7 #include "teamradar.qh"
8 #include "waypointsprites.qh"
10 #include "../common/teams.qh"
12 #include "../common/movetypes/movetypes.qh"
14 #include "../server/tturrets/include/turrets_early.qh"
16 #include "../warpzonelib/anglestransform.qh"
17 #include "../warpzonelib/mathlib.qh"
30 void turret_tid2info(float _tid);
31 void turret_precache(float _tid);
32 float turret_is_precache[TID_LAST];
34 void turrets_precache()
36 turret_precache(TID_COMMON);
39 void turret_precache(int _tid)
41 if (!turret_is_precache[TID_COMMON])
43 precache_sound ("weapons/rocket_impact.wav");
44 precache_model ("models/turrets/base-gib1.md3");
45 precache_model ("models/turrets/base-gib2.md3");
46 precache_model ("models/turrets/base-gib3.md3");
47 precache_model ("models/turrets/base-gib4.md3");
48 precache_model ("models/turrets/head-gib1.md3");
49 precache_model ("models/turrets/head-gib2.md3");
50 precache_model ("models/turrets/head-gib3.md3");
51 precache_model ("models/turrets/head-gib4.md3");
52 precache_model ("models/turrets/base.md3");
53 precache_model ("models/turrets/rocket.md3");
55 turret_tid2info(_tid);
56 if(turret_is_precache[_tid])
62 precache_model ("models/turrets/ewheel-base2.md3");
63 precache_model ("models/turrets/ewheel-gun1.md3");
66 precache_model ("models/turrets/flac.md3");
69 precache_model ("models/turrets/reactor.md3");
72 precache_model ("models/turrets/hellion.md3");
75 precache_model ("models/turrets/hk.md3");
78 precache_model ("models/turrets/machinegun.md3");
79 precache_sound ("weapons/uzi_fire.wav");
82 precache_model ("models/turrets/mlrs.md3");
85 precache_model ("models/turrets/phaser.md3");
86 precache_model ("models/turrets/phaser_beam.md3");
87 precache_sound ("turrets/phaser.wav");
90 precache_model ("models/turrets/plasma.md3");
93 precache_model ("models/turrets/plasmad.md3");
96 precache_model ("models/turrets/tesla_head.md3");
97 precache_model ("models/turrets/tesla_base.md3");
100 precache_model ("models/turrets/walker_head_minigun.md3");
101 precache_model ("models/turrets/walker_body.md3");
102 precache_sound ("weapons/uzi_fire.wav");
105 turret_is_precache[_tid] = true;
108 void turret_tid2info(float _tid)
110 tid2info_base = "models/turrets/base.md3";
111 tid2info_min = '-32 -32 0';
112 tid2info_max = '32 32 64';
117 tid2info_base = "models/turrets/ewheel-base2.md3";
118 tid2info_head = "models/turrets/ewheel-gun1.md3";
119 tid2info_name = "eWheel";
122 tid2info_head = "models/turrets/flac.md3";
123 tid2info_name = "Flac Cannon";
126 tid2info_head = "models/turrets/reactor.md3";
127 tid2info_name = "Fusion Reactor";
128 tid2info_min = '-34 -34 0';
129 tid2info_max = '34 34 90';
132 tid2info_head = "models/turrets/hellion.md3";
133 tid2info_name = "Hellion";
136 tid2info_head = "models/turrets/hk.md3";
137 tid2info_name = "Hunter-Killer";
140 tid2info_head = "models/turrets/machinegun.md3";
141 tid2info_name = "Machinegun";
144 tid2info_head = "models/turrets/mlrs.md3";
145 tid2info_name = "MLRS";
148 tid2info_head = "models/turrets/phaser.md3";
149 tid2info_name = "Phaser";
152 tid2info_head = "models/turrets/plasma.md3";
153 tid2info_name = "Plasma";
155 case TID_PLASMA_DUAL:
156 tid2info_head = "models/turrets/plasmad.md3";
157 tid2info_name = "Dual Plasma";
160 tid2info_base = "models/turrets/tesla_base.md3";
161 tid2info_head = "models/turrets/tesla_head.md3";
162 tid2info_name = "Tesla coil";
163 tid2info_min = '-60 -60 0';
164 tid2info_max ='60 60 128';
167 tid2info_base = "models/turrets/walker_body.md3";
168 tid2info_head = "models/turrets/walker_head_minigun.md3";
169 tid2info_name = "Walker";
170 tid2info_min = '-70 -70 0';
171 tid2info_max = '70 70 95';
178 remove(self.tur_head);
179 //remove(self.enemy);
180 self.tur_head = world;
183 class(Turret) .vector glowmod;
184 void turret_changeteam()
186 switch(self.team - 1)
188 case NUM_TEAM_1: // Red
189 self.glowmod = '2 0 0';
190 self.teamradar_color = '1 0 0';
193 case NUM_TEAM_2: // Blue
194 self.glowmod = '0 0 2';
195 self.teamradar_color = '0 0 1';
198 case NUM_TEAM_3: // Yellow
199 self.glowmod = '1 1 0';
200 self.teamradar_color = '1 1 0';
203 case NUM_TEAM_4: // Pink
204 self.glowmod = '1 0 1';
205 self.teamradar_color = '1 0 1';
210 self.colormap = 1024 + (self.team - 1) * 17;
212 self.tur_head.colormap = self.colormap;
213 self.tur_head.glowmod = self.glowmod;
217 void turret_head_draw()
219 self.drawmask = MASK_NORMAL;
226 dt = time - self.move_time;
227 self.move_time = time;
231 self.tur_head.angles += dt * self.tur_head.move_avelocity;
233 if (self.health < 127)
238 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
243 pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
247 pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
253 if(self.netname == "")
256 if(!autocvar_g_waypointsprite_turrets)
259 if(autocvar_cl_hidewaypoints)
262 float dist = vlen(self.origin - view_origin);
263 float t = (GetPlayerColor(player_localnum) + 1);
268 if(autocvar_cl_vehicles_hud_tactical)
269 if(dist < 10240 && t != self.team)
271 // TODO: Vehicle tactical hud
272 o = project_3d_to_2d(self.origin + '0 0 32');
274 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
275 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
276 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
277 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
278 return; // Dont draw wp's for turrets out of view
280 if(hud != HUD_NORMAL)
288 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
289 txt = "gfx/vehicles/turret_moving.tga";
291 txt = "gfx/vehicles/turret_stationary.tga";
293 vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
294 drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
300 if(dist > self.maxdistance)
303 string spriteimage = self.netname;
304 float a = self.alpha * autocvar_hud_panel_fg_alpha;
305 vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
308 if(self.maxdistance > waypointsprite_normdistance)
309 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
310 else if(self.maxdistance > 0)
311 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
315 self.teamradar_color = '1 0 1';
316 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
320 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
323 txt = spritelookuptext(spriteimage);
325 if(time - floor(time) > 0.5 && t == self.team)
327 if(self.helpme && time < self.helpme)
329 a *= SPRITE_HELPME_BLINK;
330 txt = sprintf(_("%s under attack!"), txt);
333 a *= spritelookupblinkvalue(spriteimage);
336 if(autocvar_g_waypointsprite_uppercase)
337 txt = strtoupper(txt);
348 rgb = fixrgbexcess(rgb);
350 o = project_3d_to_2d(self.origin + '0 0 64');
352 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
353 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
354 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
355 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
356 return; // Dont draw wp's for turrets out of view
360 float edgedistance_min, crosshairdistance;
361 edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
362 (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
363 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
364 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
366 float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
368 crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
370 t = waypointsprite_scale * vidscale;
371 a *= waypointsprite_alpha;
374 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
375 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
377 if (edgedistance_min < waypointsprite_edgefadedistance) {
378 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
379 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
381 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
382 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
383 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
386 o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
387 o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
394 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
395 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
396 SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
397 SPRITE_HEALTHBAR_BORDER * t,
400 a * SPRITE_HEALTHBAR_BORDERALPHA,
402 a * SPRITE_HEALTHBAR_HEALTHALPHA,
407 void turret_walker_draw()
411 dt = time - self.move_time;
412 self.move_time = time;
416 fixedmakevectors(self.angles);
417 movelib_groundalign4point(300, 100, 0.25, 45);
418 setorigin(self, self.origin + self.velocity * dt);
419 self.tur_head.angles += dt * self.tur_head.move_avelocity;
420 self.angles_y = self.move_angles.y;
422 if (self.health < 127)
424 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
427 void turret_ewheel_draw()
431 dt = time - self.move_time;
432 self.move_time = time;
436 fixedmakevectors(self.angles);
437 setorigin(self, self.origin + self.velocity * dt);
438 self.tur_head.angles += dt * self.tur_head.move_avelocity;
439 self.angles_y = self.move_angles.y;
441 if (self.health < 127)
443 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
446 void turret_construct()
448 if(self.tur_head == world)
449 self.tur_head = spawn();
451 turret_tid2info(self.turret_type);
452 self.netname = tid2info_name;
454 setorigin(self, self.origin);
455 setmodel(self, tid2info_base);
456 setmodel(self.tur_head, tid2info_head);
457 setsize(self, tid2info_min, tid2info_max);
458 setsize(self.tur_head, '0 0 0', '0 0 0');
460 if(self.turret_type == TID_EWHEEL)
461 setattachment(self.tur_head, self, "");
463 setattachment(self.tur_head, self, "tag_head");
465 self.tur_head.classname = "turret_head";
466 self.tur_head.owner = self;
467 self.tur_head.move_movetype = MOVETYPE_NOCLIP;
468 self.move_movetype = MOVETYPE_NOCLIP;
469 self.tur_head.angles = self.angles;
471 self.solid = SOLID_BBOX;
472 self.tur_head.solid = SOLID_NOT;
473 self.movetype = MOVETYPE_NOCLIP;
474 self.tur_head.movetype = MOVETYPE_NOCLIP;
475 self.draw = turret_draw;
476 self.entremove = turret_remove;
477 self.drawmask = MASK_NORMAL;
478 self.tur_head.drawmask = MASK_NORMAL;
479 self.anim_start_time = 0;
480 self.draw2d = turret_draw2d;
481 self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
482 self.teamradar_color = '1 0 0';
485 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
488 self.movetype = MOVETYPE_BOUNCE;
489 self.move_movetype = MOVETYPE_BOUNCE;
490 self.move_origin = self.origin;
491 self.move_time = time;
492 switch(self.turret_type)
495 self.draw = turret_ewheel_draw;
498 self.draw = turret_walker_draw;
505 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
506 void turret_gibboom();
507 void turret_gib_draw()
509 Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
511 self.drawmask = MASK_NORMAL;
515 if(time >= self.nextthink)
523 self.alpha = bound(0, self.nextthink - time, 1);
524 if(self.alpha < ALPHA_MIN_VISIBLE)
529 void turret_gibboom()
533 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
534 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
536 for (i = 1; i < 5; i = i + 1)
537 turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
540 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
544 traceline(_from, _to, MOVE_NOMONSTERS, world);
549 setorigin(gib, _from);
550 setmodel(gib, _model);
551 gib.colormod = _cmod;
552 gib.solid = SOLID_CORPSE;
553 gib.draw = turret_gib_draw;
555 setsize(gib, '-1 -1 -1', '1 1 1');
558 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
559 gib.effects = EF_FLAME;
562 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
565 gib.move_movetype = MOVETYPE_BOUNCE;
566 gib.move_origin = _from;
567 setorigin(gib, _from);
568 gib.move_velocity = _to;
569 gib.move_avelocity = prandomvec() * 32;
570 gib.move_time = time;
571 gib.damageforcescale = 1;
572 gib.classname = "turret_gib";
580 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
581 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
582 turret_tid2info(self.turret_type);
583 if (!autocvar_cl_nogibs)
586 if(self.turret_type == TID_EWHEEL)
587 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
588 else if (self.turret_type == TID_WALKER)
589 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
590 else if (self.turret_type == TID_TESLA)
591 turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
596 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
597 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
598 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
601 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
603 entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
606 headgib.angles = headgib.move_angles = self.tur_head.angles;
607 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
608 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
609 headgib.gravity = 0.5;
614 setmodel(self, "null");
615 setmodel(self.tur_head, "null");
624 self.turret_type = ReadByte();
626 self.origin_x = ReadCoord();
627 self.origin_y = ReadCoord();
628 self.origin_z = ReadCoord();
629 setorigin(self, self.origin);
631 self.angles_x = ReadAngle();
632 self.angles_y = ReadAngle();
634 turret_precache(self.turret_type);
636 self.colormap = 1024;
637 self.glowmod = '0 1 1';
638 self.tur_head.colormap = self.colormap;
639 self.tur_head.glowmod = self.glowmod;
644 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
645 self.tur_head = spawn();
647 self.tur_head.move_angles_x = ReadShort();
648 self.tur_head.move_angles_y = ReadShort();
649 //self.tur_head.angles = self.angles + self.tur_head.move_angles;
650 self.tur_head.angles = self.tur_head.move_angles;
655 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
656 self.tur_head = spawn();
658 self.tur_head.move_avelocity_x = ReadShort();
659 self.tur_head.move_avelocity_y = ReadShort();
664 self.origin_x = ReadShort();
665 self.origin_y = ReadShort();
666 self.origin_z = ReadShort();
667 setorigin(self, self.origin);
669 self.velocity_x = ReadShort();
670 self.velocity_y = ReadShort();
671 self.velocity_z = ReadShort();
673 self.move_angles_y = ReadShort();
675 self.move_time = time;
676 self.move_velocity = self.velocity;
677 self.move_origin = self.origin;
682 self.frame1time = ReadCoord();
683 self.frame = ReadByte();
688 int _tmp = ReadByte();
689 if(_tmp != self.team)
696 if(_tmp == 0 && self.health != 0)
698 else if(self.health && self.health != _tmp)
699 self.helpme = servertime + 10;
703 //self.enemy.health = self.health / 255;