3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/quickmenu.qh>
8 #include <client/hud/panel/scoreboard.qh>
9 #include <client/items/items.qh>
10 #include <client/mapvoting.qh>
11 #include <client/mutators/_mod.qh>
12 #include <client/shownames.qh>
13 #include <client/view.qh>
14 #include <client/weapons/projectile.qh>
15 #include <common/deathtypes/all.qh>
16 #include <common/effects/all.inc>
17 #include <common/effects/all.qh>
18 #include <common/effects/effect.qh>
19 #include <common/effects/qc/_mod.qh>
20 #include <common/ent_cs.qh>
21 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/mapobjects/_mod.qh>
25 #include <common/minigames/cl_minigames.qh>
26 #include <common/minigames/cl_minigames_hud.qh>
27 #include <common/net_linked.qh>
28 #include <common/net_notice.qh>
29 #include <common/scores.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
46 prvm_language = strzone(cvar_string("prvm_language"));
49 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
55 if (getplayerkeyvalue(i, "viewentity") == "")
60 // needs to be done so early because of the constants they create
63 static_init_precache();
67 ClientProgsDB = db_load("client.db");
71 //registercommand("hud_configure");
72 //registercommand("hud_save");
73 //registercommand("menu_action");
75 ConsoleCommand_macro_init();
77 registercvar("hud_usecsqc", "1");
78 registercvar("scoreboard_columns", "default");
80 registercvar("cl_nade_type", "3");
81 registercvar("cl_pokenade_type", "zombie");
83 registercvar("cl_jumpspeedcap_min", "");
84 registercvar("cl_jumpspeedcap_max", "");
86 registercvar("cl_shootfromfixedorigin", "");
88 registercvar("cl_multijump", "-1");
90 registercvar("cl_dodging", "0");
92 registercvar("cl_spawn_near_teammate", "1");
94 registercvar("cl_weapon_switch_reload", "1");
95 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97 registercvar("cl_allow_uidranking", "1");
99 if(autocvar_cl_lockview)
100 cvar_set("cl_lockview", "0");
108 teams = Sort_Spawn();
109 players = Sort_Spawn();
111 GetTeam(NUM_SPECTATOR, true); // add specs first
113 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
114 weapon_accuracy[w] = -1;
118 if(autocvar_cl_reticle)
120 precache_pic("gfx/reticle_normal");
121 // weapon reticles are precached in weapon files
125 get_mi_min_max_texcoords(1); // try the CLEVER way first
126 minimapname = strcat("gfx/", mi_shortname, "_radar");
127 shortmapname = mi_shortname;
129 if (precache_pic(minimapname) == "")
131 // but maybe we have a non-clever minimap
132 minimapname = strcat("gfx/", mi_shortname, "_mini");
133 if (precache_pic(minimapname) == "")
134 minimapname = ""; // FAIL
136 get_mi_min_max_texcoords(0); // load new texcoords
139 mi_center = (mi_min + mi_max) * 0.5;
140 mi_scale = mi_max - mi_min;
141 minimapname = strzone(minimapname);
144 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
145 LoadMenuSkinValues();
148 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
157 if(autocvar_cl_db_saveasdump)
158 db_dump(ClientProgsDB, "client.db");
160 db_save(ClientProgsDB, "client.db");
161 db_close(ClientProgsDB);
164 cvar_set("chase_active",ftos(chase_active_backup));
166 // unset the event chasecam's chase_active
167 if(autocvar_chase_active < 0)
168 cvar_set("chase_active", "0");
170 if (autocvar_r_drawviewmodel < 0)
171 cvar_set("r_drawviewmodel", "0");
173 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
177 if (!(calledhooks & HOOK_START))
178 localcmd("\n_cl_hook_gamestart nop\n");
179 if (!(calledhooks & HOOK_END))
180 localcmd("\ncl_hook_gameend\n");
183 localcmd("\ncl_hook_shutdown\n");
185 localcmd("\n-button12\n");
187 deactivate_minigame();
188 HUD_MinigameMenu_Close(NULL, NULL, NULL);
190 ReplicateVars(true); // destroy
199 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
201 if(prev != e.sort_prev)
202 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
206 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
208 if(prev != e.sort_prev)
209 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
213 float RegisterPlayer(entity player)
217 for(pl = players.sort_next; pl; pl = pl.sort_next)
219 error("Player already registered!");
220 player.sort_next = players.sort_next;
221 player.sort_prev = players;
222 if(players.sort_next)
223 players.sort_next.sort_prev = player;
224 players.sort_next = player;
229 void RemovePlayer(entity player)
234 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
239 error("Trying to remove a player which is not in the playerlist!");
242 parent.sort_next = player.sort_next;
244 player.sort_next.sort_prev = parent;
248 void MoveToLast(entity e)
251 entity ent = e.sort_next;
260 float RegisterTeam(entity Team)
262 assert_once(Team.team, eprint(Team));
265 for(tm = teams.sort_next; tm; tm = tm.sort_next)
267 error("Team already registered!");
268 Team.sort_next = teams.sort_next;
269 Team.sort_prev = teams;
271 teams.sort_next.sort_prev = Team;
272 teams.sort_next = Team;
273 if(Team.team && Team.team != NUM_SPECTATOR)
279 void RemoveTeam(entity Team)
284 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
289 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
292 parent.sort_next = Team.sort_next;
294 Team.sort_next.sort_prev = parent;
295 if(Team.team && Team.team != NUM_SPECTATOR)
300 entity GetTeam(int Team, bool add)
302 TC(int, Team); TC(bool, add);
303 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
305 return teamslots[num];
308 entity tm = new_pure(team);
316 bool SetTeam(entity o, int Team)
319 //devassert_once(Team);
332 if(GetTeam(Team, false) == NULL)
334 LOG_TRACEF("trying to switch to unsupported team %d", Team);
335 Team = NUM_SPECTATOR;
348 if(GetTeam(Team, false) == NULL)
350 LOG_TRACEF("trying to switch to unsupported team %d", Team);
351 Team = NUM_SPECTATOR;
356 if(Team == -1) // leave
360 tm = GetTeam(o.team, false);
371 tm = GetTeam(Team, true);
376 else if(Team != o.team)
378 tm = GetTeam(o.team, false);
381 tm = GetTeam(Team, true);
389 void Playerchecker_Think(entity this)
393 for(i = 0; i < maxclients; ++i)
396 if(entcs_GetName(i) == "")
400 // player disconnected
414 playerslots[i] = e = new_pure(playerslot);
418 e.ping_packetloss = 0;
419 e.ping_movementloss = 0;
420 //e.gotscores = 0; // we might already have the scores...
421 int t = entcs_GetScoreTeam(i);
422 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
424 Scoreboard_UpdatePlayerPos(e);
428 this.nextthink = time + 0.2;
433 entity playerchecker = new_pure(playerchecker);
434 setthink(playerchecker, Playerchecker_Think);
435 playerchecker.nextthink = time + 0.2;
442 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
443 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
444 // All keys are in ascii.
445 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
446 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
447 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
448 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
449 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
452 bool override = false;
453 override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
457 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
461 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
463 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
465 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
467 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
475 // END REQUIRED CSQC FUNCTIONS
476 // --------------------------------------------------------------------------
478 // --------------------------------------------------------------------------
479 // BEGIN OPTIONAL CSQC FUNCTIONS
481 void Ent_RemovePlayerScore(entity this)
484 SetTeam(this.owner, -1);
485 this.owner.gotscores = 0;
486 FOREACH(Scores, true, {
487 this.owner.(scores(it)) = 0; // clear all scores
492 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
497 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
498 // (no I've never heard of M-x replace-string, sed, or anything like that)
499 bool isNew = !this.owner; // workaround for DP bug
500 int n = ReadByte()-1;
502 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
503 if(!isNew && n != this.sv_entnum)
505 //print("A CSQC entity changed its owner!\n");
506 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
514 o = playerslots[this.sv_entnum];
517 o = playerslots[this.sv_entnum] = new_pure(playerslot);
520 o.sv_entnum = this.sv_entnum;
524 // RegisterPlayer(o);
525 //playerchecker will do this for us later, if it has not already done so
527 int sf = ReadShort();
528 int lf = ReadShort();
529 FOREACH(Scores, true, {
530 int p = 1 << (i % 16);
534 o.(scores(it)) = ReadInt24_t();
536 o.(scores(it)) = ReadChar();
543 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
545 this.entremove = Ent_RemovePlayerScore;
548 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
553 this.team = ReadByte();
554 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
556 #if MAX_TEAMSCORE <= 8
560 int sf = ReadShort();
561 int lf = ReadShort();
563 for(i = 0; i < MAX_TEAMSCORE; ++i)
567 o.(teamscores(i)) = ReadInt24_t();
569 o.(teamscores(i)) = ReadChar();
574 Scoreboard_UpdateTeamPos(o);
577 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
580 float newspectatee_status;
584 scoreboard_showscores_force = (f & BIT(0));
588 newspectatee_status = ReadByte();
589 if(newspectatee_status == player_localnum + 1)
590 newspectatee_status = -1; // observing
593 newspectatee_status = 0;
595 spectatorbutton_zoom = (f & BIT(2));
599 num_spectators = ReadByte();
603 for(i = 0; i < MAX_SPECTATORS; ++i)
604 spectatorlist[i] = 0; // reset list first
606 int limit = min(num_spectators, MAX_SPECTATORS);
607 for(i = 0; i < limit; ++i)
610 spectatorlist[i] = slot - 1;
615 for(int j = 0; j < MAX_SPECTATORS; ++j)
616 spectatorlist[j] = 0; // reset list if showspectators has been turned off
622 if(newspectatee_status != spectatee_status)
626 race_checkpointtime = 0;
627 hud_dynamic_shake_factor = -1;
628 spectatee_status_changed_time = time;
630 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
632 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
633 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
636 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
639 spectatee_status = newspectatee_status;
641 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
644 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
649 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
653 strfree(vote_called_vote);
663 vote_yescount = ReadByte();
664 vote_nocount = ReadByte();
665 vote_needed = ReadByte();
666 vote_highlighted = ReadChar();
671 strcpy(vote_called_vote, ReadString());
676 for(j = 0; j < maxclients; ++j)
678 playerslots[j].ready = true;
679 for(i = 1; i <= maxclients; i += 8)
682 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
685 playerslots[j].ready = false;
691 ready_waiting = (nags & BIT(0));
692 ready_waiting_for_me = (nags & BIT(1));
693 vote_waiting = (nags & BIT(2));
694 vote_waiting_for_me = (nags & BIT(3));
695 warmup_stage = (nags & BIT(4));
698 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
702 serialize(byte, 0, sf);
704 for (int j = 0; j < maxclients; ++j) {
705 if (playerslots[j]) {
706 playerslots[j].eliminated = true;
709 for (int i = 1; i <= maxclients; i += 8) {
711 serialize(byte, 0, f);
712 for (int b = 0; b < 8; ++b) {
713 if (f & BIT(b)) continue;
715 if (playerslots[j]) {
716 playerslots[j].eliminated = false;
724 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
728 float s = ReadShort();
733 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
736 int sf = ReadInt24_t();
738 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
739 weapon_accuracy[w] = -1;
744 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
748 weapon_accuracy[w] = -1;
750 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
752 weapon_accuracy[w] = (b - 1.0) / 100.0;
754 f = (f == 0x800000) ? 1 : f * 2;
759 void Spawn_Draw(entity this)
761 bool dodraw = autocvar_cl_spawn_point_particles;
762 if(dodraw && autocvar_cl_spawn_point_dist_max)
764 vector org = getpropertyvec(VF_ORIGIN);
765 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
769 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
772 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
774 float teamnum = (ReadByte() - 1);
775 vector spn_origin = ReadVector();
777 this.team = (teamnum + 1);
781 this.origin = spn_origin;
782 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
785 /*if(autocvar_cl_spawn_point_model) // needs a model first
787 this.mdl = "models/spawnpoint.md3";
788 this.colormod = Team_ColorRGB(teamnum);
789 precache_model(this.mdl);
790 setmodel(this, this.mdl);
791 this.drawmask = MASK_NORMAL;
792 //this.move_movetype = MOVETYPE_NOCLIP;
793 //this.draw = Spawn_Draw;
794 IL_PUSH(g_drawables, this);
796 this.draw = Spawn_Draw;
797 if (is_new) IL_PUSH(g_drawables, this);
800 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
804 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
806 // If entnum is 0, ONLY do the local spawn actions
807 // this way the server can disable the sending of
808 // spawn origin or such to clients if wanted.
809 float entnum = ReadByte();
813 this.origin = ReadVector();
817 float teamnum = entcs_GetTeam(entnum - 1);
819 if(autocvar_cl_spawn_event_particles)
823 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
824 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
825 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
826 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
827 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
830 if(autocvar_cl_spawn_event_sound)
832 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
838 // local spawn actions
839 if(is_new && (!entnum || (entnum == player_localentnum)))
841 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
844 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
847 if(autocvar_cl_unpress_zoom_on_spawn)
852 HUD_Radar_Hide_Maximized();
854 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
857 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
858 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
859 void CSQC_Ent_Update(entity this, bool isnew)
861 this.sourceLoc = __FILE__":"STR(__LINE__);
864 // set up the "time" global for received entities to be correct for interpolation purposes
865 float savetime = time;
872 serverprevtime = time;
873 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
874 time = serverprevtime + serverdeltatime;
877 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
880 if (t != this.enttype || isnew)
882 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
893 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
900 FOREACH(LinkedEntities, it.m_id == t, {
901 if (isnew) this.classname = it.netname;
902 if (autocvar_developer_csqcentities)
903 LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
904 done = it.m_read(this, NULL, isnew);
905 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
911 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
915 // Destructor, but does NOT deallocate the entity by calling remove(). Also
916 // used when an entity changes its type. For an entity that someone interacts
917 // with others, make sure it can no longer do so.
918 void Ent_Remove(entity this)
920 if(this.entremove) this.entremove(this);
922 if(this.skeletonindex)
924 skel_delete(this.skeletonindex);
925 this.skeletonindex = 0;
928 if(this.snd_looping > 0)
930 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
931 this.snd_looping = 0;
936 this.draw = func_null;
937 this.entremove = func_null;
938 // TODO possibly set more stuff to defaults
940 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
941 void CSQC_Ent_Remove(entity this)
943 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
946 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
949 if (this.enttype) Ent_Remove(this);
957 if(!(calledhooks & HOOK_START))
958 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
959 calledhooks |= HOOK_START;
962 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
963 void CSQC_Parse_StuffCmd(string strMessage)
965 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
966 localcmd(strMessage);
968 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
969 void CSQC_Parse_Print(string strMessage)
971 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
972 print(ColorTranslateRGB(strMessage));
975 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
976 void CSQC_Parse_CenterPrint(string strMessage)
978 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
979 centerprint_AddStandard(strMessage);
982 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
983 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
984 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
985 bool CSQC_Parse_TempEntity()
988 int nTEID = ReadByte();
990 FOREACH(TempEntities, it.m_id == nTEID, {
991 if (autocvar_developer_csqcentities)
992 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
993 return it.m_read(NULL, NULL, true);
996 if (autocvar_developer_csqcentities)
997 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
999 // No special logic for this temporary entity; return 0 so the engine can handle it
1006 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1007 localcmd("\nr_drawfog 0\n");
1008 else if (forcefog != "")
1009 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1012 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1015 gametype = ReadRegistered(Gametypes);
1016 teamplay = _MapInfo_GetTeamPlayBool(gametype);
1017 HUD_ModIcons_SetFunc();
1018 FOREACH(Scores, true, {
1019 strcpy(scores_label(it), ReadString());
1020 scores_flags(it) = ReadByte();
1022 for (int i = 0; i < MAX_TEAMSCORE; ++i)
1024 strcpy(teamscores_label(i), ReadString());
1025 teamscores_flags(i) = ReadByte();
1028 Scoreboard_InitScores();
1032 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1034 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1036 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1037 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1038 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1039 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1040 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1041 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1042 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1043 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1045 strcpy(forcefog, ReadString());
1047 armorblockpercent = ReadByte() / 255.0;
1048 damagepush_speedfactor = ReadByte() / 255.0;
1050 serverflags = ReadByte();
1052 g_trueaim_minrange = ReadCoord();
1056 MUTATOR_CALLHOOK(Ent_Init);
1058 if (!postinit) PostInit();
1061 float GetSpeedUnitFactor(int speed_unit)
1067 case 2: return 0.0254;
1068 case 3: return 0.0254 * 3.6;
1069 case 4: return 0.0254 * 3.6 * 0.6213711922;
1070 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1074 string GetSpeedUnit(int speed_unit)
1078 // translator-friendly strings without the initial space
1080 case 1: return strcat(" ", _("qu/s"));
1081 case 2: return strcat(" ", _("m/s"));
1082 case 3: return strcat(" ", _("km/h"));
1083 case 4: return strcat(" ", _("mph"));
1084 case 5: return strcat(" ", _("knots"));
1088 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1094 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1095 race_checkpoint = ReadByte();
1096 race_time = ReadInt24_t();
1097 race_previousbesttime = ReadInt24_t();
1098 race_mypreviousbesttime = ReadInt24_t();
1099 string pbestname = ReadString();
1100 if(autocvar_cl_race_cptimes_onlyself)
1102 race_previousbesttime = race_mypreviousbesttime;
1103 race_mypreviousbesttime = 0;
1104 strcpy(race_previousbestname, "");
1107 strcpy(race_previousbestname, pbestname);
1109 race_checkpointtime = time;
1111 if(race_checkpoint == 0 || race_checkpoint == 254)
1113 race_penaltyaccumulator = 0;
1114 race_laptime = time; // valid
1118 case RACE_NET_CHECKPOINT_CLEAR:
1120 race_checkpointtime = 0;
1123 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1124 race_laptime = ReadCoord();
1125 race_checkpointtime = -99999;
1127 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1128 race_nextcheckpoint = ReadByte();
1130 race_nextbesttime = ReadInt24_t();
1131 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1132 race_mybesttime = ReadInt24_t();
1133 string newname = ReadString();
1134 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1136 race_nextbesttime = race_mybesttime;
1137 race_mybesttime = 0;
1138 strcpy(race_nextbestname, "");
1141 strcpy(race_nextbestname, newname);
1144 case RACE_NET_CHECKPOINT_HIT_RACE:
1145 race_mycheckpoint = ReadByte();
1146 race_mycheckpointtime = time;
1147 race_mycheckpointdelta = ReadInt24_t();
1148 race_mycheckpointlapsdelta = ReadByte();
1149 if(race_mycheckpointlapsdelta >= 128)
1150 race_mycheckpointlapsdelta -= 256;
1151 int who = ReadByte();
1153 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1155 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1158 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1159 race_othercheckpoint = ReadByte();
1160 race_othercheckpointtime = time;
1161 race_othercheckpointdelta = ReadInt24_t();
1162 race_othercheckpointlapsdelta = ReadByte();
1163 if(race_othercheckpointlapsdelta >= 128)
1164 race_othercheckpointlapsdelta -= 256;
1165 int what = ReadByte();
1167 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1169 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1172 case RACE_NET_PENALTY_RACE:
1173 case RACE_NET_PENALTY_QUALIFYING:
1174 race_penaltyeventtime = time;
1175 race_penaltytime = ReadShort();
1176 string reason = ReadString();
1177 if (reason == "missing a checkpoint")
1178 reason = _("missing a checkpoint");
1179 strcpy(race_penaltyreason, reason);
1180 if (b == RACE_NET_PENALTY_QUALIFYING)
1181 race_penaltyaccumulator += race_penaltytime;
1184 case RACE_NET_SERVER_RECORD:
1185 race_server_record = ReadInt24_t();
1187 case RACE_NET_SPEED_AWARD:
1188 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1189 strcpy(race_speedaward_holder, ReadString());
1191 case RACE_NET_SPEED_AWARD_BEST:
1192 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1193 strcpy(race_speedaward_alltimebest_holder, ReadString());
1195 case RACE_NET_RANKINGS_CNT:
1196 RANKINGS_DISPLAY_CNT = ReadByte();
1198 case RACE_NET_SERVER_RANKINGS:
1200 int pos = ReadShort();
1201 prevpos = ReadShort();
1204 // move other rankings out of the way
1207 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1208 for (i=m-1; i>pos-1; --i) {
1209 grecordtime[i] = grecordtime[i-1];
1210 strcpy(grecordholder[i], grecordholder[i-1]);
1212 } else if (del) { // a record has been deleted by the admin
1213 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1214 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1216 strfree(grecordholder[i]);
1219 grecordtime[i] = grecordtime[i+1];
1220 strcpy(grecordholder[i], grecordholder[i+1]);
1223 } else { // player has no ranked record yet
1224 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1225 grecordtime[i] = grecordtime[i-1];
1226 strcpy(grecordholder[i], grecordholder[i-1]);
1230 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1231 // kick off the player who fell from the last displayed position
1232 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1233 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1236 // store new ranking
1237 strcpy(grecordholder[pos-1], ReadString());
1238 grecordtime[pos-1] = ReadInt24_t();
1239 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1242 case RACE_NET_SERVER_STATUS:
1243 race_status = ReadShort();
1244 strcpy(race_status_name, ReadString());
1249 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1255 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1258 int pi = ReadShort();
1259 int pl = ReadByte();
1260 int ml = ReadByte();
1262 entity e = playerslots[i];
1265 e.ping_packetloss = pl / 255.0;
1266 e.ping_movementloss = ml / 255.0;
1269 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1271 int weapon_id = ReadByte();
1272 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1273 complain_weapon_type = ReadByte();
1276 complain_weapon_time = time;
1277 weapontime = time; // ping the weapon panel
1279 switch(complain_weapon_type)
1281 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1282 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1283 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1287 string _getcommandkey(string cmd_name, string command, bool forcename)
1290 float n, j, k, l = 0;
1292 if (!autocvar_hud_showbinds)
1295 keys = db_get(binddb, command);
1298 bool joy_active = cvar("joy_active");
1299 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1300 for(j = 0; j < n; ++j)
1305 string key = keynumtostring(k);
1306 if(!joy_active && substring(key, 0, 3) == "JOY")
1309 key = translate_key(key);
1314 keys = strcat(keys, ", ", key);
1317 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1324 db_put(binddb, command, keys);
1327 if (keys == "NO_KEY") {
1328 if (autocvar_hud_showbinds > 1)
1329 return sprintf(_("%s (not bound)"), cmd_name);
1333 else if (autocvar_hud_showbinds > 1 || forcename)
1334 return sprintf("%s (%s)", cmd_name, keys);
1339 /** engine callback */
1340 void URI_Get_Callback(int id, int status, string data)
1342 TC(int, id); TC(int, status);
1343 if(url_URI_Get_Callback(id, status, data))
1347 else if (id == URI_GET_DISCARD)
1351 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1354 Curl_URI_Get_Callback(id, status, data);
1358 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);