3 #include <common/weapons/weapon.qh>
5 vector crosshair_getcolor(entity this, float health_stat);
7 void calc_followmodel_ofs(entity view);
9 void Porto_Draw(entity this);
11 void CSQC_Demo_Camera();
15 entity viewmodels[MAX_WEAPONSLOTS];
17 vector viewloc_mousepos;
21 const int CURSOR_NORMAL = 0;
22 const int CURSOR_MOVE = 1;
23 const int CURSOR_RESIZE = 2;
24 const int CURSOR_RESIZE2 = 3;