3 float panel_order[HUD_PANEL_NUM];
4 string hud_panelorder_prev;
6 float hud_draw_maximized;
7 float hud_panel_radar_maximized;
10 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
11 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
12 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
13 var float highlightedPanel = -1;
14 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
16 const float BORDER_MULTIPLIER = 0.25;
17 float scoreboard_bottom;
18 float weapon_accuracy[WEP_MAXCOUNT];
20 #define MAX_ACCURACY_LEVELS 10
21 float acc_lev[MAX_ACCURACY_LEVELS];
22 vector acc_col[MAX_ACCURACY_LEVELS];
24 string acc_color_levels;
26 float complain_weapon;
27 string complain_weapon_name;
28 float complain_weapon_type;
29 float complain_weapon_time;
31 float ps_primary, ps_secondary;
32 float ts_primary, ts_secondary;
34 float last_switchweapon;
35 float last_activeweapon;
41 float hud_configure_checkcollisions;
42 float hud_configure_prev;
43 vector hud_configure_gridSize;
44 vector hud_configure_realGridSize;
47 const float S_SHIFT = 1;
48 const float S_CTRL = 2;
49 const float S_ALT = 4;
51 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
52 float menu_enabled_time;
58 var vector progressbar_color;
60 var float highlightedPanel_backup = -1;
61 var vector panel_pos_backup;
62 var vector panel_size_backup;
64 var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
65 var vector panel_size_copied;
67 var float hud_configure_active_panel; // this panel has recently referred the UpdateCvars macro
68 var string panel_name;
69 var float panel_enabled;
71 var vector panel_size;
73 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
74 var vector panel_bg_color;
75 var string panel_bg_color_str;
76 var float panel_bg_color_team;
77 var string panel_bg_color_team_str;
78 var float panel_fg_alpha;
79 var float panel_bg_alpha;
80 var string panel_bg_alpha_str;
81 var float panel_bg_border;
82 var string panel_bg_border_str;
83 var float panel_bg_padding;
84 var string panel_bg_padding_str;
88 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
89 // ----------------------
90 // MACRO HELL STARTS HERE
91 // ----------------------
92 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
94 #define HUD_Panel_GetProgressBarColor(item) \
95 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
96 #define HUD_Panel_GetProgressBarColorForString(item) \
98 case "health": HUD_Panel_GetProgressBarColor(health); break;\
99 case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
100 case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
101 case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
102 case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
103 case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
104 case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
105 case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
106 case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
107 } ENDS_WITH_CURLY_BRACE
109 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
110 // comment on last line of macro: // we probably want to see a background in config mode at all times...
111 #define HUD_Panel_GetBg()\
112 if(!autocvar__hud_configure && panel_bg_str == "0") {\
115 if(panel_bg_str == "") {\
116 panel_bg_str = autocvar_hud_panel_bg;\
118 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
121 if (panel_bg_str == "0" && autocvar__hud_configure)\
122 panel_bg_alpha_str = "0";\
123 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
124 if(precache_pic(panel_bg) == "") {\
125 panel_bg = strcat(hud_skin_path, "/", "border_default");\
126 if(precache_pic(panel_bg) == "") {\
127 panel_bg = strcat("gfx/hud/default/", "border_default");\
133 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
134 #define HUD_Panel_GetColor()\
135 if((teamplay) && panel_bg_color_team) {\
136 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\
137 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
138 panel_bg_color = '1 0 0' * panel_bg_color_team;\
140 if(panel_bg_color_str == "") {\
141 panel_bg_color = autocvar_hud_panel_bg_color;\
143 if(panel_bg_color_str == "shirt") {\
144 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(current_player - 1, "colors")) / 16), 0);\
145 } else if(panel_bg_color_str == "pants") {\
146 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1);\
148 panel_bg_color = stov(panel_bg_color_str);\
153 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
154 #define HUD_Panel_GetColorTeam()\
155 if(panel_bg_color_team_str == "") {\
156 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
158 panel_bg_color_team = stof(panel_bg_color_team_str);\
161 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
162 #define HUD_Panel_ApplyFadeAlpha()\
163 if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
165 panel_bg_alpha *= hud_fade_alpha;\
166 panel_fg_alpha *= hud_fade_alpha;\
167 } ENDS_WITH_CURLY_BRACE
169 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
170 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
171 #define HUD_Panel_GetBgAlpha()\
172 if(panel_bg_alpha_str == "") {\
173 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
175 panel_bg_alpha = stof(panel_bg_alpha_str);\
176 if(autocvar__hud_configure) {\
178 panel_bg_alpha = 0.25;\
179 else if(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)\
180 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
182 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
185 // Get value for panel_fg_alpha. Also do various minalpha checks
186 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
187 #define HUD_Panel_GetFgAlpha()\
188 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
189 if(autocvar__hud_configure && !panel_enabled)\
190 panel_fg_alpha = 0.25;\
192 // Get border. See comments above, it's similar.
193 #define HUD_Panel_GetBorder()\
194 if(panel_bg_border_str == "") {\
195 panel_bg_border = autocvar_hud_panel_bg_border;\
197 panel_bg_border = stof(panel_bg_border_str);\
198 } ENDS_WITH_CURLY_BRACE
200 // Scale the pos and size vectors to absolute coordinates
201 #define HUD_Panel_GetScaledVectors()\
202 panel_pos_x *= vid_conwidth;\
203 panel_pos_y *= vid_conheight;\
204 panel_size_x *= vid_conwidth;\
205 panel_size_y *= vid_conheight;
207 // Get padding. See comments above, it's similar.
208 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
209 #define HUD_Panel_GetPadding()\
210 if(panel_bg_padding_str == "") {\
211 panel_bg_padding = autocvar_hud_panel_bg_padding;\
213 panel_bg_padding = stof(panel_bg_padding_str);\
215 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
217 // Point to the macros above (stupid max macro length)
218 #define HUD_Panel_GetStringVars()\
220 if (panel_bg != "0") {\
221 HUD_Panel_GetColorTeam()\
222 HUD_Panel_GetColor()\
223 HUD_Panel_GetBgAlpha()\
224 HUD_Panel_GetBorder()\
226 HUD_Panel_GetFgAlpha()\
227 HUD_Panel_GetScaledVectors()\
228 HUD_Panel_GetPadding()
230 // return smoothly faded pos of given panel when a dialog is active
231 var vector menu_enable_panelpos;
232 #define HUD_Panel_GetMenuPos() \
233 if(panel_size_x > panel_size_y)\
234 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
236 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
237 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
239 // return smoothly faded size of given panel when a dialog is active
240 //var vector menu_enable_maxsize;
241 var float menu_enable_maxsize_x;
242 var float menu_enable_maxsize_y;
243 var vector menu_enable_size;
244 #define HUD_Panel_GetMenuSize()\
245 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
246 menu_enable_maxsize_y = 0.18 * vid_conheight;\
247 if(panel_size_x > panel_size_y)\
249 if(panel_size_y > menu_enable_maxsize_y)\
251 menu_enable_size_y = menu_enable_maxsize_y;\
252 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
253 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
258 if(panel_size_x > menu_enable_maxsize_x)\
260 menu_enable_size_x = menu_enable_maxsize_x;\
261 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
262 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
266 // Update all common cvars of given panel name
267 #define HUD_Panel_UpdateCvars(name) \
268 panel_enabled = autocvar_hud_panel_##name; \
269 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
270 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
271 panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
272 panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
273 panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
274 panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
275 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
276 panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
277 HUD_Panel_GetStringVars()\
278 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
279 HUD_Panel_GetMenuSize()\
280 HUD_Panel_GetMenuPos()\
281 } ENDS_WITH_CURLY_BRACE
283 // FTEQCC I HATE YOU WHY DO YOU MAKE ME DO THIS??? :(
284 // max macro length is 1024 characters, I must split it up :(
286 // Update all common cvars of given panel id
287 #define HUD_Panel_UpdateCvarsForId_Part2(id) \
289 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
290 case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
291 case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdateCvars(centerprint); break;\
294 #define HUD_Panel_UpdateCvarsForId(id) \
296 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
297 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
298 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
299 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
300 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
301 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
302 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
303 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
304 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
305 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
306 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
307 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
308 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
309 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
310 default: HUD_Panel_UpdateCvarsForId_Part2(id)\
313 #define HUD_Panel_UpdatePosSize(name) \
314 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
315 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
316 HUD_Panel_GetScaledVectors()\
317 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
318 HUD_Panel_GetMenuSize()\
319 HUD_Panel_GetMenuPos()\
321 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
322 HUD_Panel_GetBorder()
324 // Update pos and size of given panel id
325 #define HUD_Panel_UpdatePosSizeForId_Part2(id) \
327 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
328 case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
329 case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdatePosSize(centerprint); break;\
332 #define HUD_Panel_UpdatePosSizeForId(id) \
334 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
335 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
336 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
337 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
338 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
339 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
340 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
341 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
342 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
343 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
344 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
345 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
346 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
347 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
348 default: HUD_Panel_UpdatePosSizeForId_Part2(id)\