1 // cl_gentle impact effect indicating damage
2 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
10 MY(color_min) = "0x00FFFF";
11 MY(color_max) = "0xFF00FF";
13 MY(gravity) = -0.400000;
14 MY(liquidfriction) = 10;
15 MY(sizeincrease) = -24;
20 MY(type) = "alphastatic";
21 MY(velocityjitter) = '256.0 256.0 256.0';
28 MY(bounce) = 1.500000;
29 MY(color_min) = "0xFF00FF";
30 MY(color_max) = "0xFFFF00";
32 MY(gravity) = -0.400000;
33 MY(liquidfriction) = 10;
34 MY(sizeincrease) = -24;
39 MY(type) = "alphastatic";
40 MY(velocityjitter) = '256.0 256.0 256.0';
47 MY(bounce) = 1.500000;
48 MY(color_min) = "0xFFFF00";
49 MY(color_max) = "0x00FFFF";
51 MY(gravity) = -0.400000;
52 MY(liquidfriction) = 10;
53 MY(sizeincrease) = -24;
58 MY(type) = "alphastatic";
59 MY(velocityjitter) = '256.0 256.0 256.0';
62 // effect for removing player model
65 SUB(damage_dissolve) {
70 MY(bounce) = 1.500000;
71 MY(color_min) = "0x00FFFF";
72 MY(color_max) = "0xFF00FF";
74 MY(gravity) = -0.400000;
75 MY(liquidfriction) = 6;
76 MY(sizeincrease) = -16;
81 MY(type) = "alphastatic";
82 MY(velocityjitter) = '512.0 512.0 512.0';
84 SUB(damage_dissolve) {
89 MY(bounce) = 1.500000;
90 MY(color_min) = "0xFF00FF";
91 MY(color_max) = "0xFFFF00";
93 MY(gravity) = -0.400000;
94 MY(liquidfriction) = 6;
95 MY(sizeincrease) = -16;
100 MY(type) = "alphastatic";
101 MY(velocityjitter) = '512.0 512.0 512.0';
103 SUB(damage_dissolve) {
107 MY(alpha_fade) = 128;
108 MY(bounce) = 1.500000;
109 MY(color_min) = "0xFFFF00";
110 MY(color_max) = "0x00FFFF";
112 MY(gravity) = -0.400000;
113 MY(liquidfriction) = 6;
114 MY(sizeincrease) = -16;
119 MY(type) = "alphastatic";
120 MY(velocityjitter) = '512.0 512.0 512.0';