1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
5 // self.sameteam = player is on same team as local client
9 if(!autocvar_hud_shownames)
12 if(self.sameteam || (!self.sameteam && autocvar_hud_shownames_enemies))
14 InterpolateOrigin_Do();
18 traceline(self.origin, view_origin, 1, self);
19 if(trace_endpos != view_origin) // fade out
21 self.alpha = max(0, self.alpha - 4 * frametime);
26 self.alpha = min(1, self.alpha + 4 * frametime);
29 /* WIP, why does trace_ent != self not work as intended here?
30 if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so
32 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
33 print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
39 // otherwise, increase alpha until 1
42 dist = vlen(self.origin - view_origin);
45 a = autocvar_hud_shownames_alpha;
48 if(autocvar_hud_shownames_maxdistance)
50 if(dist >= autocvar_hud_shownames_maxdistance)
52 a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
57 if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
58 resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
60 // draw the sprite image
62 o = project_3d_to_2d(self.origin);
64 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
69 mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_height;
70 myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
76 myPos_x += 0.5 * (mySize_x / resize - mySize_x);
77 myPos_y += (mySize_y / resize - mySize_y);
79 vector iconpos, iconsize; // these determine icon position/size, if any
80 vector namepos; // this is where the origin of the string
81 float namesize; // total area where we can draw the string
85 if(autocvar_hud_shownames_status)
89 iconsize = eX * 2 * mySize_y + eY * mySize_y;
90 // "ghost" backgrounds
91 drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL);
92 drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL);
94 if(self.healthvalue > 0)
96 drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.healthvalue/autocvar_hud_panel_healtharmor_maxhealth), vid_conwidth, myPos_y + iconsize_y);
97 drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL);
100 if(self.armorvalue > 0)
102 drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.armorvalue/autocvar_hud_panel_healtharmor_maxarmor), vid_conwidth, myPos_y + iconsize_y);
103 drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL);
107 else if(autocvar_hud_shownames_status == 2 && teamplay)
109 iconsize = eX * 2 * mySize_y + eY * mySize_y;
110 drawpic_aspect_skin(iconpos, "health_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL);
111 drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL);
115 namepos = myPos + eX * 2 * iconsize_y + eY * 0.5 * resize * (autocvar_hud_shownames_height - autocvar_hud_shownames_fontsize);
116 namesize = mySize_x - 2 * iconsize_y;
119 s = GetPlayerName(self.the_entnum-1);
120 if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
121 s = playername(s, GetPlayerColor(self.the_entnum-1));
123 drawfontscale = '1 1 0' * resize;
124 s = textShortenToWidth(s, namesize, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
127 width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
129 if (width != namesize)
130 namepos_x += (namesize - width) / 2;
131 drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
132 drawfontscale = '1 1 0';