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Move waypoint autocvars and initialization
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1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
7 #include "damage.qh"
8 #include "effects.qh"
9 #include "generator.qh"
10 #include "gibs.qh"
11 #include "hook.qh"
12 #include "hud.qh"
13 #include "hud_config.qh"
14 #include "laser.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
18 #include "prandom.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
22 #include "tuba.qh"
23 #include "t_items.qh"
24 #include "wall.qh"
25
26 #include "../common/vehicles/all.qh"
27
28 #include "mutators/events.qh"
29
30 #include "weapons/projectile.qh"
31
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/effects.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42
43 #include "../common/items/all.qh"
44
45 #include "../common/mutators/base.qh"
46
47 #include "../common/weapons/all.qh"
48
49 #include "../csqcmodellib/cl_model.qh"
50 #include "../csqcmodellib/interpolate.qh"
51
52 #include "../common/triggers/include.qh"
53
54 #include "../common/turrets/cl_turrets.qh"
55 #include "../common/turrets/turrets.qh"
56
57 #include "../warpzonelib/client.qh"
58
59 // --------------------------------------------------------------------------
60 // BEGIN REQUIRED CSQC FUNCTIONS
61 //include "main.qh"
62
63 entity clearentity_ent;
64 void clearentity(entity e)
65 {
66         if (!clearentity_ent)
67         {
68                 clearentity_ent = spawn();
69                 clearentity_ent.classname = "clearentity";
70         }
71         int n = e.entnum;
72         copyentity(clearentity_ent, e);
73         e.entnum = n;
74 }
75
76 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
77 void menu_show_error()
78 {
79         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
80 }
81
82 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
83 // Useful for precaching things
84
85 void menu_sub_null()
86 {
87 }
88
89 string forcefog;
90 void ConsoleCommand_macro_init();
91 void CSQC_Init(void)
92 {
93         prvm_language = cvar_string("prvm_language");
94
95 #ifdef WATERMARK
96         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
97 #endif
98
99         int i;
100
101         binddb = db_create();
102         tempdb = db_create();
103         ClientProgsDB = db_load("client.db");
104         compressShortVector_init();
105
106         draw_endBoldFont();
107         menu_visible = false;
108         menu_show = menu_show_error;
109         menu_action = func_null;
110
111         for(i = 0; i < 255; ++i)
112                 if(getplayerkeyvalue(i, "viewentity") == "")
113                         break;
114         maxclients = i;
115
116         //registercommand("hud_configure");
117         //registercommand("hud_save");
118         //registercommand("menu_action");
119
120         ConsoleCommand_macro_init();
121
122         registercvar("hud_usecsqc", "1");
123         registercvar("scoreboard_columns", "default");
124
125         registercvar("cl_nade_type", "3");
126         registercvar("cl_pokenade_type", "zombie");
127
128         registercvar("cl_jumpspeedcap_min", "");
129         registercvar("cl_jumpspeedcap_max", "");
130
131         gametype = 0;
132
133         // hud_fields uses strunzone on the titles!
134         for(i = 0; i < MAX_HUD_FIELDS; ++i)
135                 hud_title[i] = strzone("(null)");
136
137         Cmd_HUD_SetFields(0);
138
139         postinit = false;
140
141         calledhooks = 0;
142
143         teams = Sort_Spawn();
144         players = Sort_Spawn();
145
146         GetTeam(NUM_SPECTATOR, true); // add specs first
147
148         // needs to be done so early because of the constants they create
149         static_init();
150         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
151         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
154         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
155
156         // precaches
157         precache_model("null");
158         precache_sound("misc/hit.wav");
159         precache_sound("misc/typehit.wav");
160
161         generator_precache();
162         Projectile_Precache();
163         Hook_Precache();
164         GibSplash_Precache();
165         Casings_Precache();
166         Tuba_Precache();
167         CSQCPlayer_Precache();
168
169         if(autocvar_cl_reticle)
170         {
171                 precache_pic("gfx/reticle_normal");
172                 // weapon reticles are precached in weapon files
173         }
174
175         get_mi_min_max_texcoords(1); // try the CLEVER way first
176         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
177         shortmapname = mi_shortname;
178
179         if(precache_pic(minimapname) == "")
180         {
181                 // but maybe we have a non-clever minimap
182                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
183                 if(precache_pic(minimapname) == "")
184                         minimapname = ""; // FAIL
185                 else
186                         get_mi_min_max_texcoords(0); // load new texcoords
187         }
188
189         mi_center = (mi_min + mi_max) * 0.5;
190         mi_scale = mi_max - mi_min;
191         minimapname = strzone(minimapname);
192
193         WarpZone_Init();
194
195         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
196         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
197 }
198
199 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
200 void Shutdown(void)
201 {
202         WarpZone_Shutdown();
203
204         remove(teams);
205         remove(players);
206         db_close(binddb);
207         db_close(tempdb);
208         if(autocvar_cl_db_saveasdump)
209                 db_dump(ClientProgsDB, "client.db");
210         else
211                 db_save(ClientProgsDB, "client.db");
212         db_close(ClientProgsDB);
213
214         if(camera_active)
215                 cvar_set("chase_active",ftos(chase_active_backup));
216
217         // unset the event chasecam's chase_active
218         if(autocvar_chase_active < 0)
219                 cvar_set("chase_active", "0");
220
221         if (!isdemo())
222         {
223                 if (!(calledhooks & HOOK_START))
224                         localcmd("\n_cl_hook_gamestart nop\n");
225                 if (!(calledhooks & HOOK_END))
226                         localcmd("\ncl_hook_gameend\n");
227         }
228 }
229
230 .float has_team;
231 float SetTeam(entity o, int Team)
232 {
233         entity tm;
234         if(teamplay)
235         {
236                 switch(Team)
237                 {
238                         case -1:
239                         case NUM_TEAM_1:
240                         case NUM_TEAM_2:
241                         case NUM_TEAM_3:
242                         case NUM_TEAM_4:
243                                 break;
244                         default:
245                                 if(GetTeam(Team, false) == world)
246                                 {
247                                         dprintf("trying to switch to unsupported team %d\n", Team);
248                                         Team = NUM_SPECTATOR;
249                                 }
250                                 break;
251                 }
252         }
253         else
254         {
255                 switch(Team)
256                 {
257                         case -1:
258                         case 0:
259                                 break;
260                         default:
261                                 if(GetTeam(Team, false) == world)
262                                 {
263                                         dprintf("trying to switch to unsupported team %d\n", Team);
264                                         Team = NUM_SPECTATOR;
265                                 }
266                                 break;
267                 }
268         }
269         if(Team == -1) // leave
270         {
271                 if(o.has_team)
272                 {
273                         tm = GetTeam(o.team, false);
274                         tm.team_size -= 1;
275                         o.has_team = 0;
276                         return true;
277                 }
278         }
279         else
280         {
281                 if (!o.has_team)
282                 {
283                         o.team = Team;
284                         tm = GetTeam(Team, true);
285                         tm.team_size += 1;
286                         o.has_team = 1;
287                         return true;
288                 }
289                 else if(Team != o.team)
290                 {
291                         tm = GetTeam(o.team, false);
292                         tm.team_size -= 1;
293                         o.team = Team;
294                         tm = GetTeam(Team, true);
295                         tm.team_size += 1;
296                         return true;
297                 }
298         }
299         return false;
300 }
301
302 void Playerchecker_Think()
303 {
304     int i;
305         entity e;
306         for(i = 0; i < maxclients; ++i)
307         {
308                 e = playerslots[i];
309                 if(GetPlayerName(i) == "")
310                 {
311                         if(e.sort_prev)
312                         {
313                                 // player disconnected
314                                 SetTeam(e, -1);
315                                 RemovePlayer(e);
316                                 e.sort_prev = world;
317                                 //e.gotscores = 0;
318                         }
319                 }
320                 else
321                 {
322                         if (!e.sort_prev)
323                         {
324                                 // player connected
325                                 if (!e)
326                                         playerslots[i] = e = spawn();
327                                 e.sv_entnum = i;
328                                 e.ping = 0;
329                                 e.ping_packetloss = 0;
330                                 e.ping_movementloss = 0;
331                                 //e.gotscores = 0; // we might already have the scores...
332                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
333                                 RegisterPlayer(e);
334                                 HUD_UpdatePlayerPos(e);
335                         }
336                 }
337         }
338         self.nextthink = time + 0.2;
339 }
340
341 void Porto_Init();
342 void TrueAim_Init();
343 void PostInit(void)
344 {
345         entity playerchecker;
346         playerchecker = spawn();
347         playerchecker.think = Playerchecker_Think;
348         playerchecker.nextthink = time + 0.2;
349
350         Porto_Init();
351         TrueAim_Init();
352
353         postinit = true;
354 }
355
356 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
357 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
358 // All keys are in ascii.
359 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
360 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
361 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
362 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
363 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
364 {
365         float bSkipKey;
366         bSkipKey = false;
367
368         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
369                 return true;
370
371         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
372                 return true;
373
374         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
375                 return true;
376
377         if(menu_visible && menu_action)
378                 if(menu_action(bInputType, nPrimary, nSecondary))
379                         return true;
380
381         return bSkipKey;
382 }
383
384 // END REQUIRED CSQC FUNCTIONS
385 // --------------------------------------------------------------------------
386
387 // --------------------------------------------------------------------------
388 // BEGIN OPTIONAL CSQC FUNCTIONS
389
390 void Ent_RemoveEntCS()
391 {
392         entcs_receiver[self.sv_entnum] = world;
393 }
394 void Ent_ReadEntCS()
395 {
396     int sf;
397         InterpolateOrigin_Undo();
398
399         self.classname = "entcs_receiver";
400         sf = ReadByte();
401
402         if(sf & 1)
403                 self.sv_entnum = ReadByte();
404         if(sf & 2)
405         {
406                 self.origin_x = ReadShort();
407                 self.origin_y = ReadShort();
408                 self.origin_z = ReadShort();
409                 setorigin(self, self.origin);
410         }
411         if(sf & 4)
412         {
413                 self.angles_y = ReadByte() * 360.0 / 256;
414                 self.angles_x = self.angles_z = 0;
415         }
416         if(sf & 8)
417                 self.healthvalue = ReadByte() * 10;
418         if(sf & 16)
419                 self.armorvalue = ReadByte() * 10;
420
421         entcs_receiver[self.sv_entnum] = self;
422         self.entremove = Ent_RemoveEntCS;
423         self.iflags |= IFLAG_ORIGIN;
424
425         InterpolateOrigin_Note();
426 }
427
428 void Ent_Remove();
429
430 void Ent_RemovePlayerScore()
431 {
432         if(self.owner) {
433                 SetTeam(self.owner, -1);
434                 self.owner.gotscores = 0;
435                 for(int i = 0; i < MAX_SCORE; ++i) {
436                         self.owner.(scores[i]) = 0; // clear all scores
437                 }
438         }
439 }
440
441 void Ent_ReadPlayerScore()
442 {
443         int i, n;
444         bool isNew;
445         entity o;
446
447         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
448         // (no I've never heard of M-x replace-string, sed, or anything like that)
449         isNew = !self.owner; // workaround for DP bug
450         n = ReadByte()-1;
451
452 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
453         if(!isNew && n != self.sv_entnum)
454         {
455                 //print("A CSQC entity changed its owner!\n");
456                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
457                 isNew = true;
458                 Ent_Remove();
459                 self.enttype = ENT_CLIENT_SCORES;
460         }
461 #endif
462
463         self.sv_entnum = n;
464
465         if (!(playerslots[self.sv_entnum]))
466                 playerslots[self.sv_entnum] = spawn();
467         o = self.owner = playerslots[self.sv_entnum];
468         o.sv_entnum = self.sv_entnum;
469         o.gotscores = 1;
470
471         //if (!o.sort_prev)
472         //      RegisterPlayer(o);
473         //playerchecker will do this for us later, if it has not already done so
474
475     int sf, lf;
476 #if MAX_SCORE <= 8
477         sf = ReadByte();
478         lf = ReadByte();
479 #else
480         sf = ReadShort();
481         lf = ReadShort();
482 #endif
483     int p;
484         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
485                 if(sf & p)
486                 {
487                         if(lf & p)
488                                 o.(scores[i]) = ReadInt24_t();
489                         else
490                                 o.(scores[i]) = ReadChar();
491                 }
492
493         if(o.sort_prev)
494                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
495
496         self.entremove = Ent_RemovePlayerScore;
497 }
498
499 void Ent_ReadTeamScore()
500 {
501         int i;
502         entity o;
503
504         self.team = ReadByte();
505         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
506
507     int sf, lf;
508 #if MAX_TEAMSCORE <= 8
509         sf = ReadByte();
510         lf = ReadByte();
511 #else
512         sf = ReadShort();
513         lf = ReadShort();
514 #endif
515         int p;
516         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
517                 if(sf & p)
518                 {
519                         if(lf & p)
520                                 o.(teamscores[i]) = ReadInt24_t();
521                         else
522                                 o.(teamscores[i]) = ReadChar();
523                 }
524
525         HUD_UpdateTeamPos(o);
526 }
527
528 void Ent_ClientData()
529 {
530         float newspectatee_status;
531
532     int f = ReadByte();
533
534         scoreboard_showscores_force = (f & 1);
535
536         if(f & 2)
537         {
538                 newspectatee_status = ReadByte();
539                 if(newspectatee_status == player_localnum + 1)
540                         newspectatee_status = -1; // observing
541         }
542         else
543                 newspectatee_status = 0;
544
545         spectatorbutton_zoom = (f & 4);
546
547         if(f & 8)
548         {
549                 angles_held_status = 1;
550                 angles_held.x = ReadAngle();
551                 angles_held.y = ReadAngle();
552                 angles_held.z = 0;
553         }
554         else
555                 angles_held_status = 0;
556
557         if(newspectatee_status != spectatee_status)
558         {
559                 // clear race stuff
560                 race_laptime = 0;
561                 race_checkpointtime = 0;
562         }
563         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
564         {
565                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
566                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
567                 )
568                         prev_p_health = -1;
569                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
570                         prev_health = -1;
571         }
572         spectatee_status = newspectatee_status;
573
574         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
575 }
576
577 void Ent_Nagger()
578 {
579     int i, j, b, f;
580
581     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
582
583         if(!(nags & 4))
584         {
585                 if(vote_called_vote)
586                         strunzone(vote_called_vote);
587                 vote_called_vote = string_null;
588                 vote_active = 0;
589         }
590         else
591         {
592                 vote_active = 1;
593         }
594
595         if(nags & 64)
596         {
597                 vote_yescount = ReadByte();
598                 vote_nocount = ReadByte();
599                 vote_needed = ReadByte();
600                 vote_highlighted = ReadChar();
601         }
602
603         if(nags & 128)
604         {
605                 if(vote_called_vote)
606                         strunzone(vote_called_vote);
607                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
608         }
609
610         if(nags & 1)
611         {
612                 for(j = 0; j < maxclients; ++j)
613                         if(playerslots[j])
614                                 playerslots[j].ready = 1;
615                 for(i = 1; i <= maxclients; i += 8)
616                 {
617                         f = ReadByte();
618                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
619                                 if (!(f & b))
620                                         if(playerslots[j])
621                                                 playerslots[j].ready = 0;
622                 }
623         }
624
625         ready_waiting = (nags & 1);
626         ready_waiting_for_me = (nags & 2);
627         vote_waiting = (nags & 4);
628         vote_waiting_for_me = (nags & 8);
629         warmup_stage = (nags & 16);
630 }
631
632 void Ent_EliminatedPlayers()
633 {
634     int i, j, b, f;
635
636     int sf = ReadByte();
637         if(sf & 1)
638         {
639                 for(j = 0; j < maxclients; ++j)
640                         if(playerslots[j])
641                                 playerslots[j].eliminated = 1;
642                 for(i = 1; i <= maxclients; i += 8)
643                 {
644                         f = ReadByte();
645                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
646                                 if (!(f & b))
647                                         if(playerslots[j])
648                                                 playerslots[j].eliminated = 0;
649                 }
650         }
651 }
652
653 void Ent_RandomSeed()
654 {
655         float s;
656         prandom_debug();
657         s = ReadShort();
658         psrandom(s);
659 }
660
661 void Ent_ReadAccuracy(void)
662 {
663     int f, w;
664     int sf = ReadInt24_t();
665         if(sf == 0)
666         {
667                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
668                         weapon_accuracy[w] = -1;
669                 return;
670         }
671
672         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
673         {
674                 if(sf & f)
675                 {
676             int b = ReadByte();
677                         if(b == 0)
678                                 weapon_accuracy[w] = -1;
679                         else if(b == 255)
680                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
681                         else
682                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
683                 }
684                 if(f == 0x800000)
685                         f = 1;
686                 else
687                         f *= 2;
688         }
689 }
690
691 void Spawn_Draw(void)
692 {
693         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
694 }
695
696 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
697 {
698         float teamnum = (ReadByte() - 1);
699         vector spn_origin;
700         spn_origin.x = ReadShort();
701         spn_origin.y = ReadShort();
702         spn_origin.z = ReadShort();
703
704         if(is_new)
705         {
706                 self.origin = spn_origin;
707                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
708                 droptofloor();
709
710                 /*if(autocvar_cl_spawn_point_model) // needs a model first
711                 {
712                         self.mdl = "models/spawnpoint.md3";
713                         self.colormod = Team_ColorRGB(teamnum);
714                         precache_model(self.mdl);
715                         setmodel(self, self.mdl);
716                         self.drawmask = MASK_NORMAL;
717                         //self.movetype = MOVETYPE_NOCLIP;
718                         //self.draw = Spawn_Draw;
719                 }*/
720                 if(autocvar_cl_spawn_point_particles)
721                 {
722                         if((serverflags & SERVERFLAG_TEAMPLAY))
723                         {
724                                 switch(teamnum)
725                                 {
726                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
727                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
728                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
729                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
730                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
731                                 }
732                         }
733                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
734
735                         self.draw = Spawn_Draw;
736                 }
737         }
738
739         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
740 }
741
742 void Ent_ReadSpawnEvent(float is_new)
743 {
744         // If entnum is 0, ONLY do the local spawn actions
745         // this way the server can disable the sending of
746         // spawn origin or such to clients if wanted.
747         float entnum = ReadByte();
748
749         if(entnum)
750         {
751                 self.origin_x = ReadShort();
752                 self.origin_y = ReadShort();
753                 self.origin_z = ReadShort();
754
755                 if(is_new)
756                 {
757                         float teamnum = GetPlayerColor(entnum - 1);
758
759                         if(autocvar_cl_spawn_event_particles)
760                         {
761                                 switch(teamnum)
762                                 {
763                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
766                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
767                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
768                                 }
769                         }
770                         if(autocvar_cl_spawn_event_sound)
771                         {
772                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
773                         }
774                 }
775         }
776
777         // local spawn actions
778         if(is_new && (!entnum || (entnum == player_localentnum)))
779         {
780                 zoomin_effect = 1;
781                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
782
783                 if(autocvar_cl_unpress_zoom_on_spawn)
784                 {
785                         localcmd("-zoom\n");
786                         button_zoom = false;
787                 }
788         }
789         HUD_Radar_Hide_Maximized();
790         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
791 }
792
793 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
794 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
795 void Ent_RadarLink();
796 void Ent_Init();
797 void Ent_ScoresInfo();
798 void CSQC_Ent_Update(float bIsNewEntity)
799 {
800         float t;
801         float savetime;
802         t = ReadByte();
803
804         if(autocvar_developer_csqcentities)
805                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
806
807         // set up the "time" global for received entities to be correct for interpolation purposes
808         savetime = time;
809         if(servertime)
810         {
811                 time = servertime;
812         }
813         else
814         {
815                 serverprevtime = time;
816                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
817                 time = serverprevtime + serverdeltatime;
818         }
819
820 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
821         if(self.enttype)
822         {
823                 if(t != self.enttype || bIsNewEntity)
824                 {
825                         //print("A CSQC entity changed its type!\n");
826                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
827                         Ent_Remove();
828                         clearentity(self);
829                         bIsNewEntity = 1;
830                 }
831         }
832         else
833         {
834                 if(!bIsNewEntity)
835                 {
836                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
837                         bIsNewEntity = 1;
838                 }
839         }
840 #endif
841         self.enttype = t;
842         switch(t)
843         {
844                 case ENT_CLIENT_MUTATOR: {
845                         int mutID = ReadMutator();
846                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
847                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
848                         break;
849                 }
850                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
851                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
852                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
853                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
854                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
855                 case ENT_CLIENT_LASER: Ent_Laser(); break;
856                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
857                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
858                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
859                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
860                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
861                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
862                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
863                 case ENT_CLIENT_INIT: Ent_Init(); break;
864                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
865                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
866                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
867                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
868                 case ENT_CLIENT_WALL: Ent_Wall(); break;
869                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
870                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
871                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
872                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
873                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
874                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
875                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
876                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
877                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
878                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
879                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
880                 case ENT_CLIENT_TURRET: ent_turret(); break;
881                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
882                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
883                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
884                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
885                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
886                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
887                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
888                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
889                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
890                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
891                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
892                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
893                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
894                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
895                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
896                 case ENT_CLIENT_DOOR: ent_door(); break;
897                 case ENT_CLIENT_PLAT: ent_plat(); break;
898                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
899                 case ENT_CLIENT_CORNER: ent_corner(); break;
900                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
901                 case ENT_CLIENT_TRAIN: ent_train(); break;
902                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
903                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
904
905                 default:
906                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
907                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
908                         break;
909         }
910
911         time = savetime;
912 }
913 // Destructor, but does NOT deallocate the entity by calling remove(). Also
914 // used when an entity changes its type. For an entity that someone interacts
915 // with others, make sure it can no longer do so.
916 void Ent_Remove()
917 {
918         if(self.entremove)
919                 self.entremove();
920
921         if(self.skeletonindex)
922         {
923                 skel_delete(self.skeletonindex);
924                 self.skeletonindex = 0;
925         }
926
927         if(self.snd_looping > 0)
928         {
929                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
930                 self.snd_looping = 0;
931         }
932
933         self.enttype = 0;
934         self.classname = "";
935         self.draw = menu_sub_null;
936         self.entremove = menu_sub_null;
937         // TODO possibly set more stuff to defaults
938 }
939 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
940 void CSQC_Ent_Remove()
941 {
942         if(autocvar_developer_csqcentities)
943                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
944
945         if(wasfreed(self))
946         {
947                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
948                 return;
949         }
950         if(self.enttype)
951                 Ent_Remove();
952         remove(self);
953 }
954
955 void Gamemode_Init()
956 {
957         if (!isdemo())
958         {
959                 if(!(calledhooks & HOOK_START))
960                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
961                 calledhooks |= HOOK_START;
962         }
963 }
964 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
965 void CSQC_Parse_StuffCmd(string strMessage)
966 {
967         if(autocvar_developer_csqcentities)
968                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
969
970         localcmd(strMessage);
971 }
972 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
973 void CSQC_Parse_Print(string strMessage)
974 {
975         if(autocvar_developer_csqcentities)
976                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
977
978         print(ColorTranslateRGB(strMessage));
979 }
980
981 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
982 void CSQC_Parse_CenterPrint(string strMessage)
983 {
984         if(autocvar_developer_csqcentities)
985                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
986
987         centerprint_hud(strMessage);
988 }
989
990 string notranslate_fogcmd1 = "\nfog ";
991 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
992 void Fog_Force()
993 {
994         // TODO somehow thwart prvm_globalset client ...
995
996         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
997                 { localcmd("\nr_drawfog 0\n"); }
998         else if(forcefog != "")
999                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1000 }
1001
1002 void Gamemode_Init();
1003 void Ent_ScoresInfo()
1004 {
1005     int i;
1006         self.classname = "ent_client_scores_info";
1007         gametype = ReadInt24_t();
1008         HUD_ModIcons_SetFunc();
1009         for(i = 0; i < MAX_SCORE; ++i)
1010         {
1011                 if(scores_label[i])
1012                         strunzone(scores_label[i]);
1013                 scores_label[i] = strzone(ReadString());
1014                 scores_flags[i] = ReadByte();
1015         }
1016         for(i = 0; i < MAX_TEAMSCORE; ++i)
1017         {
1018                 if(teamscores_label[i])
1019                         strunzone(teamscores_label[i]);
1020                 teamscores_label[i] = strzone(ReadString());
1021                 teamscores_flags[i] = ReadByte();
1022         }
1023         HUD_InitScores();
1024         Gamemode_Init();
1025 }
1026
1027 void Ent_Init()
1028 {
1029         self.classname = "ent_client_init";
1030
1031         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1032
1033         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1034         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1035         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1036         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1037         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1038         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1040         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1041
1042         if(forcefog)
1043                 strunzone(forcefog);
1044         forcefog = strzone(ReadString());
1045
1046         armorblockpercent = ReadByte() / 255.0;
1047
1048         g_balance_mortar_bouncefactor = ReadCoord();
1049         g_balance_mortar_bouncestop = ReadCoord();
1050         g_balance_electro_secondary_bouncefactor = ReadCoord();
1051         g_balance_electro_secondary_bouncestop = ReadCoord();
1052
1053         vortex_scope = !ReadByte();
1054         rifle_scope = !ReadByte();
1055
1056         serverflags = ReadByte();
1057
1058         minelayer_maxmines = ReadByte();
1059
1060         hagar_maxrockets = ReadByte();
1061
1062         g_trueaim_minrange = ReadCoord();
1063         g_balance_porto_secondary = ReadByte();
1064
1065         if(!postinit)
1066                 PostInit();
1067 }
1068
1069 void Net_ReadRace()
1070 {
1071         float b;
1072
1073         b = ReadByte();
1074
1075         switch(b)
1076         {
1077                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1078                         race_checkpoint = ReadByte();
1079                         race_time = ReadInt24_t();
1080                         race_previousbesttime = ReadInt24_t();
1081                         if(race_previousbestname)
1082                                 strunzone(race_previousbestname);
1083                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1084
1085                         race_checkpointtime = time;
1086
1087                         if(race_checkpoint == 0 || race_checkpoint == 254)
1088                         {
1089                                 race_penaltyaccumulator = 0;
1090                                 race_laptime = time; // valid
1091                         }
1092
1093                         break;
1094
1095                 case RACE_NET_CHECKPOINT_CLEAR:
1096                         race_laptime = 0;
1097                         race_checkpointtime = 0;
1098                         break;
1099
1100                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1101                         race_laptime = ReadCoord();
1102                         race_checkpointtime = -99999;
1103                         // fall through
1104                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1105                         race_nextcheckpoint = ReadByte();
1106
1107                         race_nextbesttime = ReadInt24_t();
1108                         if(race_nextbestname)
1109                                 strunzone(race_nextbestname);
1110                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1111                         break;
1112
1113                 case RACE_NET_CHECKPOINT_HIT_RACE:
1114                         race_mycheckpoint = ReadByte();
1115                         race_mycheckpointtime = time;
1116                         race_mycheckpointdelta = ReadInt24_t();
1117                         race_mycheckpointlapsdelta = ReadByte();
1118                         if(race_mycheckpointlapsdelta >= 128)
1119                                 race_mycheckpointlapsdelta -= 256;
1120                         if(race_mycheckpointenemy)
1121                                 strunzone(race_mycheckpointenemy);
1122                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1123                         break;
1124
1125                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1126                         race_othercheckpoint = ReadByte();
1127                         race_othercheckpointtime = time;
1128                         race_othercheckpointdelta = ReadInt24_t();
1129                         race_othercheckpointlapsdelta = ReadByte();
1130                         if(race_othercheckpointlapsdelta >= 128)
1131                                 race_othercheckpointlapsdelta -= 256;
1132                         if(race_othercheckpointenemy)
1133                                 strunzone(race_othercheckpointenemy);
1134                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1135                         break;
1136
1137                 case RACE_NET_PENALTY_RACE:
1138                         race_penaltyeventtime = time;
1139                         race_penaltytime = ReadShort();
1140                         //race_penaltyaccumulator += race_penaltytime;
1141                         if(race_penaltyreason)
1142                                 strunzone(race_penaltyreason);
1143                         race_penaltyreason = strzone(ReadString());
1144                         break;
1145
1146                 case RACE_NET_PENALTY_QUALIFYING:
1147                         race_penaltyeventtime = time;
1148                         race_penaltytime = ReadShort();
1149                         race_penaltyaccumulator += race_penaltytime;
1150                         if(race_penaltyreason)
1151                                 strunzone(race_penaltyreason);
1152                         race_penaltyreason = strzone(ReadString());
1153                         break;
1154
1155                 case RACE_NET_SERVER_RECORD:
1156                         race_server_record = ReadInt24_t();
1157                         break;
1158                 case RACE_NET_SPEED_AWARD:
1159                         race_speedaward = ReadInt24_t();
1160                         if(race_speedaward_holder)
1161                                 strunzone(race_speedaward_holder);
1162                         race_speedaward_holder = strzone(ReadString());
1163                         break;
1164                 case RACE_NET_SPEED_AWARD_BEST:
1165                         race_speedaward_alltimebest = ReadInt24_t();
1166                         if(race_speedaward_alltimebest_holder)
1167                                 strunzone(race_speedaward_alltimebest_holder);
1168                         race_speedaward_alltimebest_holder = strzone(ReadString());
1169                         break;
1170                 case RACE_NET_SERVER_RANKINGS:
1171                         float prevpos, del;
1172             int pos = ReadShort();
1173                         prevpos = ReadShort();
1174                         del = ReadShort();
1175
1176                         // move other rankings out of the way
1177             int i;
1178                         if (prevpos) {
1179                                 for (i=prevpos-1;i>pos-1;--i) {
1180                                         grecordtime[i] = grecordtime[i-1];
1181                                         if(grecordholder[i])
1182                                                 strunzone(grecordholder[i]);
1183                                         grecordholder[i] = strzone(grecordholder[i-1]);
1184                                 }
1185                         } else if (del) { // a record has been deleted by the admin
1186                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1187                                         if (i == RANKINGS_CNT-1) { // clear out last record
1188                                                 grecordtime[i] = 0;
1189                                                 if (grecordholder[i])
1190                                                         strunzone(grecordholder[i]);
1191                                                 grecordholder[i] = string_null;
1192                                         }
1193                                         else {
1194                                                 grecordtime[i] = grecordtime[i+1];
1195                                                 if (grecordholder[i])
1196                                                         strunzone(grecordholder[i]);
1197                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1198                                         }
1199                                 }
1200                         } else { // player has no ranked record yet
1201                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1202                                         grecordtime[i] = grecordtime[i-1];
1203                                         if(grecordholder[i])
1204                                                 strunzone(grecordholder[i]);
1205                                         grecordholder[i] = strzone(grecordholder[i-1]);
1206                                 }
1207                         }
1208
1209                         // store new ranking
1210                         if(grecordholder[pos-1] != "")
1211                                 strunzone(grecordholder[pos-1]);
1212                         grecordholder[pos-1] = strzone(ReadString());
1213                         grecordtime[pos-1] = ReadInt24_t();
1214                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1215                                 race_myrank = pos;
1216                         break;
1217                 case RACE_NET_SERVER_STATUS:
1218                         race_status = ReadShort();
1219                         if(race_status_name)
1220                                 strunzone(race_status_name);
1221                         race_status_name = strzone(ReadString());
1222         }
1223 }
1224
1225 void Net_TeamNagger()
1226 {
1227         teamnagger = 1;
1228 }
1229
1230 void Net_ReadPingPLReport()
1231 {
1232         int e, pi, pl, ml;
1233         e = ReadByte();
1234         pi = ReadShort();
1235         pl = ReadByte();
1236         ml = ReadByte();
1237         if (!(playerslots[e]))
1238                 return;
1239         playerslots[e].ping = pi;
1240         playerslots[e].ping_packetloss = pl / 255.0;
1241         playerslots[e].ping_movementloss = ml / 255.0;
1242 }
1243
1244 void Net_WeaponComplain()
1245 {
1246         complain_weapon = ReadByte();
1247
1248         if(complain_weapon_name)
1249                 strunzone(complain_weapon_name);
1250         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1251
1252         complain_weapon_type = ReadByte();
1253
1254         complain_weapon_time = time;
1255         weapontime = time; // ping the weapon panel
1256
1257         switch(complain_weapon_type)
1258         {
1259                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1260                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1261                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1262         }
1263 }
1264
1265 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1266 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1267 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1268 float CSQC_Parse_TempEntity()
1269 {
1270         // Acquire TE ID
1271         int nTEID = ReadByte();
1272
1273         if (autocvar_developer_csqcentities)
1274                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1275
1276         switch (nTEID)
1277         {
1278                 case TE_CSQC_MUTATOR:
1279                         int mutID = ReadMutator();
1280                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1281                         return true;
1282                 case TE_CSQC_TARGET_MUSIC:
1283                         Net_TargetMusic();
1284                         return true;
1285                 case TE_CSQC_PICTURE:
1286                         Net_MapVote_Picture();
1287                         return true;
1288                 case TE_CSQC_RACE:
1289                         Net_ReadRace();
1290                         return true;
1291                 case TE_CSQC_VORTEXBEAMPARTICLE:
1292                         Net_ReadVortexBeamParticle();
1293                         return true;
1294                 case TE_CSQC_TEAMNAGGER:
1295                         Net_TeamNagger();
1296                         return true;
1297                 case TE_CSQC_ARC:
1298                         Net_ReadArc();
1299                         return true;
1300                 case TE_CSQC_PINGPLREPORT:
1301                         Net_ReadPingPLReport();
1302                         return true;
1303                 case TE_CSQC_WEAPONCOMPLAIN:
1304                         Net_WeaponComplain();
1305                         return true;
1306                 case TE_CSQC_VEHICLESETUP:
1307                         Net_VehicleSetup();
1308                         return true;
1309                 case TE_CSQC_SVNOTICE:
1310                         cl_notice_read();
1311                         return true;
1312                 case TE_CSQC_SHOCKWAVEPARTICLE:
1313                         Net_ReadShockwaveParticle();
1314                         return true;
1315                 default:
1316                         // No special logic for this temporary entity; return 0 so the engine can handle it
1317                         return false;
1318         }
1319 }
1320
1321 string getcommandkey(string text, string command)
1322 {
1323         string keys;
1324         float n, j, k, l = 0;
1325
1326         if (!autocvar_hud_showbinds)
1327                 return text;
1328
1329         keys = db_get(binddb, command);
1330         if (keys == "")
1331         {
1332                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1333                 for(j = 0; j < n; ++j)
1334                 {
1335                         k = stof(argv(j));
1336                         if(k != -1)
1337                         {
1338                                 if ("" == keys)
1339                                         keys = keynumtostring(k);
1340                                 else
1341                                         keys = strcat(keys, ", ", keynumtostring(k));
1342
1343                                 ++l;
1344                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1345                                         break;
1346                         }
1347
1348                 }
1349                 if (keys == "")
1350                         keys = "NO_KEY";
1351                 db_put(binddb, command, keys);
1352         }
1353
1354         if (keys == "NO_KEY") {
1355                 if (autocvar_hud_showbinds > 1)
1356                         return sprintf(_("%s (not bound)"), text);
1357                 else
1358                         return text;
1359         }
1360         else if (autocvar_hud_showbinds > 1)
1361                 return sprintf("%s (%s)", text, keys);
1362         else
1363                 return keys;
1364 }