1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
10 #include "antiwall.qh"
11 #include "waypointsprites.qh"
13 #include "vehicles/vehicles.qh"
15 #include "../server/vehicles/bumblebee.qh"
17 #include "../common/net_notice.qh"
19 #include "../common/monsters/monsters.qh"
21 #include "../warpzonelib/client.qh"
23 // --------------------------------------------------------------------------
24 // BEGIN REQUIRED CSQC FUNCTIONS
27 entity clearentity_ent;
28 void clearentity(entity e)
32 clearentity_ent = spawn();
33 clearentity_ent.classname = "clearentity";
36 copyentity(clearentity_ent, e);
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 void menu_show_error()
43 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
46 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
47 // Useful for precaching things
54 void WaypointSprite_Load();
55 void ConsoleCommand_macro_init();
58 prvm_language = cvar_string("prvm_language");
61 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
68 ClientProgsDB = db_load("client.db");
69 compressShortVector_init();
73 menu_show = menu_show_error;
74 menu_action = func_null;
76 for(i = 0; i < 255; ++i)
77 if(getplayerkeyvalue(i, "viewentity") == "")
81 //registercommand("hud_configure");
82 //registercommand("hud_save");
83 //registercommand("menu_action");
85 ConsoleCommand_macro_init();
87 registercvar("hud_usecsqc", "1");
88 registercvar("scoreboard_columns", "default");
90 registercvar("cl_nade_type", "3");
91 registercvar("cl_pokenade_type", "zombie");
95 // hud_fields uses strunzone on the titles!
96 for(i = 0; i < MAX_HUD_FIELDS; ++i)
97 hud_title[i] = strzone("(null)");
105 teams = Sort_Spawn();
106 players = Sort_Spawn();
108 GetTeam(NUM_SPECTATOR, true); // add specs first
110 // needs to be done so early because of the constants they create
111 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
112 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
113 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
114 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
115 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
116 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
117 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
119 WaypointSprite_Load();
122 precache_model("null");
123 precache_sound("misc/hit.wav");
124 precache_sound("misc/typehit.wav");
126 Projectile_Precache();
128 GibSplash_Precache();
133 CSQCPlayer_Precache();
135 if(autocvar_cl_reticle)
137 precache_pic("gfx/reticle_normal");
138 // weapon reticles are precached in weapon files
141 get_mi_min_max_texcoords(1); // try the CLEVER way first
142 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
143 shortmapname = mi_shortname;
145 if(precache_pic(minimapname) == "")
147 // but maybe we have a non-clever minimap
148 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
149 if(precache_pic(minimapname) == "")
150 minimapname = ""; // FAIL
152 get_mi_min_max_texcoords(0); // load new texcoords
155 mi_center = (mi_min + mi_max) * 0.5;
156 mi_scale = mi_max - mi_min;
157 minimapname = strzone(minimapname);
161 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
162 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
165 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
174 if(autocvar_cl_db_saveasdump)
175 db_dump(ClientProgsDB, "client.db");
177 db_save(ClientProgsDB, "client.db");
178 db_close(ClientProgsDB);
181 cvar_set("chase_active",ftos(chase_active_backup));
183 // unset the event chasecam's chase_active
184 if(autocvar_chase_active < 0)
185 cvar_set("chase_active", "0");
189 if (!(calledhooks & HOOK_START))
190 localcmd("\n_cl_hook_gamestart nop\n");
191 if (!(calledhooks & HOOK_END))
192 localcmd("\ncl_hook_gameend\n");
197 float SetTeam(entity o, int Team)
211 if(GetTeam(Team, false) == world)
213 dprintf("trying to switch to unsupported team %d\n", Team);
214 Team = NUM_SPECTATOR;
227 if(GetTeam(Team, false) == world)
229 dprintf("trying to switch to unsupported team %d\n", Team);
230 Team = NUM_SPECTATOR;
235 if(Team == -1) // leave
239 tm = GetTeam(o.team, false);
250 tm = GetTeam(Team, true);
255 else if(Team != o.team)
257 tm = GetTeam(o.team, false);
260 tm = GetTeam(Team, true);
268 void Playerchecker_Think()
272 for(i = 0; i < maxclients; ++i)
275 if(GetPlayerName(i) == "")
279 // player disconnected
292 playerslots[i] = e = spawn();
295 e.ping_packetloss = 0;
296 e.ping_movementloss = 0;
297 //e.gotscores = 0; // we might already have the scores...
298 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
300 HUD_UpdatePlayerPos(e);
304 self.nextthink = time + 0.2;
311 entity playerchecker;
312 playerchecker = spawn();
313 playerchecker.think = Playerchecker_Think;
314 playerchecker.nextthink = time + 0.2;
322 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
323 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
324 // All keys are in ascii.
325 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
326 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
327 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
328 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
329 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
334 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
337 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
340 if(menu_visible && menu_action)
341 if(menu_action(bInputType, nPrimary, nSecondary))
347 // END REQUIRED CSQC FUNCTIONS
348 // --------------------------------------------------------------------------
350 // --------------------------------------------------------------------------
351 // BEGIN OPTIONAL CSQC FUNCTIONS
352 void Ent_RemoveEntCS()
354 entcs_receiver[self.sv_entnum] = world;
359 InterpolateOrigin_Undo();
361 self.classname = "entcs_receiver";
365 self.sv_entnum = ReadByte();
368 self.origin_x = ReadShort();
369 self.origin_y = ReadShort();
370 self.origin_z = ReadShort();
371 setorigin(self, self.origin);
375 self.angles_y = ReadByte() * 360.0 / 256;
376 self.angles_x = self.angles_z = 0;
379 self.healthvalue = ReadByte() * 10;
381 self.armorvalue = ReadByte() * 10;
383 entcs_receiver[self.sv_entnum] = self;
384 self.entremove = Ent_RemoveEntCS;
385 self.iflags |= IFLAG_ORIGIN;
387 InterpolateOrigin_Note();
392 void Ent_RemovePlayerScore()
395 SetTeam(self.owner, -1);
396 self.owner.gotscores = 0;
397 for(int i = 0; i < MAX_SCORE; ++i) {
398 self.owner.(scores[i]) = 0; // clear all scores
403 void Ent_ReadPlayerScore()
409 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
410 // (no I've never heard of M-x replace-string, sed, or anything like that)
411 isNew = !self.owner; // workaround for DP bug
414 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
415 if(!isNew && n != self.sv_entnum)
417 //print("A CSQC entity changed its owner!\n");
418 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
421 self.enttype = ENT_CLIENT_SCORES;
427 if (!(playerslots[self.sv_entnum]))
428 playerslots[self.sv_entnum] = spawn();
429 o = self.owner = playerslots[self.sv_entnum];
430 o.sv_entnum = self.sv_entnum;
434 // RegisterPlayer(o);
435 //playerchecker will do this for us later, if it has not already done so
446 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
450 o.(scores[i]) = ReadInt24_t();
452 o.(scores[i]) = ReadChar();
456 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
458 self.entremove = Ent_RemovePlayerScore;
461 void Ent_ReadTeamScore()
466 self.team = ReadByte();
467 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
470 #if MAX_TEAMSCORE <= 8
478 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
482 o.(teamscores[i]) = ReadInt24_t();
484 o.(teamscores[i]) = ReadChar();
487 HUD_UpdateTeamPos(o);
490 void Ent_ClientData()
492 float newspectatee_status;
496 scoreboard_showscores_force = (f & 1);
500 newspectatee_status = ReadByte();
501 if(newspectatee_status == player_localnum + 1)
502 newspectatee_status = -1; // observing
505 newspectatee_status = 0;
507 spectatorbutton_zoom = (f & 4);
511 angles_held_status = 1;
512 angles_held.x = ReadAngle();
513 angles_held.y = ReadAngle();
517 angles_held_status = 0;
519 if(newspectatee_status != spectatee_status)
523 race_checkpointtime = 0;
525 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
527 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
528 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
531 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
534 spectatee_status = newspectatee_status;
536 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
543 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
548 strunzone(vote_called_vote);
549 vote_called_vote = string_null;
559 vote_yescount = ReadByte();
560 vote_nocount = ReadByte();
561 vote_needed = ReadByte();
562 vote_highlighted = ReadChar();
568 strunzone(vote_called_vote);
569 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
574 for(j = 0; j < maxclients; ++j)
576 playerslots[j].ready = 1;
577 for(i = 1; i <= maxclients; i += 8)
580 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
583 playerslots[j].ready = 0;
587 ready_waiting = (nags & 1);
588 ready_waiting_for_me = (nags & 2);
589 vote_waiting = (nags & 4);
590 vote_waiting_for_me = (nags & 8);
591 warmup_stage = (nags & 16);
594 void Ent_EliminatedPlayers()
601 for(j = 0; j < maxclients; ++j)
603 playerslots[j].eliminated = 1;
604 for(i = 1; i <= maxclients; i += 8)
607 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
610 playerslots[j].eliminated = 0;
615 void Ent_RandomSeed()
623 void Ent_ReadAccuracy(void)
626 int sf = ReadInt24_t();
629 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
630 weapon_accuracy[w] = -1;
634 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
640 weapon_accuracy[w] = -1;
642 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
644 weapon_accuracy[w] = (b - 1.0) / 100.0;
653 void Spawn_Draw(void)
655 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
658 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
660 float teamnum = (ReadByte() - 1);
662 spn_origin.x = ReadShort();
663 spn_origin.y = ReadShort();
664 spn_origin.z = ReadShort();
668 self.origin = spn_origin;
669 setsize(self, PL_MIN, PL_MAX);
672 /*if(autocvar_cl_spawn_point_model) // needs a model first
674 self.mdl = "models/spawnpoint.md3";
675 self.colormod = Team_ColorRGB(teamnum);
676 precache_model(self.mdl);
677 setmodel(self, self.mdl);
678 self.drawmask = MASK_NORMAL;
679 //self.movetype = MOVETYPE_NOCLIP;
680 //self.draw = Spawn_Draw;
682 if(autocvar_cl_spawn_point_particles)
684 if((serverflags & SERVERFLAG_TEAMPLAY))
688 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
689 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
690 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
691 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
692 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
695 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
697 self.draw = Spawn_Draw;
701 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
704 void Ent_ReadSpawnEvent(float is_new)
706 // If entnum is 0, ONLY do the local spawn actions
707 // this way the server can disable the sending of
708 // spawn origin or such to clients if wanted.
709 float entnum = ReadByte();
713 self.origin_x = ReadShort();
714 self.origin_y = ReadShort();
715 self.origin_z = ReadShort();
719 float teamnum = GetPlayerColor(entnum - 1);
721 if(autocvar_cl_spawn_event_particles)
725 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
726 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
727 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
728 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
729 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
732 if(autocvar_cl_spawn_event_sound)
734 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
739 // local spawn actions
740 if(is_new && (!entnum || (entnum == player_localentnum)))
743 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
745 if(autocvar_cl_unpress_zoom_on_spawn)
752 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
755 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
756 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
757 void Ent_RadarLink();
759 void Ent_ScoresInfo();
760 void CSQC_Ent_Update(float bIsNewEntity)
766 if(autocvar_developer_csqcentities)
767 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
769 // set up the "time" global for received entities to be correct for interpolation purposes
777 serverprevtime = time;
778 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
779 time = serverprevtime + serverdeltatime;
782 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
785 if(t != self.enttype || bIsNewEntity)
787 //print("A CSQC entity changed its type!\n");
788 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
798 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
806 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
807 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
808 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
809 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
810 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
811 case ENT_CLIENT_LASER: Ent_Laser(); break;
812 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
813 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
814 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
815 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
816 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
817 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
818 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
819 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
820 case ENT_CLIENT_INIT: Ent_Init(); break;
821 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
822 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
823 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
824 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
825 case ENT_CLIENT_WALL: Ent_Wall(); break;
826 case ENT_CLIENT_ANTIWALL: Ent_Antiwall(); break;
827 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
828 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
829 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
830 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
831 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
832 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
833 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
834 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
835 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
836 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
837 case ENT_CLIENT_TURRET: ent_turret(); break;
838 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
839 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
840 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
841 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
842 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
843 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
844 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
847 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
848 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
854 // Destructor, but does NOT deallocate the entity by calling remove(). Also
855 // used when an entity changes its type. For an entity that someone interacts
856 // with others, make sure it can no longer do so.
862 if(self.skeletonindex)
864 skel_delete(self.skeletonindex);
865 self.skeletonindex = 0;
868 if(self.snd_looping > 0)
870 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
871 self.snd_looping = 0;
876 self.draw = menu_sub_null;
877 self.entremove = menu_sub_null;
878 // TODO possibly set more stuff to defaults
880 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
881 void CSQC_Ent_Remove()
883 if(autocvar_developer_csqcentities)
884 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
888 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
900 if(!(calledhooks & HOOK_START))
901 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
902 calledhooks |= HOOK_START;
905 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
906 void CSQC_Parse_StuffCmd(string strMessage)
908 if(autocvar_developer_csqcentities)
909 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
911 localcmd(strMessage);
913 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
914 void CSQC_Parse_Print(string strMessage)
916 if(autocvar_developer_csqcentities)
917 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
919 print(ColorTranslateRGB(strMessage));
922 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
923 void CSQC_Parse_CenterPrint(string strMessage)
925 if(autocvar_developer_csqcentities)
926 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
928 centerprint_hud(strMessage);
931 string notranslate_fogcmd1 = "\nfog ";
932 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
935 // TODO somehow thwart prvm_globalset client ...
937 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
938 { localcmd("\nr_drawfog 0\n"); }
939 else if(forcefog != "")
940 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
943 void Gamemode_Init();
944 void Ent_ScoresInfo()
947 self.classname = "ent_client_scores_info";
948 gametype = ReadInt24_t();
949 HUD_ModIcons_SetFunc();
950 for(i = 0; i < MAX_SCORE; ++i)
953 strunzone(scores_label[i]);
954 scores_label[i] = strzone(ReadString());
955 scores_flags[i] = ReadByte();
957 for(i = 0; i < MAX_TEAMSCORE; ++i)
959 if(teamscores_label[i])
960 strunzone(teamscores_label[i]);
961 teamscores_label[i] = strzone(ReadString());
962 teamscores_flags[i] = ReadByte();
970 self.classname = "ent_client_init";
972 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
974 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
975 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
976 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
977 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
978 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
979 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
980 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
981 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
985 forcefog = strzone(ReadString());
987 armorblockpercent = ReadByte() / 255.0;
989 g_balance_mortar_bouncefactor = ReadCoord();
990 g_balance_mortar_bouncestop = ReadCoord();
991 g_balance_electro_secondary_bouncefactor = ReadCoord();
992 g_balance_electro_secondary_bouncestop = ReadCoord();
994 vortex_scope = !ReadByte();
995 rifle_scope = !ReadByte();
997 serverflags = ReadByte();
999 minelayer_maxmines = ReadByte();
1001 hagar_maxrockets = ReadByte();
1003 g_trueaim_minrange = ReadCoord();
1004 g_balance_porto_secondary = ReadByte();
1018 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1019 race_checkpoint = ReadByte();
1020 race_time = ReadInt24_t();
1021 race_previousbesttime = ReadInt24_t();
1022 if(race_previousbestname)
1023 strunzone(race_previousbestname);
1024 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1026 race_checkpointtime = time;
1028 if(race_checkpoint == 0 || race_checkpoint == 254)
1030 race_penaltyaccumulator = 0;
1031 race_laptime = time; // valid
1036 case RACE_NET_CHECKPOINT_CLEAR:
1038 race_checkpointtime = 0;
1041 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1042 race_laptime = ReadCoord();
1043 race_checkpointtime = -99999;
1045 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1046 race_nextcheckpoint = ReadByte();
1048 race_nextbesttime = ReadInt24_t();
1049 if(race_nextbestname)
1050 strunzone(race_nextbestname);
1051 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1054 case RACE_NET_CHECKPOINT_HIT_RACE:
1055 race_mycheckpoint = ReadByte();
1056 race_mycheckpointtime = time;
1057 race_mycheckpointdelta = ReadInt24_t();
1058 race_mycheckpointlapsdelta = ReadByte();
1059 if(race_mycheckpointlapsdelta >= 128)
1060 race_mycheckpointlapsdelta -= 256;
1061 if(race_mycheckpointenemy)
1062 strunzone(race_mycheckpointenemy);
1063 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1066 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1067 race_othercheckpoint = ReadByte();
1068 race_othercheckpointtime = time;
1069 race_othercheckpointdelta = ReadInt24_t();
1070 race_othercheckpointlapsdelta = ReadByte();
1071 if(race_othercheckpointlapsdelta >= 128)
1072 race_othercheckpointlapsdelta -= 256;
1073 if(race_othercheckpointenemy)
1074 strunzone(race_othercheckpointenemy);
1075 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1078 case RACE_NET_PENALTY_RACE:
1079 race_penaltyeventtime = time;
1080 race_penaltytime = ReadShort();
1081 //race_penaltyaccumulator += race_penaltytime;
1082 if(race_penaltyreason)
1083 strunzone(race_penaltyreason);
1084 race_penaltyreason = strzone(ReadString());
1087 case RACE_NET_PENALTY_QUALIFYING:
1088 race_penaltyeventtime = time;
1089 race_penaltytime = ReadShort();
1090 race_penaltyaccumulator += race_penaltytime;
1091 if(race_penaltyreason)
1092 strunzone(race_penaltyreason);
1093 race_penaltyreason = strzone(ReadString());
1096 case RACE_NET_SERVER_RECORD:
1097 race_server_record = ReadInt24_t();
1099 case RACE_NET_SPEED_AWARD:
1100 race_speedaward = ReadInt24_t();
1101 if(race_speedaward_holder)
1102 strunzone(race_speedaward_holder);
1103 race_speedaward_holder = strzone(ReadString());
1105 case RACE_NET_SPEED_AWARD_BEST:
1106 race_speedaward_alltimebest = ReadInt24_t();
1107 if(race_speedaward_alltimebest_holder)
1108 strunzone(race_speedaward_alltimebest_holder);
1109 race_speedaward_alltimebest_holder = strzone(ReadString());
1111 case RACE_NET_SERVER_RANKINGS:
1113 int pos = ReadShort();
1114 prevpos = ReadShort();
1117 // move other rankings out of the way
1120 for (i=prevpos-1;i>pos-1;--i) {
1121 grecordtime[i] = grecordtime[i-1];
1122 if(grecordholder[i])
1123 strunzone(grecordholder[i]);
1124 grecordholder[i] = strzone(grecordholder[i-1]);
1126 } else if (del) { // a record has been deleted by the admin
1127 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1128 if (i == RANKINGS_CNT-1) { // clear out last record
1130 if (grecordholder[i])
1131 strunzone(grecordholder[i]);
1132 grecordholder[i] = string_null;
1135 grecordtime[i] = grecordtime[i+1];
1136 if (grecordholder[i])
1137 strunzone(grecordholder[i]);
1138 grecordholder[i] = strzone(grecordholder[i+1]);
1141 } else { // player has no ranked record yet
1142 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1143 grecordtime[i] = grecordtime[i-1];
1144 if(grecordholder[i])
1145 strunzone(grecordholder[i]);
1146 grecordholder[i] = strzone(grecordholder[i-1]);
1150 // store new ranking
1151 if(grecordholder[pos-1] != "")
1152 strunzone(grecordholder[pos-1]);
1153 grecordholder[pos-1] = strzone(ReadString());
1154 grecordtime[pos-1] = ReadInt24_t();
1155 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1158 case RACE_NET_SERVER_STATUS:
1159 race_status = ReadShort();
1160 if(race_status_name)
1161 strunzone(race_status_name);
1162 race_status_name = strzone(ReadString());
1166 void Net_TeamNagger()
1171 void Net_ReadPingPLReport()
1178 if (!(playerslots[e]))
1180 playerslots[e].ping = pi;
1181 playerslots[e].ping_packetloss = pl / 255.0;
1182 playerslots[e].ping_movementloss = ml / 255.0;
1185 void Net_WeaponComplain()
1187 complain_weapon = ReadByte();
1189 if(complain_weapon_name)
1190 strunzone(complain_weapon_name);
1191 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1193 complain_weapon_type = ReadByte();
1195 complain_weapon_time = time;
1196 weapontime = time; // ping the weapon panel
1198 switch(complain_weapon_type)
1200 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1201 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1202 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1206 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1207 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1208 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1209 float CSQC_Parse_TempEntity()
1217 if(autocvar_developer_csqcentities)
1218 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1220 // NOTE: Could just do return instead of break...
1223 case TE_CSQC_TARGET_MUSIC:
1227 case TE_CSQC_PICTURE:
1228 Net_MapVote_Picture();
1235 case TE_CSQC_VORTEXBEAMPARTICLE:
1236 Net_ReadVortexBeamParticle();
1239 case TE_CSQC_TEAMNAGGER:
1247 case TE_CSQC_PINGPLREPORT:
1248 Net_ReadPingPLReport();
1251 case TE_CSQC_WEAPONCOMPLAIN:
1252 Net_WeaponComplain();
1255 case TE_CSQC_VEHICLESETUP:
1259 case TE_CSQC_SVNOTICE:
1263 case TE_CSQC_SHOCKWAVEPARTICLE:
1264 Net_ReadShockwaveParticle();
1268 // No special logic for this temporary entity; return 0 so the engine can handle it
1276 string getcommandkey(string text, string command)
1279 float n, j, k, l = 0;
1281 if (!autocvar_hud_showbinds)
1284 keys = db_get(binddb, command);
1287 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1288 for(j = 0; j < n; ++j)
1294 keys = keynumtostring(k);
1296 keys = strcat(keys, ", ", keynumtostring(k));
1299 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1306 db_put(binddb, command, keys);
1309 if (keys == "NO_KEY") {
1310 if (autocvar_hud_showbinds > 1)
1311 return sprintf(_("%s (not bound)"), text);
1315 else if (autocvar_hud_showbinds > 1)
1316 return sprintf("%s (%s)", text, keys);