3 vector centerprint_start;
5 float panel_order[HUD_PANEL_NUM];
6 string hud_panelorder_prev;
9 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
10 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
11 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
12 var float highlightedPanel = -1;
13 var float highlightedPanel_prev = -1;
14 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
16 const float BORDER_MULTIPLIER = 0.25;
17 float scoreboard_bottom;
18 float weapon_hits[WEP_MAXCOUNT];
19 float weapon_fired[WEP_MAXCOUNT];
21 #define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))))
22 #define MAX_ACCURACY_LEVELS 10
23 float acc_lev[MAX_ACCURACY_LEVELS];
26 float complain_weapon;
27 string complain_weapon_name;
28 float complain_weapon_type;
29 float complain_weapon_time;
31 float ps_primary, ps_secondary;
32 float ts_primary, ts_secondary;
39 float hud_accuracy_hud;
40 float hud_border_thickness;
41 float hud_accuracy_border_thickness;
43 float hud_configure_checkcollisions;
44 float hud_configure_prev;
47 const float S_SHIFT = 1;
48 const float S_CTRL = 2;
49 const float S_ALT = 4;
51 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
56 var vector progressbar_color;
58 var float highlightedPanel_backup = -1;
59 var vector panel_pos_backup;
60 var vector panel_size_backup;
62 var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
63 var vector panel_size_copied;
65 var float active_panel; // this panel has recently referred the UpdateCvars macro
66 var string panel_name;
67 var float panel_enabled;
69 var vector panel_size;
71 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
72 var vector panel_bg_color;
73 var string panel_bg_color_str;
74 var float panel_bg_color_team;
75 var string panel_bg_color_team_str;
76 var float panel_fg_alpha;
77 var float panel_bg_alpha;
78 var string panel_bg_alpha_str;
79 var float panel_bg_border;
80 var string panel_bg_border_str;
81 var float panel_bg_padding;
82 var string panel_bg_padding_str;
83 var float panel_accuracy_yellow;
84 var float panel_accuracy_onlycurrent;
85 var float panel_accuracy_flip;
86 var float panel_accuracy_iconalign;
87 var float panel_accuracy_baralign;
88 var float panel_accuracy_info_top;
89 var float panel_accuracy_foreground_alpha;
90 var float panel_accuracy_alreadyvoted_alpha;
94 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
95 // ----------------------
96 // MACRO HELL STARTS HERE
97 // ----------------------
98 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
100 #define HUD_Panel_GetProgressBarColor(item) \
102 case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
103 case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
104 case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
105 case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
106 case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
107 case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
110 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
111 // comment on last line of macro: // we probably want to see a background in config mode at all times...
112 #define HUD_Panel_GetBg()\
113 if(!autocvar__hud_configure && panel_bg_str == "0") {\
116 if(panel_bg_str == "") {\
117 panel_bg_str = autocvar_hud_panel_bg;\
119 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
122 if (panel_bg_str == "0" && autocvar__hud_configure)\
123 panel_bg_alpha_str = "0";\
124 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
125 if(precache_pic(panel_bg) == "") {\
126 panel_bg = strcat(hud_skin_path, "/", "border_default");\
127 if(precache_pic(panel_bg) == "") {\
128 panel_bg = strcat("gfx/hud/default/", "border_default");\
134 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
135 #define HUD_Panel_GetColor()\
136 if((teamplay) && panel_bg_color_team) {\
137 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
138 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
139 panel_bg_color = '1 0 0' * panel_bg_color_team;\
141 if(panel_bg_color_str == "") {\
142 panel_bg_color = autocvar_hud_panel_bg_color;\
144 if(panel_bg_color_str == "shirt") {\
145 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
146 } else if(panel_bg_color_str == "pants") {\
147 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
149 panel_bg_color = stov(panel_bg_color_str);\
154 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
155 #define HUD_Panel_GetColorTeam()\
156 if(panel_bg_color_team_str == "") {\
157 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
159 panel_bg_color_team = stof(panel_bg_color_team_str);\
162 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
163 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
164 #define HUD_Panel_GetBgAlpha()\
165 if(panel_bg_alpha_str == "") {\
166 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
168 panel_bg_alpha = stof(panel_bg_alpha_str);\
169 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
170 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
171 } else if(autocvar__hud_configure) {\
172 panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
173 } if(autocvar__hud_configure && !panel_enabled) {\
174 panel_bg_alpha = 0.25;\
175 } if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
176 panel_bg_alpha *= hud_fade_alpha;\
179 // Get value for panel_fg_alpha. Also do various minalpha checks
180 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
181 // comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
182 #define HUD_Panel_GetFgAlpha()\
183 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
184 if(autocvar__hud_configure && !panel_enabled)\
185 panel_fg_alpha = 0.25;\
186 if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
187 panel_fg_alpha *= hud_fade_alpha;
189 // Get border. See comments above, it's similar.
190 #define HUD_Panel_GetBorder()\
191 if(panel_bg_border_str == "") {\
192 panel_bg_border = autocvar_hud_panel_bg_border;\
194 panel_bg_border = stof(panel_bg_border_str);\
197 // Scale the pos and size vectors to absolute coordinates
198 #define HUD_Panel_GetScaledVectors()\
199 panel_pos_x *= vid_conwidth;\
200 panel_pos_y *= vid_conheight;\
201 panel_size_x *= vid_conwidth;\
202 panel_size_y *= vid_conheight;
204 // Get padding. See comments above, it's similar.
205 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
206 #define HUD_Panel_GetPadding()\
207 if(panel_bg_padding_str == "") {\
208 panel_bg_padding = autocvar_hud_panel_bg_padding;\
210 panel_bg_padding = stof(panel_bg_padding_str);\
212 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
214 // Point to the macros above (stupid max macro length)
215 #define HUD_Panel_StringVars()\
217 HUD_Panel_GetColorTeam()\
218 HUD_Panel_GetColor()\
219 HUD_Panel_GetBgAlpha()\
220 HUD_Panel_GetFgAlpha()\
221 HUD_Panel_GetBorder()\
222 HUD_Panel_GetScaledVectors()\
223 HUD_Panel_GetPadding()
225 // return smoothly faded pos of given panel when a dialog is active
226 var vector menu_enable_panelpos;
227 #define HUD_Panel_GetMenuPos() \
228 if(panel_size_x > panel_size_y)\
229 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
231 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
232 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
234 // return smoothly faded size of given panel when a dialog is active
235 var vector menu_enable_maxsize;
236 var vector menu_enable_size;
237 #define HUD_Panel_GetMenuSize()\
238 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
239 menu_enable_maxsize_y = 0.18 * vid_conheight;\
240 if(panel_size_x > panel_size_y)\
242 if(panel_size_y > menu_enable_maxsize_y)\
244 menu_enable_size_y = menu_enable_maxsize_y;\
245 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
246 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
251 if(panel_size_x > menu_enable_maxsize_x)\
253 menu_enable_size_x = menu_enable_maxsize_x;\
254 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
255 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
259 // Update all common cvars of given panel name
260 #define HUD_Panel_UpdateCvars(name) \
261 panel_enabled = autocvar_hud_panel_##name; \
262 panel_pos = autocvar_hud_panel_##name##_pos; \
263 panel_size = autocvar_hud_panel_##name##_size; \
264 panel_bg_str = autocvar_hud_panel_##name##_bg; \
265 panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \
266 panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \
267 panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \
268 panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
269 panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \
270 HUD_Panel_StringVars()\
271 if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
272 HUD_Panel_GetMenuSize()\
273 HUD_Panel_GetMenuPos()\
276 // Update all common cvars of given panel id
277 #define HUD_Panel_UpdateCvarsForId(id) \
279 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
280 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
281 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
282 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
283 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
284 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
285 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
286 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
287 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
288 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
289 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
290 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
291 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
292 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
293 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
296 #define HUD_Panel_UpdatePosSize(name) \
297 panel_pos = autocvar_hud_panel_##name##_pos; \
298 panel_size = autocvar_hud_panel_##name##_size; \
299 HUD_Panel_GetScaledVectors()\
300 if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
301 HUD_Panel_GetMenuSize()\
302 HUD_Panel_GetMenuPos()\
304 panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
305 HUD_Panel_GetBorder()
307 // Update pos and size of given panel id
308 #define HUD_Panel_UpdatePosSizeForId(id) \
310 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
311 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
312 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
313 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
314 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
315 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
316 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
317 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
318 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
319 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
320 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
321 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
322 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
323 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
324 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\