1 #include "miscfunctions.qh"
5 #include <common/command/_mod.qh>
7 #include <common/teams.qh>
9 #include <lib/csqcmodel/cl_model.qh>
18 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
20 if(prev != e.sort_prev)
21 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
25 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
27 if(prev != e.sort_prev)
28 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
33 float RegisterPlayer(entity player)
37 for(pl = players.sort_next; pl; pl = pl.sort_next)
39 error("Player already registered!");
40 player.sort_next = players.sort_next;
41 player.sort_prev = players;
43 players.sort_next.sort_prev = player;
44 players.sort_next = player;
49 void RemovePlayer(entity player)
54 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
59 error("Trying to remove a player which is not in the playerlist!");
62 parent.sort_next = player.sort_next;
64 player.sort_next.sort_prev = parent;
68 void MoveToLast(entity e)
71 entity ent = e.sort_next;
80 float RegisterTeam(entity Team)
82 assert_once(Team.team, eprint(Team));
85 for(tm = teams.sort_next; tm; tm = tm.sort_next)
87 error("Team already registered!");
88 Team.sort_next = teams.sort_next;
89 Team.sort_prev = teams;
91 teams.sort_next.sort_prev = Team;
92 teams.sort_next = Team;
93 if(Team.team && Team.team != NUM_SPECTATOR)
99 void RemoveTeam(entity Team)
104 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
109 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
112 parent.sort_next = Team.sort_next;
114 Team.sort_next.sort_prev = parent;
115 if(Team.team && Team.team != NUM_SPECTATOR)
120 entity GetTeam(int Team, bool add)
122 TC(int, Team); TC(bool, add);
123 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
125 return teamslots[num];
128 entity tm = new_pure(team);
135 vector HUD_GetFontsize(string cvarname)
138 v = stov(cvar_string(cvarname));
147 float PreviewExists(string name)
149 if(autocvar_cl_readpicture_force)
152 if (fexists(strcat(name, ".tga"))) return true;
153 if (fexists(strcat(name, ".png"))) return true;
154 if (fexists(strcat(name, ".jpg"))) return true;
155 if (fexists(strcat(name, ".pcx"))) return true;
160 // decolorizes and team colors the player name when needed
161 string playername(string thename, float teamid)
167 t = Team_ColorCode(teamid);
168 return strcat(t, strdecolorize(thename));
171 return strdecolorize(thename);
174 float cvar_or(string cv, float v)
184 vector project_3d_to_2d(vector vec)
186 vec = cs_project(vec);
187 if(cs_project_is_b0rked > 0)
189 vec.x *= vid_conwidth / vid_width;
190 vec.y *= vid_conheight / vid_height;
195 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
197 return 1.2 / (1.2 - fadelerp);
200 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
202 boxsize.x *= boxxsizefactor; // easier interface for text
203 return boxsize * (0.5 * (1 - sz));
206 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
208 vector line_dim = '0 0 0';
210 // left and right lines
212 line_dim.x = thickness;
214 drawfill(pos, line_dim, color, theAlpha, drawflag);
215 drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
217 // upper and lower lines
219 line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer
220 line_dim.y = thickness;
221 drawfill(pos, line_dim, color, theAlpha, drawflag);
222 drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
225 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
227 pos = HUD_Shift(pos);
229 area = HUD_Scale(area);
231 vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
232 end_pos = pos + area;
234 current_pos.y = pos.y;
235 while (current_pos.y < end_pos.y)
237 current_pos.x = pos.x;
238 while (current_pos.x < end_pos.x)
240 new_size.x = min(sz.x, end_pos.x - current_pos.x);
241 new_size.y = min(sz.y, end_pos.y - current_pos.y);
242 ratio.x = new_size.x / sz.x;
243 ratio.y = new_size.y / sz.y;
244 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
245 current_pos.x += sz.x;
247 current_pos.y += sz.y;
251 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
254 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
256 drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, theScale, 1), pic, theScale * sz, rgb, theAlpha * (1 - fadelerp), flag);
259 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
261 drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp);
262 drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag);
265 void HUD_Scale_Disable()
269 drawfontscale = hud_scale;
272 void HUD_Scale_Enable()
274 hud_scale = hud_scale_current;
275 hud_shift = hud_shift_current;
276 drawfontscale = hud_scale;
279 vector HUD_Scale(vector v)
281 v.x = HUD_ScaleX(v.x);
282 v.y = HUD_ScaleY(v.y);
286 vector HUD_Shift(vector v)
288 v.x = HUD_ShiftX(v.x);
289 v.y = HUD_ShiftY(v.y);
293 float stringwidth(string text, float handleColors, vector sz)
295 vector dfs = drawfontscale;
296 drawfontscale = '1 1 0';
297 float r = stringwidth_builtin(text, handleColors, sz);
302 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
303 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
304 SET_POS_AND_SZ_Y_ASPECT(false);
305 drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
308 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
309 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
310 SET_POS_AND_SZ_Y_ASPECT(true);
311 drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
314 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
317 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
319 drawfontscale = hud_scale * sz;
320 vector dfs = drawfontscale;
321 drawfontscale = sz * '1 1 0';
322 float textaspect = stringwidth_builtin(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz);
324 drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, textaspect), text, HUD_Scale(theScale * (sz / drawfontscale.x)), rgb, theAlpha * (1 - fadelerp), flag);
326 // (scale_x * sz / drawfontscale.x) * drawfontscale.x * SIZE1 / (scale_x * sz)
328 drawfontscale = hud_scale;
331 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
332 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
333 SET_POS_AND_SZ_Y_ASPECT(false);
334 drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
337 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
340 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
342 drawfontscale = hud_scale * sz;
343 // eventually replace with drawcolorcodedstring
344 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth_builtin(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
345 drawfontscale = hud_scale;
348 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
349 SET_POS_AND_SZ_Y_ASPECT(true);
350 drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
353 void update_mousepos()
355 mousepos += getmousepos() * autocvar_menu_mouse_speed;
356 mousepos.x = bound(0, mousepos.x, vid_conwidth);
357 mousepos.y = bound(0, mousepos.y, vid_conheight);
360 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
361 float PolyDrawModelSurface(entity e, float i_s)
367 tex = getsurfacetexture(e, i_s);
369 return 0; // this is beyond the last one
370 n_t = getsurfacenumtriangles(e, i_s);
371 for(i_t = 0; i_t < n_t; ++i_t)
373 tri = getsurfacetriangle(e, i_s, i_t);
374 R_BeginPolygon(tex, 0);
375 R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
376 R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
377 R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
382 void PolyDrawModel(entity e)
385 for(i_s = 0; ; ++i_s)
386 if(!PolyDrawModelSurface(e, i_s))
390 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
393 vector ringsize, v, t;
394 ringsize = radi * '1 1 0';
396 x = cos(f * 2 * M_PI);
397 y = sin(f * 2 * M_PI);
398 q = fabs(x) + fabs(y);
404 // draw full rectangle
405 R_BeginPolygon(pic, drawflag);
406 v = centre; t = '0.5 0.5 0';
407 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
408 R_PolygonVertex(v, t, rgb, a);
410 v = centre; t = '0.5 0.5 0';
411 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
412 R_PolygonVertex(v, t, rgb, a);
414 v = centre; t = '0.5 0.5 0';
415 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
416 R_PolygonVertex(v, t, rgb, a);
418 v = centre; t = '0.5 0.5 0';
419 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
420 R_PolygonVertex(v, t, rgb, a);
426 R_BeginPolygon(pic, drawflag);
427 v = centre; t = '0.5 0.5 0';
428 R_PolygonVertex(v, t, rgb, a);
430 v = centre; t = '0.5 0.5 0';
431 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
432 R_PolygonVertex(v, t, rgb, a);
437 // draw upper and first triangle
438 R_BeginPolygon(pic, drawflag);
439 v = centre; t = '0.5 0.5 0';
440 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
441 R_PolygonVertex(v, t, rgb, a);
443 v = centre; t = '0.5 0.5 0';
444 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
445 R_PolygonVertex(v, t, rgb, a);
447 v = centre; t = '0.5 0.5 0';
448 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
449 R_PolygonVertex(v, t, rgb, a);
451 R_BeginPolygon(pic, drawflag);
452 v = centre; t = '0.5 0.5 0';
453 R_PolygonVertex(v, t, rgb, a);
455 v = centre; t = '0.5 0.5 0';
456 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
457 R_PolygonVertex(v, t, rgb, a);
459 v = centre; t = '0.5 0.5 0';
460 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
461 R_PolygonVertex(v, t, rgb, a);
469 // draw upper triangle
470 R_BeginPolygon(pic, drawflag);
471 v = centre; t = '0.5 0.5 0';
472 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
473 R_PolygonVertex(v, t, rgb, a);
475 v = centre; t = '0.5 0.5 0';
476 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
477 R_PolygonVertex(v, t, rgb, a);
479 v = centre; t = '0.5 0.5 0';
480 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
481 R_PolygonVertex(v, t, rgb, a);
487 R_BeginPolygon(pic, drawflag);
488 v = centre; t = '0.5 0.5 0';
489 R_PolygonVertex(v, t, rgb, a);
491 v = centre; t = '0.5 0.5 0';
492 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
493 R_PolygonVertex(v, t, rgb, a);
498 // draw first triangle
499 R_BeginPolygon(pic, drawflag);
500 v = centre; t = '0.5 0.5 0';
501 R_PolygonVertex(v, t, rgb, a);
503 v = centre; t = '0.5 0.5 0';
504 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
505 R_PolygonVertex(v, t, rgb, a);
507 v = centre; t = '0.5 0.5 0';
508 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
509 R_PolygonVertex(v, t, rgb, a);
520 R_BeginPolygon(pic, drawflag);
521 v = centre; t = '0.5 0.5 0';
522 R_PolygonVertex(v, t, rgb, a);
524 v = centre; t = '0.5 0.5 0';
525 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
526 R_PolygonVertex(v, t, rgb, a);
532 v = centre; t = '0.5 0.5 0';
533 v.x += x * 0.5 * ringsize.x; t += x * '0.5 0.5 0';
534 v.y += y * 0.5 * ringsize.y; t += y * '0.5 -0.5 0';
535 R_PolygonVertex(v, t, rgb, a);
540 /** engine callback */
541 void URI_Get_Callback(int id, int status, string data)
543 TC(int, id); TC(int, status);
544 if(url_URI_Get_Callback(id, status, data))
548 else if (id == URI_GET_DISCARD)
552 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
555 Curl_URI_Get_Callback(id, status, data);
559 LOG_INFOF("Received HTTP request data for an invalid id %d.\n", id);
563 void Accuracy_LoadLevels()
565 if(autocvar_accuracy_color_levels != acc_color_levels)
568 strunzone(acc_color_levels);
569 acc_color_levels = strzone(autocvar_accuracy_color_levels);
570 acc_levels = tokenize_console(acc_color_levels);
571 if(acc_levels > MAX_ACCURACY_LEVELS)
572 acc_levels = MAX_ACCURACY_LEVELS;
574 LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values\n");
577 for(i = 0; i < acc_levels; ++i)
578 acc_lev[i] = stof(argv(i)) / 100.0;
582 void Accuracy_LoadColors()
584 if(time > acc_col_loadtime)
588 for(i = 0; i < acc_levels; ++i)
589 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
590 acc_col_loadtime = time + 2;
594 vector Accuracy_GetColor(float accuracy)
599 return '0 0 0'; // return black, can't determine the right color
601 // find the max level lower than acc
602 int j = acc_levels-1;
603 while(j && accuracy < acc_lev[j])
606 // inject color j+1 in color j, how much depending on how much accuracy is higher than level j
607 factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
609 color = color + factor * (acc_col[j+1] - color);