5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
9 #include "generator.qh"
13 #include "hud_config.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
25 #include "waypointsprites.qh"
27 #include "../common/vehicles/all.qh"
29 #include "mutators/events.qh"
31 #include "weapons/projectile.qh"
33 #include "../common/buffs.qh"
34 #include "../common/deathtypes.qh"
35 #include "../common/effects.qh"
36 #include "../common/mapinfo.qh"
37 #include "../common/monsters/all.qh"
38 #include "../common/nades.qh"
39 #include "../common/net_notice.qh"
40 #include "../common/notifications.qh"
41 #include "../common/stats.qh"
42 #include "../common/teams.qh"
44 #include "../common/items/all.qh"
46 #include "../common/mutators/base.qh"
48 #include "../common/weapons/all.qh"
50 #include "../csqcmodellib/cl_model.qh"
51 #include "../csqcmodellib/interpolate.qh"
53 #include "../common/triggers/include.qh"
55 #include "../common/turrets/cl_turrets.qh"
56 #include "../common/turrets/turrets.qh"
58 #include "../warpzonelib/client.qh"
60 // --------------------------------------------------------------------------
61 // BEGIN REQUIRED CSQC FUNCTIONS
64 entity clearentity_ent;
65 void clearentity(entity e)
69 clearentity_ent = spawn();
70 clearentity_ent.classname = "clearentity";
73 copyentity(clearentity_ent, e);
77 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
78 void menu_show_error()
80 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
91 void WaypointSprite_Load();
92 void ConsoleCommand_macro_init();
95 prvm_language = cvar_string("prvm_language");
98 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
103 binddb = db_create();
104 tempdb = db_create();
105 ClientProgsDB = db_load("client.db");
106 compressShortVector_init();
109 menu_visible = false;
110 menu_show = menu_show_error;
111 menu_action = func_null;
113 for(i = 0; i < 255; ++i)
114 if(getplayerkeyvalue(i, "viewentity") == "")
118 //registercommand("hud_configure");
119 //registercommand("hud_save");
120 //registercommand("menu_action");
122 ConsoleCommand_macro_init();
124 registercvar("hud_usecsqc", "1");
125 registercvar("scoreboard_columns", "default");
127 registercvar("cl_nade_type", "3");
128 registercvar("cl_pokenade_type", "zombie");
130 registercvar("cl_jumpspeedcap_min", "");
131 registercvar("cl_jumpspeedcap_max", "");
135 // hud_fields uses strunzone on the titles!
136 for(i = 0; i < MAX_HUD_FIELDS; ++i)
137 hud_title[i] = strzone("(null)");
139 Cmd_HUD_SetFields(0);
145 teams = Sort_Spawn();
146 players = Sort_Spawn();
148 GetTeam(NUM_SPECTATOR, true); // add specs first
150 // needs to be done so early because of the constants they create
152 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
153 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
154 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
155 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
156 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
158 initialize_minigames();
160 WaypointSprite_Load();
163 precache_model("null");
164 precache_sound("misc/hit.wav");
165 precache_sound("misc/typehit.wav");
167 generator_precache();
168 Projectile_Precache();
170 GibSplash_Precache();
173 CSQCPlayer_Precache();
175 if(autocvar_cl_reticle)
177 precache_pic("gfx/reticle_normal");
178 // weapon reticles are precached in weapon files
181 get_mi_min_max_texcoords(1); // try the CLEVER way first
182 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
183 shortmapname = mi_shortname;
185 if(precache_pic(minimapname) == "")
187 // but maybe we have a non-clever minimap
188 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
189 if(precache_pic(minimapname) == "")
190 minimapname = ""; // FAIL
192 get_mi_min_max_texcoords(0); // load new texcoords
195 mi_center = (mi_min + mi_max) * 0.5;
196 mi_scale = mi_max - mi_min;
197 minimapname = strzone(minimapname);
201 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
202 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
205 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
214 if(autocvar_cl_db_saveasdump)
215 db_dump(ClientProgsDB, "client.db");
217 db_save(ClientProgsDB, "client.db");
218 db_close(ClientProgsDB);
221 cvar_set("chase_active",ftos(chase_active_backup));
223 // unset the event chasecam's chase_active
224 if(autocvar_chase_active < 0)
225 cvar_set("chase_active", "0");
229 if (!(calledhooks & HOOK_START))
230 localcmd("\n_cl_hook_gamestart nop\n");
231 if (!(calledhooks & HOOK_END))
232 localcmd("\ncl_hook_gameend\n");
235 deactivate_minigame();
236 HUD_MinigameMenu_Close();
240 float SetTeam(entity o, int Team)
254 if(GetTeam(Team, false) == world)
256 dprintf("trying to switch to unsupported team %d\n", Team);
257 Team = NUM_SPECTATOR;
270 if(GetTeam(Team, false) == world)
272 dprintf("trying to switch to unsupported team %d\n", Team);
273 Team = NUM_SPECTATOR;
278 if(Team == -1) // leave
282 tm = GetTeam(o.team, false);
293 tm = GetTeam(Team, true);
298 else if(Team != o.team)
300 tm = GetTeam(o.team, false);
303 tm = GetTeam(Team, true);
311 void Playerchecker_Think()
315 for(i = 0; i < maxclients; ++i)
318 if(GetPlayerName(i) == "")
322 // player disconnected
335 playerslots[i] = e = spawn();
338 e.ping_packetloss = 0;
339 e.ping_movementloss = 0;
340 //e.gotscores = 0; // we might already have the scores...
341 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
343 HUD_UpdatePlayerPos(e);
347 self.nextthink = time + 0.2;
354 entity playerchecker;
355 playerchecker = spawn();
356 playerchecker.think = Playerchecker_Think;
357 playerchecker.nextthink = time + 0.2;
365 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
366 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
367 // All keys are in ascii.
368 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
369 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
370 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
371 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
372 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
377 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
380 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
383 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
386 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
389 if(menu_visible && menu_action)
390 if(menu_action(bInputType, nPrimary, nSecondary))
396 // END REQUIRED CSQC FUNCTIONS
397 // --------------------------------------------------------------------------
399 // --------------------------------------------------------------------------
400 // BEGIN OPTIONAL CSQC FUNCTIONS
402 void Ent_RemoveEntCS()
404 entcs_receiver[self.sv_entnum] = world;
409 InterpolateOrigin_Undo();
411 self.classname = "entcs_receiver";
415 self.sv_entnum = ReadByte();
418 self.origin_x = ReadShort();
419 self.origin_y = ReadShort();
420 self.origin_z = ReadShort();
421 setorigin(self, self.origin);
425 self.angles_y = ReadByte() * 360.0 / 256;
426 self.angles_x = self.angles_z = 0;
429 self.healthvalue = ReadByte() * 10;
431 self.armorvalue = ReadByte() * 10;
433 entcs_receiver[self.sv_entnum] = self;
434 self.entremove = Ent_RemoveEntCS;
435 self.iflags |= IFLAG_ORIGIN;
437 InterpolateOrigin_Note();
442 void Ent_RemovePlayerScore()
445 SetTeam(self.owner, -1);
446 self.owner.gotscores = 0;
447 for(int i = 0; i < MAX_SCORE; ++i) {
448 self.owner.(scores[i]) = 0; // clear all scores
453 void Ent_ReadPlayerScore()
459 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
460 // (no I've never heard of M-x replace-string, sed, or anything like that)
461 isNew = !self.owner; // workaround for DP bug
464 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
465 if(!isNew && n != self.sv_entnum)
467 //print("A CSQC entity changed its owner!\n");
468 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
471 self.enttype = ENT_CLIENT_SCORES;
477 if (!(playerslots[self.sv_entnum]))
478 playerslots[self.sv_entnum] = spawn();
479 o = self.owner = playerslots[self.sv_entnum];
480 o.sv_entnum = self.sv_entnum;
484 // RegisterPlayer(o);
485 //playerchecker will do this for us later, if it has not already done so
496 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
500 o.(scores[i]) = ReadInt24_t();
502 o.(scores[i]) = ReadChar();
506 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
508 self.entremove = Ent_RemovePlayerScore;
511 void Ent_ReadTeamScore()
516 self.team = ReadByte();
517 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
520 #if MAX_TEAMSCORE <= 8
528 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
532 o.(teamscores[i]) = ReadInt24_t();
534 o.(teamscores[i]) = ReadChar();
537 HUD_UpdateTeamPos(o);
540 void Ent_ClientData()
542 float newspectatee_status;
546 scoreboard_showscores_force = (f & 1);
550 newspectatee_status = ReadByte();
551 if(newspectatee_status == player_localnum + 1)
552 newspectatee_status = -1; // observing
555 newspectatee_status = 0;
557 spectatorbutton_zoom = (f & 4);
561 angles_held_status = 1;
562 angles_held.x = ReadAngle();
563 angles_held.y = ReadAngle();
567 angles_held_status = 0;
569 if(newspectatee_status != spectatee_status)
573 race_checkpointtime = 0;
575 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
577 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
578 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
581 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
584 spectatee_status = newspectatee_status;
586 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
593 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
598 strunzone(vote_called_vote);
599 vote_called_vote = string_null;
609 vote_yescount = ReadByte();
610 vote_nocount = ReadByte();
611 vote_needed = ReadByte();
612 vote_highlighted = ReadChar();
618 strunzone(vote_called_vote);
619 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
624 for(j = 0; j < maxclients; ++j)
626 playerslots[j].ready = 1;
627 for(i = 1; i <= maxclients; i += 8)
630 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
633 playerslots[j].ready = 0;
637 ready_waiting = (nags & 1);
638 ready_waiting_for_me = (nags & 2);
639 vote_waiting = (nags & 4);
640 vote_waiting_for_me = (nags & 8);
641 warmup_stage = (nags & 16);
644 void Ent_EliminatedPlayers()
651 for(j = 0; j < maxclients; ++j)
653 playerslots[j].eliminated = 1;
654 for(i = 1; i <= maxclients; i += 8)
657 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
660 playerslots[j].eliminated = 0;
665 void Ent_RandomSeed()
673 void Ent_ReadAccuracy(void)
676 int sf = ReadInt24_t();
679 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
680 weapon_accuracy[w] = -1;
684 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
690 weapon_accuracy[w] = -1;
692 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
694 weapon_accuracy[w] = (b - 1.0) / 100.0;
703 void Spawn_Draw(void)
705 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
708 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
710 float teamnum = (ReadByte() - 1);
712 spn_origin.x = ReadShort();
713 spn_origin.y = ReadShort();
714 spn_origin.z = ReadShort();
718 self.origin = spn_origin;
719 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
722 /*if(autocvar_cl_spawn_point_model) // needs a model first
724 self.mdl = "models/spawnpoint.md3";
725 self.colormod = Team_ColorRGB(teamnum);
726 precache_model(self.mdl);
727 setmodel(self, self.mdl);
728 self.drawmask = MASK_NORMAL;
729 //self.movetype = MOVETYPE_NOCLIP;
730 //self.draw = Spawn_Draw;
732 if(autocvar_cl_spawn_point_particles)
734 if((serverflags & SERVERFLAG_TEAMPLAY))
738 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
739 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
740 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
741 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
742 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
745 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
747 self.draw = Spawn_Draw;
751 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
754 void Ent_ReadSpawnEvent(float is_new)
756 // If entnum is 0, ONLY do the local spawn actions
757 // this way the server can disable the sending of
758 // spawn origin or such to clients if wanted.
759 float entnum = ReadByte();
763 self.origin_x = ReadShort();
764 self.origin_y = ReadShort();
765 self.origin_z = ReadShort();
769 float teamnum = GetPlayerColor(entnum - 1);
771 if(autocvar_cl_spawn_event_particles)
775 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
776 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
777 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
778 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
779 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
782 if(autocvar_cl_spawn_event_sound)
784 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
789 // local spawn actions
790 if(is_new && (!entnum || (entnum == player_localentnum)))
793 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
795 if(autocvar_cl_unpress_zoom_on_spawn)
801 HUD_Radar_Hide_Maximized();
802 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
805 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
806 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
807 void Ent_RadarLink();
809 void Ent_ScoresInfo();
810 void CSQC_Ent_Update(float bIsNewEntity)
816 if(autocvar_developer_csqcentities)
817 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
819 // set up the "time" global for received entities to be correct for interpolation purposes
827 serverprevtime = time;
828 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
829 time = serverprevtime + serverdeltatime;
832 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
835 if(t != self.enttype || bIsNewEntity)
837 //print("A CSQC entity changed its type!\n");
838 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
848 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
856 case ENT_CLIENT_MUTATOR: {
857 int mutID = ReadMutator();
858 if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
859 error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
862 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
863 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
864 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
865 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
866 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
867 case ENT_CLIENT_LASER: Ent_Laser(); break;
868 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
869 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
870 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
871 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
872 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
873 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
874 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
875 case ENT_CLIENT_INIT: Ent_Init(); break;
876 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
877 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
878 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
879 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
880 case ENT_CLIENT_WALL: Ent_Wall(); break;
881 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
882 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
883 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
884 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
885 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
886 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
887 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
888 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
889 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
890 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
891 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
892 case ENT_CLIENT_TURRET: ent_turret(); break;
893 case ENT_CLIENT_GENERATOR: ent_generator(); break;
894 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
895 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
896 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
897 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
898 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
899 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
900 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
901 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
902 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
903 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
904 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
905 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
906 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
907 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
908 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
909 case ENT_CLIENT_DOOR: ent_door(); break;
910 case ENT_CLIENT_PLAT: ent_plat(); break;
911 case ENT_CLIENT_SWAMP: ent_swamp(); break;
912 case ENT_CLIENT_CORNER: ent_corner(); break;
913 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
914 case ENT_CLIENT_TRAIN: ent_train(); break;
915 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
916 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
919 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
920 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
926 // Destructor, but does NOT deallocate the entity by calling remove(). Also
927 // used when an entity changes its type. For an entity that someone interacts
928 // with others, make sure it can no longer do so.
934 if(self.skeletonindex)
936 skel_delete(self.skeletonindex);
937 self.skeletonindex = 0;
940 if(self.snd_looping > 0)
942 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
943 self.snd_looping = 0;
948 self.draw = menu_sub_null;
949 self.entremove = menu_sub_null;
950 // TODO possibly set more stuff to defaults
952 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
953 void CSQC_Ent_Remove()
955 if(autocvar_developer_csqcentities)
956 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
960 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
972 if(!(calledhooks & HOOK_START))
973 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
974 calledhooks |= HOOK_START;
977 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
978 void CSQC_Parse_StuffCmd(string strMessage)
980 if(autocvar_developer_csqcentities)
981 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
983 localcmd(strMessage);
985 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
986 void CSQC_Parse_Print(string strMessage)
988 if(autocvar_developer_csqcentities)
989 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
991 print(ColorTranslateRGB(strMessage));
994 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
995 void CSQC_Parse_CenterPrint(string strMessage)
997 if(autocvar_developer_csqcentities)
998 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
1000 centerprint_hud(strMessage);
1003 string notranslate_fogcmd1 = "\nfog ";
1004 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1007 // TODO somehow thwart prvm_globalset client ...
1009 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1010 { localcmd("\nr_drawfog 0\n"); }
1011 else if(forcefog != "")
1012 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1015 void Gamemode_Init();
1016 void Ent_ScoresInfo()
1019 self.classname = "ent_client_scores_info";
1020 gametype = ReadInt24_t();
1021 HUD_ModIcons_SetFunc();
1022 for(i = 0; i < MAX_SCORE; ++i)
1025 strunzone(scores_label[i]);
1026 scores_label[i] = strzone(ReadString());
1027 scores_flags[i] = ReadByte();
1029 for(i = 0; i < MAX_TEAMSCORE; ++i)
1031 if(teamscores_label[i])
1032 strunzone(teamscores_label[i]);
1033 teamscores_label[i] = strzone(ReadString());
1034 teamscores_flags[i] = ReadByte();
1042 self.classname = "ent_client_init";
1044 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1046 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1047 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1048 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1049 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1050 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1051 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1052 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1053 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1056 strunzone(forcefog);
1057 forcefog = strzone(ReadString());
1059 armorblockpercent = ReadByte() / 255.0;
1061 g_balance_mortar_bouncefactor = ReadCoord();
1062 g_balance_mortar_bouncestop = ReadCoord();
1063 g_balance_electro_secondary_bouncefactor = ReadCoord();
1064 g_balance_electro_secondary_bouncestop = ReadCoord();
1066 vortex_scope = !ReadByte();
1067 rifle_scope = !ReadByte();
1069 serverflags = ReadByte();
1071 minelayer_maxmines = ReadByte();
1073 hagar_maxrockets = ReadByte();
1075 g_trueaim_minrange = ReadCoord();
1076 g_balance_porto_secondary = ReadByte();
1090 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1091 race_checkpoint = ReadByte();
1092 race_time = ReadInt24_t();
1093 race_previousbesttime = ReadInt24_t();
1094 if(race_previousbestname)
1095 strunzone(race_previousbestname);
1096 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1098 race_checkpointtime = time;
1100 if(race_checkpoint == 0 || race_checkpoint == 254)
1102 race_penaltyaccumulator = 0;
1103 race_laptime = time; // valid
1108 case RACE_NET_CHECKPOINT_CLEAR:
1110 race_checkpointtime = 0;
1113 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1114 race_laptime = ReadCoord();
1115 race_checkpointtime = -99999;
1117 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1118 race_nextcheckpoint = ReadByte();
1120 race_nextbesttime = ReadInt24_t();
1121 if(race_nextbestname)
1122 strunzone(race_nextbestname);
1123 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1126 case RACE_NET_CHECKPOINT_HIT_RACE:
1127 race_mycheckpoint = ReadByte();
1128 race_mycheckpointtime = time;
1129 race_mycheckpointdelta = ReadInt24_t();
1130 race_mycheckpointlapsdelta = ReadByte();
1131 if(race_mycheckpointlapsdelta >= 128)
1132 race_mycheckpointlapsdelta -= 256;
1133 if(race_mycheckpointenemy)
1134 strunzone(race_mycheckpointenemy);
1135 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1138 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1139 race_othercheckpoint = ReadByte();
1140 race_othercheckpointtime = time;
1141 race_othercheckpointdelta = ReadInt24_t();
1142 race_othercheckpointlapsdelta = ReadByte();
1143 if(race_othercheckpointlapsdelta >= 128)
1144 race_othercheckpointlapsdelta -= 256;
1145 if(race_othercheckpointenemy)
1146 strunzone(race_othercheckpointenemy);
1147 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1150 case RACE_NET_PENALTY_RACE:
1151 race_penaltyeventtime = time;
1152 race_penaltytime = ReadShort();
1153 //race_penaltyaccumulator += race_penaltytime;
1154 if(race_penaltyreason)
1155 strunzone(race_penaltyreason);
1156 race_penaltyreason = strzone(ReadString());
1159 case RACE_NET_PENALTY_QUALIFYING:
1160 race_penaltyeventtime = time;
1161 race_penaltytime = ReadShort();
1162 race_penaltyaccumulator += race_penaltytime;
1163 if(race_penaltyreason)
1164 strunzone(race_penaltyreason);
1165 race_penaltyreason = strzone(ReadString());
1168 case RACE_NET_SERVER_RECORD:
1169 race_server_record = ReadInt24_t();
1171 case RACE_NET_SPEED_AWARD:
1172 race_speedaward = ReadInt24_t();
1173 if(race_speedaward_holder)
1174 strunzone(race_speedaward_holder);
1175 race_speedaward_holder = strzone(ReadString());
1177 case RACE_NET_SPEED_AWARD_BEST:
1178 race_speedaward_alltimebest = ReadInt24_t();
1179 if(race_speedaward_alltimebest_holder)
1180 strunzone(race_speedaward_alltimebest_holder);
1181 race_speedaward_alltimebest_holder = strzone(ReadString());
1183 case RACE_NET_SERVER_RANKINGS:
1185 int pos = ReadShort();
1186 prevpos = ReadShort();
1189 // move other rankings out of the way
1192 for (i=prevpos-1;i>pos-1;--i) {
1193 grecordtime[i] = grecordtime[i-1];
1194 if(grecordholder[i])
1195 strunzone(grecordholder[i]);
1196 grecordholder[i] = strzone(grecordholder[i-1]);
1198 } else if (del) { // a record has been deleted by the admin
1199 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1200 if (i == RANKINGS_CNT-1) { // clear out last record
1202 if (grecordholder[i])
1203 strunzone(grecordholder[i]);
1204 grecordholder[i] = string_null;
1207 grecordtime[i] = grecordtime[i+1];
1208 if (grecordholder[i])
1209 strunzone(grecordholder[i]);
1210 grecordholder[i] = strzone(grecordholder[i+1]);
1213 } else { // player has no ranked record yet
1214 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1215 grecordtime[i] = grecordtime[i-1];
1216 if(grecordholder[i])
1217 strunzone(grecordholder[i]);
1218 grecordholder[i] = strzone(grecordholder[i-1]);
1222 // store new ranking
1223 if(grecordholder[pos-1] != "")
1224 strunzone(grecordholder[pos-1]);
1225 grecordholder[pos-1] = strzone(ReadString());
1226 grecordtime[pos-1] = ReadInt24_t();
1227 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1230 case RACE_NET_SERVER_STATUS:
1231 race_status = ReadShort();
1232 if(race_status_name)
1233 strunzone(race_status_name);
1234 race_status_name = strzone(ReadString());
1238 void Net_TeamNagger()
1243 void Net_ReadPingPLReport()
1250 if (!(playerslots[e]))
1252 playerslots[e].ping = pi;
1253 playerslots[e].ping_packetloss = pl / 255.0;
1254 playerslots[e].ping_movementloss = ml / 255.0;
1257 void Net_WeaponComplain()
1259 complain_weapon = ReadByte();
1261 if(complain_weapon_name)
1262 strunzone(complain_weapon_name);
1263 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1265 complain_weapon_type = ReadByte();
1267 complain_weapon_time = time;
1268 weapontime = time; // ping the weapon panel
1270 switch(complain_weapon_type)
1272 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1273 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1274 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1278 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1279 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1280 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1281 float CSQC_Parse_TempEntity()
1284 int nTEID = ReadByte();
1286 if (autocvar_developer_csqcentities)
1287 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1291 case TE_CSQC_MUTATOR:
1292 int mutID = ReadMutator();
1293 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1295 case TE_CSQC_TARGET_MUSIC:
1298 case TE_CSQC_PICTURE:
1299 Net_MapVote_Picture();
1304 case TE_CSQC_VORTEXBEAMPARTICLE:
1305 Net_ReadVortexBeamParticle();
1307 case TE_CSQC_TEAMNAGGER:
1313 case TE_CSQC_PINGPLREPORT:
1314 Net_ReadPingPLReport();
1316 case TE_CSQC_WEAPONCOMPLAIN:
1317 Net_WeaponComplain();
1319 case TE_CSQC_VEHICLESETUP:
1322 case TE_CSQC_SVNOTICE:
1325 case TE_CSQC_SHOCKWAVEPARTICLE:
1326 Net_ReadShockwaveParticle();
1329 // No special logic for this temporary entity; return 0 so the engine can handle it
1334 string getcommandkey(string text, string command)
1337 float n, j, k, l = 0;
1339 if (!autocvar_hud_showbinds)
1342 keys = db_get(binddb, command);
1345 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1346 for(j = 0; j < n; ++j)
1352 keys = keynumtostring(k);
1354 keys = strcat(keys, ", ", keynumtostring(k));
1357 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1364 db_put(binddb, command, keys);
1367 if (keys == "NO_KEY") {
1368 if (autocvar_hud_showbinds > 1)
1369 return sprintf(_("%s (not bound)"), text);
1373 else if (autocvar_hud_showbinds > 1)
1374 return sprintf("%s (%s)", text, keys);