3 float panel_order[HUD_PANEL_NUM];
4 string hud_panelorder_prev;
7 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
8 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
9 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
10 var float highlightedPanel = -1;
11 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
13 const float BORDER_MULTIPLIER = 0.25;
14 float scoreboard_bottom;
15 float weapon_accuracy[WEP_MAXCOUNT];
17 #define MAX_ACCURACY_LEVELS 10
18 float acc_lev[MAX_ACCURACY_LEVELS];
19 vector acc_col[MAX_ACCURACY_LEVELS];
21 string acc_color_levels;
23 float complain_weapon;
24 string complain_weapon_name;
25 float complain_weapon_type;
26 float complain_weapon_time;
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
31 float last_switchweapon;
32 float last_activeweapon;
38 float hud_configure_checkcollisions;
39 float hud_configure_prev;
40 vector hud_configure_gridSize;
41 vector hud_configure_realGridSize;
44 const float S_SHIFT = 1;
45 const float S_CTRL = 2;
46 const float S_ALT = 4;
48 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
49 float menu_enabled_time;
55 var vector progressbar_color;
57 var float highlightedPanel_backup = -1;
58 var vector panel_pos_backup;
59 var vector panel_size_backup;
61 var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
62 var vector panel_size_copied;
64 var float hud_configure_active_panel; // this panel has recently referred the UpdateCvars macro
65 var string panel_name;
66 var float panel_enabled;
68 var vector panel_size;
70 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
71 var vector panel_bg_color;
72 var string panel_bg_color_str;
73 var float panel_bg_color_team;
74 var string panel_bg_color_team_str;
75 var float panel_fg_alpha;
76 var float panel_bg_alpha;
77 var string panel_bg_alpha_str;
78 var float panel_bg_border;
79 var string panel_bg_border_str;
80 var float panel_bg_padding;
81 var string panel_bg_padding_str;
85 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
86 // ----------------------
87 // MACRO HELL STARTS HERE
88 // ----------------------
89 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
91 #define HUD_Panel_GetProgressBarColor(item) \
92 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
93 #define HUD_Panel_GetProgressBarColorForString(item) \
95 case "health": HUD_Panel_GetProgressBarColor(health); break;\
96 case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
97 case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
98 case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
99 case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
100 case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
101 case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
102 case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
103 case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
104 } ENDS_WITH_CURLY_BRACE
106 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
107 // comment on last line of macro: // we probably want to see a background in config mode at all times...
108 #define HUD_Panel_GetBg()\
109 if(!autocvar__hud_configure && panel_bg_str == "0") {\
112 if(panel_bg_str == "") {\
113 panel_bg_str = autocvar_hud_panel_bg;\
115 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
118 if (panel_bg_str == "0" && autocvar__hud_configure)\
119 panel_bg_alpha_str = "0";\
120 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
121 if(precache_pic(panel_bg) == "") {\
122 panel_bg = strcat(hud_skin_path, "/", "border_default");\
123 if(precache_pic(panel_bg) == "") {\
124 panel_bg = strcat("gfx/hud/default/", "border_default");\
130 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
131 #define HUD_Panel_GetColor()\
132 if((teamplay) && panel_bg_color_team) {\
133 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\
134 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
135 panel_bg_color = '1 0 0' * panel_bg_color_team;\
137 if(panel_bg_color_str == "") {\
138 panel_bg_color = autocvar_hud_panel_bg_color;\
140 if(panel_bg_color_str == "shirt") {\
141 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(current_player - 1, "colors")) / 16), 0);\
142 } else if(panel_bg_color_str == "pants") {\
143 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1);\
145 panel_bg_color = stov(panel_bg_color_str);\
150 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
151 #define HUD_Panel_GetColorTeam()\
152 if(panel_bg_color_team_str == "") {\
153 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
155 panel_bg_color_team = stof(panel_bg_color_team_str);\
158 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
159 #define HUD_Panel_ApplyFadeAlpha()\
160 if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
162 panel_bg_alpha *= hud_fade_alpha;\
163 panel_fg_alpha *= hud_fade_alpha;\
164 } ENDS_WITH_CURLY_BRACE
166 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
167 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
168 #define HUD_Panel_GetBgAlpha()\
169 if(panel_bg_alpha_str == "") {\
170 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
172 panel_bg_alpha = stof(panel_bg_alpha_str);\
173 if(autocvar__hud_configure) {\
175 panel_bg_alpha = 0.25;\
176 else if(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)\
177 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
179 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
182 // Get value for panel_fg_alpha. Also do various minalpha checks
183 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
184 #define HUD_Panel_GetFgAlpha()\
185 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
186 if(autocvar__hud_configure && !panel_enabled)\
187 panel_fg_alpha = 0.25;\
189 // Get border. See comments above, it's similar.
190 #define HUD_Panel_GetBorder()\
191 if(panel_bg_border_str == "") {\
192 panel_bg_border = autocvar_hud_panel_bg_border;\
194 panel_bg_border = stof(panel_bg_border_str);\
195 } ENDS_WITH_CURLY_BRACE
197 // Scale the pos and size vectors to absolute coordinates
198 #define HUD_Panel_GetScaledVectors()\
199 panel_pos_x *= vid_conwidth;\
200 panel_pos_y *= vid_conheight;\
201 panel_size_x *= vid_conwidth;\
202 panel_size_y *= vid_conheight;
204 // Get padding. See comments above, it's similar.
205 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
206 #define HUD_Panel_GetPadding()\
207 if(panel_bg_padding_str == "") {\
208 panel_bg_padding = autocvar_hud_panel_bg_padding;\
210 panel_bg_padding = stof(panel_bg_padding_str);\
212 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
214 // Point to the macros above (stupid max macro length)
215 #define HUD_Panel_GetStringVars()\
217 if (panel_bg != "0") {\
218 HUD_Panel_GetColorTeam()\
219 HUD_Panel_GetColor()\
220 HUD_Panel_GetBgAlpha()\
221 HUD_Panel_GetBorder()\
223 HUD_Panel_GetFgAlpha()\
224 HUD_Panel_GetScaledVectors()\
225 HUD_Panel_GetPadding()
227 // return smoothly faded pos of given panel when a dialog is active
228 var vector menu_enable_panelpos;
229 #define HUD_Panel_GetMenuPos() \
230 if(panel_size_x > panel_size_y)\
231 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
233 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
234 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
236 // return smoothly faded size of given panel when a dialog is active
237 //var vector menu_enable_maxsize;
238 var float menu_enable_maxsize_x;
239 var float menu_enable_maxsize_y;
240 var vector menu_enable_size;
241 #define HUD_Panel_GetMenuSize()\
242 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
243 menu_enable_maxsize_y = 0.18 * vid_conheight;\
244 if(panel_size_x > panel_size_y)\
246 if(panel_size_y > menu_enable_maxsize_y)\
248 menu_enable_size_y = menu_enable_maxsize_y;\
249 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
250 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
255 if(panel_size_x > menu_enable_maxsize_x)\
257 menu_enable_size_x = menu_enable_maxsize_x;\
258 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
259 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
263 // Update all common cvars of given panel name
264 #define HUD_Panel_UpdateCvars(name) \
265 panel_enabled = autocvar_hud_panel_##name; \
266 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
267 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
268 panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
269 panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
270 panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
271 panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
272 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
273 panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
274 HUD_Panel_GetStringVars()\
275 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
276 HUD_Panel_GetMenuSize()\
277 HUD_Panel_GetMenuPos()\
278 } ENDS_WITH_CURLY_BRACE
280 // FTEQCC I HATE YOU WHY DO YOU MAKE ME DO THIS??? :(
281 // max macro length is 1024 characters, I must split it up :(
283 // Update all common cvars of given panel id
284 #define HUD_Panel_UpdateCvarsForId_Part2(id) \
286 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
287 case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
288 case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdateCvars(centerprint); break;\
291 #define HUD_Panel_UpdateCvarsForId(id) \
293 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
294 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
295 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
296 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
297 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
298 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
299 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
300 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
301 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
302 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
303 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
304 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
305 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
306 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
307 default: HUD_Panel_UpdateCvarsForId_Part2(id)\
310 #define HUD_Panel_UpdatePosSize(name) \
311 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
312 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
313 HUD_Panel_GetScaledVectors()\
314 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
315 HUD_Panel_GetMenuSize()\
316 HUD_Panel_GetMenuPos()\
318 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
319 HUD_Panel_GetBorder()
321 // Update pos and size of given panel id
322 #define HUD_Panel_UpdatePosSizeForId_Part2(id) \
324 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
325 case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
326 case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdatePosSize(centerprint); break;\
329 #define HUD_Panel_UpdatePosSizeForId(id) \
331 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
332 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
333 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
334 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
335 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
336 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
337 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
338 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
339 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
340 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
341 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
342 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
343 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
344 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
345 default: HUD_Panel_UpdatePosSizeForId_Part2(id)\