4 #include "controlpoint.qh"
7 #include "generator.qh"
11 #include "hud_config.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "scoreboard.qh"
17 #include "shownames.qh"
22 #include "../common/vehicles/all.qh"
24 #include "mutators/events.qh"
26 #include "weapons/projectile.qh"
28 #include "../common/buffs/all.qh"
29 #include "../common/deathtypes.qh"
30 #include "../common/effects/effects.qh"
31 #include "../common/mapinfo.qh"
32 #include "../common/monsters/all.qh"
33 #include "../common/nades.qh"
34 #include "../common/net_notice.qh"
35 #include "../common/notifications.qh"
36 #include "../common/stats.qh"
37 #include "../common/teams.qh"
39 #include "../common/items/all.qh"
41 #include "../common/mutators/base.qh"
43 #include "../common/weapons/all.qh"
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
48 #include "../common/triggers/include.qh"
50 #include "../common/turrets/cl_turrets.qh"
52 #include "../warpzonelib/client.qh"
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
58 entity clearentity_ent;
59 void clearentity(entity e)
63 clearentity_ent = spawn();
64 clearentity_ent.classname = "clearentity";
67 copyentity(clearentity_ent, e);
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
74 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
85 void ConsoleCommand_macro_init();
88 prvm_language = strzone(cvar_string("prvm_language"));
91 LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
98 ClientProgsDB = db_load("client.db");
99 compressShortVector_init();
102 menu_visible = false;
103 menu_show = menu_show_error;
104 menu_action = func_null;
106 for(i = 0; i < 255; ++i)
107 if(getplayerkeyvalue(i, "viewentity") == "")
111 //registercommand("hud_configure");
112 //registercommand("hud_save");
113 //registercommand("menu_action");
115 ConsoleCommand_macro_init();
117 registercvar("hud_usecsqc", "1");
118 registercvar("scoreboard_columns", "default");
120 registercvar("cl_nade_type", "3");
121 registercvar("cl_pokenade_type", "zombie");
123 registercvar("cl_jumpspeedcap_min", "");
124 registercvar("cl_jumpspeedcap_max", "");
126 registercvar("cl_multijump", "0");
128 registercvar("cl_spawn_near_teammate", "1");
132 // hud_fields uses strunzone on the titles!
133 for(i = 0; i < MAX_HUD_FIELDS; ++i)
134 hud_title[i] = strzone("(null)");
136 Cmd_HUD_SetFields(0);
142 teams = Sort_Spawn();
143 players = Sort_Spawn();
145 GetTeam(NUM_SPECTATOR, true); // add specs first
147 // needs to be done so early because of the constants they create
149 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
150 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
151 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
155 Projectile_Precache();
158 if(autocvar_cl_reticle)
160 precache_pic("gfx/reticle_normal");
161 // weapon reticles are precached in weapon files
164 get_mi_min_max_texcoords(1); // try the CLEVER way first
165 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
166 shortmapname = mi_shortname;
168 if(precache_pic(minimapname) == "")
170 // but maybe we have a non-clever minimap
171 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
172 if(precache_pic(minimapname) == "")
173 minimapname = ""; // FAIL
175 get_mi_min_max_texcoords(0); // load new texcoords
178 mi_center = (mi_min + mi_max) * 0.5;
179 mi_scale = mi_max - mi_min;
180 minimapname = strzone(minimapname);
184 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
185 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
188 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
197 if(autocvar_cl_db_saveasdump)
198 db_dump(ClientProgsDB, "client.db");
200 db_save(ClientProgsDB, "client.db");
201 db_close(ClientProgsDB);
204 cvar_set("chase_active",ftos(chase_active_backup));
206 // unset the event chasecam's chase_active
207 if(autocvar_chase_active < 0)
208 cvar_set("chase_active", "0");
212 if (!(calledhooks & HOOK_START))
213 localcmd("\n_cl_hook_gamestart nop\n");
214 if (!(calledhooks & HOOK_END))
215 localcmd("\ncl_hook_gameend\n");
218 deactivate_minigame();
219 HUD_MinigameMenu_Close();
223 float SetTeam(entity o, int Team)
237 if(GetTeam(Team, false) == world)
239 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
240 Team = NUM_SPECTATOR;
253 if(GetTeam(Team, false) == world)
255 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
256 Team = NUM_SPECTATOR;
261 if(Team == -1) // leave
265 tm = GetTeam(o.team, false);
276 tm = GetTeam(Team, true);
281 else if(Team != o.team)
283 tm = GetTeam(o.team, false);
286 tm = GetTeam(Team, true);
294 void Playerchecker_Think()
298 for(i = 0; i < maxclients; ++i)
301 if(GetPlayerName(i) == "")
305 // player disconnected
318 playerslots[i] = e = spawn();
321 e.ping_packetloss = 0;
322 e.ping_movementloss = 0;
323 //e.gotscores = 0; // we might already have the scores...
324 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
326 HUD_UpdatePlayerPos(e);
330 self.nextthink = time + 0.2;
337 entity playerchecker;
338 playerchecker = spawn();
339 playerchecker.think = Playerchecker_Think;
340 playerchecker.nextthink = time + 0.2;
348 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
349 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
350 // All keys are in ascii.
351 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
352 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
353 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
354 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
355 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
360 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
363 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
366 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
369 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
372 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
375 if(menu_visible && menu_action)
376 if(menu_action(bInputType, nPrimary, nSecondary))
382 // END REQUIRED CSQC FUNCTIONS
383 // --------------------------------------------------------------------------
385 // --------------------------------------------------------------------------
386 // BEGIN OPTIONAL CSQC FUNCTIONS
388 void Ent_RemoveEntCS()
390 entcs_receiver[self.sv_entnum] = world;
395 InterpolateOrigin_Undo();
397 self.classname = "entcs_receiver";
401 self.sv_entnum = ReadByte();
404 self.origin_x = ReadShort();
405 self.origin_y = ReadShort();
406 self.origin_z = ReadShort();
407 setorigin(self, self.origin);
411 self.angles_y = ReadByte() * 360.0 / 256;
412 self.angles_x = self.angles_z = 0;
415 self.healthvalue = ReadByte() * 10;
417 self.armorvalue = ReadByte() * 10;
419 entcs_receiver[self.sv_entnum] = self;
420 self.entremove = Ent_RemoveEntCS;
421 self.iflags |= IFLAG_ORIGIN;
423 InterpolateOrigin_Note();
428 void Ent_RemovePlayerScore()
431 SetTeam(self.owner, -1);
432 self.owner.gotscores = 0;
433 for(int i = 0; i < MAX_SCORE; ++i) {
434 self.owner.(scores[i]) = 0; // clear all scores
439 void Ent_ReadPlayerScore()
445 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
446 // (no I've never heard of M-x replace-string, sed, or anything like that)
447 isNew = !self.owner; // workaround for DP bug
450 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
451 if(!isNew && n != self.sv_entnum)
453 //print("A CSQC entity changed its owner!\n");
454 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
457 self.enttype = ENT_CLIENT_SCORES;
463 if (!(playerslots[self.sv_entnum]))
464 playerslots[self.sv_entnum] = spawn();
465 o = self.owner = playerslots[self.sv_entnum];
466 o.sv_entnum = self.sv_entnum;
470 // RegisterPlayer(o);
471 //playerchecker will do this for us later, if it has not already done so
482 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
486 o.(scores[i]) = ReadInt24_t();
488 o.(scores[i]) = ReadChar();
492 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
494 self.entremove = Ent_RemovePlayerScore;
497 void Ent_ReadTeamScore()
502 self.team = ReadByte();
503 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
506 #if MAX_TEAMSCORE <= 8
514 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
518 o.(teamscores[i]) = ReadInt24_t();
520 o.(teamscores[i]) = ReadChar();
523 HUD_UpdateTeamPos(o);
526 void Ent_ClientData()
528 float newspectatee_status;
532 scoreboard_showscores_force = (f & 1);
536 newspectatee_status = ReadByte();
537 if(newspectatee_status == player_localnum + 1)
538 newspectatee_status = -1; // observing
541 newspectatee_status = 0;
543 spectatorbutton_zoom = (f & 4);
547 angles_held_status = 1;
548 angles_held.x = ReadAngle();
549 angles_held.y = ReadAngle();
553 angles_held_status = 0;
555 if(newspectatee_status != spectatee_status)
559 race_checkpointtime = 0;
561 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
563 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
564 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
567 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
570 spectatee_status = newspectatee_status;
572 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
579 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
584 strunzone(vote_called_vote);
585 vote_called_vote = string_null;
595 vote_yescount = ReadByte();
596 vote_nocount = ReadByte();
597 vote_needed = ReadByte();
598 vote_highlighted = ReadChar();
604 strunzone(vote_called_vote);
605 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
610 for(j = 0; j < maxclients; ++j)
612 playerslots[j].ready = 1;
613 for(i = 1; i <= maxclients; i += 8)
616 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
619 playerslots[j].ready = 0;
623 ready_waiting = (nags & 1);
624 ready_waiting_for_me = (nags & 2);
625 vote_waiting = (nags & 4);
626 vote_waiting_for_me = (nags & 8);
627 warmup_stage = (nags & 16);
630 void Ent_EliminatedPlayers()
637 for(j = 0; j < maxclients; ++j)
639 playerslots[j].eliminated = 1;
640 for(i = 1; i <= maxclients; i += 8)
643 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
646 playerslots[j].eliminated = 0;
651 void Ent_RandomSeed()
659 void Ent_ReadAccuracy(void)
662 int sf = ReadInt24_t();
665 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
666 weapon_accuracy[w] = -1;
670 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
676 weapon_accuracy[w] = -1;
678 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
680 weapon_accuracy[w] = (b - 1.0) / 100.0;
689 void Spawn_Draw(void)
691 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
694 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
696 float teamnum = (ReadByte() - 1);
698 spn_origin.x = ReadShort();
699 spn_origin.y = ReadShort();
700 spn_origin.z = ReadShort();
704 self.origin = spn_origin;
705 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
708 /*if(autocvar_cl_spawn_point_model) // needs a model first
710 self.mdl = "models/spawnpoint.md3";
711 self.colormod = Team_ColorRGB(teamnum);
712 precache_model(self.mdl);
713 setmodel(self, self.mdl);
714 self.drawmask = MASK_NORMAL;
715 //self.movetype = MOVETYPE_NOCLIP;
716 //self.draw = Spawn_Draw;
718 if(autocvar_cl_spawn_point_particles)
720 if((serverflags & SERVERFLAG_TEAMPLAY))
724 case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
725 case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
726 case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
727 case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
728 default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
731 else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
733 self.draw = Spawn_Draw;
737 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
740 void Ent_ReadSpawnEvent(float is_new)
742 // If entnum is 0, ONLY do the local spawn actions
743 // this way the server can disable the sending of
744 // spawn origin or such to clients if wanted.
745 float entnum = ReadByte();
749 self.origin_x = ReadShort();
750 self.origin_y = ReadShort();
751 self.origin_z = ReadShort();
755 float teamnum = GetPlayerColor(entnum - 1);
757 if(autocvar_cl_spawn_event_particles)
761 case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
762 case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
763 case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
764 case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
765 default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
768 if(autocvar_cl_spawn_event_sound)
770 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
775 // local spawn actions
776 if(is_new && (!entnum || (entnum == player_localentnum)))
779 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
781 if(autocvar_cl_unpress_zoom_on_spawn)
787 HUD_Radar_Hide_Maximized();
788 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
791 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
792 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
793 void Ent_RadarLink();
795 void Ent_ScoresInfo();
796 void CSQC_Ent_Update(float bIsNewEntity)
800 if(autocvar_developer_csqcentities)
801 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
803 // set up the "time" global for received entities to be correct for interpolation purposes
804 float savetime = time;
811 serverprevtime = time;
812 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
813 time = serverprevtime + serverdeltatime;
816 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
819 if(t != self.enttype || bIsNewEntity)
821 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
831 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
838 FOREACH(Linked, it.m_id == t, LAMBDA(
839 it.m_read(self, bIsNewEntity);
846 case ENT_CLIENT_MUTATOR: {
847 int mutID = ReadMutator();
848 if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
849 error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
852 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
853 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
854 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
855 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
856 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
857 case ENT_CLIENT_LASER: Ent_Laser(); break;
858 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
859 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
860 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
861 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
862 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
863 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
864 case ENT_CLIENT_INIT: Ent_Init(); break;
865 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
866 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
867 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
868 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
869 case ENT_CLIENT_WALL: Ent_Wall(); break;
870 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
871 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
872 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
873 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
874 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
875 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
876 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
877 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
878 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
879 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
880 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
881 case ENT_CLIENT_TURRET: ent_turret(); break;
882 case ENT_CLIENT_GENERATOR: ent_generator(); break;
883 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
884 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
885 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
886 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
887 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
888 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
889 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
890 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
891 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
892 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
893 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
894 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
895 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
896 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
897 case ENT_CLIENT_DOOR: ent_door(); break;
898 case ENT_CLIENT_PLAT: ent_plat(); break;
899 case ENT_CLIENT_SWAMP: ent_swamp(); break;
900 case ENT_CLIENT_CORNER: ent_corner(); break;
901 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
902 case ENT_CLIENT_TRAIN: ent_train(); break;
903 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
904 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
907 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
908 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
914 // Destructor, but does NOT deallocate the entity by calling remove(). Also
915 // used when an entity changes its type. For an entity that someone interacts
916 // with others, make sure it can no longer do so.
922 if(self.skeletonindex)
924 skel_delete(self.skeletonindex);
925 self.skeletonindex = 0;
928 if(self.snd_looping > 0)
930 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
931 self.snd_looping = 0;
936 self.draw = menu_sub_null;
937 self.entremove = menu_sub_null;
938 // TODO possibly set more stuff to defaults
940 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
941 void CSQC_Ent_Remove()
943 if(autocvar_developer_csqcentities)
944 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
948 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
960 if(!(calledhooks & HOOK_START))
961 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
962 calledhooks |= HOOK_START;
965 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
966 void CSQC_Parse_StuffCmd(string strMessage)
968 if(autocvar_developer_csqcentities)
969 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
971 localcmd(strMessage);
973 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
974 void CSQC_Parse_Print(string strMessage)
976 if(autocvar_developer_csqcentities)
977 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
979 print(ColorTranslateRGB(strMessage));
982 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
983 void CSQC_Parse_CenterPrint(string strMessage)
985 if(autocvar_developer_csqcentities)
986 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
988 centerprint_hud(strMessage);
991 string notranslate_fogcmd1 = "\nfog ";
992 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
995 // TODO somehow thwart prvm_globalset client ...
997 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
998 { localcmd("\nr_drawfog 0\n"); }
999 else if(forcefog != "")
1000 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1003 void Gamemode_Init();
1004 void Ent_ScoresInfo()
1007 self.classname = "ent_client_scores_info";
1008 gametype = ReadInt24_t();
1009 HUD_ModIcons_SetFunc();
1010 for(i = 0; i < MAX_SCORE; ++i)
1013 strunzone(scores_label[i]);
1014 scores_label[i] = strzone(ReadString());
1015 scores_flags[i] = ReadByte();
1017 for(i = 0; i < MAX_TEAMSCORE; ++i)
1019 if(teamscores_label[i])
1020 strunzone(teamscores_label[i]);
1021 teamscores_label[i] = strzone(ReadString());
1022 teamscores_flags[i] = ReadByte();
1030 self.classname = "ent_client_init";
1032 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1034 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1035 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1036 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1037 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1038 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1044 strunzone(forcefog);
1045 forcefog = strzone(ReadString());
1047 armorblockpercent = ReadByte() / 255.0;
1049 g_balance_mortar_bouncefactor = ReadCoord();
1050 g_balance_mortar_bouncestop = ReadCoord();
1051 g_balance_electro_secondary_bouncefactor = ReadCoord();
1052 g_balance_electro_secondary_bouncestop = ReadCoord();
1054 vortex_scope = !ReadByte();
1055 rifle_scope = !ReadByte();
1057 serverflags = ReadByte();
1059 minelayer_maxmines = ReadByte();
1061 hagar_maxrockets = ReadByte();
1063 g_trueaim_minrange = ReadCoord();
1064 g_balance_porto_secondary = ReadByte();
1078 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1079 race_checkpoint = ReadByte();
1080 race_time = ReadInt24_t();
1081 race_previousbesttime = ReadInt24_t();
1082 if(race_previousbestname)
1083 strunzone(race_previousbestname);
1084 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1086 race_checkpointtime = time;
1088 if(race_checkpoint == 0 || race_checkpoint == 254)
1090 race_penaltyaccumulator = 0;
1091 race_laptime = time; // valid
1096 case RACE_NET_CHECKPOINT_CLEAR:
1098 race_checkpointtime = 0;
1101 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1102 race_laptime = ReadCoord();
1103 race_checkpointtime = -99999;
1105 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1106 race_nextcheckpoint = ReadByte();
1108 race_nextbesttime = ReadInt24_t();
1109 if(race_nextbestname)
1110 strunzone(race_nextbestname);
1111 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1114 case RACE_NET_CHECKPOINT_HIT_RACE:
1115 race_mycheckpoint = ReadByte();
1116 race_mycheckpointtime = time;
1117 race_mycheckpointdelta = ReadInt24_t();
1118 race_mycheckpointlapsdelta = ReadByte();
1119 if(race_mycheckpointlapsdelta >= 128)
1120 race_mycheckpointlapsdelta -= 256;
1121 if(race_mycheckpointenemy)
1122 strunzone(race_mycheckpointenemy);
1123 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1126 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1127 race_othercheckpoint = ReadByte();
1128 race_othercheckpointtime = time;
1129 race_othercheckpointdelta = ReadInt24_t();
1130 race_othercheckpointlapsdelta = ReadByte();
1131 if(race_othercheckpointlapsdelta >= 128)
1132 race_othercheckpointlapsdelta -= 256;
1133 if(race_othercheckpointenemy)
1134 strunzone(race_othercheckpointenemy);
1135 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1138 case RACE_NET_PENALTY_RACE:
1139 race_penaltyeventtime = time;
1140 race_penaltytime = ReadShort();
1141 //race_penaltyaccumulator += race_penaltytime;
1142 if(race_penaltyreason)
1143 strunzone(race_penaltyreason);
1144 race_penaltyreason = strzone(ReadString());
1147 case RACE_NET_PENALTY_QUALIFYING:
1148 race_penaltyeventtime = time;
1149 race_penaltytime = ReadShort();
1150 race_penaltyaccumulator += race_penaltytime;
1151 if(race_penaltyreason)
1152 strunzone(race_penaltyreason);
1153 race_penaltyreason = strzone(ReadString());
1156 case RACE_NET_SERVER_RECORD:
1157 race_server_record = ReadInt24_t();
1159 case RACE_NET_SPEED_AWARD:
1160 race_speedaward = ReadInt24_t();
1161 if(race_speedaward_holder)
1162 strunzone(race_speedaward_holder);
1163 race_speedaward_holder = strzone(ReadString());
1165 case RACE_NET_SPEED_AWARD_BEST:
1166 race_speedaward_alltimebest = ReadInt24_t();
1167 if(race_speedaward_alltimebest_holder)
1168 strunzone(race_speedaward_alltimebest_holder);
1169 race_speedaward_alltimebest_holder = strzone(ReadString());
1171 case RACE_NET_SERVER_RANKINGS:
1173 int pos = ReadShort();
1174 prevpos = ReadShort();
1177 // move other rankings out of the way
1180 for (i=prevpos-1;i>pos-1;--i) {
1181 grecordtime[i] = grecordtime[i-1];
1182 if(grecordholder[i])
1183 strunzone(grecordholder[i]);
1184 grecordholder[i] = strzone(grecordholder[i-1]);
1186 } else if (del) { // a record has been deleted by the admin
1187 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1188 if (i == RANKINGS_CNT-1) { // clear out last record
1190 if (grecordholder[i])
1191 strunzone(grecordholder[i]);
1192 grecordholder[i] = string_null;
1195 grecordtime[i] = grecordtime[i+1];
1196 if (grecordholder[i])
1197 strunzone(grecordholder[i]);
1198 grecordholder[i] = strzone(grecordholder[i+1]);
1201 } else { // player has no ranked record yet
1202 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1203 grecordtime[i] = grecordtime[i-1];
1204 if(grecordholder[i])
1205 strunzone(grecordholder[i]);
1206 grecordholder[i] = strzone(grecordholder[i-1]);
1210 // store new ranking
1211 if(grecordholder[pos-1] != "")
1212 strunzone(grecordholder[pos-1]);
1213 grecordholder[pos-1] = strzone(ReadString());
1214 grecordtime[pos-1] = ReadInt24_t();
1215 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1218 case RACE_NET_SERVER_STATUS:
1219 race_status = ReadShort();
1220 if(race_status_name)
1221 strunzone(race_status_name);
1222 race_status_name = strzone(ReadString());
1226 void Net_TeamNagger()
1231 void Net_ReadPingPLReport()
1238 if (!(playerslots[e]))
1240 playerslots[e].ping = pi;
1241 playerslots[e].ping_packetloss = pl / 255.0;
1242 playerslots[e].ping_movementloss = ml / 255.0;
1245 void Net_WeaponComplain()
1247 complain_weapon = ReadByte();
1249 if(complain_weapon_name)
1250 strunzone(complain_weapon_name);
1251 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1253 complain_weapon_type = ReadByte();
1255 complain_weapon_time = time;
1256 weapontime = time; // ping the weapon panel
1258 switch(complain_weapon_type)
1260 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1261 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1262 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1266 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1267 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1268 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1269 float CSQC_Parse_TempEntity()
1272 int nTEID = ReadByte();
1274 if (autocvar_developer_csqcentities)
1275 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1279 case TE_CSQC_MUTATOR:
1280 int mutID = ReadMutator();
1281 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1283 case TE_CSQC_TARGET_MUSIC:
1286 case TE_CSQC_PICTURE:
1287 Net_MapVote_Picture();
1292 case TE_CSQC_VORTEXBEAMPARTICLE:
1293 Net_ReadVortexBeamParticle();
1295 case TE_CSQC_TEAMNAGGER:
1301 case TE_CSQC_PINGPLREPORT:
1302 Net_ReadPingPLReport();
1304 case TE_CSQC_WEAPONCOMPLAIN:
1305 Net_WeaponComplain();
1307 case TE_CSQC_VEHICLESETUP:
1310 case TE_CSQC_SVNOTICE:
1313 case TE_CSQC_SHOCKWAVEPARTICLE:
1314 Net_ReadShockwaveParticle();
1317 // No special logic for this temporary entity; return 0 so the engine can handle it
1322 string getcommandkey(string text, string command)
1325 float n, j, k, l = 0;
1327 if (!autocvar_hud_showbinds)
1330 keys = db_get(binddb, command);
1333 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1334 for(j = 0; j < n; ++j)
1340 keys = keynumtostring(k);
1342 keys = strcat(keys, ", ", keynumtostring(k));
1345 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1352 db_put(binddb, command, keys);
1355 if (keys == "NO_KEY") {
1356 if (autocvar_hud_showbinds > 1)
1357 return sprintf(_("%s (not bound)"), text);
1361 else if (autocvar_hud_showbinds > 1)
1362 return sprintf("%s (%s)", text, keys);