1 #include "miscfunctions.qh"
3 #include "autocvars.qh"
7 #include <common/command/_mod.qh>
9 #include <common/teams.qh>
11 #include <lib/csqcmodel/cl_model.qh>
20 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
22 if(prev != e.sort_prev)
23 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
27 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
29 if(prev != e.sort_prev)
30 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
35 float RegisterPlayer(entity player)
39 for(pl = players.sort_next; pl; pl = pl.sort_next)
41 error("Player already registered!");
42 player.sort_next = players.sort_next;
43 player.sort_prev = players;
45 players.sort_next.sort_prev = player;
46 players.sort_next = player;
51 void RemovePlayer(entity player)
56 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
61 error("Trying to remove a player which is not in the playerlist!");
64 parent.sort_next = player.sort_next;
66 player.sort_next.sort_prev = parent;
70 void MoveToLast(entity e)
73 entity ent = e.sort_next;
82 float RegisterTeam(entity Team)
84 assert_once(Team.team, eprint(Team));
87 for(tm = teams.sort_next; tm; tm = tm.sort_next)
89 error("Team already registered!");
90 Team.sort_next = teams.sort_next;
91 Team.sort_prev = teams;
93 teams.sort_next.sort_prev = Team;
94 teams.sort_next = Team;
95 if(Team.team && Team.team != NUM_SPECTATOR)
101 void RemoveTeam(entity Team)
106 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
111 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
114 parent.sort_next = Team.sort_next;
116 Team.sort_next.sort_prev = parent;
117 if(Team.team && Team.team != NUM_SPECTATOR)
122 entity GetTeam(int Team, bool add)
124 TC(int, Team); TC(bool, add);
125 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
127 return teamslots[num];
130 entity tm = new_pure(team);
137 vector HUD_GetFontsize(string cvarname)
140 v = stov(cvar_string(cvarname));
149 float PreviewExists(string name)
151 if(autocvar_cl_readpicture_force)
154 if (fexists(strcat(name, ".tga"))) return true;
155 if (fexists(strcat(name, ".png"))) return true;
156 if (fexists(strcat(name, ".jpg"))) return true;
157 if (fexists(strcat(name, ".pcx"))) return true;
162 // decolorizes and team colors the player name when needed
163 string playername(string thename, float teamid)
169 t = Team_ColorCode(teamid);
170 return strcat(t, strdecolorize(thename));
173 return strdecolorize(thename);
176 float cvar_or(string cv, float v)
186 vector project_3d_to_2d(vector vec)
188 vec = cs_project(vec);
189 if(cs_project_is_b0rked > 0)
191 vec.x *= vid_conwidth / vid_width;
192 vec.y *= vid_conheight / vid_height;
197 bool projected_on_screen(vector screen_pos)
199 return screen_pos.z >= 0
202 && screen_pos.x < vid_conwidth
203 && screen_pos.y < vid_conheight;
206 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
208 return 1.2 / (1.2 - fadelerp);
211 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
213 boxsize.x *= boxxsizefactor; // easier interface for text
214 return boxsize * (0.5 * (1 - sz));
217 // NOTE base is the central value
218 // freq: circle frequency, = 2*pi*frequency in hertz
219 float blink(float base, float range, float freq)
222 // RMS = sqrt(base^2 + 0.5 * range^2)
224 // base = sqrt(RMS^2 - 0.5 * range^2)
227 return base + range * cos(time * freq);
230 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
232 vector line_dim = '0 0 0';
234 // left and right lines
236 line_dim.x = thickness;
238 drawfill(pos, line_dim, color, theAlpha, drawflag);
239 drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
241 // upper and lower lines
243 line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer
244 line_dim.y = thickness;
245 drawfill(pos, line_dim, color, theAlpha, drawflag);
246 drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
249 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
251 pos = HUD_Shift(pos);
253 area = HUD_Scale(area);
255 vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
256 end_pos = pos + area;
258 current_pos.y = pos.y;
259 while (current_pos.y < end_pos.y)
261 current_pos.x = pos.x;
262 while (current_pos.x < end_pos.x)
264 new_size.x = min(sz.x, end_pos.x - current_pos.x);
265 new_size.y = min(sz.y, end_pos.y - current_pos.y);
266 ratio.x = new_size.x / sz.x;
267 ratio.y = new_size.y / sz.y;
268 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
269 current_pos.x += sz.x;
271 current_pos.y += sz.y;
275 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
278 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
280 drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, theScale, 1), pic, theScale * sz, rgb, theAlpha * (1 - fadelerp), flag);
283 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
285 drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp);
286 drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag);
289 void HUD_Scale_Disable()
293 drawfontscale = hud_scale;
296 void HUD_Scale_Enable()
298 hud_scale = hud_scale_current;
299 hud_shift = hud_shift_current;
300 drawfontscale = hud_scale;
303 vector HUD_Scale(vector v)
305 v.x = HUD_ScaleX(v.x);
306 v.y = HUD_ScaleY(v.y);
310 vector HUD_Shift(vector v)
312 v.x = HUD_ShiftX(v.x);
313 v.y = HUD_ShiftY(v.y);
317 float stringwidth(string text, float handleColors, vector sz)
319 vector dfs = drawfontscale;
320 drawfontscale = '1 1 0';
321 float r = stringwidth_builtin(text, handleColors, sz);
326 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
327 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
328 SET_POS_AND_SZ_Y_ASPECT(false);
329 drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
332 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
333 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
334 SET_POS_AND_SZ_Y_ASPECT(true);
335 drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
338 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
341 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
343 drawfontscale = hud_scale * sz;
344 vector dfs = drawfontscale;
345 drawfontscale = sz * '1 1 0';
346 float textaspect = stringwidth_builtin(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz);
348 drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, textaspect), text, HUD_Scale(theScale * (sz / drawfontscale.x)), rgb, theAlpha * (1 - fadelerp), flag);
350 // (scale_x * sz / drawfontscale.x) * drawfontscale.x * SIZE1 / (scale_x * sz)
352 drawfontscale = hud_scale;
355 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
356 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
357 SET_POS_AND_SZ_Y_ASPECT(false);
358 drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
361 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
364 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
366 drawfontscale = hud_scale * sz;
367 // eventually replace with drawcolorcodedstring
368 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth_builtin(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
369 drawfontscale = hud_scale;
372 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
373 SET_POS_AND_SZ_Y_ASPECT(true);
374 drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
377 void update_mousepos()
379 mousepos += getmousepos() * autocvar_menu_mouse_speed;
380 mousepos.x = bound(0, mousepos.x, vid_conwidth);
381 mousepos.y = bound(0, mousepos.y, vid_conheight);
384 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
385 float PolyDrawModelSurface(entity e, float i_s)
391 tex = getsurfacetexture(e, i_s);
393 return 0; // this is beyond the last one
394 n_t = getsurfacenumtriangles(e, i_s);
395 for(i_t = 0; i_t < n_t; ++i_t)
397 tri = getsurfacetriangle(e, i_s, i_t);
398 R_BeginPolygon(tex, 0, false);
399 R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
400 R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
401 R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
406 void PolyDrawModel(entity e)
409 for(i_s = 0; ; ++i_s)
410 if(!PolyDrawModelSurface(e, i_s))
414 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
417 vector ringsize, v, t;
418 ringsize = radi * '1 1 0';
419 centre = HUD_Shift(centre);
420 ringsize = HUD_Scale(ringsize);
422 float co = cos(f * 2 * M_PI);
423 float si = sin(f * 2 * M_PI);
424 float q = fabs(co) + fabs(si);
430 // draw full rectangle
431 R_BeginPolygon(pic, drawflag, true);
432 v = centre; t = '0.5 0.5 0';
433 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
434 R_PolygonVertex(v, t, rgb, a);
436 v = centre; t = '0.5 0.5 0';
437 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
438 R_PolygonVertex(v, t, rgb, a);
440 v = centre; t = '0.5 0.5 0';
441 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
442 R_PolygonVertex(v, t, rgb, a);
444 v = centre; t = '0.5 0.5 0';
445 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
446 R_PolygonVertex(v, t, rgb, a);
452 R_BeginPolygon(pic, drawflag, true);
453 v = centre; t = '0.5 0.5 0';
454 R_PolygonVertex(v, t, rgb, a);
456 v = centre; t = '0.5 0.5 0';
457 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
458 R_PolygonVertex(v, t, rgb, a);
463 // draw upper and first triangle
464 R_BeginPolygon(pic, drawflag, true);
465 v = centre; t = '0.5 0.5 0';
466 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
467 R_PolygonVertex(v, t, rgb, a);
469 v = centre; t = '0.5 0.5 0';
470 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
471 R_PolygonVertex(v, t, rgb, a);
473 v = centre; t = '0.5 0.5 0';
474 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
475 R_PolygonVertex(v, t, rgb, a);
477 R_BeginPolygon(pic, drawflag, true);
478 v = centre; t = '0.5 0.5 0';
479 R_PolygonVertex(v, t, rgb, a);
481 v = centre; t = '0.5 0.5 0';
482 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
483 R_PolygonVertex(v, t, rgb, a);
485 v = centre; t = '0.5 0.5 0';
486 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
487 R_PolygonVertex(v, t, rgb, a);
495 // draw upper triangle
496 R_BeginPolygon(pic, drawflag, true);
497 v = centre; t = '0.5 0.5 0';
498 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
499 R_PolygonVertex(v, t, rgb, a);
501 v = centre; t = '0.5 0.5 0';
502 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
503 R_PolygonVertex(v, t, rgb, a);
505 v = centre; t = '0.5 0.5 0';
506 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
507 R_PolygonVertex(v, t, rgb, a);
513 R_BeginPolygon(pic, drawflag, true);
514 v = centre; t = '0.5 0.5 0';
515 R_PolygonVertex(v, t, rgb, a);
517 v = centre; t = '0.5 0.5 0';
518 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
519 R_PolygonVertex(v, t, rgb, a);
524 // draw first triangle
525 R_BeginPolygon(pic, drawflag, true);
526 v = centre; t = '0.5 0.5 0';
527 R_PolygonVertex(v, t, rgb, a);
529 v = centre; t = '0.5 0.5 0';
530 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
531 R_PolygonVertex(v, t, rgb, a);
533 v = centre; t = '0.5 0.5 0';
534 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
535 R_PolygonVertex(v, t, rgb, a);
546 R_BeginPolygon(pic, drawflag, true);
547 v = centre; t = '0.5 0.5 0';
548 R_PolygonVertex(v, t, rgb, a);
550 v = centre; t = '0.5 0.5 0';
551 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
552 R_PolygonVertex(v, t, rgb, a);
558 v = centre; t = '0.5 0.5 0';
559 v.x += co * 0.5 * ringsize.x; t += co * '0.5 0.5 0';
560 v.y += si * 0.5 * ringsize.y; t += si * '0.5 -0.5 0';
561 R_PolygonVertex(v, t, rgb, a);
566 /** engine callback */
567 void URI_Get_Callback(int id, int status, string data)
569 TC(int, id); TC(int, status);
570 if(url_URI_Get_Callback(id, status, data))
574 else if (id == URI_GET_DISCARD)
578 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
581 Curl_URI_Get_Callback(id, status, data);
585 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
589 void Accuracy_LoadLevels()
591 if(autocvar_accuracy_color_levels != acc_color_levels)
593 strcpy(acc_color_levels, autocvar_accuracy_color_levels);
594 acc_levels = tokenize_console(acc_color_levels);
595 if(acc_levels > MAX_ACCURACY_LEVELS)
596 acc_levels = MAX_ACCURACY_LEVELS;
598 LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values");
601 for(i = 0; i < acc_levels; ++i)
602 acc_lev[i] = stof(argv(i)) / 100.0;
606 void Accuracy_LoadColors()
608 if(time > acc_col_loadtime)
612 for(i = 0; i < acc_levels; ++i)
613 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
614 acc_col_loadtime = time + 2;
618 vector Accuracy_GetColor(float accuracy)
623 return '0 0 0'; // return black, can't determine the right color
625 // find the max level lower than acc
626 int j = acc_levels-1;
627 while(j && accuracy < acc_lev[j])
630 // inject color j+1 in color j, how much depending on how much accuracy is higher than level j
631 factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
633 color = color + factor * (acc_col[j+1] - color);