1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 float SPRITE_HEALTHBAR_WIDTH = 144;
42 float SPRITE_HEALTHBAR_HEIGHT = 9;
43 float SPRITE_HEALTHBAR_MARGIN = 6;
44 float SPRITE_HEALTHBAR_BORDER = 2;
45 float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 float SPRITE_ARROW_SCALE = 1.0;
48 float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
119 float BORDER; BORDER = 1.5 * t;
120 float TSIZE; TSIZE = 8 * t;
121 float RLENGTH; RLENGTH = 8 * t;
122 float RWIDTH; RWIDTH = 4 * t;
123 float MLENGTH; MLENGTH = 4 * t;
125 R_BeginPolygon("", DRAWFLAG_NORMAL);
126 R_PolygonVertex(o + rotate(eX * -(TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
127 R_PolygonVertex(o + rotate(eX * (TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
128 R_PolygonVertex(o + rotate(eY * -( BORDER * SQRT2), ang), '0 0 0', '0 0 0', a);
130 R_BeginPolygon("", DRAWFLAG_NORMAL);
131 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
134 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
137 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
138 R_PolygonVertex(o + rotate(eX * -TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(eX * TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
140 R_PolygonVertex(o + rotate('0 0 0', ang), '0 0 0', rgb, a);
142 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
143 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
144 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
145 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
146 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
150 o + rotate(eY * (TSIZE + RLENGTH + MLENGTH), ang);
153 // returns location of sprite healthbar
154 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
158 float aspect, sa, ca;
160 sw = stringwidth(s, FALSE, fontsize);
167 // how do corners work?
168 aspect = vid_conwidth / vid_conheight;
170 ca = cos(ang) * aspect;
171 if(fabs(sa) > fabs(ca))
174 algny = 0.5 - 0.5 * ca / fabs(sa);
178 algnx = 0.5 - 0.5 * sa / fabs(ca);
186 // we want to be onscreen
191 if(o_x > vid_conwidth - w)
192 o_x = vid_conwidth - w;
193 if(o_y > vid_conheight - h)
194 o_x = vid_conheight - h;
196 o_x += 0.5 * (w - sw);
198 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
206 float spritelookupblinkvalue(string s)
210 case "ons-cp-atck-neut": return 2;
211 case "ons-cp-atck-red": return 2;
212 case "ons-cp-atck-blue": return 2;
213 case "ons-cp-dfnd-red": return 0.5;
214 case "ons-cp-dfnd-blue": return 0.5;
215 case "item-invis": return 2;
216 case "item-extralife": return 2;
217 case "item-speed": return 2;
218 case "item-strength": return 2;
219 case "item-shueld": return 2;
220 case "item-fuelregen": return 2;
221 case "item-jetpack": return 2;
222 case "tagged-target": return 2;
226 vector spritelookupcolor(string s, vector def)
230 case "keycarrier-friend": return '0 1 0';
231 case "wpn-laser": return '1 0.5 0.5';
232 case "wpn-shotgun": return '0.5 0.25 0';
233 case "wpn-uzi": return '1 1 0';
234 case "wpn-gl": return '1 0 0';
235 case "wpn-electro": return '0 0.5 1';
236 case "wpn-crylink": return '1 0.5 1';
237 case "wpn-nex": return '0.5 1 1';
238 case "wpn-hagar": return '1 1 0.5';
239 case "wpn-rl": return '1 1 0';
240 case "wpn-porto": return '0.5 0.5 0.5';
241 case "wpn-minstanex": return '0.5 1 1';
242 case "wpn-hookgun": return '0 0.5 0';
243 case "wpn-fireball": return '1 0.5 0';
244 case "wpn-hlac": return '0 1 0';
245 case "wpn-campingrifle": return '0.5 1 0';
246 case "wpn-minelayer": return '0.75 1 0';
250 string spritelookuptext(string s)
254 case "as-push": return _("Push");
255 case "as-destroy": return _("Destroy");
256 case "as-defend": return _("Defend");
257 case "bluebase": return _("Blue base");
258 case "danger": return _("DANGER");
259 case "flagcarrier": return _("Flag carrier");
260 case "flagdropped": return _("Dropped flag");
261 case "helpme": return _("Help me!");
262 case "here": return _("Here");
263 case "key-dropped": return _("Dropped key");
264 case "keycarrier-blue": return _("Key carrier");
265 case "keycarrier-finish": return _("Run here");
266 case "keycarrier-friend": return _("Key carrier");
267 case "keycarrier-pink": return _("Key carrier");
268 case "keycarrier-red": return _("Key carrier");
269 case "keycarrier-yellow": return _("Key carrier");
270 case "redbase": return _("Red base");
271 case "waypoint": return _("Waypoint");
272 case "ons-gen-red": return _("Generator");
273 case "ons-gen-blue": return _("Generator");
274 case "ons-gen-shielded": return _("Generator");
275 case "ons-cp-neut": return _("Control point");
276 case "ons-cp-red": return _("Control point");
277 case "ons-cp-blue": return _("Control point");
278 case "ons-cp-atck-neut": return _("Control point");
279 case "ons-cp-atck-red": return _("Control point");
280 case "ons-cp-atck-blue": return _("Control point");
281 case "ons-cp-dfnd-red": return _("Control point");
282 case "ons-cp-dfnd-blue": return _("Control point");
283 case "race-checkpoint": return _("Checkpoint");
284 case "race-finish": return _("Finish");
285 case "race-start": return _("Start");
286 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
287 case "nb-ball": return _("Ball");
288 case "ka-ball": return _("Ball");
289 case "ka-ballcarrier": return _("Ball carrier");
290 case "wpn-laser": return _("Laser");
291 case "wpn-shotgun": return _("Shotgun");
292 case "wpn-uzi": return _("Machine Gun");
293 case "wpn-gl": return _("Mortar");
294 case "wpn-electro": return _("Electro");
295 case "wpn-crylink": return _("Crylink");
296 case "wpn-nex": return _("Nex");
297 case "wpn-hagar": return _("Hagar");
298 case "wpn-rl": return _("Rocket Launcher");
299 case "wpn-porto": return _("Port-O-Launch");
300 case "wpn-minstanex": return _("Minstanex");
301 case "wpn-hookgun": return _("Hook");
302 case "wpn-fireball": return _("Fireball");
303 case "wpn-hlac": return _("HLAC");
304 case "wpn-campingrifle": return _("Rifle");
305 case "wpn-minelayer": return _("Mine Layer");
306 case "dom-neut": return _("Control point");
307 case "dom-red": return _("Control point");
308 case "dom-blue": return _("Control point");
309 case "dom-yellow": return _("Control point");
310 case "dom-pink": return _("Control point");
311 case "item-invis": return _("Invisibility");
312 case "item-extralife": return _("Extra life");
313 case "item-speed": return _("Speed");
314 case "item-strength": return _("Strength");
315 case "item-shield": return _("Shield");
316 case "item-fuelregen": return _("Fuel regen");
317 case "item-jetpack": return _("Jet Pack");
318 case "freezetag_frozen": return _("Frozen!");
319 case "tagged-target": return _("Tagged");
320 case "vehicle": return _("Vehicle");
325 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
327 vector yvec = '0.299 0.587 0.114';
328 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
330 vector fixrgbexcess(vector rgb)
334 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
337 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
343 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
350 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
353 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
359 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
366 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
369 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
375 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
383 void Draw_WaypointSprite()
389 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
393 if(self.hideflags & 2)
394 return; // radar only
396 if(autocvar_cl_hidewaypoints >= 2)
399 if(self.hideflags & 1)
400 if(autocvar_cl_hidewaypoints)
401 return; // fixed waypoint
403 InterpolateOrigin_Do();
405 t = GetPlayerColor(player_localentnum - 1) + 1;
412 case SPRITERULE_DEFAULT:
416 spriteimage = self.netname;
421 spriteimage = self.netname;
423 case SPRITERULE_TEAMPLAY:
424 if(t == COLOR_SPECTATOR + 1)
425 spriteimage = self.netname3;
426 else if(self.team == t)
427 spriteimage = self.netname2;
429 spriteimage = self.netname;
432 error("Invalid waypointsprite rule!");
436 if(spriteimage == "")
440 dist = vlen(self.origin - view_origin);
443 a = self.alpha * autocvar_hud_panel_fg_alpha;
445 if(self.maxdistance > waypointsprite_normdistance)
446 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
447 else if(self.maxdistance > 0)
448 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
451 rgb = self.teamradar_color;
452 rgb = spritelookupcolor(spriteimage, rgb);
455 self.teamradar_color = '1 0 1';
456 print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage));
459 if(time - floor(time) > 0.5)
461 if(self.helpme && time < self.helpme)
462 a *= SPRITE_HELPME_BLINK;
464 a *= spritelookupblinkvalue(spriteimage);
476 rgb = fixrgbexcess(rgb);
481 o = project_3d_to_2d(self.origin);
483 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
484 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
485 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
486 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
488 // scale it to be just in view
492 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
493 ang = atan2(-d_x, -d_y);
497 f1 = d_x / vid_conwidth;
498 f2 = d_y / vid_conheight;
500 if(max(f1, -f1) > max(f2, -f2))
505 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
510 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
518 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
523 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
527 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
535 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
536 ang = atan2(-d_x, -d_y);
541 float edgedistance_min, crosshairdistance;
542 edgedistance_min = min4((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
543 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
544 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
545 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
548 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
550 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
552 t = waypointsprite_scale * vidscale;
553 a *= waypointsprite_alpha;
556 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
557 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
559 if (edgedistance_min < waypointsprite_edgefadedistance) {
560 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
561 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
563 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
564 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
565 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
568 if(self.build_finished)
570 if(time < self.build_finished + 0.25)
572 if(time < self.build_started)
573 self.health = self.build_starthealth;
574 else if(time < self.build_finished)
575 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
583 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
586 txt = spritelookuptext(spriteimage);
587 if(self.helpme && time < self.helpme)
588 txt = sprintf(_("%s needing help!"), txt);
589 if(autocvar_g_waypointsprite_uppercase)
590 txt = strtoupper(txt);
594 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
597 if(self.build_finished)
602 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
604 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
611 SPRITE_HEALTHBAR_WIDTH * t,
612 SPRITE_HEALTHBAR_HEIGHT * t,
614 SPRITE_HEALTHBAR_BORDER * t,
617 a * SPRITE_HEALTHBAR_BORDERALPHA,
619 a * SPRITE_HEALTHBAR_HEALTHALPHA,
625 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
629 void Ent_RemoveWaypointSprite()
632 strunzone(self.netname);
634 strunzone(self.netname2);
636 strunzone(self.netname3);
639 void Ent_WaypointSprite()
641 float sendflags, f, t;
642 sendflags = ReadByte();
645 self.spawntime = time;
647 self.draw2d = Draw_WaypointSprite;
649 InterpolateOrigin_Undo();
656 self.health = t / 191.0;
657 self.build_finished = 0;
661 t = (t - 192) * 256 + ReadByte();
662 self.build_started = servertime;
663 if(self.build_finished)
664 self.build_starthealth = bound(0, self.health, 1);
666 self.build_starthealth = 0;
667 self.build_finished = servertime + t / 32;
673 self.build_finished = 0;
678 // unfortunately, this needs to be exact (for the 3D display)
679 self.origin_x = ReadCoord();
680 self.origin_y = ReadCoord();
681 self.origin_z = ReadCoord();
686 self.team = ReadByte();
687 self.rule = ReadByte();
693 strunzone(self.netname);
694 self.netname = strzone(ReadString());
700 strunzone(self.netname2);
701 self.netname2 = strzone(ReadString());
707 strunzone(self.netname3);
708 self.netname3 = strzone(ReadString());
713 self.lifetime = ReadCoord();
714 self.fadetime = ReadCoord();
715 self.maxdistance = ReadShort();
716 self.hideflags = ReadByte();
722 self.teamradar_icon = (f & 0x7F);
725 self.(teamradar_times[self.teamradar_time_index]) = time;
726 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
728 self.teamradar_color_x = ReadByte() / 255.0;
729 self.teamradar_color_y = ReadByte() / 255.0;
730 self.teamradar_color_z = ReadByte() / 255.0;
731 self.helpme = ReadByte() * 0.1;
733 self.helpme += servertime;
736 InterpolateOrigin_Note();
738 self.entremove = Ent_RemoveWaypointSprite;
741 void WaypointSprite_Load_Frames(string ext)
743 float dh, n, i, o, f;
744 string s, sname, sframes;
745 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
748 float ext_len = strlen(ext);
749 n = search_getsize(dh);
750 for(i = 0; i < n; ++i)
752 s = search_getfilename(dh, i);
753 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
755 o = strstrofs(s, "_frame", 0);
756 sname = strcat("/spriteframes/", substring(s, 0, o));
757 sframes = substring(s, o + 6, strlen(s) - o - 6);
758 f = stof(sframes) + 1;
759 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
764 void WaypointSprite_Load()
766 waypointsprite_fadedistance = vlen(mi_scale);
767 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
768 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
769 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
770 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
771 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
772 waypointsprite_scale = autocvar_g_waypointsprite_scale;
773 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
774 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
775 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
776 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
777 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
778 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
779 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
780 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
781 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
782 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
783 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
784 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
785 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
786 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
787 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
789 if(!waypointsprite_initialized)
791 WaypointSprite_Load_Frames(".tga");
792 WaypointSprite_Load_Frames(".jpg");
793 waypointsprite_initialized = true;