7 void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
8 void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
11 REGISTRY(Effects, BIT(8))
12 REGISTER_REGISTRY(RegisterEffects)
13 #define EFFECT(istrail, name, realname) \
14 REGISTER(RegisterEffects, EFFECT, Effects, name, m_id, Create_Effect_Entity(realname, istrail));
16 void RegisterEffects_First()
19 #define dedi (server_is_dedicated ? "a dedicated " : "")
24 LOG_TRACEF("Beginning effect initialization on %s%s program...\n", dedi, PROGNAME);
28 void RegisterEffects_Done()
30 LOG_TRACE("Effects initialization successful!\n");
33 // NOW we actually activate the declarations
34 ACCUMULATE_FUNCTION(RegisterEffects, RegisterEffects_First)
35 EFFECT(0, Null, string_null)
37 ACCUMULATE_FUNCTION(RegisterEffects, RegisterEffects_Done)