4 #include "../common/weapons/weapons.qh"
6 const int HUD_PANEL_MAX = 24;
7 entity hud_panel[HUD_PANEL_MAX];
8 const int HUD_PANEL_FIRST = 0;
12 int panel_order[HUD_PANEL_MAX];
13 string hud_panelorder_prev;
15 float hud_draw_maximized;
16 float hud_panel_radar_maximized;
17 float chat_panel_modified;
18 float radar_panel_modified;
21 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
22 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
23 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
24 entity highlightedPanel;
25 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
27 const float BORDER_MULTIPLIER = 0.25;
28 float scoreboard_bottom;
29 int weapon_accuracy[WEP_MAXCOUNT];
32 string complain_weapon_name;
33 float complain_weapon_type;
34 float complain_weapon_time;
36 int ps_primary, ps_secondary;
37 int ts_primary, ts_secondary;
39 int last_switchweapon;
40 int last_activeweapon;
46 float hud_configure_checkcollisions;
47 float hud_configure_prev;
48 vector hud_configure_gridSize;
49 vector hud_configure_realGridSize;
52 const int S_SHIFT = 1;
56 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
65 entity highlightedPanel_backup;
66 vector panel_pos_backup;
67 vector panel_size_backup;
69 vector panel_size_copied;
74 .vector current_panel_pos;
75 .vector current_panel_size;
76 .string current_panel_bg;
77 .float current_panel_bg_alpha;
78 .float current_panel_bg_border;
79 .vector current_panel_bg_color;
80 .float current_panel_bg_color_team;
81 .float current_panel_bg_padding;
82 .float current_panel_fg_alpha;
87 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
88 vector panel_bg_color;
89 string panel_bg_color_str;
90 float panel_bg_color_team;
91 string panel_bg_color_team_str;
94 string panel_bg_alpha_str;
95 float panel_bg_border;
96 string panel_bg_border_str;
97 float panel_bg_padding;
98 string panel_bg_padding_str;
102 float current_player;
104 float GetPlayerColorForce(int i);
105 float GetPlayerColor(int i);
106 .int panel_showflags;
107 const int PANEL_SHOW_NEVER = 0x00;
108 const int PANEL_SHOW_MAINGAME = 0x01;
109 const int PANEL_SHOW_MINIGAME = 0x02;
110 const int PANEL_SHOW_ALWAYS = 0xff;
111 bool HUD_Panel_CheckFlags(int showflags);
113 #define HUD_PANELS(HUD_PANEL) \
114 HUD_PANEL(WEAPONS , HUD_Weapons , weapons, PANEL_SHOW_MAINGAME ) \
115 HUD_PANEL(AMMO , HUD_Ammo , ammo, PANEL_SHOW_MAINGAME ) \
116 HUD_PANEL(POWERUPS , HUD_Powerups , powerups, PANEL_SHOW_MAINGAME ) \
117 HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor, PANEL_SHOW_MAINGAME ) \
118 HUD_PANEL(NOTIFY , HUD_Notify , notify, PANEL_SHOW_ALWAYS ) \
119 HUD_PANEL(TIMER , HUD_Timer , timer, PANEL_SHOW_ALWAYS ) \
120 HUD_PANEL(RADAR , HUD_Radar , radar, PANEL_SHOW_MAINGAME ) \
121 HUD_PANEL(SCORE , HUD_Score , score, PANEL_SHOW_ALWAYS ) \
122 HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer, PANEL_SHOW_MAINGAME ) \
123 HUD_PANEL(VOTE , HUD_Vote , vote, PANEL_SHOW_ALWAYS ) \
124 HUD_PANEL(MODICONS , HUD_ModIcons , modicons, PANEL_SHOW_MAINGAME ) \
125 HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys, PANEL_SHOW_MAINGAME ) \
126 HUD_PANEL(CHAT , HUD_Chat , chat, PANEL_SHOW_ALWAYS ) \
127 HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo, PANEL_SHOW_ALWAYS ) \
128 HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages, PANEL_SHOW_MAINGAME ) \
129 HUD_PANEL(PHYSICS , HUD_Physics , physics, PANEL_SHOW_MAINGAME ) \
130 HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint, PANEL_SHOW_MAINGAME ) \
131 HUD_PANEL(BUFFS , HUD_Buffs , buffs, PANEL_SHOW_MAINGAME ) \
132 HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard ,minigameboard, PANEL_SHOW_MINIGAME ) \
133 HUD_PANEL(MINIGAME_STATUS,HUD_MinigameStatus,minigamestatus,PANEL_SHOW_MINIGAME ) \
134 HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp ,minigamehelp, PANEL_SHOW_MINIGAME ) \
135 HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu ,minigamemenu, PANEL_SHOW_ALWAYS )
137 #define HUD_PANEL(NAME, draw_func, name, showflags) \
138 int HUD_PANEL_##NAME; \
139 void draw_func(void); \
140 void RegisterHUD_Panel_##NAME() { \
141 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
142 entity hud_panelent = spawn(); \
143 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
144 hud_panelent.classname = "hud_panel"; \
145 hud_panelent.panel_name = #name; \
146 hud_panelent.panel_id = HUD_PANEL_##NAME; \
147 hud_panelent.panel_draw = draw_func; \
148 hud_panelent.panel_showflags = showflags; \
151 ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
153 HUD_PANELS(HUD_PANEL)
156 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
159 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
160 // ----------------------
161 // MACRO HELL STARTS HERE
162 // ----------------------
163 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
165 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
166 // comment on last line of macro: // we probably want to see a background in config mode at all times...
167 #define HUD_Panel_GetBg() do { \
169 if (!autocvar__hud_configure && panel_bg_str == "0") { \
172 if (panel_bg_str == "") { \
173 panel_bg_str = autocvar_hud_panel_bg; \
175 if (panel_bg_str == "0" && !autocvar__hud_configure) { \
178 if (panel_bg_str == "0" && autocvar__hud_configure) \
179 panel_bg_alpha_str = "0"; \
180 panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
181 if (precache_pic(panel_bg) == "") { \
182 panel_bg = strcat(hud_skin_path, "/", "border_default"); \
183 if (precache_pic(panel_bg) == "") { \
184 panel_bg = strcat("gfx/hud/default/", "border_default"); \
189 if (panel.current_panel_bg) \
190 strunzone(panel.current_panel_bg); \
191 panel.current_panel_bg = strzone(panel_bg); \
194 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
195 #define HUD_Panel_GetColor() do { \
196 if ((teamplay) && panel_bg_color_team) { \
197 if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
198 panel_bg_color = '1 0 0' * panel_bg_color_team; \
200 panel_bg_color = myteamcolors * panel_bg_color_team; \
201 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
202 panel_bg_color = '1 0 0' * panel_bg_color_team; \
204 if (panel_bg_color_str == "") { \
205 panel_bg_color = autocvar_hud_panel_bg_color; \
207 if (panel_bg_color_str == "shirt") { \
208 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
209 } else if (panel_bg_color_str == "pants") { \
210 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
212 panel_bg_color = stov(panel_bg_color_str); \
218 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
219 #define HUD_Panel_GetColorTeam() do { \
220 if (panel_bg_color_team_str == "") { \
221 panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
223 panel_bg_color_team = stof(panel_bg_color_team_str); \
227 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
228 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
229 #define HUD_Panel_GetBgAlpha() do { \
230 if (panel_bg_alpha_str == "") { \
231 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
233 panel_bg_alpha = stof(panel_bg_alpha_str); \
234 if (autocvar__hud_configure) { \
235 if (!panel_enabled) \
236 panel_bg_alpha = 0.25; \
237 else if (menu_enabled == 2 && panel == highlightedPanel) \
238 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
240 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
244 // Get value for panel_fg_alpha. Also do various minalpha checks
245 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
246 #define HUD_Panel_GetFgAlpha() do { \
247 panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
248 if (autocvar__hud_configure && !panel_enabled) \
249 panel_fg_alpha = 0.25; \
252 // Get border. See comments above, it's similar.
253 #define HUD_Panel_GetBorder() do { \
254 if (panel_bg_border_str == "") { \
255 panel_bg_border = autocvar_hud_panel_bg_border; \
257 panel_bg_border = stof(panel_bg_border_str); \
261 // Get padding. See comments above, it's similar.
262 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
263 #define HUD_Panel_GetPadding() do { \
264 if (panel_bg_padding_str == "") { \
265 panel_bg_padding = autocvar_hud_panel_bg_padding; \
267 panel_bg_padding = stof(panel_bg_padding_str); \
269 panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
272 // return smoothly faded pos and size of given panel when a dialog is active
273 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
274 vector menu_enable_pos; \
275 vector menu_enable_size = '0 0 0'; \
276 float menu_enable_maxsize_x = 0.3 * vid_conwidth; \
277 float menu_enable_maxsize_y = 0.18 * vid_conheight; \
278 if (panel_size.x > panel_size.y) { \
279 if (panel_size.y > menu_enable_maxsize_y) { \
280 menu_enable_size.y = menu_enable_maxsize_y; \
281 menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y); \
282 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
284 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
286 if (panel_size.x > menu_enable_maxsize_x) { \
287 menu_enable_size.x = menu_enable_maxsize_x; \
288 menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x); \
289 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
291 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
293 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
296 // Scale the pos and size vectors to absolute coordinates
297 #define HUD_Panel_ScalePosSize() do { \
298 panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
299 panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
302 // NOTE: in hud_configure mode cvars must be reloaded every frame
303 #define HUD_Panel_UpdateCvars() do { \
304 if (panel.update_time <= time) { \
305 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
306 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
307 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
308 HUD_Panel_ScalePosSize(); \
309 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
310 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
311 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
312 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
313 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
314 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
316 if (panel.current_panel_bg != "0") { \
317 HUD_Panel_GetColorTeam(); \
318 HUD_Panel_GetColor(); \
319 HUD_Panel_GetBgAlpha(); \
320 HUD_Panel_GetBorder(); \
322 HUD_Panel_GetFgAlpha(); \
323 HUD_Panel_GetPadding(); \
324 panel.current_panel_bg_alpha = panel_bg_alpha; \
325 panel.current_panel_fg_alpha = panel_fg_alpha; \
326 if (menu_enabled == 2 && panel == highlightedPanel) { \
327 HUD_Panel_UpdatePosSize_ForMenu(); \
329 panel_bg_alpha *= hud_fade_alpha; \
330 panel_fg_alpha *= hud_fade_alpha; \
332 panel.current_panel_pos = panel_pos; \
333 panel.current_panel_size = panel_size; \
334 panel.current_panel_bg_border = panel_bg_border; \
335 panel.current_panel_bg_color = panel_bg_color; \
336 panel.current_panel_bg_color_team = panel_bg_color_team; \
337 panel.current_panel_bg_padding = panel_bg_padding; \
338 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
340 panel_pos = panel.current_panel_pos; \
341 panel_size = panel.current_panel_size; \
342 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
343 panel_bg_border = panel.current_panel_bg_border; \
344 panel_bg_color = panel.current_panel_bg_color; \
345 panel_bg_color_team = panel.current_panel_bg_color_team; \
346 panel_bg_padding = panel.current_panel_bg_padding; \
347 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
351 #define HUD_Panel_UpdatePosSize() do { \
352 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
353 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
354 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
355 HUD_Panel_ScalePosSize(); \
356 if (menu_enabled == 2 && panel == highlightedPanel) { \
357 HUD_Panel_UpdatePosSize_ForMenu(); \
359 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
360 HUD_Panel_GetBorder(); \
363 const int NOTIFY_MAX_ENTRIES = 10;
364 const float NOTIFY_ICON_MARGIN = 0.02;
368 float notify_times[NOTIFY_MAX_ENTRIES];
369 string notify_attackers[NOTIFY_MAX_ENTRIES];
370 string notify_victims[NOTIFY_MAX_ENTRIES];
371 string notify_icons[NOTIFY_MAX_ENTRIES];
373 void HUD_Notify_Push(string icon, string attacker, string victim);
375 var void HUD_ModIcons_GameType(vector pos, vector size);
376 void HUD_ModIcons_SetFunc();