6 void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
7 void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
10 REGISTRY(Effects, BITS(8))
11 #define Effects_from(i) _Effects_from(i, EFFECT_Null)
12 REGISTER_REGISTRY(Effects)
13 REGISTRY_CHECK(Effects)
14 #define EFFECT(istrail, name, realname) \
15 REGISTER(Effects, EFFECT, name, m_id, Create_Effect_Entity(realname, istrail));
17 EFFECT(0, Null, string_null)