4 const float TUBA_MIN = -18;
5 const float TUBA_MAX = 27;
6 const float TUBA_INSTRUMENTS = 3;
8 #define TUBA_STARTNOTE(i,n) strcat("weapons/tuba", (i ? ftos(i) : ""), "_loopnote", ftos(n), ".wav")
10 .float attenuate; // if set, attenuate it
11 .float cnt; // current volume
12 .float count; // initial volume
13 .float tuba_instrument;
17 void tubasound(entity e, float restart);
19 void Ent_TubaNote_Think();
21 void Ent_TubaNote_UpdateSound();
23 void Ent_TubaNote_StopSound();
25 void Ent_TubaNote(float bIsNew);