1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 float SPRITE_HEALTHBAR_WIDTH = 144;
42 float SPRITE_HEALTHBAR_HEIGHT = 9;
43 float SPRITE_HEALTHBAR_MARGIN = 6;
44 float SPRITE_HEALTHBAR_BORDER = 2;
45 float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 float SPRITE_ARROW_SCALE = 1.0;
48 float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
119 float BORDER; BORDER = 1.5 * t;
120 float TSIZE; TSIZE = 8 * t;
121 float RLENGTH; RLENGTH = 8 * t;
122 float RWIDTH; RWIDTH = 4 * t;
123 float MLENGTH; MLENGTH = 4 * t;
125 R_BeginPolygon("", DRAWFLAG_NORMAL);
126 R_PolygonVertex(o + rotate(eX * -(TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
127 R_PolygonVertex(o + rotate(eX * (TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
128 R_PolygonVertex(o + rotate(eY * -( BORDER * SQRT2), ang), '0 0 0', '0 0 0', a);
130 R_BeginPolygon("", DRAWFLAG_NORMAL);
131 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
134 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
137 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
138 R_PolygonVertex(o + rotate(eX * -TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(eX * TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
140 R_PolygonVertex(o + rotate('0 0 0', ang), '0 0 0', rgb, a);
142 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
143 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
144 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
145 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
146 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
150 o + rotate(eY * (TSIZE + RLENGTH + MLENGTH), ang);
153 // returns location of sprite healthbar
154 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
158 float aspect, sa, ca;
160 sw = stringwidth(s, FALSE, fontsize);
167 // how do corners work?
168 aspect = vid_conwidth / vid_conheight;
170 ca = cos(ang) * aspect;
171 if(fabs(sa) > fabs(ca))
174 algny = 0.5 - 0.5 * ca / fabs(sa);
178 algnx = 0.5 - 0.5 * sa / fabs(ca);
186 // we want to be onscreen
191 if(o_x > vid_conwidth - w)
192 o_x = vid_conwidth - w;
193 if(o_y > vid_conheight - h)
194 o_x = vid_conheight - h;
196 o_x += 0.5 * (w - sw);
198 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
206 float spritelookupblinkvalue(string s)
210 case "ons-cp-atck-neut": return 2;
211 case "ons-cp-atck-red": return 2;
212 case "ons-cp-atck-blue": return 2;
213 case "ons-cp-dfnd-red": return 0.5;
214 case "ons-cp-dfnd-blue": return 0.5;
215 case "item-invis": return 2;
216 case "item-extralife": return 2;
217 case "item-speed": return 2;
218 case "item-strength": return 2;
219 case "item-shueld": return 2;
220 case "item-fuelregen": return 2;
221 case "item-jetpack": return 2;
222 case "tagged-target": return 2;
226 vector spritelookupcolor(string s, vector def)
230 case "keycarrier-friend": return '0 1 0';
231 case "wpn-laser": return '1 0.5 0.5';
232 case "wpn-shotgun": return '0.5 0.25 0';
233 case "wpn-uzi": return '1 1 0';
234 case "wpn-gl": return '1 0 0';
235 case "wpn-electro": return '0 0.5 1';
236 case "wpn-crylink": return '1 0.5 1';
237 case "wpn-nex": return '0.5 1 1';
238 case "wpn-hagar": return '1 1 0.5';
239 case "wpn-rl": return '1 1 0';
240 case "wpn-porto": return '0.5 0.5 0.5';
241 case "wpn-minstanex": return '0.5 1 1';
242 case "wpn-hookgun": return '0 0.5 0';
243 case "wpn-fireball": return '1 0.5 0';
244 case "wpn-hlac": return '0 1 0';
245 case "wpn-rifle": return '0.5 1 0';
246 case "wpn-minelayer": return '0.75 1 0';
250 string spritelookuptext(string s)
254 case "as-push": return _("Push");
255 case "as-destroy": return _("Destroy");
256 case "as-defend": return _("Defend");
257 case "bluebase": return _("Blue base");
258 case "danger": return _("DANGER");
259 case "flagcarrier": return _("Flag carrier");
260 case "flagdropped": return _("Dropped flag");
261 case "helpme": return _("Help me!");
262 case "here": return _("Here");
263 case "key-dropped": return _("Dropped key");
264 case "keycarrier-blue": return _("Key carrier");
265 case "keycarrier-finish": return _("Run here");
266 case "keycarrier-friend": return _("Key carrier");
267 case "keycarrier-pink": return _("Key carrier");
268 case "keycarrier-red": return _("Key carrier");
269 case "keycarrier-yellow": return _("Key carrier");
270 case "redbase": return _("Red base");
271 case "waypoint": return _("Waypoint");
272 case "ons-gen-red": return _("Generator");
273 case "ons-gen-blue": return _("Generator");
274 case "ons-gen-shielded": return _("Generator");
275 case "ons-cp-neut": return _("Control point");
276 case "ons-cp-red": return _("Control point");
277 case "ons-cp-blue": return _("Control point");
278 case "ons-cp-atck-neut": return _("Control point");
279 case "ons-cp-atck-red": return _("Control point");
280 case "ons-cp-atck-blue": return _("Control point");
281 case "ons-cp-dfnd-red": return _("Control point");
282 case "ons-cp-dfnd-blue": return _("Control point");
283 case "race-checkpoint": return _("Checkpoint");
284 case "race-finish": return _("Finish");
285 case "race-start": return _("Start");
286 case "nb-ball": return _("Ball");
287 case "ka-ball": return _("Ball");
288 case "ka-ballcarrier": return _("Ball carrier");
289 case "wpn-laser": return _("Laser");
290 case "wpn-shotgun": return _("Shotgun");
291 case "wpn-uzi": return _("Machine Gun");
292 case "wpn-gl": return _("Mortar");
293 case "wpn-electro": return _("Electro");
294 case "wpn-crylink": return _("Crylink");
295 case "wpn-nex": return _("Nex");
296 case "wpn-hagar": return _("Hagar");
297 case "wpn-rl": return _("Rocket Launcher");
298 case "wpn-porto": return _("Port-O-Launch");
299 case "wpn-minstanex": return _("Minstanex");
300 case "wpn-hookgun": return _("Hook");
301 case "wpn-fireball": return _("Fireball");
302 case "wpn-hlac": return _("HLAC");
303 case "wpn-campingrifle": return _("Rifle");
304 case "wpn-minelayer": return _("Mine Layer");
305 case "dom-neut": return _("Control point");
306 case "dom-red": return _("Control point");
307 case "dom-blue": return _("Control point");
308 case "dom-yellow": return _("Control point");
309 case "dom-pink": return _("Control point");
310 case "item-invis": return _("Invisibility");
311 case "item-extralife": return _("Extra life");
312 case "item-speed": return _("Speed");
313 case "item-strength": return _("Strength");
314 case "item-shield": return _("Shield");
315 case "item-fuelregen": return _("Fuel regen");
316 case "item-jetpack": return _("Jet Pack");
317 case "freezetag_frozen": return _("Frozen!");
318 case "tagged-target": return _("Tagged");
319 case "vehicle": return _("Vehicle");
324 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
326 vector yvec = '0.299 0.587 0.114';
327 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
329 vector fixrgbexcess(vector rgb)
333 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
336 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
342 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
349 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
352 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
358 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
365 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
368 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
374 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
382 void Draw_WaypointSprite()
388 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
392 if(self.hideflags & 2)
393 return; // radar only
395 if(autocvar_cl_hidewaypoints >= 2)
398 if(self.hideflags & 1)
399 if(autocvar_cl_hidewaypoints)
400 return; // fixed waypoint
402 InterpolateOrigin_Do();
404 t = GetPlayerColor(player_localentnum - 1) + 1;
411 case SPRITERULE_DEFAULT:
415 spriteimage = self.netname;
420 spriteimage = self.netname;
422 case SPRITERULE_TEAMPLAY:
423 if(t == COLOR_SPECTATOR + 1)
424 spriteimage = self.netname3;
425 else if(self.team == t)
426 spriteimage = self.netname2;
428 spriteimage = self.netname;
431 error("Invalid waypointsprite rule!");
435 if(spriteimage == "")
439 dist = vlen(self.origin - view_origin);
442 a = self.alpha * autocvar_hud_panel_fg_alpha;
444 if(self.maxdistance > waypointsprite_normdistance)
445 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
446 else if(self.maxdistance > 0)
447 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
450 rgb = self.teamradar_color;
451 rgb = spritelookupcolor(spriteimage, rgb);
454 self.teamradar_color = '1 0 1';
455 print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage));
458 if(time - floor(time) > 0.5)
460 if(self.helpme && time < self.helpme)
461 a *= SPRITE_HELPME_BLINK;
463 a *= spritelookupblinkvalue(spriteimage);
475 rgb = fixrgbexcess(rgb);
480 o = project_3d_to_2d(self.origin);
482 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
483 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
484 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
485 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
487 // scale it to be just in view
491 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
492 ang = atan2(-d_x, -d_y);
496 f1 = d_x / vid_conwidth;
497 f2 = d_y / vid_conheight;
499 if(max(f1, -f1) > max(f2, -f2))
504 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
509 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
517 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
522 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
526 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
534 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
535 ang = atan2(-d_x, -d_y);
540 float edgedistance_min, crosshairdistance;
541 edgedistance_min = min4((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
542 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
543 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
544 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
547 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
549 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
551 t = waypointsprite_scale * vidscale;
552 a *= waypointsprite_alpha;
555 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
556 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
558 if (edgedistance_min < waypointsprite_edgefadedistance) {
559 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
560 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
562 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
563 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
564 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
567 if(self.build_finished)
569 if(time < self.build_finished + 0.25)
571 if(time < self.build_started)
572 self.health = self.build_starthealth;
573 else if(time < self.build_finished)
574 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
582 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
585 txt = spritelookuptext(spriteimage);
586 if(self.helpme && time < self.helpme)
587 txt = sprintf(_("%s needing help!"), txt);
588 if(autocvar_g_waypointsprite_uppercase)
589 txt = strtoupper(txt);
593 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
596 if(self.build_finished)
601 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
603 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
610 SPRITE_HEALTHBAR_WIDTH * t,
611 SPRITE_HEALTHBAR_HEIGHT * t,
613 SPRITE_HEALTHBAR_BORDER * t,
616 a * SPRITE_HEALTHBAR_BORDERALPHA,
618 a * SPRITE_HEALTHBAR_HEALTHALPHA,
624 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
628 void Ent_RemoveWaypointSprite()
631 strunzone(self.netname);
633 strunzone(self.netname2);
635 strunzone(self.netname3);
638 void Ent_WaypointSprite()
640 float sendflags, f, t;
641 sendflags = ReadByte();
644 self.spawntime = time;
646 self.draw2d = Draw_WaypointSprite;
648 InterpolateOrigin_Undo();
655 self.health = t / 191.0;
656 self.build_finished = 0;
660 t = (t - 192) * 256 + ReadByte();
661 self.build_started = servertime;
662 if(self.build_finished)
663 self.build_starthealth = bound(0, self.health, 1);
665 self.build_starthealth = 0;
666 self.build_finished = servertime + t / 32;
672 self.build_finished = 0;
677 // unfortunately, this needs to be exact (for the 3D display)
678 self.origin_x = ReadCoord();
679 self.origin_y = ReadCoord();
680 self.origin_z = ReadCoord();
685 self.team = ReadByte();
686 self.rule = ReadByte();
692 strunzone(self.netname);
693 self.netname = strzone(ReadString());
699 strunzone(self.netname2);
700 self.netname2 = strzone(ReadString());
706 strunzone(self.netname3);
707 self.netname3 = strzone(ReadString());
712 self.lifetime = ReadCoord();
713 self.fadetime = ReadCoord();
714 self.maxdistance = ReadShort();
715 self.hideflags = ReadByte();
721 self.teamradar_icon = (f & 0x7F);
724 self.(teamradar_times[self.teamradar_time_index]) = time;
725 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
727 self.teamradar_color_x = ReadByte() / 255.0;
728 self.teamradar_color_y = ReadByte() / 255.0;
729 self.teamradar_color_z = ReadByte() / 255.0;
730 self.helpme = ReadByte() * 0.1;
732 self.helpme += servertime;
735 InterpolateOrigin_Note();
737 self.entremove = Ent_RemoveWaypointSprite;
740 void WaypointSprite_Load_Frames(string ext)
742 float dh, n, i, o, f;
743 string s, sname, sframes;
744 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
747 float ext_len = strlen(ext);
748 n = search_getsize(dh);
749 for(i = 0; i < n; ++i)
751 s = search_getfilename(dh, i);
752 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
754 o = strstrofs(s, "_frame", 0);
755 sname = strcat("/spriteframes/", substring(s, 0, o));
756 sframes = substring(s, o + 6, strlen(s) - o - 6);
757 f = stof(sframes) + 1;
758 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
763 void WaypointSprite_Load()
765 waypointsprite_fadedistance = vlen(mi_scale);
766 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
767 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
768 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
769 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
770 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
771 waypointsprite_scale = autocvar_g_waypointsprite_scale;
772 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
773 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
774 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
775 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
776 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
777 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
778 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
779 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
780 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
781 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
782 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
783 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
784 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
785 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
786 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
788 if(!waypointsprite_initialized)
790 WaypointSprite_Load_Frames(".tga");
791 WaypointSprite_Load_Frames(".jpg");
792 waypointsprite_initialized = true;