1 float scoreboard_alpha_bg;
2 float scoreboard_alpha_fg;
3 float scoreboard_highlight;
4 float scoreboard_highlight_alpha;
5 float scoreboard_highlight_alpha_self;
6 float scoreboard_alpha_name;
7 float scoreboard_alpha_name_self;
9 void drawstringright(vector, string, vector, vector, float, float);
10 void drawstringcenter(vector, string, vector, vector, float, float);
12 float SCOREBOARD_OFFSET = 50;
15 void HUD_FinaleOverlay()
18 pos_x = (vid_conwidth - 1)/2;
22 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
24 //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
28 void Cmd_HUD_SetFields(float argc);
33 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
34 for(i = 0; i < MAX_SCORE; ++i)
36 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
37 if(f == SFL_SORT_PRIO_PRIMARY)
39 if(f == SFL_SORT_PRIO_SECONDARY)
42 if(ps_secondary == -1)
43 ps_secondary = ps_primary;
45 for(i = 0; i < MAX_TEAMSCORE; ++i)
47 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
48 if(f == SFL_SORT_PRIO_PRIMARY)
50 if(f == SFL_SORT_PRIO_SECONDARY)
53 if(ts_secondary == -1)
54 ts_secondary = ts_primary;
59 void HUD_UpdatePlayerPos(entity pl);
60 float SetTeam(entity pl, float Team);
62 void HUD_UpdatePlayerTeams()
69 for(pl = players.sort_next; pl; pl = pl.sort_next)
72 Team = GetPlayerColor(pl.sv_entnum);
76 HUD_UpdatePlayerPos(pl);
80 pl = players.sort_next;
85 print(strcat("PNUM: ", ftos(num), "\n"));
90 float HUD_ComparePlayerScores(entity left, entity right)
93 vl = GetPlayerColor(left.sv_entnum);
94 vr = GetPlayerColor(right.sv_entnum);
106 if(vl == COLOR_SPECTATOR)
108 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
110 if(!left.gotscores && right.gotscores)
115 vl = left.scores[ps_primary];
116 vr = right.scores[ps_primary];
117 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
119 if(vl == 0 && vr != 0)
121 if(vl != 0 && vr == 0)
125 return IS_INCREASING(scores_flags[ps_primary]);
127 return IS_DECREASING(scores_flags[ps_primary]);
129 vl = left.scores[ps_secondary];
130 vr = right.scores[ps_secondary];
131 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
133 if(vl == 0 && vr != 0)
135 if(vl != 0 && vr == 0)
139 return IS_INCREASING(scores_flags[ps_secondary]);
141 return IS_DECREASING(scores_flags[ps_secondary]);
146 void HUD_UpdatePlayerPos(entity player)
148 for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
150 SORT_SWAP(player, other);
152 for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
154 SORT_SWAP(other, player);
158 float HUD_CompareTeamScores(entity left, entity right)
162 if(left.team == COLOR_SPECTATOR)
164 if(right.team == COLOR_SPECTATOR)
167 vl = left.teamscores[ts_primary];
168 vr = right.teamscores[ts_primary];
170 return IS_INCREASING(teamscores_flags[ts_primary]);
172 return IS_DECREASING(teamscores_flags[ts_primary]);
174 vl = left.teamscores[ts_secondary];
175 vr = right.teamscores[ts_secondary];
177 return IS_INCREASING(teamscores_flags[ts_secondary]);
179 return IS_DECREASING(teamscores_flags[ts_secondary]);
184 void HUD_UpdateTeamPos(entity Team)
186 for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
188 SORT_SWAP(Team, other);
190 for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
192 SORT_SWAP(other, Team);
196 void Cmd_HUD_Help(float argc)
198 print("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n");
199 print("^3|---------------------------------------------------------------|\n");
201 print("^2scoreboard_columns_set default\n");
202 print("^2scoreboard_columns_set ^7filed1 field2 ...\n");
203 print("The following field names are recognized (case insensitive):\n");
204 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
206 print("^3name^7 or ^3nick^7 Name of a player\n");
207 print("^3ping^7 Ping time\n");
208 print("^3pl^7 Packet loss\n");
209 print("^3kills^7 Number of kills\n");
210 print("^3deaths^7 Number of deaths\n");
211 print("^3suicides^7 Number of suicides\n");
212 print("^3frags^7 kills - suicides\n");
213 print("^3kd^7 The kill-death ratio\n");
214 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
215 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
216 print("^3fckills^7 Number of flag carrier kills\n");
217 print("^3returns^7 Number of flag returns\n");
218 print("^3drops^7 Number of flag drops\n");
219 print("^3lives^7 Number of lives (LMS)\n");
220 print("^3rank^7 Player rank\n");
221 print("^3pushes^7 Number of players pushed into void\n");
222 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
223 print("^3kckills^7 Number of keys carrier kills\n");
224 print("^3losses^7 Number of times a key was lost\n");
225 print("^3laps^7 Number of laps finished (race/cts)\n");
226 print("^3time^7 Total time raced (race/cts)\n");
227 print("^3fastest^7 Time of fastest lap (race/cts)\n");
228 print("^3ticks^7 Number of ticks (DOM)\n");
229 print("^3takes^7 Number of domination points taken (DOM)\n");
230 print("^3score^7 Total score\n\n");
232 print("Before a field you can put a + or - sign, then a comma separated list\n");
233 print("of game types, then a slash, to make the field show up only in these\n");
234 print("or in all but these game types. You can also specify 'all' as a\n");
235 print("field to show all fields available for the current game mode.\n\n");
237 print("The special game type names 'teams' and 'noteams' can be used to\n");
238 print("include/exclude ALL teams/noteams game modes.\n\n");
240 print("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n");
241 print("will display name, ping and pl aligned to the left, and the fields\n");
242 print("right of the vertical bar aligned to the right.\n");
243 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
244 print("other gamemodes except DM.\n");
247 string HUD_DefaultColumnLayout()
249 return strcat( // fteqcc sucks
251 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
252 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
253 "+lms/lives +lms/rank ",
254 "+kh/caps +kh/pushes +kh/destroyed ",
255 "?+race/laps ?+race/time ?+race/fastest ",
256 "+as/objectives +nexball/faults +nexball/goals ",
257 "-lms,race,nexball/score");
260 void Cmd_HUD_SetFields(float argc)
264 float have_name, have_primary, have_secondary, have_separator;
267 // TODO: re enable with gametype dependant cvars?
268 if(argc < 2) // no arguments provided
269 argc = tokenizebyseparator(strcat("x ", cvar_string("scoreboard_columns")), " ");
272 argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
276 if(argv(1) == "default")
277 argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
278 else if(argv(1) == "all")
281 s = "ping pl color name |";
282 for(i = 0; i < MAX_SCORE; ++i)
285 if(i != ps_secondary)
286 if(scores_label[i] != "")
287 s = strcat(s, " ", scores_label[i]);
289 if(ps_secondary != ps_primary)
290 s = strcat(s, " ", scores_label[ps_secondary]);
291 s = strcat(s, " ", scores_label[ps_primary]);
292 argc = tokenizebyseparator(strcat("x ", s), " ");
300 hud_fontsize = HUD_GetFontsize("hud_fontsize");
302 for(i = 0; i < argc - 1; ++i)
308 if(substring(str, 0, 1) == "?")
311 str = substring(str, 1, strlen(str) - 1);
314 slash = strstrofs(str, "/", 0);
317 pattern = substring(str, 0, slash);
318 str = substring(str, slash + 1, strlen(str) - (slash + 1));
320 if not(isGametypeInFilter(gametype, teamplay, pattern))
324 strunzone(hud_title[hud_num_fields]);
325 hud_title[hud_num_fields] = strzone(str);
326 hud_size[hud_num_fields] = stringwidth(str, FALSE, hud_fontsize);
327 str = strtolower(str);
330 hud_field[hud_num_fields] = SP_PING;
331 } else if(str == "pl") {
332 hud_field[hud_num_fields] = SP_PL;
333 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
334 hud_field[hud_num_fields] = SP_KDRATIO;
335 } else if(str == "name" || str == "nick") {
336 hud_field[hud_num_fields] = SP_NAME;
338 } else if(str == "|") {
339 hud_field[hud_num_fields] = SP_SEPARATOR;
342 for(j = 0; j < MAX_SCORE; ++j)
343 if(str == strtolower(scores_label[j]))
344 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
353 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
357 hud_field[hud_num_fields] = j;
360 if(j == ps_secondary)
364 if(hud_num_fields >= MAX_HUD_FIELDS)
368 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
370 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
372 if(ps_primary == ps_secondary)
374 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
376 if(hud_num_fields+missing < MAX_HUD_FIELDS)
380 strunzone(hud_title[hud_num_fields]);
381 for(i = hud_num_fields; i > 0; --i)
383 hud_title[i] = hud_title[i-1];
384 hud_size[i] = hud_size[i-1];
385 hud_field[i] = hud_field[i-1];
387 hud_title[0] = strzone("name");
388 hud_field[0] = SP_NAME;
390 print("fixed missing field 'name'\n");
394 strunzone(hud_title[hud_num_fields]);
395 for(i = hud_num_fields; i > 1; --i)
397 hud_title[i] = hud_title[i-1];
398 hud_size[i] = hud_size[i-1];
399 hud_field[i] = hud_field[i-1];
401 hud_title[1] = strzone("|");
402 hud_field[1] = SP_SEPARATOR;
403 hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
405 print("fixed missing field '|'\n");
408 else if(!have_separator)
410 strunzone(hud_title[hud_num_fields]);
411 hud_title[hud_num_fields] = strzone("|");
412 hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
413 hud_field[hud_num_fields] = SP_SEPARATOR;
415 print("fixed missing field '|'\n");
419 strunzone(hud_title[hud_num_fields]);
420 hud_title[hud_num_fields] = strzone(scores_label[ps_secondary]);
421 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
422 hud_field[hud_num_fields] = ps_secondary;
424 print("fixed missing field '", scores_label[ps_secondary], "'\n");
428 strunzone(hud_title[hud_num_fields]);
429 hud_title[hud_num_fields] = strzone(scores_label[ps_primary]);
430 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
431 hud_field[hud_num_fields] = ps_primary;
433 print("fixed missing field '", scores_label[ps_primary], "'\n");
437 hud_field[hud_num_fields] = SP_END;
441 vector hud_field_rgb;
442 string hud_field_icon0;
443 string hud_field_icon1;
444 string hud_field_icon2;
445 vector hud_field_icon0_rgb;
446 vector hud_field_icon1_rgb;
447 vector hud_field_icon2_rgb;
448 float hud_field_icon0_alpha;
449 float hud_field_icon1_alpha;
450 float hud_field_icon2_alpha;
451 string HUD_GetField(entity pl, float field)
453 float tmp, num, denom, f;
455 hud_field_rgb = '1 1 1';
456 hud_field_icon0 = "";
457 hud_field_icon1 = "";
458 hud_field_icon2 = "";
459 hud_field_icon0_rgb = '1 1 1';
460 hud_field_icon1_rgb = '1 1 1';
461 hud_field_icon2_rgb = '1 1 1';
462 hud_field_icon0_alpha = 1;
463 hud_field_icon1_alpha = 1;
464 hud_field_icon2_alpha = 1;
469 return "\x8D\x8D\x8D"; // >>> sign
470 //str = getplayerkey(pl.sv_entnum, "ping");
474 tmp = max(0, min(220, f-80)) / 220;
475 hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
481 f = pl.ping_packetloss;
482 tmp = pl.ping_movementloss;
483 if(f == 0 && tmp == 0)
485 str = ftos(ceil(f * 100));
487 str = strcat(str, "~", ftos(ceil(tmp * 100)));
488 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
489 hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
493 if(ready_waiting && pl.ready)
495 hud_field_icon0 = "gfx/scoreboard/player_ready";
499 f = stof(getplayerkey(pl.sv_entnum, "colors"));
501 hud_field_icon0 = "gfx/scoreboard/playercolor_base";
502 hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
503 hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
504 hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
505 hud_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
508 return GetPlayerName(pl.sv_entnum);
511 f = pl.(scores[SP_KILLS]);
512 f -= pl.(scores[SP_SUICIDES]);
516 num = pl.(scores[SP_KILLS]);
517 denom = pl.(scores[SP_DEATHS]);
520 hud_field_rgb = '0 1 0';
522 } else if(num <= 0) {
523 hud_field_rgb = '1 0 0';
524 str = ftos(num/denom);
526 str = ftos(num/denom);
528 tmp = strstrofs(str, ".", 0);
530 str = substring(str, 0, tmp+2);
534 tmp = pl.(scores[field]);
535 f = scores_flags[field];
536 if(field == ps_primary)
537 hud_field_rgb = '1 1 0';
538 else if(field == ps_secondary)
539 hud_field_rgb = '0 1 1';
541 hud_field_rgb = '1 1 1';
542 return ScoreString(f, tmp);
547 float xmin, xmax, ymin, ymax, sbwidth;
548 float hud_fixscoreboardcolumnwidth_len;
549 float hud_fixscoreboardcolumnwidth_iconlen;
550 float hud_fixscoreboardcolumnwidth_marginlen;
552 string HUD_FixScoreboardColumnWidth(float i, string str)
556 field = hud_field[i];
558 hud_fixscoreboardcolumnwidth_iconlen = 0;
560 if(hud_field_icon0 != "")
562 sz = drawgetimagesize(hud_field_icon0);
564 if(hud_fixscoreboardcolumnwidth_iconlen < f)
565 hud_fixscoreboardcolumnwidth_iconlen = f;
568 if(hud_field_icon1 != "")
570 sz = drawgetimagesize(hud_field_icon1);
572 if(hud_fixscoreboardcolumnwidth_iconlen < f)
573 hud_fixscoreboardcolumnwidth_iconlen = f;
576 if(hud_field_icon2 != "")
578 sz = drawgetimagesize(hud_field_icon2);
580 if(hud_fixscoreboardcolumnwidth_iconlen < f)
581 hud_fixscoreboardcolumnwidth_iconlen = f;
584 hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect
586 if(hud_fixscoreboardcolumnwidth_iconlen != 0)
587 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
589 hud_fixscoreboardcolumnwidth_marginlen = 0;
591 if(field == SP_NAME) // name gets all remaining space
594 namesize = sbwidth;// / hud_fontsize_x;
595 for(j = 0; j < hud_num_fields; ++j)
597 if (hud_field[i] != SP_SEPARATOR)
598 namesize -= hud_size[j] + hud_fontsize_x;
599 namesize += hud_fontsize_x;
600 hud_size[i] = namesize;
602 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
603 namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
604 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
605 hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize);
608 hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize);
610 f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
617 void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
620 rgb = GetTeamRGB(pl.team);
624 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
626 if((rgb == '1 1 1') && (!is_spec)) {
627 rgb_x = cvar("scoreboard_color_bg_r") + 0.5;
628 rgb_y = cvar("scoreboard_color_bg_g") + 0.5;
629 rgb_z = cvar("scoreboard_color_bg_b") + 0.5; }
633 tmp_y = hud_fontsize_y * 1.25;
636 // alternated rows highlighting
638 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
639 else if((scoreboard_highlight) && (!mod(pl_number,2)))
640 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
644 for(i = 0; i < hud_num_fields; ++i)
646 field = hud_field[i];
647 if(field == SP_SEPARATOR)
650 if(is_spec && field != SP_NAME && field != SP_PING) {
651 pos_x += hud_size[i] + hud_fontsize_x;
654 str = HUD_GetField(pl, field);
655 str = HUD_FixScoreboardColumnWidth(i, str);
657 pos_x += hud_size[i] + hud_fontsize_x;
659 if(field == SP_NAME) {
660 tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x;
662 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
664 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
666 tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x;
668 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
670 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
673 tmp_x = hud_size[i] + hud_fontsize_x;
674 if(hud_field_icon0 != "")
676 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
678 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
679 if(hud_field_icon1 != "")
681 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
683 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
684 if(hud_field_icon2 != "")
686 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
688 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
691 if(hud_field[i] == SP_SEPARATOR)
694 for(i = hud_num_fields-1; i > 0; --i)
696 field = hud_field[i];
697 if(field == SP_SEPARATOR)
700 if(is_spec && field != SP_NAME && field != SP_PING) {
701 pos_x -= hud_size[i] + hud_fontsize_x;
705 str = HUD_GetField(pl, field);
706 str = HUD_FixScoreboardColumnWidth(i, str);
708 if(field == SP_NAME) {
709 tmp_x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
711 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
713 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
715 tmp_x = hud_fixscoreboardcolumnwidth_len;
717 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
719 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
723 if(hud_field_icon0 != "")
725 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
727 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
728 if(hud_field_icon1 != "")
730 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
732 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
733 if(hud_field_icon2 != "")
735 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
737 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
738 pos_x -= hud_size[i] + hud_fontsize_x;
744 * HUD_Scoreboard_MakeTable
746 * Makes a table for a team (for all playing players in DM) and fills it
749 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
751 float body_table_height, i;
752 vector tmp, column_dim;
755 body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
760 tmp_y = 1.25 * hud_fontsize_y;
764 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
766 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
769 tmp_y += hud_border_thickness;
770 tmp_y += body_table_height;
771 drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
773 // separator header/table
774 pos_y += 1.25 * hud_fontsize_y;
775 tmp_y = hud_border_thickness;
776 drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
778 pos_y += hud_border_thickness;
781 tmp_y = body_table_height;
783 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
785 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
787 // anyway, apply some color
788 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
790 // go back to the top to make alternated columns highlighting and to print the strings
791 pos_y -= 1.25 * hud_fontsize_y;
792 pos_y -= hud_border_thickness;
796 if (scoreboard_highlight)
798 column_dim_y = 1.25 * hud_fontsize_y; // header
799 column_dim_y += hud_border_thickness;
800 column_dim_y += body_table_height;
803 // print the strings of the columns headers and draw the columns
804 for(i = 0; i < hud_num_fields; ++i)
806 if(hud_field[i] == SP_SEPARATOR)
808 column_dim_x = hud_size[i] + hud_fontsize_x;
809 if (scoreboard_highlight)
812 drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
814 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
815 pos_x += column_dim_x;
817 if(hud_field[i] == SP_SEPARATOR)
821 for(i = hud_num_fields-1; i > 0; --i)
823 if(hud_field[i] == SP_SEPARATOR)
826 pos_x -= hud_size[i];
828 if (scoreboard_highlight)
832 if (i == hud_num_fields-1)
833 column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1;
835 column_dim_x = hud_size[i] + hud_fontsize_x;
836 drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
840 tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
841 tmp_x = (hud_size[i] - tmp_x);
842 drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
843 pos_x -= hud_fontsize_x;
848 pos_y += 1.25 * hud_fontsize_y; // skip the header
849 pos_y += hud_border_thickness;
851 // fill the table and draw the rows
854 for(pl = players.sort_next; pl; pl = pl.sort_next)
856 if(pl.team != tm.team)
858 HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
859 pos_y += 1.25 * hud_fontsize_y;
863 for(pl = players.sort_next; pl; pl = pl.sort_next)
865 if(pl.team == COLOR_SPECTATOR)
867 HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
868 pos_y += 1.25 * hud_fontsize_y;
873 pos_y += 1.25 * hud_fontsize_y; // move to the end of the table
874 pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table)
879 float HUD_WouldDrawScoreboard() {
880 if (autocvar__hud_configure)
882 else if (scoreboard_showscores)
884 else if (intermission == 1)
886 else if (intermission == 2 && scoreboard_showscores)
888 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
890 else if(scoreboard_showscores_force)
896 float average_accuracy;
897 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
900 float weapon_hit, weapon_damage, weapon_stats;
901 float fontsize = 40 * 1/3;
902 float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
904 if(cvar("scoreboard_accuracy_doublerows"))
915 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
916 pos_y += 1.25 * hud_fontsize_y;
919 tmp_y = height * rows;
922 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
924 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
925 drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
927 // column highlighting
928 for(i = 0; i < weapon_cnt/rows; ++i)
931 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
935 for(i = 0; i < rows; ++i)
937 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
940 drawfont = hud_bigfont;
941 average_accuracy = 0;
942 float weapons_with_stats;
943 weapons_with_stats = 0;
945 pos_x += sbwidth/weapon_cnt / 2;
947 if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
948 g_minstagib = 1; // TODO: real detection for minstagib?
950 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
952 self = get_weaponinfo(i);
955 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
957 weapon_hit = weapon_hits[i-WEP_FIRST];
958 weapon_damage = weapon_fired[i-WEP_FIRST];
960 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
964 weapon_alpha = scoreboard_alpha_fg;
966 weapon_alpha = 0.2 * scoreboard_alpha_fg;
969 drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
972 weapons_with_stats += 1;
973 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
976 s = strcat(ftos(weapon_stats),"%");
979 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
981 float weapon_hit, weapon_damage;
982 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
985 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
986 weapon_stats = floor(100 * weapon_hit / weapon_damage);
989 // find the max level lower than weapon_stats
992 while ( j && weapon_stats < acc_lev[j] )
995 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
997 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
999 rgb = rgb + factor * (acc_color(j+1) - rgb);
1001 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1003 pos_x += sbwidth/weapon_cnt * rows;
1004 if(rows == 2 && i == 6) {
1009 drawfont = hud_font;
1011 if(weapons_with_stats)
1012 average_accuracy = floor(average_accuracy / weapons_with_stats);
1015 pos_x -= sbwidth/weapon_cnt / 2;
1019 pos_y += 1.25 * hud_fontsize_y;
1023 vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
1026 RANKINGS_RECEIVED_CNT = 0;
1027 for (i=RANKINGS_CNT-1; i>=0; --i)
1029 ++RANKINGS_RECEIVED_CNT;
1031 if (RANKINGS_RECEIVED_CNT == 0)
1035 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1037 hl_rgb_x = cvar("scoreboard_color_bg_r") + 0.5;
1038 hl_rgb_y = cvar("scoreboard_color_bg_g") + 0.5;
1039 hl_rgb_z = cvar("scoreboard_color_bg_b") + 0.5;
1041 pos_y += hud_fontsize_y;
1042 drawstring(pos, strcat("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1043 pos_y += hud_fontsize_y;
1046 tmp_y = hud_fontsize_y * RANKINGS_RECEIVED_CNT;
1049 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1051 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1052 drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1055 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1062 n = grecordholder[i];
1063 p = race_PlaceName(i+1);
1064 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1065 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1066 else if(!mod(i, 2) && scoreboard_highlight)
1067 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1068 drawstring(pos, p, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1069 drawstring(pos + '3 0 0' * hud_fontsize_x, TIME_ENCODED_TOSTRING(t), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1070 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_x, n, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1071 pos_y += 1.25 * hud_fontsize_y;
1077 float hud_woulddrawscoreboard_prev;
1078 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1079 void HUD_DrawScoreboard()
1081 HUD_UpdatePlayerTeams();
1083 float hud_woulddrawscoreboard;
1084 hud_woulddrawscoreboard = HUD_WouldDrawScoreboard();
1085 if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1086 hud_woulddrawscoreboard_change = time;
1087 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1090 float scoreboard_fadeinspeed = cvar_or("scoreboard_fadeinspeed", 10);
1091 float scoreboard_fadeoutspeed = cvar_or("scoreboard_fadeoutspeed", 5);
1092 if(hud_woulddrawscoreboard) {
1093 if (scoreboard_fadeinspeed)
1094 scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1096 scoreboard_fade_alpha = 1;
1099 if (scoreboard_fadeoutspeed)
1100 scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1102 scoreboard_fade_alpha = 0;
1104 if not(scoreboard_fade_alpha)
1107 scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
1108 scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
1109 scoreboard_highlight = cvar("scoreboard_highlight");
1110 scoreboard_highlight_alpha = cvar_or("scoreboard_highlight_alpha", 0.10) * scoreboard_alpha_fg;
1111 scoreboard_highlight_alpha_self = cvar_or("scoreboard_highlight_alpha_self", 0.25) * scoreboard_alpha_fg;
1112 scoreboard_alpha_name = cvar_or("scoreboard_alpha_name", 0.9) * scoreboard_alpha_fg;
1113 scoreboard_alpha_name_self = cvar_or("scoreboard_alpha_name_self", 1) * scoreboard_alpha_fg;
1115 vector rgb, pos, tmp;
1118 xmin = cvar("scoreboard_offset_left") * vid_conwidth;
1119 ymin = cvar("con_notify") * cvar("con_notifysize");
1121 sbwidth = xmax = vid_conwidth - xmin - cvar("scoreboard_offset_right") * vid_conwidth;
1122 ymax = vid_conheight - ymin;
1124 // Initializes position
1130 drawfont = hud_bigfont;
1131 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1133 centerprint_start_x = vid_conwidth - 0.5 * (pos_x + stringwidth("Scoreboard", FALSE, '24 24 0'));
1134 centerprint_start_y = pos_y;
1138 drawfont = hud_font;
1140 // Draw the scoreboard
1142 bg_size = drawgetimagesize("gfx/hud/scoreboard_scoreboard_bg");
1146 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1148 if(tm.team == COLOR_SPECTATOR)
1151 rgb = GetTeamRGB(tm.team);
1152 drawstring(pos - '2 0 0' * hud_fontsize_x + '0 1 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_primary])), '1 1 0' * hud_fontsize_y * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1154 if(ts_primary != ts_secondary)
1155 drawstring(pos - '2 0 0' * hud_fontsize_x + '0 2.5 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_secondary])), '1 1 0' * hud_fontsize_y * 1, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1157 pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1162 rgb_x = cvar("scoreboard_color_bg_r");
1163 rgb_y = cvar("scoreboard_color_bg_g");
1164 rgb_z = cvar("scoreboard_color_bg_b");
1166 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1168 if(tm.team == COLOR_SPECTATOR)
1171 pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1175 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1176 if(race_speedaward) {
1177 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1178 pos_y += 1.25 * hud_fontsize_y;
1180 if(race_speedaward_alltimebest) {
1181 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1182 pos_y += 1.25 * hud_fontsize_y;
1184 pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1186 else if(cvar("scoreboard_accuracy") && spectatee_status != -1) {
1188 pos = HUD_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1190 pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1197 for(pl = players.sort_next; pl; pl = pl.sort_next)
1199 if(pl.team != COLOR_SPECTATOR)
1201 pos_y += 1.25 * hud_fontsize_y;
1202 HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1208 drawstring(tmp, "Spectators", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1209 pos_y += 1.25 * hud_fontsize_y;
1212 // Print info string
1215 str = strcat("playing on ^2", shortmapname, "^7");
1216 tl = getstatf(STAT_TIMELIMIT);
1217 fl = getstatf(STAT_FRAGLIMIT);
1218 ll = getstatf(STAT_LEADLIMIT);
1219 if(gametype == GAME_LMS)
1222 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1227 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1231 str = strcat(str, " or");
1234 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1235 if(teamscores_label[ts_primary] == "score")
1236 str = strcat(str, " points^7");
1237 else if(teamscores_label[ts_primary] == "fastest")
1238 str = strcat(str, " is beaten^7");
1240 str = strcat(str, " ", teamscores_label[ts_primary]);
1244 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1245 if(scores_label[ps_primary] == "score")
1246 str = strcat(str, " points^7");
1247 else if(scores_label[ps_primary] == "fastest")
1248 str = strcat(str, " is beaten^7");
1250 str = strcat(str, " ", scores_label[ps_primary]);
1255 if(tl > 0 || fl > 0)
1256 str = strcat(str, " or");
1259 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1260 if(teamscores_label[ts_primary] == "score")
1261 str = strcat(str, " points^7");
1262 else if(teamscores_label[ts_primary] == "fastest")
1263 str = strcat(str, " is beaten^7");
1265 str = strcat(str, " ", teamscores_label[ts_primary]);
1269 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1270 if(scores_label[ps_primary] == "score")
1271 str = strcat(str, " points^7");
1272 else if(scores_label[ps_primary] == "fastest")
1273 str = strcat(str, " is beaten^7");
1275 str = strcat(str, " ", scores_label[ps_primary]);
1281 pos_y += 1.2 * hud_fontsize_y;
1282 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1284 scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
1287 void HUD_DrawAccuracyStats_Description_Hitscan(vector position)
1289 drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1290 drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1291 drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1292 drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1295 void HUD_DrawAccuracyStats_Description_Splash(vector position)
1297 drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1298 drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1299 drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1300 drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1303 void HUD_DrawAccuracyStats()
1305 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1306 float weapon_hit, weapon_damage, weapon_stats;
1307 float left_border; // position where the weapons start, the description is in the border
1308 vector fill_colour, fill_size;
1310 vector border_colour;
1312 float col_margin = 20; // pixels between the columns
1313 float row_margin = 20; // pixels between the rows
1315 fill_size_x = 5 * hud_fontsize_x; // width of the background
1316 fill_size_y = 10 * hud_fontsize_y; // height of the background
1318 drawfont = hud_bigfont;
1320 pos_y = SCOREBOARD_OFFSET;
1322 drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1324 left_border = col_margin + 11 * hud_fontsize_x;
1326 drawfont = hud_font;
1331 if(mod(time, 1) >= 0.4)
1332 drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1337 if(gametype == GAME_RACE || gametype == GAME_CTS)
1340 if(mod(time, 1) >= 0.4)
1341 drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1346 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
1347 HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
1349 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
1350 HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
1352 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1354 self = get_weaponinfo(i);
1355 if not(self.weapons)
1357 weapon_hit = weapon_hits[i-WEP_FIRST];
1358 weapon_damage = weapon_fired[i-WEP_FIRST];
1359 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
1361 if (weapon_damage) {
1362 if (self.spawnflags & WEP_TYPE_SPLASH) {
1363 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1365 fill_colour_x = 1 - 0.015 * weapon_stats;
1366 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1368 // how the background colour is calculated
1369 // % red green red_2 green_2
1370 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1371 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1372 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1373 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1374 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1375 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1376 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1377 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1378 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1379 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1380 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1382 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1386 HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
1389 pos_x = left_border + count_splash * (fill_size_x + col_margin);
1390 pos_y = top_border_splash + row * (fill_size_y + row_margin);
1393 drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1394 drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1397 drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1399 // the amount of shots fired or max damage
1400 drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1402 // the amount of hits or actual damage
1403 drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1406 drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1408 // the amount of shots missed or damage wasted
1409 drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1412 } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
1413 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1415 fill_colour_x = 1 - 0.015 * weapon_stats;
1416 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1418 // how the background colour is calculated
1419 // % red green red_2 green_2
1420 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1421 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
1422 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1423 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1424 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1425 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1426 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1427 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1428 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1429 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1430 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1432 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
1436 HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
1439 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
1440 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
1443 drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1444 drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1447 drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1449 // the amount of shots fired or max damage
1450 drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1452 // the amount of hits or actual damage
1453 drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1456 drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1458 // the amount of shots missed or damage wasted
1459 drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);