4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/scoreboard.qh"
15 #include "hud/panel/quickmenu.qh"
16 #include "shownames.qh"
18 #include <common/t_items.qh>
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/mapinfo.qh>
23 #include <common/minigames/cl_minigames.qh>
24 #include <common/minigames/cl_minigames_hud.qh>
25 #include <common/net_linked.qh>
26 #include <common/net_notice.qh>
27 #include <common/scores.qh>
28 #include <common/mapobjects/_mod.qh>
29 #include <common/vehicles/all.qh>
30 #include <lib/csqcmodel/cl_model.qh>
31 #include <lib/csqcmodel/interpolate.qh>
32 #include <lib/warpzone/client.qh>
34 // --------------------------------------------------------------------------
35 // BEGIN REQUIRED CSQC FUNCTIONS
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
42 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
43 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
46 void draw_cursor_normal(vector pos, vector col, float a)
48 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
51 void LoadMenuSkinValues()
54 if(cvar_string("menu_skin") != "")
56 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
57 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
59 if(fh < 0 && cvar_defstring("menu_skin") != "")
61 cvar_set("menu_skin", cvar_defstring("menu_skin"));
62 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
63 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
67 draw_currentSkin = "gfx/menu/default";
68 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
71 draw_currentSkin = strzone(draw_currentSkin);
76 while((s = fgets(fh)))
78 int n = tokenize_console(s);
81 if(substring(argv(0), 0, 2) == "//")
83 if(argv(0) == "SIZE_CURSOR")
84 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85 else if(argv(0) == "OFFSET_CURSOR")
86 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
92 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
93 // Useful for precaching things
97 prvm_language = strzone(cvar_string("prvm_language"));
100 LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
105 for ( ; i < 255; ++i)
106 if (getplayerkeyvalue(i, "viewentity") == "")
111 // needs to be done so early because of the constants they create
114 static_init_precache();
116 binddb = db_create();
117 tempdb = db_create();
118 ClientProgsDB = db_load("client.db");
122 //registercommand("hud_configure");
123 //registercommand("hud_save");
124 //registercommand("menu_action");
126 ConsoleCommand_macro_init();
128 registercvar("hud_usecsqc", "1");
129 registercvar("scoreboard_columns", "default");
131 registercvar("cl_nade_type", "3");
132 registercvar("cl_pokenade_type", "zombie");
134 registercvar("cl_jumpspeedcap_min", "");
135 registercvar("cl_jumpspeedcap_max", "");
137 registercvar("cl_shootfromfixedorigin", "");
139 registercvar("cl_multijump", "-1");
141 registercvar("cl_dodging", "0");
143 registercvar("cl_spawn_near_teammate", "1");
145 registercvar("cl_weapon_switch_reload", "1");
146 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
148 registercvar("cl_allow_uidranking", "1");
150 if(autocvar_cl_lockview)
151 cvar_set("cl_lockview", "0");
159 teams = Sort_Spawn();
160 players = Sort_Spawn();
162 GetTeam(NUM_SPECTATOR, true); // add specs first
164 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
165 weapon_accuracy[w] = -1;
169 if(autocvar_cl_reticle)
171 precache_pic("gfx/reticle_normal");
172 // weapon reticles are precached in weapon files
176 get_mi_min_max_texcoords(1); // try the CLEVER way first
177 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
178 shortmapname = mi_shortname;
180 if (precache_pic(minimapname) == "")
182 // but maybe we have a non-clever minimap
183 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
184 if (precache_pic(minimapname) == "")
185 minimapname = ""; // FAIL
187 get_mi_min_max_texcoords(0); // load new texcoords
190 mi_center = (mi_min + mi_max) * 0.5;
191 mi_scale = mi_max - mi_min;
192 minimapname = strzone(minimapname);
195 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
196 LoadMenuSkinValues();
199 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
208 if(autocvar_cl_db_saveasdump)
209 db_dump(ClientProgsDB, "client.db");
211 db_save(ClientProgsDB, "client.db");
212 db_close(ClientProgsDB);
215 cvar_set("chase_active",ftos(chase_active_backup));
217 // unset the event chasecam's chase_active
218 if(autocvar_chase_active < 0)
219 cvar_set("chase_active", "0");
221 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
225 if (!(calledhooks & HOOK_START))
226 localcmd("\n_cl_hook_gamestart nop\n");
227 if (!(calledhooks & HOOK_END))
228 localcmd("\ncl_hook_gameend\n");
231 localcmd("\ncl_hook_shutdown\n");
233 localcmd("\n-button12\n");
235 deactivate_minigame();
236 HUD_MinigameMenu_Close(NULL, NULL, NULL);
238 ReplicateVars(true); // destroy
242 bool SetTeam(entity o, int Team)
245 //devassert_once(Team);
258 if(GetTeam(Team, false) == NULL)
260 LOG_TRACEF("trying to switch to unsupported team %d", Team);
261 Team = NUM_SPECTATOR;
274 if(GetTeam(Team, false) == NULL)
276 LOG_TRACEF("trying to switch to unsupported team %d", Team);
277 Team = NUM_SPECTATOR;
282 if(Team == -1) // leave
286 tm = GetTeam(o.team, false);
297 tm = GetTeam(Team, true);
302 else if(Team != o.team)
304 tm = GetTeam(o.team, false);
307 tm = GetTeam(Team, true);
315 void Playerchecker_Think(entity this)
319 for(i = 0; i < maxclients; ++i)
322 if(entcs_GetName(i) == "")
326 // player disconnected
340 playerslots[i] = e = new_pure(playerslot);
344 e.ping_packetloss = 0;
345 e.ping_movementloss = 0;
346 //e.gotscores = 0; // we might already have the scores...
347 int t = entcs_GetScoreTeam(i);
348 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
350 Scoreboard_UpdatePlayerPos(e);
354 this.nextthink = time + 0.2;
359 entity playerchecker = new_pure(playerchecker);
360 setthink(playerchecker, Playerchecker_Think);
361 playerchecker.nextthink = time + 0.2;
368 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
369 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
370 // All keys are in ascii.
371 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
372 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
373 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
374 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
375 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
378 bool override = false;
379 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
383 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
385 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
387 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
389 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
397 // END REQUIRED CSQC FUNCTIONS
398 // --------------------------------------------------------------------------
400 // --------------------------------------------------------------------------
401 // BEGIN OPTIONAL CSQC FUNCTIONS
403 void Ent_RemovePlayerScore(entity this)
406 SetTeam(this.owner, -1);
407 this.owner.gotscores = 0;
408 FOREACH(Scores, true, {
409 this.owner.(scores(it)) = 0; // clear all scores
414 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
419 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
420 // (no I've never heard of M-x replace-string, sed, or anything like that)
421 bool isNew = !this.owner; // workaround for DP bug
422 int n = ReadByte()-1;
424 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
425 if(!isNew && n != this.sv_entnum)
427 //print("A CSQC entity changed its owner!\n");
428 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
436 o = playerslots[this.sv_entnum];
439 o = playerslots[this.sv_entnum] = new_pure(playerslot);
442 o.sv_entnum = this.sv_entnum;
446 // RegisterPlayer(o);
447 //playerchecker will do this for us later, if it has not already done so
449 int sf = ReadShort();
450 int lf = ReadShort();
451 FOREACH(Scores, true, {
452 int p = 1 << (i % 16);
456 o.(scores(it)) = ReadInt24_t();
458 o.(scores(it)) = ReadChar();
465 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
467 this.entremove = Ent_RemovePlayerScore;
470 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
475 this.team = ReadByte();
476 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
478 #if MAX_TEAMSCORE <= 8
482 int sf = ReadShort();
483 int lf = ReadShort();
485 for(i = 0; i < MAX_TEAMSCORE; ++i)
489 o.(teamscores(i)) = ReadInt24_t();
491 o.(teamscores(i)) = ReadChar();
496 Scoreboard_UpdateTeamPos(o);
499 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
502 float newspectatee_status;
506 scoreboard_showscores_force = (f & BIT(0));
510 newspectatee_status = ReadByte();
511 if(newspectatee_status == player_localnum + 1)
512 newspectatee_status = -1; // observing
515 newspectatee_status = 0;
517 spectatorbutton_zoom = (f & BIT(2));
521 num_spectators = ReadByte();
525 for(i = 0; i < MAX_SPECTATORS; ++i)
526 spectatorlist[i] = 0; // reset list first
528 for(i = 0; i < num_spectators; ++i)
531 spectatorlist[i] = slot - 1;
537 if(newspectatee_status != spectatee_status)
541 race_checkpointtime = 0;
542 hud_dynamic_shake_factor = -1;
543 spectatee_status_changed_time = time;
545 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
547 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
548 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
551 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
554 spectatee_status = newspectatee_status;
556 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
559 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
564 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
568 strfree(vote_called_vote);
578 vote_yescount = ReadByte();
579 vote_nocount = ReadByte();
580 vote_needed = ReadByte();
581 vote_highlighted = ReadChar();
586 strcpy(vote_called_vote, ReadString());
591 for(j = 0; j < maxclients; ++j)
593 playerslots[j].ready = true;
594 for(i = 1; i <= maxclients; i += 8)
597 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
600 playerslots[j].ready = false;
606 ready_waiting = (nags & BIT(0));
607 ready_waiting_for_me = (nags & BIT(1));
608 vote_waiting = (nags & BIT(2));
609 vote_waiting_for_me = (nags & BIT(3));
610 warmup_stage = (nags & BIT(4));
613 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
617 serialize(byte, 0, sf);
619 for (int j = 0; j < maxclients; ++j) {
620 if (playerslots[j]) {
621 playerslots[j].eliminated = true;
624 for (int i = 1; i <= maxclients; i += 8) {
626 serialize(byte, 0, f);
627 for (int b = 0; b < 8; ++b) {
628 if (f & BIT(b)) continue;
630 if (playerslots[j]) {
631 playerslots[j].eliminated = false;
639 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
643 float s = ReadShort();
648 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
651 int sf = ReadInt24_t();
653 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
654 weapon_accuracy[w] = -1;
659 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
663 weapon_accuracy[w] = -1;
665 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
667 weapon_accuracy[w] = (b - 1.0) / 100.0;
669 f = (f == 0x800000) ? 1 : f * 2;
674 void Spawn_Draw(entity this)
679 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
682 void Spawn_PreDraw(entity this)
685 vector org = getpropertyvec(VF_ORIGIN);
688 if(vdist(org - this.origin, >, this.fade_end))
689 alph = 0; // save on some processing
690 else if(vdist(org - this.origin, <, this.fade_start))
691 alph = 1; // more processing saved
693 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
697 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
702 this.drawmask = MASK_NORMAL;
705 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
707 float teamnum = (ReadByte() - 1);
708 vector spn_origin = ReadVector();
710 this.team = (teamnum + 1);
714 this.origin = spn_origin;
715 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
718 /*if(autocvar_cl_spawn_point_model) // needs a model first
720 this.mdl = "models/spawnpoint.md3";
721 this.colormod = Team_ColorRGB(teamnum);
722 precache_model(this.mdl);
723 setmodel(this, this.mdl);
724 this.drawmask = MASK_NORMAL;
725 //this.move_movetype = MOVETYPE_NOCLIP;
726 //this.draw = Spawn_Draw;
727 IL_PUSH(g_drawables, this);
729 if(autocvar_cl_spawn_point_particles)
735 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
736 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
737 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
738 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
739 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
742 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
744 this.draw = Spawn_Draw;
745 if (is_new) IL_PUSH(g_drawables, this);
746 setpredraw(this, Spawn_PreDraw);
747 this.fade_start = autocvar_cl_spawn_point_dist_min;
748 this.fade_end = autocvar_cl_spawn_point_dist_max;
752 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
756 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
758 // If entnum is 0, ONLY do the local spawn actions
759 // this way the server can disable the sending of
760 // spawn origin or such to clients if wanted.
761 float entnum = ReadByte();
765 this.origin = ReadVector();
769 float teamnum = entcs_GetTeam(entnum - 1);
771 if(autocvar_cl_spawn_event_particles)
775 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
776 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
777 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
778 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
779 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
782 if(autocvar_cl_spawn_event_sound)
784 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
790 // local spawn actions
791 if(is_new && (!entnum || (entnum == player_localentnum)))
794 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
796 if(autocvar_cl_unpress_zoom_on_spawn)
801 HUD_Radar_Hide_Maximized();
803 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
806 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
807 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
808 void CSQC_Ent_Update(entity this, bool isnew)
810 this.sourceLoc = __FILE__":"STR(__LINE__);
813 // set up the "time" global for received entities to be correct for interpolation purposes
814 float savetime = time;
821 serverprevtime = time;
822 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
823 time = serverprevtime + serverdeltatime;
826 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
829 if (t != this.enttype || isnew)
831 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
841 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
848 FOREACH(LinkedEntities, it.m_id == t, {
849 if (isnew) this.classname = it.netname;
850 if (autocvar_developer_csqcentities)
851 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
852 done = it.m_read(this, NULL, isnew);
853 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
859 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
863 // Destructor, but does NOT deallocate the entity by calling remove(). Also
864 // used when an entity changes its type. For an entity that someone interacts
865 // with others, make sure it can no longer do so.
866 void Ent_Remove(entity this)
868 if(this.entremove) this.entremove(this);
870 if(this.skeletonindex)
872 skel_delete(this.skeletonindex);
873 this.skeletonindex = 0;
876 if(this.snd_looping > 0)
878 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
879 this.snd_looping = 0;
884 this.draw = func_null;
885 this.entremove = func_null;
886 // TODO possibly set more stuff to defaults
888 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
889 void CSQC_Ent_Remove(entity this)
891 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
894 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
897 if (this.enttype) Ent_Remove(this);
905 if(!(calledhooks & HOOK_START))
906 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
907 calledhooks |= HOOK_START;
910 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
911 void CSQC_Parse_StuffCmd(string strMessage)
913 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
914 localcmd(strMessage);
916 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
917 void CSQC_Parse_Print(string strMessage)
919 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
920 print(ColorTranslateRGB(strMessage));
923 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
924 void CSQC_Parse_CenterPrint(string strMessage)
926 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
927 centerprint_hud(strMessage);
930 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
931 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
932 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
933 bool CSQC_Parse_TempEntity()
936 int nTEID = ReadByte();
938 FOREACH(TempEntities, it.m_id == nTEID, {
939 if (autocvar_developer_csqcentities)
940 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
941 return it.m_read(NULL, NULL, true);
944 if (autocvar_developer_csqcentities)
945 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
947 // No special logic for this temporary entity; return 0 so the engine can handle it
954 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
955 localcmd("\nr_drawfog 0\n");
956 else if (forcefog != "")
957 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
960 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
963 gametype = ReadRegistered(Gametypes);
964 teamplay = _MapInfo_GetTeamPlayBool(gametype);
965 HUD_ModIcons_SetFunc();
966 FOREACH(Scores, true, {
967 strcpy(scores_label(it), ReadString());
968 scores_flags(it) = ReadByte();
970 for (int i = 0; i < MAX_TEAMSCORE; ++i)
972 strcpy(teamscores_label(i), ReadString());
973 teamscores_flags(i) = ReadByte();
976 Scoreboard_InitScores();
980 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
982 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
984 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
985 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
986 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
987 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
988 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
989 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
990 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
991 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
993 strcpy(forcefog, ReadString());
995 armorblockpercent = ReadByte() / 255.0;
996 damagepush_speedfactor = ReadByte() / 255.0;
998 serverflags = ReadByte();
1000 g_trueaim_minrange = ReadCoord();
1004 MUTATOR_CALLHOOK(Ent_Init);
1006 if (!postinit) PostInit();
1009 float GetSpeedUnitFactor(int speed_unit)
1019 return 0.0254 * 3.6;
1021 return 0.0254 * 3.6 * 0.6213711922;
1023 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1027 string GetSpeedUnit(int speed_unit)
1045 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1051 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1052 race_checkpoint = ReadByte();
1053 race_time = ReadInt24_t();
1054 race_previousbesttime = ReadInt24_t();
1055 race_mypreviousbesttime = ReadInt24_t();
1056 string pbestname = ReadString();
1057 if(autocvar_cl_race_cptimes_onlyself)
1059 race_previousbesttime = race_mypreviousbesttime;
1060 race_mypreviousbesttime = 0;
1061 strcpy(race_previousbestname, "");
1064 strcpy(race_previousbestname, pbestname);
1066 race_checkpointtime = time;
1068 if(race_checkpoint == 0 || race_checkpoint == 254)
1070 race_penaltyaccumulator = 0;
1071 race_laptime = time; // valid
1075 case RACE_NET_CHECKPOINT_CLEAR:
1077 race_checkpointtime = 0;
1080 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1081 race_laptime = ReadCoord();
1082 race_checkpointtime = -99999;
1084 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1085 race_nextcheckpoint = ReadByte();
1087 race_nextbesttime = ReadInt24_t();
1088 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1089 race_mybesttime = ReadInt24_t();
1090 string newname = ReadString();
1091 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1093 race_nextbesttime = race_mybesttime;
1094 race_mybesttime = 0;
1095 strcpy(race_nextbestname, "");
1098 strcpy(race_nextbestname, newname);
1101 case RACE_NET_CHECKPOINT_HIT_RACE:
1102 race_mycheckpoint = ReadByte();
1103 race_mycheckpointtime = time;
1104 race_mycheckpointdelta = ReadInt24_t();
1105 race_mycheckpointlapsdelta = ReadByte();
1106 if(race_mycheckpointlapsdelta >= 128)
1107 race_mycheckpointlapsdelta -= 256;
1108 int who = ReadByte();
1110 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1112 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1115 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1116 race_othercheckpoint = ReadByte();
1117 race_othercheckpointtime = time;
1118 race_othercheckpointdelta = ReadInt24_t();
1119 race_othercheckpointlapsdelta = ReadByte();
1120 if(race_othercheckpointlapsdelta >= 128)
1121 race_othercheckpointlapsdelta -= 256;
1122 int what = ReadByte();
1124 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1126 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1129 case RACE_NET_PENALTY_RACE:
1130 case RACE_NET_PENALTY_QUALIFYING:
1131 race_penaltyeventtime = time;
1132 race_penaltytime = ReadShort();
1133 string reason = ReadString();
1134 if (reason == "missing a checkpoint")
1135 reason = _("missing a checkpoint");
1136 strcpy(race_penaltyreason, reason);
1137 if (b == RACE_NET_PENALTY_QUALIFYING)
1138 race_penaltyaccumulator += race_penaltytime;
1141 case RACE_NET_SERVER_RECORD:
1142 race_server_record = ReadInt24_t();
1144 case RACE_NET_SPEED_AWARD:
1145 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1146 strcpy(race_speedaward_holder, ReadString());
1147 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1149 case RACE_NET_SPEED_AWARD_BEST:
1150 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1151 strcpy(race_speedaward_alltimebest_holder, ReadString());
1152 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1154 case RACE_NET_RANKINGS_CNT:
1155 RANKINGS_DISPLAY_CNT = ReadByte();
1157 case RACE_NET_SERVER_RANKINGS:
1159 int pos = ReadShort();
1160 prevpos = ReadShort();
1163 // move other rankings out of the way
1166 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1167 for (i=m-1; i>pos-1; --i) {
1168 grecordtime[i] = grecordtime[i-1];
1169 strcpy(grecordholder[i], grecordholder[i-1]);
1171 } else if (del) { // a record has been deleted by the admin
1172 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1173 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1175 strfree(grecordholder[i]);
1178 grecordtime[i] = grecordtime[i+1];
1179 strcpy(grecordholder[i], grecordholder[i+1]);
1182 } else { // player has no ranked record yet
1183 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1184 grecordtime[i] = grecordtime[i-1];
1185 strcpy(grecordholder[i], grecordholder[i-1]);
1189 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1190 // kick off the player who fell from the last displayed position
1191 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1192 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1195 // store new ranking
1196 strcpy(grecordholder[pos-1], ReadString());
1197 grecordtime[pos-1] = ReadInt24_t();
1198 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1201 case RACE_NET_SERVER_STATUS:
1202 race_status = ReadShort();
1203 strcpy(race_status_name, ReadString());
1208 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1214 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1217 int pi = ReadShort();
1218 int pl = ReadByte();
1219 int ml = ReadByte();
1221 entity e = playerslots[i];
1224 e.ping_packetloss = pl / 255.0;
1225 e.ping_movementloss = ml / 255.0;
1228 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1230 int weapon_id = ReadByte();
1231 complain_weapon = Weapons_from(weapon_id);
1232 complain_weapon_type = ReadByte();
1235 complain_weapon_time = time;
1236 weapontime = time; // ping the weapon panel
1238 switch(complain_weapon_type)
1240 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1241 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1242 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1246 string _getcommandkey(string cmd_name, string command, bool forcename)
1249 float n, j, k, l = 0;
1251 if (!autocvar_hud_showbinds)
1254 keys = db_get(binddb, command);
1257 bool joy_active = cvar("joy_active");
1258 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1259 for(j = 0; j < n; ++j)
1264 string key = keynumtostring(k);
1265 if(!joy_active && substring(key, 0, 3) == "JOY")
1268 key = translate_key(key);
1273 keys = strcat(keys, ", ", key);
1276 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1283 db_put(binddb, command, keys);
1286 if (keys == "NO_KEY") {
1287 if (autocvar_hud_showbinds > 1)
1288 return sprintf(_("%s (not bound)"), cmd_name);
1292 else if (autocvar_hud_showbinds > 1 || forcename)
1293 return sprintf("%s (%s)", cmd_name, keys);