5 #include "csqcmodel_hooks.qh"
11 #include "hud_config.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
24 #include "waypointsprites.qh"
26 #include "mutators/events.qh"
28 #include "../common/vehicles/unit/bumblebee.qh"
29 #include "../common/vehicles/cl_vehicles.qh"
30 #include "../common/vehicles/vehicles.qh"
32 #include "mutators/events.qh"
34 #include "weapons/projectile.qh"
36 #include "../common/buffs.qh"
37 #include "../common/deathtypes.qh"
38 #include "../common/effects.qh"
39 #include "../common/mapinfo.qh"
40 #include "../common/monsters/all.qh"
41 #include "../common/nades.qh"
42 #include "../common/net_notice.qh"
43 #include "../common/notifications.qh"
44 #include "../common/stats.qh"
45 #include "../common/teams.qh"
47 #include "../common/items/all.qh"
49 #include "../common/mutators/base.qh"
51 #include "../common/weapons/all.qh"
53 #include "../csqcmodellib/cl_model.qh"
54 #include "../csqcmodellib/interpolate.qh"
56 #include "../common/triggers/include.qh"
58 #include "../warpzonelib/client.qh"
60 // --------------------------------------------------------------------------
61 // BEGIN REQUIRED CSQC FUNCTIONS
64 entity clearentity_ent;
65 void clearentity(entity e)
69 clearentity_ent = spawn();
70 clearentity_ent.classname = "clearentity";
73 copyentity(clearentity_ent, e);
77 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
78 void menu_show_error()
80 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
91 void WaypointSprite_Load();
92 void ConsoleCommand_macro_init();
95 prvm_language = cvar_string("prvm_language");
98 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
103 binddb = db_create();
104 tempdb = db_create();
105 ClientProgsDB = db_load("client.db");
106 compressShortVector_init();
109 menu_visible = false;
110 menu_show = menu_show_error;
111 menu_action = func_null;
113 for(i = 0; i < 255; ++i)
114 if(getplayerkeyvalue(i, "viewentity") == "")
118 //registercommand("hud_configure");
119 //registercommand("hud_save");
120 //registercommand("menu_action");
122 ConsoleCommand_macro_init();
124 registercvar("hud_usecsqc", "1");
125 registercvar("scoreboard_columns", "default");
127 registercvar("cl_nade_type", "3");
128 registercvar("cl_pokenade_type", "zombie");
130 registercvar("cl_jumpspeedcap_min", "");
131 registercvar("cl_jumpspeedcap_max", "");
135 // hud_fields uses strunzone on the titles!
136 for(i = 0; i < MAX_HUD_FIELDS; ++i)
137 hud_title[i] = strzone("(null)");
139 Cmd_HUD_SetFields(0);
145 teams = Sort_Spawn();
146 players = Sort_Spawn();
148 GetTeam(NUM_SPECTATOR, true); // add specs first
150 // needs to be done so early because of the constants they create
152 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
153 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
154 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
155 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
156 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
158 WaypointSprite_Load();
161 precache_model("null");
162 precache_sound("misc/hit.wav");
163 precache_sound("misc/typehit.wav");
165 Projectile_Precache();
167 GibSplash_Precache();
171 CSQCPlayer_Precache();
173 if(autocvar_cl_reticle)
175 precache_pic("gfx/reticle_normal");
176 // weapon reticles are precached in weapon files
179 get_mi_min_max_texcoords(1); // try the CLEVER way first
180 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
181 shortmapname = mi_shortname;
183 if(precache_pic(minimapname) == "")
185 // but maybe we have a non-clever minimap
186 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
187 if(precache_pic(minimapname) == "")
188 minimapname = ""; // FAIL
190 get_mi_min_max_texcoords(0); // load new texcoords
193 mi_center = (mi_min + mi_max) * 0.5;
194 mi_scale = mi_max - mi_min;
195 minimapname = strzone(minimapname);
199 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
200 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
203 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
212 if(autocvar_cl_db_saveasdump)
213 db_dump(ClientProgsDB, "client.db");
215 db_save(ClientProgsDB, "client.db");
216 db_close(ClientProgsDB);
219 cvar_set("chase_active",ftos(chase_active_backup));
221 // unset the event chasecam's chase_active
222 if(autocvar_chase_active < 0)
223 cvar_set("chase_active", "0");
227 if (!(calledhooks & HOOK_START))
228 localcmd("\n_cl_hook_gamestart nop\n");
229 if (!(calledhooks & HOOK_END))
230 localcmd("\ncl_hook_gameend\n");
235 float SetTeam(entity o, int Team)
249 if(GetTeam(Team, false) == world)
251 dprintf("trying to switch to unsupported team %d\n", Team);
252 Team = NUM_SPECTATOR;
265 if(GetTeam(Team, false) == world)
267 dprintf("trying to switch to unsupported team %d\n", Team);
268 Team = NUM_SPECTATOR;
273 if(Team == -1) // leave
277 tm = GetTeam(o.team, false);
288 tm = GetTeam(Team, true);
293 else if(Team != o.team)
295 tm = GetTeam(o.team, false);
298 tm = GetTeam(Team, true);
306 void Playerchecker_Think()
310 for(i = 0; i < maxclients; ++i)
313 if(GetPlayerName(i) == "")
317 // player disconnected
330 playerslots[i] = e = spawn();
333 e.ping_packetloss = 0;
334 e.ping_movementloss = 0;
335 //e.gotscores = 0; // we might already have the scores...
336 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
338 HUD_UpdatePlayerPos(e);
342 self.nextthink = time + 0.2;
349 entity playerchecker;
350 playerchecker = spawn();
351 playerchecker.think = Playerchecker_Think;
352 playerchecker.nextthink = time + 0.2;
360 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
361 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
362 // All keys are in ascii.
363 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
364 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
365 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
366 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
367 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
372 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
375 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
378 if(menu_visible && menu_action)
379 if(menu_action(bInputType, nPrimary, nSecondary))
385 // END REQUIRED CSQC FUNCTIONS
386 // --------------------------------------------------------------------------
388 // --------------------------------------------------------------------------
389 // BEGIN OPTIONAL CSQC FUNCTIONS
391 void Ent_RemoveEntCS()
393 entcs_receiver[self.sv_entnum] = world;
398 InterpolateOrigin_Undo();
400 self.classname = "entcs_receiver";
404 self.sv_entnum = ReadByte();
407 self.origin_x = ReadShort();
408 self.origin_y = ReadShort();
409 self.origin_z = ReadShort();
410 setorigin(self, self.origin);
414 self.angles_y = ReadByte() * 360.0 / 256;
415 self.angles_x = self.angles_z = 0;
418 self.healthvalue = ReadByte() * 10;
420 self.armorvalue = ReadByte() * 10;
422 entcs_receiver[self.sv_entnum] = self;
423 self.entremove = Ent_RemoveEntCS;
424 self.iflags |= IFLAG_ORIGIN;
426 InterpolateOrigin_Note();
431 void Ent_RemovePlayerScore()
434 SetTeam(self.owner, -1);
435 self.owner.gotscores = 0;
436 for(int i = 0; i < MAX_SCORE; ++i) {
437 self.owner.(scores[i]) = 0; // clear all scores
442 void Ent_ReadPlayerScore()
448 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
449 // (no I've never heard of M-x replace-string, sed, or anything like that)
450 isNew = !self.owner; // workaround for DP bug
453 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
454 if(!isNew && n != self.sv_entnum)
456 //print("A CSQC entity changed its owner!\n");
457 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
460 self.enttype = ENT_CLIENT_SCORES;
466 if (!(playerslots[self.sv_entnum]))
467 playerslots[self.sv_entnum] = spawn();
468 o = self.owner = playerslots[self.sv_entnum];
469 o.sv_entnum = self.sv_entnum;
473 // RegisterPlayer(o);
474 //playerchecker will do this for us later, if it has not already done so
485 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
489 o.(scores[i]) = ReadInt24_t();
491 o.(scores[i]) = ReadChar();
495 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
497 self.entremove = Ent_RemovePlayerScore;
500 void Ent_ReadTeamScore()
505 self.team = ReadByte();
506 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
509 #if MAX_TEAMSCORE <= 8
517 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
521 o.(teamscores[i]) = ReadInt24_t();
523 o.(teamscores[i]) = ReadChar();
526 HUD_UpdateTeamPos(o);
529 void Ent_ClientData()
531 float newspectatee_status;
535 scoreboard_showscores_force = (f & 1);
539 newspectatee_status = ReadByte();
540 if(newspectatee_status == player_localnum + 1)
541 newspectatee_status = -1; // observing
544 newspectatee_status = 0;
546 spectatorbutton_zoom = (f & 4);
550 angles_held_status = 1;
551 angles_held.x = ReadAngle();
552 angles_held.y = ReadAngle();
556 angles_held_status = 0;
558 if(newspectatee_status != spectatee_status)
562 race_checkpointtime = 0;
564 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
566 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
567 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
570 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
573 spectatee_status = newspectatee_status;
575 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
582 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
587 strunzone(vote_called_vote);
588 vote_called_vote = string_null;
598 vote_yescount = ReadByte();
599 vote_nocount = ReadByte();
600 vote_needed = ReadByte();
601 vote_highlighted = ReadChar();
607 strunzone(vote_called_vote);
608 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
613 for(j = 0; j < maxclients; ++j)
615 playerslots[j].ready = 1;
616 for(i = 1; i <= maxclients; i += 8)
619 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
622 playerslots[j].ready = 0;
626 ready_waiting = (nags & 1);
627 ready_waiting_for_me = (nags & 2);
628 vote_waiting = (nags & 4);
629 vote_waiting_for_me = (nags & 8);
630 warmup_stage = (nags & 16);
633 void Ent_EliminatedPlayers()
640 for(j = 0; j < maxclients; ++j)
642 playerslots[j].eliminated = 1;
643 for(i = 1; i <= maxclients; i += 8)
646 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
649 playerslots[j].eliminated = 0;
654 void Ent_RandomSeed()
662 void Ent_ReadAccuracy(void)
665 int sf = ReadInt24_t();
668 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
669 weapon_accuracy[w] = -1;
673 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
679 weapon_accuracy[w] = -1;
681 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
683 weapon_accuracy[w] = (b - 1.0) / 100.0;
692 void Spawn_Draw(void)
694 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
697 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
699 float teamnum = (ReadByte() - 1);
701 spn_origin.x = ReadShort();
702 spn_origin.y = ReadShort();
703 spn_origin.z = ReadShort();
707 self.origin = spn_origin;
708 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
711 /*if(autocvar_cl_spawn_point_model) // needs a model first
713 self.mdl = "models/spawnpoint.md3";
714 self.colormod = Team_ColorRGB(teamnum);
715 precache_model(self.mdl);
716 setmodel(self, self.mdl);
717 self.drawmask = MASK_NORMAL;
718 //self.movetype = MOVETYPE_NOCLIP;
719 //self.draw = Spawn_Draw;
721 if(autocvar_cl_spawn_point_particles)
723 if((serverflags & SERVERFLAG_TEAMPLAY))
727 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
728 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
729 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
730 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
731 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
734 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
736 self.draw = Spawn_Draw;
740 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
743 void Ent_ReadSpawnEvent(float is_new)
745 // If entnum is 0, ONLY do the local spawn actions
746 // this way the server can disable the sending of
747 // spawn origin or such to clients if wanted.
748 float entnum = ReadByte();
752 self.origin_x = ReadShort();
753 self.origin_y = ReadShort();
754 self.origin_z = ReadShort();
758 float teamnum = GetPlayerColor(entnum - 1);
760 if(autocvar_cl_spawn_event_particles)
764 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
765 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
766 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
767 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
768 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
771 if(autocvar_cl_spawn_event_sound)
773 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
778 // local spawn actions
779 if(is_new && (!entnum || (entnum == player_localentnum)))
782 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
784 if(autocvar_cl_unpress_zoom_on_spawn)
791 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
794 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
795 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
796 void Ent_RadarLink();
798 void Ent_ScoresInfo();
799 void CSQC_Ent_Update(float bIsNewEntity)
805 if(autocvar_developer_csqcentities)
806 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
808 // set up the "time" global for received entities to be correct for interpolation purposes
816 serverprevtime = time;
817 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
818 time = serverprevtime + serverdeltatime;
821 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
824 if(t != self.enttype || bIsNewEntity)
826 //print("A CSQC entity changed its type!\n");
827 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
837 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
845 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
846 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
847 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
848 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
849 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
850 case ENT_CLIENT_LASER: Ent_Laser(); break;
851 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
852 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
853 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
854 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
855 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
856 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
857 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
858 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
859 case ENT_CLIENT_INIT: Ent_Init(); break;
860 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
861 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
862 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
863 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
864 case ENT_CLIENT_WALL: Ent_Wall(); break;
865 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
866 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
867 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
868 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
869 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
870 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
871 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
872 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
873 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
874 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
875 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
876 case ENT_CLIENT_TURRET: ent_turret(); break;
877 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
878 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
879 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
880 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
881 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
882 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
883 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
884 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
885 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
886 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
887 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
888 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
889 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
890 case ENT_CLIENT_DOOR: ent_door(); break;
891 case ENT_CLIENT_PLAT: ent_plat(); break;
892 case ENT_CLIENT_SWAMP: ent_swamp(); break;
893 case ENT_CLIENT_CORNER: ent_corner(); break;
894 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
895 case ENT_CLIENT_TRAIN: ent_train(); break;
896 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
897 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
900 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
901 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
907 // Destructor, but does NOT deallocate the entity by calling remove(). Also
908 // used when an entity changes its type. For an entity that someone interacts
909 // with others, make sure it can no longer do so.
915 if(self.skeletonindex)
917 skel_delete(self.skeletonindex);
918 self.skeletonindex = 0;
921 if(self.snd_looping > 0)
923 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
924 self.snd_looping = 0;
929 self.draw = menu_sub_null;
930 self.entremove = menu_sub_null;
931 // TODO possibly set more stuff to defaults
933 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
934 void CSQC_Ent_Remove()
936 if(autocvar_developer_csqcentities)
937 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
941 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
953 if(!(calledhooks & HOOK_START))
954 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
955 calledhooks |= HOOK_START;
958 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
959 void CSQC_Parse_StuffCmd(string strMessage)
961 if(autocvar_developer_csqcentities)
962 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
964 localcmd(strMessage);
966 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
967 void CSQC_Parse_Print(string strMessage)
969 if(autocvar_developer_csqcentities)
970 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
972 print(ColorTranslateRGB(strMessage));
975 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
976 void CSQC_Parse_CenterPrint(string strMessage)
978 if(autocvar_developer_csqcentities)
979 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
981 centerprint_hud(strMessage);
984 string notranslate_fogcmd1 = "\nfog ";
985 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
988 // TODO somehow thwart prvm_globalset client ...
990 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
991 { localcmd("\nr_drawfog 0\n"); }
992 else if(forcefog != "")
993 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
996 void Gamemode_Init();
997 void Ent_ScoresInfo()
1000 self.classname = "ent_client_scores_info";
1001 gametype = ReadInt24_t();
1002 HUD_ModIcons_SetFunc();
1003 for(i = 0; i < MAX_SCORE; ++i)
1006 strunzone(scores_label[i]);
1007 scores_label[i] = strzone(ReadString());
1008 scores_flags[i] = ReadByte();
1010 for(i = 0; i < MAX_TEAMSCORE; ++i)
1012 if(teamscores_label[i])
1013 strunzone(teamscores_label[i]);
1014 teamscores_label[i] = strzone(ReadString());
1015 teamscores_flags[i] = ReadByte();
1023 self.classname = "ent_client_init";
1025 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1027 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1028 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1029 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1030 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1031 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1032 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1033 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1034 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1037 strunzone(forcefog);
1038 forcefog = strzone(ReadString());
1040 armorblockpercent = ReadByte() / 255.0;
1042 g_balance_mortar_bouncefactor = ReadCoord();
1043 g_balance_mortar_bouncestop = ReadCoord();
1044 g_balance_electro_secondary_bouncefactor = ReadCoord();
1045 g_balance_electro_secondary_bouncestop = ReadCoord();
1047 vortex_scope = !ReadByte();
1048 rifle_scope = !ReadByte();
1050 serverflags = ReadByte();
1052 minelayer_maxmines = ReadByte();
1054 hagar_maxrockets = ReadByte();
1056 g_trueaim_minrange = ReadCoord();
1057 g_balance_porto_secondary = ReadByte();
1071 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1072 race_checkpoint = ReadByte();
1073 race_time = ReadInt24_t();
1074 race_previousbesttime = ReadInt24_t();
1075 if(race_previousbestname)
1076 strunzone(race_previousbestname);
1077 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1079 race_checkpointtime = time;
1081 if(race_checkpoint == 0 || race_checkpoint == 254)
1083 race_penaltyaccumulator = 0;
1084 race_laptime = time; // valid
1089 case RACE_NET_CHECKPOINT_CLEAR:
1091 race_checkpointtime = 0;
1094 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1095 race_laptime = ReadCoord();
1096 race_checkpointtime = -99999;
1098 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1099 race_nextcheckpoint = ReadByte();
1101 race_nextbesttime = ReadInt24_t();
1102 if(race_nextbestname)
1103 strunzone(race_nextbestname);
1104 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1107 case RACE_NET_CHECKPOINT_HIT_RACE:
1108 race_mycheckpoint = ReadByte();
1109 race_mycheckpointtime = time;
1110 race_mycheckpointdelta = ReadInt24_t();
1111 race_mycheckpointlapsdelta = ReadByte();
1112 if(race_mycheckpointlapsdelta >= 128)
1113 race_mycheckpointlapsdelta -= 256;
1114 if(race_mycheckpointenemy)
1115 strunzone(race_mycheckpointenemy);
1116 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1119 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1120 race_othercheckpoint = ReadByte();
1121 race_othercheckpointtime = time;
1122 race_othercheckpointdelta = ReadInt24_t();
1123 race_othercheckpointlapsdelta = ReadByte();
1124 if(race_othercheckpointlapsdelta >= 128)
1125 race_othercheckpointlapsdelta -= 256;
1126 if(race_othercheckpointenemy)
1127 strunzone(race_othercheckpointenemy);
1128 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1131 case RACE_NET_PENALTY_RACE:
1132 race_penaltyeventtime = time;
1133 race_penaltytime = ReadShort();
1134 //race_penaltyaccumulator += race_penaltytime;
1135 if(race_penaltyreason)
1136 strunzone(race_penaltyreason);
1137 race_penaltyreason = strzone(ReadString());
1140 case RACE_NET_PENALTY_QUALIFYING:
1141 race_penaltyeventtime = time;
1142 race_penaltytime = ReadShort();
1143 race_penaltyaccumulator += race_penaltytime;
1144 if(race_penaltyreason)
1145 strunzone(race_penaltyreason);
1146 race_penaltyreason = strzone(ReadString());
1149 case RACE_NET_SERVER_RECORD:
1150 race_server_record = ReadInt24_t();
1152 case RACE_NET_SPEED_AWARD:
1153 race_speedaward = ReadInt24_t();
1154 if(race_speedaward_holder)
1155 strunzone(race_speedaward_holder);
1156 race_speedaward_holder = strzone(ReadString());
1158 case RACE_NET_SPEED_AWARD_BEST:
1159 race_speedaward_alltimebest = ReadInt24_t();
1160 if(race_speedaward_alltimebest_holder)
1161 strunzone(race_speedaward_alltimebest_holder);
1162 race_speedaward_alltimebest_holder = strzone(ReadString());
1164 case RACE_NET_SERVER_RANKINGS:
1166 int pos = ReadShort();
1167 prevpos = ReadShort();
1170 // move other rankings out of the way
1173 for (i=prevpos-1;i>pos-1;--i) {
1174 grecordtime[i] = grecordtime[i-1];
1175 if(grecordholder[i])
1176 strunzone(grecordholder[i]);
1177 grecordholder[i] = strzone(grecordholder[i-1]);
1179 } else if (del) { // a record has been deleted by the admin
1180 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1181 if (i == RANKINGS_CNT-1) { // clear out last record
1183 if (grecordholder[i])
1184 strunzone(grecordholder[i]);
1185 grecordholder[i] = string_null;
1188 grecordtime[i] = grecordtime[i+1];
1189 if (grecordholder[i])
1190 strunzone(grecordholder[i]);
1191 grecordholder[i] = strzone(grecordholder[i+1]);
1194 } else { // player has no ranked record yet
1195 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1196 grecordtime[i] = grecordtime[i-1];
1197 if(grecordholder[i])
1198 strunzone(grecordholder[i]);
1199 grecordholder[i] = strzone(grecordholder[i-1]);
1203 // store new ranking
1204 if(grecordholder[pos-1] != "")
1205 strunzone(grecordholder[pos-1]);
1206 grecordholder[pos-1] = strzone(ReadString());
1207 grecordtime[pos-1] = ReadInt24_t();
1208 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1211 case RACE_NET_SERVER_STATUS:
1212 race_status = ReadShort();
1213 if(race_status_name)
1214 strunzone(race_status_name);
1215 race_status_name = strzone(ReadString());
1219 void Net_TeamNagger()
1224 void Net_ReadPingPLReport()
1231 if (!(playerslots[e]))
1233 playerslots[e].ping = pi;
1234 playerslots[e].ping_packetloss = pl / 255.0;
1235 playerslots[e].ping_movementloss = ml / 255.0;
1238 void Net_WeaponComplain()
1240 complain_weapon = ReadByte();
1242 if(complain_weapon_name)
1243 strunzone(complain_weapon_name);
1244 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1246 complain_weapon_type = ReadByte();
1248 complain_weapon_time = time;
1249 weapontime = time; // ping the weapon panel
1251 switch(complain_weapon_type)
1253 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1254 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1255 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1259 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1260 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1261 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1262 float CSQC_Parse_TempEntity()
1265 int nTEID = ReadByte();
1267 if (autocvar_developer_csqcentities)
1268 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1272 case TE_CSQC_MUTATOR:
1273 int mutID = ReadMutator();
1274 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1276 case TE_CSQC_TARGET_MUSIC:
1279 case TE_CSQC_PICTURE:
1280 Net_MapVote_Picture();
1285 case TE_CSQC_VORTEXBEAMPARTICLE:
1286 Net_ReadVortexBeamParticle();
1288 case TE_CSQC_TEAMNAGGER:
1294 case TE_CSQC_PINGPLREPORT:
1295 Net_ReadPingPLReport();
1297 case TE_CSQC_WEAPONCOMPLAIN:
1298 Net_WeaponComplain();
1300 case TE_CSQC_VEHICLESETUP:
1303 case TE_CSQC_SVNOTICE:
1306 case TE_CSQC_SHOCKWAVEPARTICLE:
1307 Net_ReadShockwaveParticle();
1310 // No special logic for this temporary entity; return 0 so the engine can handle it
1315 string getcommandkey(string text, string command)
1318 float n, j, k, l = 0;
1320 if (!autocvar_hud_showbinds)
1323 keys = db_get(binddb, command);
1326 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1327 for(j = 0; j < n; ++j)
1333 keys = keynumtostring(k);
1335 keys = strcat(keys, ", ", keynumtostring(k));
1338 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1345 db_put(binddb, command, keys);
1348 if (keys == "NO_KEY") {
1349 if (autocvar_hud_showbinds > 1)
1350 return sprintf(_("%s (not bound)"), text);
1354 else if (autocvar_hud_showbinds > 1)
1355 return sprintf("%s (%s)", text, keys);