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Network impulse triggers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "tturrets.qh"
7 #include "tuba.qh"
8 #include "wall.qh"
9 #include "waypointsprites.qh"
10
11 #include "vehicles/vehicles.qh"
12
13 #include "../server/vehicles/bumblebee.qh"
14
15 #include "../common/net_notice.qh"
16
17 #include "../common/monsters/monsters.qh"
18
19 #include "../common/triggers/include.qh"
20
21 #include "../warpzonelib/client.qh"
22
23 // --------------------------------------------------------------------------
24 // BEGIN REQUIRED CSQC FUNCTIONS
25 //include "main.qh"
26
27 entity clearentity_ent;
28 void clearentity(entity e)
29 {
30         if (!clearentity_ent)
31         {
32                 clearentity_ent = spawn();
33                 clearentity_ent.classname = "clearentity";
34         }
35         int n = e.entnum;
36         copyentity(clearentity_ent, e);
37         e.entnum = n;
38 }
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 void menu_show_error()
42 {
43         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
44 }
45
46 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
47 // Useful for precaching things
48
49 void menu_sub_null()
50 {
51 }
52
53 string forcefog;
54 void WaypointSprite_Load();
55 void ConsoleCommand_macro_init();
56 void CSQC_Init(void)
57 {
58         prvm_language = cvar_string("prvm_language");
59
60 #ifdef WATERMARK
61         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
62 #endif
63
64         int i;
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69         compressShortVector_init();
70
71         draw_endBoldFont();
72         menu_visible = false;
73         menu_show = menu_show_error;
74         menu_action = func_null;
75
76         for(i = 0; i < 255; ++i)
77                 if(getplayerkeyvalue(i, "viewentity") == "")
78                         break;
79         maxclients = i;
80
81         //registercommand("hud_configure");
82         //registercommand("hud_save");
83         //registercommand("menu_action");
84
85         ConsoleCommand_macro_init();
86
87         registercvar("hud_usecsqc", "1");
88         registercvar("scoreboard_columns", "default");
89
90         registercvar("cl_nade_type", "3");
91         registercvar("cl_pokenade_type", "zombie");
92
93         gametype = 0;
94
95         // hud_fields uses strunzone on the titles!
96         for(i = 0; i < MAX_HUD_FIELDS; ++i)
97                 hud_title[i] = strzone("(null)");
98
99         Cmd_HUD_SetFields(0);
100
101         postinit = false;
102
103         calledhooks = 0;
104
105         teams = Sort_Spawn();
106         players = Sort_Spawn();
107
108         GetTeam(NUM_SPECTATOR, true); // add specs first
109
110         // needs to be done so early because of the constants they create
111         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
112         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
113         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
114         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
115         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
116         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
117         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
118
119         WaypointSprite_Load();
120
121         // precaches
122         precache_model("null");
123         precache_sound("misc/hit.wav");
124         precache_sound("misc/typehit.wav");
125
126         Projectile_Precache();
127         Hook_Precache();
128         GibSplash_Precache();
129         Casings_Precache();
130         Vehicles_Precache();
131         turrets_precache();
132         Tuba_Precache();
133         CSQCPlayer_Precache();
134
135         if(autocvar_cl_reticle)
136         {
137                 precache_pic("gfx/reticle_normal");
138                 // weapon reticles are precached in weapon files
139         }
140
141         get_mi_min_max_texcoords(1); // try the CLEVER way first
142         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
143         shortmapname = mi_shortname;
144
145         if(precache_pic(minimapname) == "")
146         {
147                 // but maybe we have a non-clever minimap
148                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
149                 if(precache_pic(minimapname) == "")
150                         minimapname = ""; // FAIL
151                 else
152                         get_mi_min_max_texcoords(0); // load new texcoords
153         }
154
155         mi_center = (mi_min + mi_max) * 0.5;
156         mi_scale = mi_max - mi_min;
157         minimapname = strzone(minimapname);
158
159         WarpZone_Init();
160
161         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
162         hud_configure_prev = -1;
163
164         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
165 }
166
167 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
168 void Shutdown(void)
169 {
170         WarpZone_Shutdown();
171
172         remove(teams);
173         remove(players);
174         db_close(binddb);
175         db_close(tempdb);
176         if(autocvar_cl_db_saveasdump)
177                 db_dump(ClientProgsDB, "client.db");
178         else
179                 db_save(ClientProgsDB, "client.db");
180         db_close(ClientProgsDB);
181
182         if(camera_active)
183                 cvar_set("chase_active",ftos(chase_active_backup));
184
185         // unset the event chasecam's chase_active
186         if(autocvar_chase_active < 0)
187                 cvar_set("chase_active", "0");
188
189         if (!isdemo())
190         {
191                 if (!(calledhooks & HOOK_START))
192                         localcmd("\n_cl_hook_gamestart nop\n");
193                 if (!(calledhooks & HOOK_END))
194                         localcmd("\ncl_hook_gameend\n");
195         }
196 }
197
198 .float has_team;
199 float SetTeam(entity o, int Team)
200 {
201         entity tm;
202         if(teamplay)
203         {
204                 switch(Team)
205                 {
206                         case -1:
207                         case NUM_TEAM_1:
208                         case NUM_TEAM_2:
209                         case NUM_TEAM_3:
210                         case NUM_TEAM_4:
211                                 break;
212                         default:
213                                 if(GetTeam(Team, false) == world)
214                                 {
215                                         dprintf("trying to switch to unsupported team %d\n", Team);
216                                         Team = NUM_SPECTATOR;
217                                 }
218                                 break;
219                 }
220         }
221         else
222         {
223                 switch(Team)
224                 {
225                         case -1:
226                         case 0:
227                                 break;
228                         default:
229                                 if(GetTeam(Team, false) == world)
230                                 {
231                                         dprintf("trying to switch to unsupported team %d\n", Team);
232                                         Team = NUM_SPECTATOR;
233                                 }
234                                 break;
235                 }
236         }
237         if(Team == -1) // leave
238         {
239                 if(o.has_team)
240                 {
241                         tm = GetTeam(o.team, false);
242                         tm.team_size -= 1;
243                         o.has_team = 0;
244                         return true;
245                 }
246         }
247         else
248         {
249                 if (!o.has_team)
250                 {
251                         o.team = Team;
252                         tm = GetTeam(Team, true);
253                         tm.team_size += 1;
254                         o.has_team = 1;
255                         return true;
256                 }
257                 else if(Team != o.team)
258                 {
259                         tm = GetTeam(o.team, false);
260                         tm.team_size -= 1;
261                         o.team = Team;
262                         tm = GetTeam(Team, true);
263                         tm.team_size += 1;
264                         return true;
265                 }
266         }
267         return false;
268 }
269
270 void Playerchecker_Think()
271 {
272     int i;
273         entity e;
274         for(i = 0; i < maxclients; ++i)
275         {
276                 e = playerslots[i];
277                 if(GetPlayerName(i) == "")
278                 {
279                         if(e.sort_prev)
280                         {
281                                 // player disconnected
282                                 SetTeam(e, -1);
283                                 RemovePlayer(e);
284                                 e.sort_prev = world;
285                                 //e.gotscores = 0;
286                         }
287                 }
288                 else
289                 {
290                         if (!e.sort_prev)
291                         {
292                                 // player connected
293                                 if (!e)
294                                         playerslots[i] = e = spawn();
295                                 e.sv_entnum = i;
296                                 e.ping = 0;
297                                 e.ping_packetloss = 0;
298                                 e.ping_movementloss = 0;
299                                 //e.gotscores = 0; // we might already have the scores...
300                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
301                                 RegisterPlayer(e);
302                                 HUD_UpdatePlayerPos(e);
303                         }
304                 }
305         }
306         self.nextthink = time + 0.2;
307 }
308
309 void Porto_Init();
310 void TrueAim_Init();
311 void PostInit(void)
312 {
313         entity playerchecker;
314         playerchecker = spawn();
315         playerchecker.think = Playerchecker_Think;
316         playerchecker.nextthink = time + 0.2;
317
318         Porto_Init();
319         TrueAim_Init();
320
321         postinit = true;
322 }
323
324 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
325 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
326 // All keys are in ascii.
327 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
328 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
329 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
330 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
331 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
332 {
333         float bSkipKey;
334         bSkipKey = false;
335
336         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
337                 return true;
338
339         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
340                 return true;
341
342         if(menu_visible && menu_action)
343                 if(menu_action(bInputType, nPrimary, nSecondary))
344                         return true;
345
346         return bSkipKey;
347 }
348
349 // END REQUIRED CSQC FUNCTIONS
350 // --------------------------------------------------------------------------
351
352 // --------------------------------------------------------------------------
353 // BEGIN OPTIONAL CSQC FUNCTIONS
354
355 void Ent_RemoveEntCS()
356 {
357         entcs_receiver[self.sv_entnum] = world;
358 }
359 void Ent_ReadEntCS()
360 {
361     int sf;
362         InterpolateOrigin_Undo();
363
364         self.classname = "entcs_receiver";
365         sf = ReadByte();
366
367         if(sf & 1)
368                 self.sv_entnum = ReadByte();
369         if(sf & 2)
370         {
371                 self.origin_x = ReadShort();
372                 self.origin_y = ReadShort();
373                 self.origin_z = ReadShort();
374                 setorigin(self, self.origin);
375         }
376         if(sf & 4)
377         {
378                 self.angles_y = ReadByte() * 360.0 / 256;
379                 self.angles_x = self.angles_z = 0;
380         }
381         if(sf & 8)
382                 self.healthvalue = ReadByte() * 10;
383         if(sf & 16)
384                 self.armorvalue = ReadByte() * 10;
385
386         entcs_receiver[self.sv_entnum] = self;
387         self.entremove = Ent_RemoveEntCS;
388         self.iflags |= IFLAG_ORIGIN;
389
390         InterpolateOrigin_Note();
391 }
392
393 void Ent_Remove();
394
395 void Ent_RemovePlayerScore()
396 {
397         if(self.owner) {
398                 SetTeam(self.owner, -1);
399                 self.owner.gotscores = 0;
400                 for(int i = 0; i < MAX_SCORE; ++i) {
401                         self.owner.(scores[i]) = 0; // clear all scores
402                 }
403         }
404 }
405
406 void Ent_ReadPlayerScore()
407 {
408         int i, n;
409         bool isNew;
410         entity o;
411
412         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
413         // (no I've never heard of M-x replace-string, sed, or anything like that)
414         isNew = !self.owner; // workaround for DP bug
415         n = ReadByte()-1;
416
417 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
418         if(!isNew && n != self.sv_entnum)
419         {
420                 //print("A CSQC entity changed its owner!\n");
421                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
422                 isNew = true;
423                 Ent_Remove();
424                 self.enttype = ENT_CLIENT_SCORES;
425         }
426 #endif
427
428         self.sv_entnum = n;
429
430         if (!(playerslots[self.sv_entnum]))
431                 playerslots[self.sv_entnum] = spawn();
432         o = self.owner = playerslots[self.sv_entnum];
433         o.sv_entnum = self.sv_entnum;
434         o.gotscores = 1;
435
436         //if (!o.sort_prev)
437         //      RegisterPlayer(o);
438         //playerchecker will do this for us later, if it has not already done so
439
440     int sf, lf;
441 #if MAX_SCORE <= 8
442         sf = ReadByte();
443         lf = ReadByte();
444 #else
445         sf = ReadShort();
446         lf = ReadShort();
447 #endif
448     int p;
449         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
450                 if(sf & p)
451                 {
452                         if(lf & p)
453                                 o.(scores[i]) = ReadInt24_t();
454                         else
455                                 o.(scores[i]) = ReadChar();
456                 }
457
458         if(o.sort_prev)
459                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
460
461         self.entremove = Ent_RemovePlayerScore;
462 }
463
464 void Ent_ReadTeamScore()
465 {
466         int i;
467         entity o;
468
469         self.team = ReadByte();
470         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
471
472     int sf, lf;
473 #if MAX_TEAMSCORE <= 8
474         sf = ReadByte();
475         lf = ReadByte();
476 #else
477         sf = ReadShort();
478         lf = ReadShort();
479 #endif
480         int p;
481         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
482                 if(sf & p)
483                 {
484                         if(lf & p)
485                                 o.(teamscores[i]) = ReadInt24_t();
486                         else
487                                 o.(teamscores[i]) = ReadChar();
488                 }
489
490         HUD_UpdateTeamPos(o);
491 }
492
493 void Ent_ClientData()
494 {
495         float newspectatee_status;
496
497     int f = ReadByte();
498
499         scoreboard_showscores_force = (f & 1);
500
501         if(f & 2)
502         {
503                 newspectatee_status = ReadByte();
504                 if(newspectatee_status == player_localnum + 1)
505                         newspectatee_status = -1; // observing
506         }
507         else
508                 newspectatee_status = 0;
509
510         spectatorbutton_zoom = (f & 4);
511
512         if(f & 8)
513         {
514                 angles_held_status = 1;
515                 angles_held.x = ReadAngle();
516                 angles_held.y = ReadAngle();
517                 angles_held.z = 0;
518         }
519         else
520                 angles_held_status = 0;
521
522         if(newspectatee_status != spectatee_status)
523         {
524                 // clear race stuff
525                 race_laptime = 0;
526                 race_checkpointtime = 0;
527         }
528         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
529         {
530                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
531                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
532                 )
533                         prev_p_health = -1;
534                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
535                         prev_health = -1;
536         }
537         spectatee_status = newspectatee_status;
538
539         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
540 }
541
542 void Ent_Nagger()
543 {
544     int i, j, b, f;
545
546     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
547
548         if(!(nags & 4))
549         {
550                 if(vote_called_vote)
551                         strunzone(vote_called_vote);
552                 vote_called_vote = string_null;
553                 vote_active = 0;
554         }
555         else
556         {
557                 vote_active = 1;
558         }
559
560         if(nags & 64)
561         {
562                 vote_yescount = ReadByte();
563                 vote_nocount = ReadByte();
564                 vote_needed = ReadByte();
565                 vote_highlighted = ReadChar();
566         }
567
568         if(nags & 128)
569         {
570                 if(vote_called_vote)
571                         strunzone(vote_called_vote);
572                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
573         }
574
575         if(nags & 1)
576         {
577                 for(j = 0; j < maxclients; ++j)
578                         if(playerslots[j])
579                                 playerslots[j].ready = 1;
580                 for(i = 1; i <= maxclients; i += 8)
581                 {
582                         f = ReadByte();
583                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
584                                 if (!(f & b))
585                                         if(playerslots[j])
586                                                 playerslots[j].ready = 0;
587                 }
588         }
589
590         ready_waiting = (nags & 1);
591         ready_waiting_for_me = (nags & 2);
592         vote_waiting = (nags & 4);
593         vote_waiting_for_me = (nags & 8);
594         warmup_stage = (nags & 16);
595 }
596
597 void Ent_EliminatedPlayers()
598 {
599     int i, j, b, f;
600
601     int sf = ReadByte();
602         if(sf & 1)
603         {
604                 for(j = 0; j < maxclients; ++j)
605                         if(playerslots[j])
606                                 playerslots[j].eliminated = 1;
607                 for(i = 1; i <= maxclients; i += 8)
608                 {
609                         f = ReadByte();
610                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
611                                 if (!(f & b))
612                                         if(playerslots[j])
613                                                 playerslots[j].eliminated = 0;
614                 }
615         }
616 }
617
618 void Ent_RandomSeed()
619 {
620         float s;
621         prandom_debug();
622         s = ReadShort();
623         psrandom(s);
624 }
625
626 void Ent_ReadAccuracy(void)
627 {
628     int f, w;
629     int sf = ReadInt24_t();
630         if(sf == 0)
631         {
632                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
633                         weapon_accuracy[w] = -1;
634                 return;
635         }
636
637         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
638         {
639                 if(sf & f)
640                 {
641             int b = ReadByte();
642                         if(b == 0)
643                                 weapon_accuracy[w] = -1;
644                         else if(b == 255)
645                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
646                         else
647                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
648                 }
649                 if(f == 0x800000)
650                         f = 1;
651                 else
652                         f *= 2;
653         }
654 }
655
656 void Spawn_Draw(void)
657 {
658         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
659 }
660
661 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
662 {
663         float teamnum = (ReadByte() - 1);
664         vector spn_origin;
665         spn_origin.x = ReadShort();
666         spn_origin.y = ReadShort();
667         spn_origin.z = ReadShort();
668
669         if(is_new)
670         {
671                 self.origin = spn_origin;
672                 setsize(self, PL_MIN, PL_MAX);
673                 droptofloor();
674
675                 /*if(autocvar_cl_spawn_point_model) // needs a model first
676                 {
677                         self.mdl = "models/spawnpoint.md3";
678                         self.colormod = Team_ColorRGB(teamnum);
679                         precache_model(self.mdl);
680                         setmodel(self, self.mdl);
681                         self.drawmask = MASK_NORMAL;
682                         //self.movetype = MOVETYPE_NOCLIP;
683                         //self.draw = Spawn_Draw;
684                 }*/
685                 if(autocvar_cl_spawn_point_particles)
686                 {
687                         if((serverflags & SERVERFLAG_TEAMPLAY))
688                         {
689                                 switch(teamnum)
690                                 {
691                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
692                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
693                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
694                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
695                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
696                                 }
697                         }
698                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
699
700                         self.draw = Spawn_Draw;
701                 }
702         }
703
704         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
705 }
706
707 void Ent_ReadSpawnEvent(float is_new)
708 {
709         // If entnum is 0, ONLY do the local spawn actions
710         // this way the server can disable the sending of
711         // spawn origin or such to clients if wanted.
712         float entnum = ReadByte();
713
714         if(entnum)
715         {
716                 self.origin_x = ReadShort();
717                 self.origin_y = ReadShort();
718                 self.origin_z = ReadShort();
719
720                 if(is_new)
721                 {
722                         float teamnum = GetPlayerColor(entnum - 1);
723
724                         if(autocvar_cl_spawn_event_particles)
725                         {
726                                 switch(teamnum)
727                                 {
728                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
729                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
730                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
731                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
732                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
733                                 }
734                         }
735                         if(autocvar_cl_spawn_event_sound)
736                         {
737                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
738                         }
739                 }
740         }
741
742         // local spawn actions
743         if(is_new && (!entnum || (entnum == player_localentnum)))
744         {
745                 zoomin_effect = 1;
746                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
747
748                 if(autocvar_cl_unpress_zoom_on_spawn)
749                 {
750                         localcmd("-zoom\n");
751                         button_zoom = false;
752                 }
753         }
754
755         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
756 }
757
758 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
759 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
760 void Ent_RadarLink();
761 void Ent_Init();
762 void Ent_ScoresInfo();
763 void CSQC_Ent_Update(float bIsNewEntity)
764 {
765         float t;
766         float savetime;
767         t = ReadByte();
768
769         if(autocvar_developer_csqcentities)
770                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
771
772         // set up the "time" global for received entities to be correct for interpolation purposes
773         savetime = time;
774         if(servertime)
775         {
776                 time = servertime;
777         }
778         else
779         {
780                 serverprevtime = time;
781                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
782                 time = serverprevtime + serverdeltatime;
783         }
784
785 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
786         if(self.enttype)
787         {
788                 if(t != self.enttype || bIsNewEntity)
789                 {
790                         //print("A CSQC entity changed its type!\n");
791                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
792                         Ent_Remove();
793                         clearentity(self);
794                         bIsNewEntity = 1;
795                 }
796         }
797         else
798         {
799                 if(!bIsNewEntity)
800                 {
801                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
802                         bIsNewEntity = 1;
803                 }
804         }
805 #endif
806         self.enttype = t;
807         switch(t)
808         {
809                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
810                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
811                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
812                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
813                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
814                 case ENT_CLIENT_LASER: Ent_Laser(); break;
815                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
816                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
817                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
818                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
819                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
820                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
821                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
822                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
823                 case ENT_CLIENT_INIT: Ent_Init(); break;
824                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
825                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
826                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
827                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
828                 case ENT_CLIENT_WALL: Ent_Wall(); break;
829                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
830                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
831                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
832                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
833                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
834                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
835                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
836                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
837                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
838                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
839                 case ENT_CLIENT_TURRET: ent_turret(); break;
840                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
841                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
842                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
843                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
844                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
845                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
846                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
847                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
848                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
849                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
850                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
851                 case ENT_CLIENT_DOOR: ent_door(); break;
852                 case ENT_CLIENT_PLAT: ent_plat(); break;
853                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
854                 case ENT_CLIENT_CORNER: ent_corner(); break;
855                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
856                 case ENT_CLIENT_TRAIN: ent_train(); break;
857                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
858
859                 default:
860                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
861                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
862                         break;
863         }
864
865         time = savetime;
866 }
867 // Destructor, but does NOT deallocate the entity by calling remove(). Also
868 // used when an entity changes its type. For an entity that someone interacts
869 // with others, make sure it can no longer do so.
870 void Ent_Remove()
871 {
872         if(self.entremove)
873                 self.entremove();
874
875         if(self.skeletonindex)
876         {
877                 skel_delete(self.skeletonindex);
878                 self.skeletonindex = 0;
879         }
880
881         if(self.snd_looping > 0)
882         {
883                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
884                 self.snd_looping = 0;
885         }
886
887         self.enttype = 0;
888         self.classname = "";
889         self.draw = menu_sub_null;
890         self.entremove = menu_sub_null;
891         // TODO possibly set more stuff to defaults
892 }
893 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
894 void CSQC_Ent_Remove()
895 {
896         if(autocvar_developer_csqcentities)
897                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
898
899         if(wasfreed(self))
900         {
901                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
902                 return;
903         }
904         if(self.enttype)
905                 Ent_Remove();
906         remove(self);
907 }
908
909 void Gamemode_Init()
910 {
911         if (!isdemo())
912         {
913                 if(!(calledhooks & HOOK_START))
914                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
915                 calledhooks |= HOOK_START;
916         }
917 }
918 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
919 void CSQC_Parse_StuffCmd(string strMessage)
920 {
921         if(autocvar_developer_csqcentities)
922                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
923
924         localcmd(strMessage);
925 }
926 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
927 void CSQC_Parse_Print(string strMessage)
928 {
929         if(autocvar_developer_csqcentities)
930                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
931
932         print(ColorTranslateRGB(strMessage));
933 }
934
935 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
936 void CSQC_Parse_CenterPrint(string strMessage)
937 {
938         if(autocvar_developer_csqcentities)
939                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
940
941         centerprint_hud(strMessage);
942 }
943
944 string notranslate_fogcmd1 = "\nfog ";
945 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
946 void Fog_Force()
947 {
948         // TODO somehow thwart prvm_globalset client ...
949
950         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
951                 { localcmd("\nr_drawfog 0\n"); }
952         else if(forcefog != "")
953                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
954 }
955
956 void Gamemode_Init();
957 void Ent_ScoresInfo()
958 {
959     int i;
960         self.classname = "ent_client_scores_info";
961         gametype = ReadInt24_t();
962         HUD_ModIcons_SetFunc();
963         for(i = 0; i < MAX_SCORE; ++i)
964         {
965                 if(scores_label[i])
966                         strunzone(scores_label[i]);
967                 scores_label[i] = strzone(ReadString());
968                 scores_flags[i] = ReadByte();
969         }
970         for(i = 0; i < MAX_TEAMSCORE; ++i)
971         {
972                 if(teamscores_label[i])
973                         strunzone(teamscores_label[i]);
974                 teamscores_label[i] = strzone(ReadString());
975                 teamscores_flags[i] = ReadByte();
976         }
977         HUD_InitScores();
978         Gamemode_Init();
979 }
980
981 void Ent_Init()
982 {
983         self.classname = "ent_client_init";
984
985         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
986
987         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
988         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
989         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
990         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
991         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
992         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
993         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
994         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
995
996         if(forcefog)
997                 strunzone(forcefog);
998         forcefog = strzone(ReadString());
999
1000         armorblockpercent = ReadByte() / 255.0;
1001
1002         g_balance_mortar_bouncefactor = ReadCoord();
1003         g_balance_mortar_bouncestop = ReadCoord();
1004         g_balance_electro_secondary_bouncefactor = ReadCoord();
1005         g_balance_electro_secondary_bouncestop = ReadCoord();
1006
1007         vortex_scope = !ReadByte();
1008         rifle_scope = !ReadByte();
1009
1010         serverflags = ReadByte();
1011
1012         minelayer_maxmines = ReadByte();
1013
1014         hagar_maxrockets = ReadByte();
1015
1016         g_trueaim_minrange = ReadCoord();
1017         g_balance_porto_secondary = ReadByte();
1018
1019         if(!postinit)
1020                 PostInit();
1021 }
1022
1023 void Net_ReadRace()
1024 {
1025         float b;
1026
1027         b = ReadByte();
1028
1029         switch(b)
1030         {
1031                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1032                         race_checkpoint = ReadByte();
1033                         race_time = ReadInt24_t();
1034                         race_previousbesttime = ReadInt24_t();
1035                         if(race_previousbestname)
1036                                 strunzone(race_previousbestname);
1037                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1038
1039                         race_checkpointtime = time;
1040
1041                         if(race_checkpoint == 0 || race_checkpoint == 254)
1042                         {
1043                                 race_penaltyaccumulator = 0;
1044                                 race_laptime = time; // valid
1045                         }
1046
1047                         break;
1048
1049                 case RACE_NET_CHECKPOINT_CLEAR:
1050                         race_laptime = 0;
1051                         race_checkpointtime = 0;
1052                         break;
1053
1054                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1055                         race_laptime = ReadCoord();
1056                         race_checkpointtime = -99999;
1057                         // fall through
1058                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1059                         race_nextcheckpoint = ReadByte();
1060
1061                         race_nextbesttime = ReadInt24_t();
1062                         if(race_nextbestname)
1063                                 strunzone(race_nextbestname);
1064                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1065                         break;
1066
1067                 case RACE_NET_CHECKPOINT_HIT_RACE:
1068                         race_mycheckpoint = ReadByte();
1069                         race_mycheckpointtime = time;
1070                         race_mycheckpointdelta = ReadInt24_t();
1071                         race_mycheckpointlapsdelta = ReadByte();
1072                         if(race_mycheckpointlapsdelta >= 128)
1073                                 race_mycheckpointlapsdelta -= 256;
1074                         if(race_mycheckpointenemy)
1075                                 strunzone(race_mycheckpointenemy);
1076                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1077                         break;
1078
1079                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1080                         race_othercheckpoint = ReadByte();
1081                         race_othercheckpointtime = time;
1082                         race_othercheckpointdelta = ReadInt24_t();
1083                         race_othercheckpointlapsdelta = ReadByte();
1084                         if(race_othercheckpointlapsdelta >= 128)
1085                                 race_othercheckpointlapsdelta -= 256;
1086                         if(race_othercheckpointenemy)
1087                                 strunzone(race_othercheckpointenemy);
1088                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1089                         break;
1090
1091                 case RACE_NET_PENALTY_RACE:
1092                         race_penaltyeventtime = time;
1093                         race_penaltytime = ReadShort();
1094                         //race_penaltyaccumulator += race_penaltytime;
1095                         if(race_penaltyreason)
1096                                 strunzone(race_penaltyreason);
1097                         race_penaltyreason = strzone(ReadString());
1098                         break;
1099
1100                 case RACE_NET_PENALTY_QUALIFYING:
1101                         race_penaltyeventtime = time;
1102                         race_penaltytime = ReadShort();
1103                         race_penaltyaccumulator += race_penaltytime;
1104                         if(race_penaltyreason)
1105                                 strunzone(race_penaltyreason);
1106                         race_penaltyreason = strzone(ReadString());
1107                         break;
1108
1109                 case RACE_NET_SERVER_RECORD:
1110                         race_server_record = ReadInt24_t();
1111                         break;
1112                 case RACE_NET_SPEED_AWARD:
1113                         race_speedaward = ReadInt24_t();
1114                         if(race_speedaward_holder)
1115                                 strunzone(race_speedaward_holder);
1116                         race_speedaward_holder = strzone(ReadString());
1117                         break;
1118                 case RACE_NET_SPEED_AWARD_BEST:
1119                         race_speedaward_alltimebest = ReadInt24_t();
1120                         if(race_speedaward_alltimebest_holder)
1121                                 strunzone(race_speedaward_alltimebest_holder);
1122                         race_speedaward_alltimebest_holder = strzone(ReadString());
1123                         break;
1124                 case RACE_NET_SERVER_RANKINGS:
1125                         float prevpos, del;
1126             int pos = ReadShort();
1127                         prevpos = ReadShort();
1128                         del = ReadShort();
1129
1130                         // move other rankings out of the way
1131             int i;
1132                         if (prevpos) {
1133                                 for (i=prevpos-1;i>pos-1;--i) {
1134                                         grecordtime[i] = grecordtime[i-1];
1135                                         if(grecordholder[i])
1136                                                 strunzone(grecordholder[i]);
1137                                         grecordholder[i] = strzone(grecordholder[i-1]);
1138                                 }
1139                         } else if (del) { // a record has been deleted by the admin
1140                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1141                                         if (i == RANKINGS_CNT-1) { // clear out last record
1142                                                 grecordtime[i] = 0;
1143                                                 if (grecordholder[i])
1144                                                         strunzone(grecordholder[i]);
1145                                                 grecordholder[i] = string_null;
1146                                         }
1147                                         else {
1148                                                 grecordtime[i] = grecordtime[i+1];
1149                                                 if (grecordholder[i])
1150                                                         strunzone(grecordholder[i]);
1151                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1152                                         }
1153                                 }
1154                         } else { // player has no ranked record yet
1155                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1156                                         grecordtime[i] = grecordtime[i-1];
1157                                         if(grecordholder[i])
1158                                                 strunzone(grecordholder[i]);
1159                                         grecordholder[i] = strzone(grecordholder[i-1]);
1160                                 }
1161                         }
1162
1163                         // store new ranking
1164                         if(grecordholder[pos-1] != "")
1165                                 strunzone(grecordholder[pos-1]);
1166                         grecordholder[pos-1] = strzone(ReadString());
1167                         grecordtime[pos-1] = ReadInt24_t();
1168                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1169                                 race_myrank = pos;
1170                         break;
1171                 case RACE_NET_SERVER_STATUS:
1172                         race_status = ReadShort();
1173                         if(race_status_name)
1174                                 strunzone(race_status_name);
1175                         race_status_name = strzone(ReadString());
1176         }
1177 }
1178
1179 void Net_TeamNagger()
1180 {
1181         teamnagger = 1;
1182 }
1183
1184 void Net_ReadPingPLReport()
1185 {
1186         int e, pi, pl, ml;
1187         e = ReadByte();
1188         pi = ReadShort();
1189         pl = ReadByte();
1190         ml = ReadByte();
1191         if (!(playerslots[e]))
1192                 return;
1193         playerslots[e].ping = pi;
1194         playerslots[e].ping_packetloss = pl / 255.0;
1195         playerslots[e].ping_movementloss = ml / 255.0;
1196 }
1197
1198 void Net_WeaponComplain()
1199 {
1200         complain_weapon = ReadByte();
1201
1202         if(complain_weapon_name)
1203                 strunzone(complain_weapon_name);
1204         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1205
1206         complain_weapon_type = ReadByte();
1207
1208         complain_weapon_time = time;
1209         weapontime = time; // ping the weapon panel
1210
1211         switch(complain_weapon_type)
1212         {
1213                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1214                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1215                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1216         }
1217 }
1218
1219 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1220 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1221 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1222 float CSQC_Parse_TempEntity()
1223 {
1224         float bHandled;
1225                 bHandled  = true;
1226         // Acquire TE ID
1227         float nTEID;
1228                 nTEID = ReadByte();
1229
1230         if(autocvar_developer_csqcentities)
1231                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1232
1233                 // NOTE: Could just do return instead of break...
1234         switch(nTEID)
1235         {
1236                 case TE_CSQC_TARGET_MUSIC:
1237                         Net_TargetMusic();
1238                         bHandled = true;
1239                         break;
1240                 case TE_CSQC_PICTURE:
1241                         Net_MapVote_Picture();
1242                         bHandled = true;
1243                         break;
1244                 case TE_CSQC_RACE:
1245                         Net_ReadRace();
1246                         bHandled = true;
1247                         break;
1248                 case TE_CSQC_VORTEXBEAMPARTICLE:
1249                         Net_ReadVortexBeamParticle();
1250                         bHandled = true;
1251                         break;
1252                 case TE_CSQC_TEAMNAGGER:
1253                         Net_TeamNagger();
1254                         bHandled = true;
1255                         break;
1256                 case TE_CSQC_ARC:
1257                         Net_ReadArc();
1258                         bHandled = true;
1259                         break;
1260                 case TE_CSQC_PINGPLREPORT:
1261                         Net_ReadPingPLReport();
1262                         bHandled = true;
1263                         break;
1264                 case TE_CSQC_WEAPONCOMPLAIN:
1265                         Net_WeaponComplain();
1266                         bHandled = true;
1267                         break;
1268                 case TE_CSQC_VEHICLESETUP:
1269                         Net_VehicleSetup();
1270                         bHandled = true;
1271                         break;
1272                 case TE_CSQC_SVNOTICE:
1273                         cl_notice_read();
1274                         bHandled = true;
1275                         break;
1276                 case TE_CSQC_SHOCKWAVEPARTICLE:
1277                         Net_ReadShockwaveParticle();
1278                         bHandled = true;
1279                         break;
1280                 default:
1281                         // No special logic for this temporary entity; return 0 so the engine can handle it
1282                         bHandled = false;
1283                         break;
1284         }
1285
1286         return bHandled;
1287 }
1288
1289 string getcommandkey(string text, string command)
1290 {
1291         string keys;
1292         float n, j, k, l = 0;
1293
1294         if (!autocvar_hud_showbinds)
1295                 return text;
1296
1297         keys = db_get(binddb, command);
1298         if (keys == "")
1299         {
1300                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1301                 for(j = 0; j < n; ++j)
1302                 {
1303                         k = stof(argv(j));
1304                         if(k != -1)
1305                         {
1306                                 if ("" == keys)
1307                                         keys = keynumtostring(k);
1308                                 else
1309                                         keys = strcat(keys, ", ", keynumtostring(k));
1310
1311                                 ++l;
1312                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1313                                         break;
1314                         }
1315
1316                 }
1317                 if (keys == "")
1318                         keys = "NO_KEY";
1319                 db_put(binddb, command, keys);
1320         }
1321
1322         if (keys == "NO_KEY") {
1323                 if (autocvar_hud_showbinds > 1)
1324                         return sprintf(_("%s (not bound)"), text);
1325                 else
1326                         return text;
1327         }
1328         else if (autocvar_hud_showbinds > 1)
1329                 return sprintf("%s (%s)", text, keys);
1330         else
1331                 return keys;
1332 }