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Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / tturrets.qc
1 #include "tturrets.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5 #include "movelib.qh"
6 #include "movetypes.qh"
7 #include "prandom.qh"
8 #include "teamradar.qh"
9 #include "waypointsprites.qh"
10
11 #include "../common/teams.qh"
12
13 #include "../server/tturrets/include/turrets_early.qh"
14
15 #include "../warpzonelib/anglestransform.qh"
16 #include "../warpzonelib/mathlib.qh"
17
18 .vector colormod;
19 .float cnt;
20 .float alpha;
21 .float gravity;
22
23 string tid2info_base;
24 string tid2info_head;
25 string tid2info_name;
26 vector  tid2info_min;
27 vector  tid2info_max;
28
29 void turret_tid2info(float _tid);
30 void turret_precache(float _tid);
31 float turret_is_precache[TID_LAST];
32
33 void turrets_precache()
34 {
35     turret_precache(TID_COMMON);
36 }
37
38 void turret_precache(int _tid)
39 {
40     if (!turret_is_precache[TID_COMMON])
41     {
42         precache_sound ("weapons/rocket_impact.wav");
43         precache_model ("models/turrets/base-gib1.md3");
44         precache_model ("models/turrets/base-gib2.md3");
45         precache_model ("models/turrets/base-gib3.md3");
46         precache_model ("models/turrets/base-gib4.md3");
47         precache_model ("models/turrets/head-gib1.md3");
48         precache_model ("models/turrets/head-gib2.md3");
49         precache_model ("models/turrets/head-gib3.md3");
50         precache_model ("models/turrets/head-gib4.md3");
51         precache_model ("models/turrets/base.md3");
52         precache_model ("models/turrets/rocket.md3");
53     }
54     turret_tid2info(_tid);
55     if(turret_is_precache[_tid])
56         return;
57
58     switch(_tid)
59     {
60         case TID_EWHEEL:
61             precache_model ("models/turrets/ewheel-base2.md3");
62             precache_model ("models/turrets/ewheel-gun1.md3");
63             break;
64         case TID_FLAC:
65             precache_model ("models/turrets/flac.md3");
66             break;
67         case TID_FUSION:
68             precache_model ("models/turrets/reactor.md3");
69             break;
70         case TID_HELLION:
71             precache_model ("models/turrets/hellion.md3");
72             break;
73         case TID_HK:
74             precache_model ("models/turrets/hk.md3");
75             break;
76         case TID_MACHINEGUN:
77             precache_model ("models/turrets/machinegun.md3");
78             precache_sound ("weapons/uzi_fire.wav");
79             break;
80         case TID_MLRS:
81             precache_model ("models/turrets/mlrs.md3");
82             break;
83         case TID_PHASER:
84             precache_model ("models/turrets/phaser.md3");
85             precache_model ("models/turrets/phaser_beam.md3");
86             precache_sound ("turrets/phaser.wav");
87             break;
88         case TID_PLASMA:
89             precache_model ("models/turrets/plasma.md3");
90             break;
91         case TID_PLASMA_DUAL:
92             precache_model ("models/turrets/plasmad.md3");
93             break;
94         case TID_TESLA:
95             precache_model ("models/turrets/tesla_head.md3");
96             precache_model ("models/turrets/tesla_base.md3");
97             break;
98         case TID_WALKER:
99             precache_model ("models/turrets/walker_head_minigun.md3");
100             precache_model ("models/turrets/walker_body.md3");
101             precache_sound ("weapons/uzi_fire.wav");
102             break;
103     }
104     turret_is_precache[_tid] = true;
105 }
106
107 void turret_tid2info(float _tid)
108 {
109     tid2info_base = "models/turrets/base.md3";
110     tid2info_min = '-32 -32 0';
111     tid2info_max = '32 32 64';
112
113     switch(_tid)
114     {
115         case TID_EWHEEL:
116             tid2info_base = "models/turrets/ewheel-base2.md3";
117             tid2info_head = "models/turrets/ewheel-gun1.md3";
118             tid2info_name = "eWheel";
119             break;
120         case TID_FLAC:
121             tid2info_head = "models/turrets/flac.md3";
122             tid2info_name = "Flac Cannon";
123             break;
124         case TID_FUSION:
125             tid2info_head = "models/turrets/reactor.md3";
126             tid2info_name = "Fusion Reactor";
127             tid2info_min = '-34 -34 0';
128             tid2info_max = '34 34 90';
129             break;
130         case TID_HELLION:
131             tid2info_head = "models/turrets/hellion.md3";
132             tid2info_name = "Hellion";
133             break;
134         case TID_HK:
135             tid2info_head = "models/turrets/hk.md3";
136             tid2info_name = "Hunter-Killer";
137             break;
138         case TID_MACHINEGUN:
139             tid2info_head = "models/turrets/machinegun.md3";
140             tid2info_name = "Machinegun";
141             break;
142         case TID_MLRS:
143             tid2info_head = "models/turrets/mlrs.md3";
144             tid2info_name = "MLRS";
145             break;
146         case TID_PHASER:
147             tid2info_head = "models/turrets/phaser.md3";
148             tid2info_name = "Phaser";
149             break;
150         case TID_PLASMA:
151             tid2info_head = "models/turrets/plasma.md3";
152             tid2info_name = "Plasma";
153             break;
154         case TID_PLASMA_DUAL:
155             tid2info_head = "models/turrets/plasmad.md3";
156             tid2info_name = "Dual Plasma";
157             break;
158         case TID_TESLA:
159             tid2info_base = "models/turrets/tesla_base.md3";
160             tid2info_head = "models/turrets/tesla_head.md3";
161             tid2info_name = "Tesla coil";
162             tid2info_min = '-60 -60 0';
163             tid2info_max  ='60 60 128';
164             break;
165         case TID_WALKER:
166             tid2info_base = "models/turrets/walker_body.md3";
167             tid2info_head = "models/turrets/walker_head_minigun.md3";
168             tid2info_name = "Walker";
169             tid2info_min = '-70 -70 0';
170             tid2info_max = '70 70 95';
171             break;
172     }
173 }
174
175 void turret_remove()
176 {
177     remove(self.tur_head);
178     //remove(self.enemy);
179     self.tur_head = world;
180 }
181
182 class(Turret) .vector glowmod;
183 void turret_changeteam()
184 {
185         switch(self.team - 1)
186         {
187         case NUM_TEAM_1: // Red
188             self.glowmod = '2 0 0';
189             self.teamradar_color = '1 0 0';
190             break;
191
192         case NUM_TEAM_2: // Blue
193             self.glowmod = '0 0 2';
194             self.teamradar_color = '0 0 1';
195             break;
196
197         case NUM_TEAM_3: // Yellow
198             self.glowmod = '1 1 0';
199             self.teamradar_color = '1 1 0';
200             break;
201
202         case NUM_TEAM_4: // Pink
203             self.glowmod = '1 0 1';
204             self.teamradar_color = '1 0 1';
205             break;
206         }
207
208         if(self.team)
209         self.colormap = 1024 + (self.team - 1) * 17;
210
211         self.tur_head.colormap = self.colormap;
212         self.tur_head.glowmod = self.glowmod;
213
214 }
215
216 void turret_head_draw()
217 {
218     self.drawmask = MASK_NORMAL;
219 }
220
221 void turret_draw()
222 {
223     float dt;
224
225     dt = time - self.move_time;
226     self.move_time = time;
227     if(dt <= 0)
228         return;
229
230     self.tur_head.angles += dt * self.tur_head.move_avelocity;
231
232     if (self.health < 127)
233     {
234         dt = random();
235
236         if(dt < 0.03)
237             te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
238     }
239
240     if(self.health < 85)
241     if(dt < 0.01)
242         pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
243
244     if(self.health < 32)
245     if(dt < 0.015)
246         pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
247
248 }
249
250 void turret_draw2d()
251 {
252         if(self.netname == "")
253             return;
254
255         if(!autocvar_g_waypointsprite_turrets)
256                 return;
257
258     if(autocvar_cl_hidewaypoints)
259         return;
260
261         float dist = vlen(self.origin - view_origin);
262     float t = (GetPlayerColor(player_localnum) + 1);
263
264         vector o;
265         string txt;
266
267         if(autocvar_cl_vehicles_hud_tactical)
268         if(dist < 10240 && t != self.team)
269         {
270         // TODO: Vehicle tactical hud
271         o = project_3d_to_2d(self.origin + '0 0 32');
272         if(o.z < 0
273         || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
274         || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
275         || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
276         || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
277             return; // Dont draw wp's for turrets out of view
278         o.z = 0;
279         if(hud != HUD_NORMAL)
280         {        
281                         if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
282                                 txt = "gfx/vehicles/vth-mover.tga";
283                         else
284                                 txt = "gfx/vehicles/vth-stationary.tga";
285
286                         vector pz = drawgetimagesize(txt) * 0.25;
287                         drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
288         }
289         }
290
291         if(dist > self.maxdistance)
292         return;
293
294         string spriteimage = self.netname;
295         float a = self.alpha * autocvar_hud_panel_fg_alpha;
296         vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
297
298
299         if(self.maxdistance > waypointsprite_normdistance)
300                 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
301         else if(self.maxdistance > 0)
302                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
303
304         if(rgb == '0 0 0')
305         {
306                 self.teamradar_color = '1 0 1';
307                 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
308         }
309
310         txt = self.netname;
311         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
312                 txt = _("Spam");
313         else
314                 txt = spritelookuptext(spriteimage);
315
316         if(time - floor(time) > 0.5 && t == self.team)
317         {
318                 if(self.helpme && time < self.helpme)
319                 {
320                     a *= SPRITE_HELPME_BLINK;
321                     txt = sprintf(_("%s under attack!"), txt);
322                 }
323                 else
324                         a *= spritelookupblinkvalue(spriteimage);
325         }
326
327         if(autocvar_g_waypointsprite_uppercase)
328                 txt = strtoupper(txt);
329
330         if(a > 1)
331         {
332                 rgb *= a;
333                 a = 1;
334         }
335
336         if(a <= 0)
337             return;
338
339         rgb = fixrgbexcess(rgb);
340
341         o = project_3d_to_2d(self.origin + '0 0 64');
342         if(o.z < 0
343         || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
344         || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
345         || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
346         || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
347             return; // Dont draw wp's for turrets out of view
348
349         o.z = 0;
350
351         float edgedistance_min, crosshairdistance;
352                 edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
353         (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
354         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
355         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
356
357         float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
358
359         crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
360
361         t = waypointsprite_scale * vidscale;
362         a *= waypointsprite_alpha;
363
364         {
365                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
366                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
367         }
368         if (edgedistance_min < waypointsprite_edgefadedistance) {
369                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
370                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
371         }
372         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
373                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
374                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
375         }
376
377         o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
378     o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
379     drawhealthbar(
380             o,
381             0,
382             self.health / 255,
383             '0 0 0',
384             '0 0 0',
385             0.5 * SPRITE_HEALTHBAR_WIDTH * t,
386             0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
387             SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
388             SPRITE_HEALTHBAR_BORDER * t,
389             0,
390             rgb,
391             a * SPRITE_HEALTHBAR_BORDERALPHA,
392             rgb,
393             a * SPRITE_HEALTHBAR_HEALTHALPHA,
394             DRAWFLAG_NORMAL
395             );
396 }
397
398 void turret_walker_draw()
399 {
400     float dt;
401
402     dt = time - self.move_time;
403     self.move_time = time;
404     if(dt <= 0)
405         return;
406
407     fixedmakevectors(self.angles);
408     movelib_groundalign4point(300, 100, 0.25, 45);
409     setorigin(self, self.origin + self.velocity * dt);
410     self.tur_head.angles += dt * self.tur_head.move_avelocity;
411     self.angles_y = self.move_angles.y;
412
413     if (self.health < 127)
414     if(random() < 0.15)
415         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
416 }
417
418 void turret_ewheel_draw()
419 {
420     float dt;
421
422     dt = time - self.move_time;
423     self.move_time = time;
424     if(dt <= 0)
425         return;
426
427     fixedmakevectors(self.angles);
428     setorigin(self, self.origin + self.velocity * dt);
429     self.tur_head.angles += dt * self.tur_head.move_avelocity;
430     self.angles_y = self.move_angles.y;
431
432     if (self.health < 127)
433     if(random() < 0.05)
434         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
435 }
436
437 void turret_construct()
438 {
439     if(self.tur_head == world)
440         self.tur_head = spawn();
441
442     turret_tid2info(self.turret_type);
443     self.netname = tid2info_name;
444
445     setorigin(self, self.origin);
446     setmodel(self, tid2info_base);
447     setmodel(self.tur_head, tid2info_head);
448     setsize(self, tid2info_min, tid2info_max);
449     setsize(self.tur_head, '0 0 0', '0 0 0');
450
451     if(self.turret_type == TID_EWHEEL)
452         setattachment(self.tur_head, self, "");
453     else
454         setattachment(self.tur_head, self, "tag_head");
455
456     self.tur_head.classname     = "turret_head";
457     self.tur_head.owner         = self;
458     self.tur_head.move_movetype = MOVETYPE_NOCLIP;
459     self.move_movetype          = MOVETYPE_NOCLIP;
460     self.tur_head.angles        = self.angles;
461     self.health                 = 255;
462     self.solid                  = SOLID_BBOX;
463     self.tur_head.solid         = SOLID_NOT;
464     self.movetype               = MOVETYPE_NOCLIP;
465     self.tur_head.movetype      = MOVETYPE_NOCLIP;
466     self.draw                   = turret_draw;
467     self.entremove              = turret_remove;
468     self.drawmask               = MASK_NORMAL;
469     self.tur_head.drawmask      = MASK_NORMAL;
470     self.anim_start_time        = 0;
471     self.draw2d = turret_draw2d;
472     self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
473     self.teamradar_color = '1 0 0';
474     self.alpha = 1;
475
476     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
477     {
478         self.gravity            = 1;
479         self.movetype           = MOVETYPE_BOUNCE;
480         self.move_movetype      = MOVETYPE_BOUNCE;
481         self.move_origin        = self.origin;
482         self.move_time          = time;
483         switch(self.turret_type)
484         {
485             case TID_EWHEEL:
486                 self.draw               = turret_ewheel_draw;
487                 break;
488             case TID_WALKER:
489                 self.draw               = turret_walker_draw;
490                 break;
491
492         }
493     }
494 }
495
496 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
497 void turret_gibboom();
498 void turret_gib_draw()
499 {
500     Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
501
502     self.drawmask = MASK_NORMAL;
503
504         if(self.cnt)
505         {
506             if(time >= self.nextthink)
507             {
508             turret_gibboom();
509             remove(self);
510             }
511         }
512         else
513         {
514         self.alpha = bound(0, self.nextthink - time, 1);
515         if(self.alpha < ALPHA_MIN_VISIBLE)
516             remove(self);
517         }
518 }
519
520 void turret_gibboom()
521 {
522     float i;
523
524     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
525     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
526
527     for (i = 1; i < 5; i = i + 1)
528         turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
529 }
530
531 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
532 {
533     entity gib;
534
535     traceline(_from, _to, MOVE_NOMONSTERS, world);
536     if(trace_startsolid)
537         return world;
538
539     gib = spawn();
540     setorigin(gib, _from);
541     setmodel(gib, _model);
542     gib.colormod    = _cmod;
543         gib.solid       = SOLID_CORPSE;
544     gib.draw        = turret_gib_draw;
545     gib.cnt         = _explode;
546     setsize(gib, '-1 -1 -1', '1 1 1');
547     if(_explode)
548     {
549         gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
550         gib.effects = EF_FLAME;
551     }
552     else
553         gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
554
555     gib.gravity         = 1;
556         gib.move_movetype   = MOVETYPE_BOUNCE;
557         gib.move_origin     = _from;
558         setorigin(gib,        _from);
559         gib.move_velocity   = _to;
560         gib.move_avelocity  = prandomvec() * 32;
561         gib.move_time       = time;
562         gib.damageforcescale = 1;
563         gib.classname = "turret_gib";
564
565         return gib;
566 }
567
568 void turret_die()
569 {
570
571     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
572     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
573     turret_tid2info(self.turret_type);
574     if (!autocvar_cl_nogibs)
575     {
576         // Base
577         if(self.turret_type == TID_EWHEEL)
578             turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
579         else if (self.turret_type == TID_WALKER)
580             turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
581         else if (self.turret_type == TID_TESLA)
582             turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
583         else
584         {
585             if (random() > 0.5)
586             {
587                 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
588                 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
589                 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
590             }
591             else
592                 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
593
594             entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
595             if(headgib)
596             {
597                 headgib.angles = headgib.move_angles = self.tur_head.angles;
598                 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
599                 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
600                 headgib.gravity = 0.5;
601             }
602         }
603     }
604
605     setmodel(self, "null");
606     setmodel(self.tur_head, "null");
607 }
608
609 void ent_turret()
610 {
611     int sf = ReadByte();
612
613         if(sf & TNSF_SETUP)
614         {
615             self.turret_type = ReadByte();
616
617             self.origin_x = ReadCoord();
618             self.origin_y = ReadCoord();
619             self.origin_z = ReadCoord();
620             setorigin(self, self.origin);
621
622             self.angles_x = ReadAngle();
623             self.angles_y = ReadAngle();
624
625             turret_precache(self.turret_type);
626             turret_construct();
627             self.colormap = 1024;
628             self.glowmod = '0 1 1';
629             self.tur_head.colormap = self.colormap;
630             self.tur_head.glowmod = self.glowmod;
631     }
632
633     if(sf & TNSF_ANG)
634     {
635         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
636             self.tur_head = spawn();
637
638         self.tur_head.move_angles_x = ReadShort();
639         self.tur_head.move_angles_y = ReadShort();
640         //self.tur_head.angles = self.angles + self.tur_head.move_angles;
641         self.tur_head.angles = self.tur_head.move_angles;
642     }
643
644     if(sf & TNSF_AVEL)
645     {
646         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
647             self.tur_head = spawn();
648
649         self.tur_head.move_avelocity_x = ReadShort();
650         self.tur_head.move_avelocity_y = ReadShort();
651     }
652
653     if(sf & TNSF_MOVE)
654     {
655         self.origin_x = ReadShort();
656         self.origin_y = ReadShort();
657         self.origin_z = ReadShort();
658         setorigin(self, self.origin);
659
660         self.velocity_x = ReadShort();
661         self.velocity_y = ReadShort();
662         self.velocity_z = ReadShort();
663
664         self.move_angles_y = ReadShort();
665
666         self.move_time     = time;
667         self.move_velocity = self.velocity;
668         self.move_origin   = self.origin;
669     }
670
671     if(sf & TNSF_ANIM)
672     {
673         self.frame1time = ReadCoord();
674         self.frame      = ReadByte();
675     }
676
677     if(sf & TNSF_STATUS)
678     {
679         int _tmp = ReadByte();
680         if(_tmp != self.team)
681         {
682             self.team = _tmp;
683             turret_changeteam();
684         }
685
686         _tmp = ReadByte();
687         if(_tmp == 0 && self.health != 0)
688             turret_die();
689         else if(self.health && self.health != _tmp)
690             self.helpme = servertime + 10;
691
692         self.health = _tmp;
693     }
694     //self.enemy.health = self.health / 255;
695 }