3 #include <common/constants.qh>
4 #include <common/weapons/_all.qh>
6 bool autocvar_cl_db_saveasdump;
7 bool autocvar_cl_spawn_event_particles;
8 bool autocvar_cl_spawn_event_sound = 1;
9 // float autocvar_cl_spawn_point_model;
10 bool autocvar_cl_spawn_point_particles;
11 float autocvar_cl_spawn_point_dist_max = 1200;
12 bool autocvar_cl_unpress_zoom_on_spawn = true;
13 bool autocvar_cl_unpress_zoom_on_death = true;
14 bool autocvar_cl_unpress_zoom_on_weapon_switch = true;
15 bool autocvar_cl_unpress_attack_on_weapon_switch = false;
16 bool autocvar_hud_showbinds;
17 bool autocvar_hud_showbinds_limit;
18 bool autocvar__hud_showbinds_reload;
19 bool autocvar_developer_csqcentities;
20 bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
21 bool autocvar_cl_race_cptimes_showself = false;
22 bool autocvar_cl_welcome = true;
23 bool autocvar_menu_gamemenu = true;
25 // Map coordinate base calculations need these
33 string gametype_custom_name;
35 #define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
42 void Ent_Remove(entity this);
48 float team_count; // real teams
52 float RegisterPlayer(entity player);
54 void RemovePlayer(entity player);
56 void MoveToLast(entity e);
58 float RegisterTeam(entity Team);
60 void RemoveTeam(entity Team);
62 entity GetTeam(int Team, bool add);
64 bool SetTeam(entity pl, int Team);
68 float RANKINGS_RECEIVED_CNT;
69 float RANKINGS_DISPLAY_CNT;
70 string grecordholder[RANKINGS_CNT];
71 float grecordtime[RANKINGS_CNT];
73 entity playerslots[255]; // 255 is engine limit on maxclients
74 entity teamslots[17]; // 17 teams (including "spectator team")
80 IntrusiveList g_drawables;
81 IntrusiveList g_drawables_2d;
82 IntrusiveList g_damagetext;
83 IntrusiveList g_radarlinks;
84 IntrusiveList g_radaricons;
87 g_drawables = IL_NEW();
88 g_drawables_2d = IL_NEW();
89 g_damagetext = IL_NEW();
90 g_radarlinks = IL_NEW();
91 g_radaricons = IL_NEW();
96 .void(entity) entremove;
98 vector view_origin, view_forward, view_right, view_up;
100 .float renderflags; // engine field
103 bool spectatorbutton_zoom;
104 bool observe_blocked;
107 float current_viewzoom;
116 float welcome_msg_menu_check_maxtime;
117 void Welcome_Message_Show_Try();
121 string _getcommandkey(string text, string command, bool forcename);
122 #define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
123 #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
125 void Release_Common_Keys();
127 string vote_called_vote;
129 bool ready_waiting_for_me;
131 bool vote_waiting_for_me;
133 float current_zoomfraction;
135 int vid_width, vid_height;
136 float vid_pixelheight;
138 float camera_active; // Demo camera is active if set to true
139 float chase_active_backup;
141 vector camera_direction;
143 const float ALPHA_MIN_VISIBLE = 0.003;
145 float armorblockpercent;
146 float damagepush_speedfactor;
150 const int HOOK_START = 1;
151 const int HOOK_END = 2;
153 .float ping, ping_packetloss, ping_movementloss;
155 float g_trueaim_minrange;
161 const int MAX_SPECTATORS = 7;
162 int spectatorlist[MAX_SPECTATORS];
166 float GetSpeedUnitFactor(int speed_unit);
167 string GetSpeedUnit(int speed_unit);
169 .int enttype; // entity type sent from server
170 .int sv_entnum; // entity number sent from server
180 // >0 - id of spectated player
181 float spectatee_status;
182 float spectatee_status_changed_time;
184 #define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
186 // database for misc stuff
189 vector hook_shotorigin[4]; // WEAPONTODO
190 vector lightning_shotorigin[4]; // TODO: unused
192 float serverprevtime, serverdeltatime;