys = getstati(STAT_KH_KEYS);
3791 if(mySize_x > mySize_y)
3793 p_y = pos_y + 0.25 * mySize_y;
3794 pa = p - eY * 0.25 * mySize_y;
3796 kh_size_x = mySize_x * 0.25;
3797 kh_size_y = 0.75 * mySize_y;
3798 kh_asize_x = mySize_x * 0.25;
3799 kh_asize_y = mySize_y * 0.25;
3803 p_y = pos_y + 0.125 * mySize_y;
3804 pa = p - eY * 0.125 * mySize_y;
3806 kh_size_x = mySize_x * 0.5;
3807 kh_size_y = 0.375 * mySize_y;
3808 kh_asize_x = mySize_x * 0.5;
3809 kh_asize_y = mySize_y * 0.125;
3816 for(i = 0; i < 4; ++i)
3818 key = floor(kh_keys / pow(32, i)) & 31;
3820 if(keyteam == 30 && keycount <= 4)
3822 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3826 // this yields 8 exactly if "RUN HERE" shows
3831 kh_runheretime = time;
3832 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3837 for(i = 0; i < 4; ++i)
3839 key = floor(kh_keys / pow(32, i)) & 31;
3852 default: // owned or dropped
3857 a = a * panel_fg_alpha;
3858 aa = aa * panel_fg_alpha;
3864 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3867 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3870 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3873 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3878 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3881 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3884 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3887 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3890 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3894 if(mySize_x > mySize_y)
3896 p_x += 0.25 * mySize_x;
3897 pa_x += 0.25 * mySize_x;
3903 p_y = pos_y + 0.625 * mySize_y;
3904 pa_y = pos_y + 0.5 * mySize_y;
3910 p_x += 0.5 * mySize_x;
3911 pa_x += 0.5 * mySize_x;
3917 // Nexball HUD mod icon
3918 void HUD_Mod_NexBall(vector pos, vector mySize)
3920 float stat_items, nb_pb_starttime, dt, p;
3922 stat_items = getstati(STAT_ITEMS);
3923 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3925 if (stat_items & IT_KEY1)
3930 //Manage the progress bar if any
3931 if (nb_pb_starttime > 0)
3933 dt = mod(time - nb_pb_starttime, nb_pb_period);
3934 // one period of positive triangle
3935 p = 2 * dt / nb_pb_period;
3942 if(mySize_x > mySize_y)
3944 barsize = eX * p * mySize_x + eY * mySize_y;
3949 barsize = eX * mySize_x + eY * p * mySize_y;
3952 HUD_Panel_GetProgressBarColor("nexball")
3953 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3956 if (stat_items & IT_KEY1)
3957 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3960 // Race/CTS HUD mod icons
3961 float crecordtime_prev; // last remembered crecordtime
3962 float crecordtime_change_time; // time when crecordtime last changed
3963 float srecordtime_prev; // last remembered srecordtime
3964 float srecordtime_change_time; // time when srecordtime last changed
3966 float race_status_time;
3967 float race_status_prev;
3968 string race_status_name_prev;
3969 void HUD_Mod_Race(vector pos, vector mySize)
3971 mod_active = 1; // race should never hide the mod icons panel
3973 me = playerslots[player_localentnum - 1];
3975 float f; // yet another function has this
3976 score = me.(scores[ps_primary]);
3978 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3979 return; // no records in the actual race
3981 drawfont = hud_bigfont;
3983 // clientside personal record
3985 if(gametype == GAME_CTS)
3989 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3991 if(score && (score < t || !t)) {
3992 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3993 if(cvar("cl_autodemo_delete_keeprecords"))
3995 f = cvar("cl_autodemo_delete");
3997 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4001 if(t != crecordtime_prev) {
4002 crecordtime_prev = t;
4003 crecordtime_change_time = time;
4005 f = time - crecordtime_change_time;
4008 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4009 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4011 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4012 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4013 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4014 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4018 t = race_server_record;
4019 if(t != srecordtime_prev) {
4020 srecordtime_prev = t;
4021 srecordtime_change_time = time;
4023 f = time - srecordtime_change_time;
4026 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4027 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4029 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4030 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4031 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4032 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4035 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4036 race_status_time = time + 5;
4037 race_status_prev = race_status;
4038 if (race_status_name_prev)
4039 strunzone(race_status_name_prev);
4040 race_status_name_prev = strzone(race_status_name);
4043 pos_x += mySize_x/2;
4046 a = bound(0, race_status_time - time, 1);
4049 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4053 rank = race_CheckName(race_status_name);
4055 rankname = race_PlaceName(rank);
4058 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4060 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4062 if(race_status == 0)
4063 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4064 else if(race_status == 1) {
4065 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4066 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4067 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4068 } else if(race_status == 2) {
4069 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4070 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4072 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4073 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4074 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4075 } else if(race_status == 3) {
4076 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4077 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4078 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4081 if (race_status_time - time <= 0) {
4082 race_status_prev = -1;
4084 if(race_status_name)
4085 strunzone(race_status_name);
4086 race_status_name = string_null;
4087 if(race_status_name_prev)
4088 strunzone(race_status_name_prev);
4089 race_status_name_prev = string_null;
4091 drawfont = hud_font;
4094 float mod_prev; // previous state of mod_active to check for a change
4096 float mod_change; // "time" when mod_active changed
4098 void HUD_ModIcons(void)
4100 if(!autocvar_hud_modicons && !autocvar__hud_configure)
4103 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4106 float id = HUD_PANEL_MODICONS;
4107 HUD_Panel_UpdateCvarsForId(id);
4110 mySize = panel_size;
4112 if(mod_active != mod_prev) {
4114 mod_prev = mod_active;
4117 if(mod_active || autocvar__hud_configure)
4118 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4120 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4123 HUD_Panel_DrawBg(mod_alpha);
4125 if(panel_bg_padding)
4127 pos += '1 1 0' * panel_bg_padding;
4128 mySize -= '2 2 0' * panel_bg_padding;
4131 // these MUST be ran in order to update mod_active
4132 if(gametype == GAME_KEYHUNT)
4133 HUD_Mod_KH(pos, mySize);
4134 else if(gametype == GAME_CTF || autocvar__hud_configure)
4135 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4136 else if(gametype == GAME_NEXBALL)
4137 HUD_Mod_NexBall(pos, mySize);
4138 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4139 HUD_Mod_Race(pos, mySize);
4142 // Draw pressed keys (#11)
4144 void HUD_DrawPressedKeys(void)
4146 if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4149 if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4152 float id = HUD_PANEL_PRESSEDKEYS;
4153 HUD_Panel_UpdateCvarsForId(id);
4156 mySize = panel_size;
4158 HUD_Panel_DrawBg(1);
4159 if(panel_bg_padding)
4161 pos += '1 1 0' * panel_bg_padding;
4162 mySize -= '2 2 0' * panel_bg_padding;
4165 // always force 2:1 aspect
4167 if(mySize_x/mySize_y > 2)
4169 newSize_x = 2 * mySize_y;
4170 newSize_y = mySize_y;
4172 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4176 newSize_y = 1/2 * mySize_x;
4177 newSize_x = mySize_x;
4179 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4184 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4187 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4188 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4189 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4190 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4191 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4192 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4193 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4196 // Handle chat as a panel (#12)
4200 if(!autocvar_hud_chat && !autocvar__hud_configure)
4202 cvar_set("con_chatrect", "0");
4206 float id = HUD_PANEL_CHAT;
4207 HUD_Panel_UpdateCvarsForId(id);
4210 mySize = panel_size;
4212 HUD_Panel_DrawBg(1);
4213 if(panel_bg_padding)
4215 pos += '1 1 0' * panel_bg_padding;
4216 mySize -= '2 2 0' * panel_bg_padding;
4219 cvar_set("con_chatrect", "1");
4221 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4222 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4224 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4225 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4227 if(autocvar__hud_configure)
4230 chatsize = cvar("con_chatsize");
4231 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4233 for(i = 0; i < cvar("con_chat"); ++i)
4235 if(i == cvar("con_chat") - 1)
4238 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4239 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4244 // Engine info panel (#13)
4251 float frametimeavg1; // 1 frame ago
4252 float frametimeavg2; // 2 frames ago
4253 void HUD_EngineInfo(void)
4255 if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4258 float id = HUD_PANEL_ENGINEINFO;
4259 HUD_Panel_UpdateCvarsForId(id);
4262 mySize = panel_size;
4264 HUD_Panel_DrawBg(1);
4265 if(panel_bg_padding)
4267 pos += '1 1 0' * panel_bg_padding;
4268 mySize -= '2 2 0' * panel_bg_padding;
4271 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4273 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4274 frametimeavg2 = frametimeavg1;
4275 frametimeavg1 = frametimeavg;
4278 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4279 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4281 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4282 prevfps = (1/frametime);
4283 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4289 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4291 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4293 prevfps_time = time;
4298 color = HUD_Get_Num_Color (prevfps, 100);
4299 drawfont = hud_bigfont;
4300 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4301 drawfont = hud_font;
4304 // Info messages panel (#14)
4306 void HUD_InfoMessages(void)
4308 if(!autocvar_hud_infomessages && !autocvar__hud_configure)
4311 float id = HUD_PANEL_INFOMESSAGES;
4312 HUD_Panel_UpdateCvarsForId(id);
4315 mySize = panel_size;
4317 HUD_Panel_DrawBg(1);
4318 if(panel_bg_padding)
4320 pos += '1 1 0' * panel_bg_padding;
4321 mySize -= '2 2 0' * panel_bg_padding;
4324 // always force 6:1 aspect
4326 if(mySize_x/mySize_y > 6)
4328 newSize_x = 6 * mySize_y;
4329 newSize_y = mySize_y;
4331 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4335 newSize_y = 1/6 * mySize_x;
4336 newSize_x = mySize_x;
4338 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4347 fontsize = '0.25 0.25 0' * mySize_y;
4350 if(spectatee_status && !intermission)
4352 //drawfont = hud_bigfont;
4353 if(spectatee_status == -1)
4356 s = GetPlayerName(spectatee_status - 1);
4358 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4359 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4360 //drawfont = hud_font;
4362 // spectator text in the upper right corner
4363 if(spectatee_status == -1)
4364 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4366 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4367 if(autocvar_hud_infomessages_flip)
4368 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4369 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4370 o += eY * fontsize_y;
4372 if(spectatee_status == -1)
4373 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4375 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4376 if(autocvar_hud_infomessages_flip)
4377 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4378 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4379 o += eY * fontsize_y;
4381 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4382 if(autocvar_hud_infomessages_flip)
4383 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4384 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4385 o += eY * fontsize_y;
4387 if(gametype == GAME_ARENA)
4388 s = "^1Wait for your turn to join";
4389 else if(gametype == GAME_LMS)
4392 sk = playerslots[player_localentnum - 1];
4393 if(sk.(scores[ps_primary]) >= 666)
4394 s = "^1Match has already begun";
4395 else if(sk.(scores[ps_primary]) > 0)
4396 s = "^1You have no more lives left";
4398 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4401 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4402 if(autocvar_hud_infomessages_flip)
4403 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4404 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4405 o += eY * fontsize_y;
4407 //show restart countdown:
4408 if (time < getstatf(STAT_GAMESTARTTIME)) {
4410 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4411 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4412 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4413 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4414 o += eY * fontsize_y;
4417 if(warmup_stage && !intermission)
4419 s = "^2Currently in ^1warmup^2 stage!";
4420 if(autocvar_hud_infomessages_flip)
4421 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4422 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4423 o += eY * fontsize_y;
4427 if(mod(time, 1) >= 0.5)
4432 if(ready_waiting && !intermission && !spectatee_status)
4434 if(ready_waiting_for_me)
4437 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4439 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4444 s = strcat("^2Waiting for others to ready up to end warmup...");
4446 s = strcat("^2Waiting for others to ready up...");
4448 if(autocvar_hud_infomessages_flip)
4449 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4450 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4451 o += eY * fontsize_y;
4453 else if(warmup_stage && !intermission && !spectatee_status)
4455 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4456 if(autocvar_hud_infomessages_flip)
4457 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4458 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4459 o += eY * fontsize_y;
4462 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4464 float ts_min, ts_max;
4465 tm = teams.sort_next;
4468 for(; tm.sort_next; tm = tm.sort_next)
4470 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4472 if(!ts_min) ts_min = tm.team_size;
4473 else ts_min = min(ts_min, tm.team_size);
4474 if(!ts_max) ts_max = tm.team_size;
4475 else ts_max = max(ts_max, tm.team_size);
4477 if ((ts_max - ts_min) > 1)
4479 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4480 tm = GetTeam(myteam, false);
4482 if (tm.team != COLOR_SPECTATOR)
4483 if (tm.team_size == ts_max)
4484 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4486 if(autocvar_hud_infomessages_flip)
4487 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4488 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4489 o += eY * fontsize_y;
4493 if(autocvar__hud_configure)
4495 s = "^7Press ^3ESC ^7to show HUD options.";
4496 if(autocvar_hud_infomessages_flip)
4497 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4498 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4499 o += eY * fontsize_y;
4500 s = "^3Doubleclick a panel for panel-specific options.";
4501 if(autocvar_hud_infomessages_flip)
4502 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4503 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4504 o += eY * fontsize_y;
4514 void HUD_ShowSpeed(void)
4517 float pos, conversion_factor;
4518 string speed, zspeed, unit;
4520 switch(cvar("cl_showspeed_unit"))
4525 conversion_factor = 1.0;
4529 conversion_factor = 1.0;
4533 conversion_factor = 0.0254;
4537 conversion_factor = 0.0254 * 3.6;
4541 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4545 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4549 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4551 numsize_x = numsize_y = cvar("cl_showspeed_size");
4552 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4554 drawfont = hud_bigfont;
4555 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4557 if (cvar("cl_showspeed_z") == 1) {
4558 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4559 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4562 drawfont = hud_font;
4565 vector acc_prevspeed;
4569 void HUD_ShowAcceleration(void)
4571 float acceleration, sz, scale, alpha, f;
4572 vector pos, top, rgb;
4573 top_x = vid_conwidth/2;
4576 f = time - acc_prevtime;
4577 if(cvar("cl_showacceleration_z"))
4578 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4580 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4581 acc_prevspeed = pmove_vel;
4582 acc_prevtime = time;
4584 f = bound(0, f * 10, 1);
4585 acc_avg = acc_avg * (1 - f) + acceleration * f;
4586 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4588 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4590 sz = cvar("cl_showacceleration_size");
4591 scale = cvar("cl_showacceleration_scale");
4592 alpha = cvar("cl_showacceleration_alpha");
4593 if (cvar("cl_showacceleration_color_custom"))
4594 rgb = stov(cvar_string("cl_showacceleration_color"));
4597 if (acceleration < 0) {
4598 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4599 } else if (acceleration > 0) {
4600 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4604 if (acceleration > 0)
4605 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4606 else if (acceleration < 0)
4607 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4610 void HUD_Reset (void)
4612 // reset gametype specific icons
4613 if(gametype == GAME_KEYHUNT)
4615 else if(gametype == GAME_CTF)
4616 HUD_Mod_CTF_Reset();
4619 #define HUD_DrawPanel(id)\
4621 case (HUD_PANEL_RADAR):\
4622 HUD_Radar(); break;\
4623 case (HUD_PANEL_WEAPONICONS):\
4624 HUD_WeaponIcons(); break;\
4625 case (HUD_PANEL_INVENTORY):\
4626 HUD_Inventory(); break;\
4627 case (HUD_PANEL_POWERUPS):\
4628 HUD_Powerups(); break;\
4629 case (HUD_PANEL_HEALTHARMOR):\
4630 HUD_HealthArmor(); break;\
4631 case (HUD_PANEL_NOTIFY):\
4632 HUD_Notify(); break;\
4633 case (HUD_PANEL_TIMER):\
4634 HUD_Timer(); break;\
4635 case (HUD_PANEL_SCORE):\
4636 HUD_Score(); break;\
4637 case (HUD_PANEL_RACETIMER):\
4638 HUD_RaceTimer(); break;\
4639 case (HUD_PANEL_VOTE):\
4640 HUD_VoteWindow(); break;\
4641 case (HUD_PANEL_MODICONS):\
4642 HUD_ModIcons(); break;\
4643 case (HUD_PANEL_PRESSEDKEYS):\
4644 HUD_DrawPressedKeys(); break;\
4645 case (HUD_PANEL_CHAT):\
4647 case (HUD_PANEL_ENGINEINFO):\
4648 HUD_EngineInfo(); break;\
4649 case (HUD_PANEL_INFOMESSAGES):\
4650 HUD_InfoMessages(); break;\
4653 void HUD_Main (void)
4655 // TODO: render order?
4656 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4658 if(disable_menu_alphacheck == 1)
4659 menu_fade_alpha = 1;
4661 menu_fade_alpha = (1 - autocvar__menu_alpha);
4662 hud_fg_alpha = cvar("hud_fg_alpha");
4664 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4665 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4666 hud_color_bg_team = cvar("hud_color_bg_team");
4668 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4669 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4673 // HUD configure visible grid
4674 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4678 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4680 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4683 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4685 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4691 if(teamplay && autocvar_hud_dock_color_team) {
4692 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4693 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4695 else if(autocvar_hud_dock_color == "shirt") {
4696 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4697 color = colormapPaletteColor(floor(f / 16), 0);
4699 else if(autocvar_hud_dock_color == "pants") {
4700 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4701 color = colormapPaletteColor(mod(f, 16), 1);
4704 color = stov(autocvar_hud_dock_color);
4706 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4707 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4709 // cache the panel order into the panel_order array
4710 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4711 if(hud_panelorder_prev)
4712 strunzone(hud_panelorder_prev);
4713 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4714 tokenize_console(autocvar__hud_panelorder);
4715 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4716 panel_order[i] = stof(argv(i));
4719 // draw panels in order specified by panel_order array
4720 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4721 HUD_DrawPanel(panel_order[i]);
4724 // TODO hud_'ify these
4725 if (cvar("cl_showspeed"))
4727 if (cvar("cl_showacceleration"))
4728 HUD_ShowAcceleration();
4730 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4731 localcmd("cmd selectteam auto; cmd join\n");
4733 hud_configure_prev = autocvar__hud_configure;
4735 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4736 disable_menu_alphacheck = 0;