6 void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
7 void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
10 REGISTRY(Effects, BITS(8))
11 REGISTER_REGISTRY(Effects)
12 REGISTRY_CHECK(Effects)
13 #define EFFECT(istrail, name, realname) \
14 REGISTER(Effects, EFFECT, name, m_id, Create_Effect_Entity(realname, istrail));
16 EFFECT(0, Null, string_null)
17 REGISTRY_DEFINE_GET(Effects, EFFECT_Null)