1 .vector iorigin1, iorigin2;
3 .vector trail_oldorigin;
5 .float fade_time, fade_rate;
13 self.move_velocity = self.move_avelocity = '0 0 0';
14 self.move_movetype = MOVETYPE_NONE;
18 .float count; // set if clientside projectile
19 .float cnt; // sound index
25 void Projectile_DrawTrail(vector to)
29 from = self.trail_oldorigin;
30 t0 = self.trail_oldtime;
31 self.trail_oldorigin = to;
32 self.trail_oldtime = time;
34 // force the effect even for stationary firemine
35 if(self.cnt == PROJECTILE_FIREMINE)
41 if(checkextension("DP_CSQC_BOXPARTICLES"))
43 /* looks good, but we can do better with particle count
44 particles_alphamin = particles_alphamax = self.alpha;
45 boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA);
48 boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, self.alpha, 0);
50 particles_alphamin = particles_alphamax = sqrt(self.alpha);
51 boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
54 trailparticles(self, self.traileffect, from, to);
58 void Projectile_Draw()
71 //self.move_flags &~= FL_ONGROUND;
72 Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
73 if(!(self.move_flags & FL_ONGROUND))
74 self.angles = vectoangles(self.velocity);
78 InterpolateOrigin_Do();
83 drawn = (time >= self.spawntime - 0.02);
84 t = max(time, self.spawntime);
88 drawn = (self.iflags & IFLAG_VALID);
92 if(!(f & FL_ONGROUND))
98 case PROJECTILE_GRENADE:
99 rot = '-2000 0 0'; // forward
102 case PROJECTILE_GRENADE_BOUNCING:
103 rot = '0 -1000 0'; // sideways
105 case PROJECTILE_HOOKBOMB:
106 rot = '1000 0 0'; // forward
111 self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
119 a = 1 - (time - self.fade_time) * self.fade_rate;
120 self.alpha = bound(0, self.alphamod * a, 1);
123 self.renderflags = 0;
125 trailorigin = self.origin;
128 case PROJECTILE_GRENADE:
129 case PROJECTILE_GRENADE_BOUNCING:
130 trailorigin += v_right * 1 + v_forward * -10;
136 Projectile_DrawTrail(trailorigin);
139 self.trail_oldorigin = trailorigin;
140 self.trail_oldtime = time;
148 case PROJECTILE_BULLET_GLOWING:
149 case PROJECTILE_BULLET_GLOWING_TRACER:
150 R_AddDynamicLight(self.origin, 50 * a, '1 1 0');
159 void loopsound(entity e, float ch, string samp, float vol, float attn)
164 sound(e, ch, samp, vol, attn);
168 void Ent_RemoveProjectile()
171 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
173 if(self.count & 0x80)
175 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
176 Projectile_DrawTrail(trace_endpos);
180 void Ent_Projectile()
184 // projectile properties:
185 // kind (interpolated, or clientside)
193 // soundindex (hardcoded list)
196 // projectiles don't send angles, because they always follow the velocity
199 self.count = (f & 0x80);
200 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
201 self.solid = SOLID_TRIGGER;
202 //self.effects = EF_NOMODELFLAGS;
204 // this should make collisions with bmodels more exact, but it leads to
205 // projectiles no longer being able to lie on a bmodel
206 self.move_nomonsters = MOVE_WORLDONLY;
208 self.move_flags |= FL_ONGROUND;
210 self.move_flags &~= FL_ONGROUND;
214 // for some unknown reason, we don't need to care for
215 // sv_gameplayfix_delayprojectiles here.
216 self.move_time = time;
217 self.spawntime = time;
220 self.move_time = max(self.move_time, time);
222 if(!(self.count & 0x80))
223 InterpolateOrigin_Undo();
227 self.origin_x = ReadCoord();
228 self.origin_y = ReadCoord();
229 self.origin_z = ReadCoord();
230 if(self.count & 0x80)
232 self.velocity_x = ReadCoord();
233 self.velocity_y = ReadCoord();
234 self.velocity_z = ReadCoord();
236 self.gravity = ReadCoord();
238 self.gravity = 0; // none
239 self.move_origin = self.origin;
240 self.move_velocity = self.velocity;
243 if(time == self.spawntime || (self.count & 0x80) || (f & 0x08))
245 self.trail_oldorigin = self.origin;
246 if(!(self.count & 0x80))
247 InterpolateOrigin_Reset();
252 self.fade_time = time + ReadByte() * ticrate;
253 self.fade_rate = 1 / (ReadByte() * ticrate);
264 self.cnt = ReadByte();
266 self.silent = (self.cnt & 0x80);
267 self.cnt = (self.cnt & 0x7F);
270 self.traileffect = 0;
273 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
274 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
275 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
276 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
277 case PROJECTILE_BULLET_GLOWING_TRACER: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle"); break;
278 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
279 case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
280 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
281 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
282 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
283 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
284 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(""); break;
285 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
286 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
287 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
288 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.4; break;
289 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.4; break;
290 case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
291 case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
292 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
293 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_ROCKET"); break;
294 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; self.traileffect = particleeffectnum("TR_ROCKET"); break;
296 error("Received invalid CSQC projectile, can't work with this!");
302 self.colormod = '0 0 0';
303 self.move_touch = SUB_Stop;
304 self.move_movetype = MOVETYPE_TOSS;
309 case PROJECTILE_ELECTRO:
310 // only new engines support sound moving with object
311 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
312 self.mins = '0 0 -3';
313 self.maxs = '0 0 -3';
314 self.move_movetype = MOVETYPE_BOUNCE;
315 self.move_touch = SUB_Null;
317 case PROJECTILE_ROCKET:
318 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
319 self.mins = '-3 -3 -3';
322 case PROJECTILE_GRENADE:
323 self.mins = '0 0 -3';
324 self.maxs = '0 0 -3';
326 case PROJECTILE_GRENADE_BOUNCING:
327 self.mins = '0 0 -3';
328 self.maxs = '0 0 -3';
329 self.move_movetype = MOVETYPE_BOUNCE;
330 self.move_touch = SUB_Null;
331 self.move_bounce_factor = g_balance_grenadelauncher_secondary_bouncefactor;
332 self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop;
334 case PROJECTILE_PORTO_RED:
335 self.colormod = '2 1 1';
337 self.move_movetype = MOVETYPE_BOUNCE;
338 self.move_touch = SUB_Null;
340 case PROJECTILE_PORTO_BLUE:
341 self.colormod = '1 1 2';
343 self.move_movetype = MOVETYPE_BOUNCE;
344 self.move_touch = SUB_Null;
346 case PROJECTILE_HAGAR_BOUNCING:
347 self.move_movetype = MOVETYPE_BOUNCE;
348 self.move_touch = SUB_Null;
350 case PROJECTILE_CRYLINK_BOUNCING:
351 self.move_movetype = MOVETYPE_BOUNCE;
352 self.move_touch = SUB_Null;
354 case PROJECTILE_FIREBALL:
355 loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
356 self.mins = '-16 -16 -16';
357 self.maxs = '16 16 16';
359 case PROJECTILE_FIREMINE:
360 loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
361 self.move_movetype = MOVETYPE_BOUNCE;
362 self.move_touch = SUB_Null;
363 self.mins = '-4 -4 -4';
367 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
368 self.mins = '-2 -2 -2';
371 case PROJECTILE_FLAC:
372 self.mins = '-2 -2 -2';
375 case PROJECTILE_SEEKER:
376 self.mins = '-4 -4 -4';
386 if(self.move_movetype == MOVETYPE_FLY)
387 self.move_movetype = MOVETYPE_TOSS;
388 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
389 self.move_movetype = MOVETYPE_BOUNCE;
393 if(self.move_movetype == MOVETYPE_TOSS)
394 self.move_movetype = MOVETYPE_FLY;
395 if(self.move_movetype == MOVETYPE_BOUNCE)
396 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
399 if(!(self.count & 0x80))
400 InterpolateOrigin_Note();
402 self.draw = Projectile_Draw;
403 self.entremove = Ent_RemoveProjectile;
406 void Projectile_Precache()
408 precache_model("models/ebomb.mdl");
409 precache_model("models/elaser.mdl");
410 precache_model("models/grenademodel.md3");
411 precache_model("models/hagarmissile.mdl");
412 precache_model("models/hlac_bullet.md3");
413 precache_model("models/laser.mdl");
414 precache_model("models/plasmatrail.mdl");
415 precache_model("models/rocket.md3");
416 precache_model("models/tagrocket.md3");
417 precache_model("models/tracer.mdl");
418 precache_sound("weapons/electro_fly.wav");
419 precache_sound("weapons/rocket_fly.wav");
420 precache_sound("weapons/fireball_fly.wav");
421 precache_sound("weapons/fireball_fly2.wav");
422 precache_sound("weapons/tag_rocket_fly.wav");