4 #include "../common/constants.qh"
5 #include "../common/util.qh"
7 #include "../warpzonelib/mathlib.qh"
9 #define TUBA_STARTNOTE(i, n) strcat("weapons/tuba", (i ? ftos(i) : ""), "_loopnote", ftos(n), ".wav")
11 const int TUBA_MIN = -18;
12 const int TUBA_MAX = 27;
13 const int TUBA_INSTRUMENTS = 3;
15 class(Tuba) .int note;
16 class(Tuba) .bool tuba_attenuate;
17 class(Tuba) .float tuba_volume;
18 class(Tuba) .float tuba_volume_initial;
19 class(Tuba) .int tuba_instrument;
23 void tubasound(entity e, bool restart)
25 string snd1 = string_null;
29 string snd2 = string_null;
33 int m = pymod(e.note, Tuba_PitchStep);
35 if (e.note - m < TUBA_MIN) {
37 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep);
39 speed1 = pow(2.0, (m - Tuba_PitchStep) / 12.0);
40 } else if (e.note - m + Tuba_PitchStep > TUBA_MAX) {
42 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m);
44 speed1 = pow(2.0, m / 12.0);
47 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m);
49 vol1 = cos(M_PI_2 * m / Tuba_PitchStep);
50 speed1 = pow(2.0, m / 12.0);
52 snd2 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep);
54 vol2 = sin(M_PI_2 * m / Tuba_PitchStep);
55 speed2 = pow(2.0, (m - Tuba_PitchStep) / 12.0);
58 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note);
61 sound7(e, CH_TUBA_SINGLE, snd1, e.tuba_volume * vol1, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation, 100 * speed1, 0);
63 sound7(e.enemy, CH_TUBA_SINGLE, snd2, e.tuba_volume * vol2, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation, 100 * speed2, 0);
67 snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note);
69 sound(e, CH_TUBA_SINGLE, snd1, e.tuba_volume, e.tuba_attenuate * autocvar_g_balance_tuba_attenuation);
73 void Ent_TubaNote_Think()
75 float f = autocvar_g_balance_tuba_fadetime;
77 self.tuba_volume -= frametime * self.tuba_volume_initial / f;
81 self.nextthink = time;
82 if (self.tuba_volume <= 0) {
83 sound(self, CH_TUBA_SINGLE, "misc/null.wav", 0, 0);
85 sound(self.enemy, CH_TUBA_SINGLE, "misc/null.wav", 0, 0);
94 void Ent_TubaNote_UpdateSound()
96 self.enemy.tuba_volume = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
97 self.enemy.tuba_volume_initial = self.enemy.tuba_volume;
98 self.enemy.note = self.note;
99 self.enemy.tuba_instrument = self.tuba_instrument;
100 tubasound(self.enemy, 1);
103 void Ent_TubaNote_StopSound()
105 self.enemy.nextthink = time;
109 void Ent_TubaNote(bool isNew)
120 if (n != self.note || i != self.tuba_instrument || isNew) {
121 Ent_TubaNote_StopSound();
124 self.enemy = spawn();
125 self.enemy.classname = "tuba_note";
126 if (Tuba_PitchStep) {
127 self.enemy.enemy = spawn();
128 self.enemy.enemy.classname = "tuba_note_2";
133 self.enemy.tuba_attenuate = att;
137 self.tuba_instrument = i;
143 self.enemy.origin_x = ReadCoord();
144 self.enemy.origin_y = ReadCoord();
145 self.enemy.origin_z = ReadCoord();
146 setorigin(self.enemy, self.enemy.origin);
147 if (self.enemy.enemy) {
148 setorigin(self.enemy.enemy, self.enemy.origin);
152 self.think = Ent_TubaNote_StopSound;
153 self.entremove = Ent_TubaNote_StopSound;
154 self.enemy.think = Ent_TubaNote_Think;
155 self.enemy.nextthink = time + 10;
158 Ent_TubaNote_UpdateSound();
164 Tuba_PitchStep = autocvar_g_balance_tuba_pitchstep;
165 if (Tuba_PitchStep) {
166 if (!checkextension("DP_SND_SOUND7_WIP2") && !checkextension("DP_SND_SOUND7")) {
167 print("^1NOTE:^7 requested pitch shifting, but not supported by this engine build\n");
171 for (int n = TUBA_MIN; n <= TUBA_MAX; ++n) {
172 if (!Tuba_PitchStep || pymod(n, Tuba_PitchStep) == 0) {
173 for (int i = 0; i < TUBA_INSTRUMENTS; ++i) {
174 precache_sound(TUBA_STARTNOTE(i, n));