1 float TeamByColor(float color)
5 case COLOR_TEAM1: return 0;
6 case COLOR_TEAM2: return 1;
7 case COLOR_TEAM3: return 2;
8 case COLOR_TEAM4: return 3;
12 float ColorByTeam(float i)
16 case 0: return COLOR_TEAM1;
17 case 1: return COLOR_TEAM2;
18 case 2: return COLOR_TEAM3;
19 case 3: return COLOR_TEAM4;
20 default: return COLOR_TEAM1;
24 float GetPlayerColorForce(float i)
29 return stof(getplayerkey(i, "colors")) & 15;
32 float GetPlayerColor(float i)
34 if not(playerslots[i].gotscores) // unconnected
35 return COLOR_SPECTATOR;
36 else if(stof(getplayerkey(i, "frags")) == FRAGS_SPECTATOR)
37 return COLOR_SPECTATOR;
39 return GetPlayerColorForce(i);
42 string GetPlayerName(float i)
44 return ColorTranslateRGB(getplayerkey(i, "name"));
47 vector GetTeamRGB(float color)
51 default: return '1 1 1';
52 case COLOR_TEAM1: return '1 0 0'; // red
53 case COLOR_TEAM2: return '0 0 1'; // blue
54 case COLOR_TEAM3: return '1 1 0'; // yellow
55 case COLOR_TEAM4: return '1 0 1'; // pink
59 string GetTeamName(float color)
63 default: return _("Spectators");
64 case COLOR_TEAM1: return _("Red Team");
65 case COLOR_TEAM2: return _("Blue Team");
66 case COLOR_TEAM3: return _("Yellow Team");
67 case COLOR_TEAM4: return _("Pink Team");