1 #include "globalsound.qh"
3 #include "../common/ent_cs.qh"
6 #include "../../animdecide.qh"
9 #include "../../../server/cl_player.qh"
12 REGISTER_NET_TEMP(globalsound)
13 REGISTER_NET_TEMP(playersound)
17 * @param from the source entity, its position is sent
18 * @param gs the global sound def
19 * @param r a random number in 0..1
21 void globalsound(int channel, entity from, entity gs, float r, int chan, float vol, float atten)
23 assert(IS_PLAYER(from));
24 if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
25 WriteHeader(channel, globalsound);
26 WriteByte(channel, gs.m_id);
27 WriteByte(channel, r * 255);
28 WriteByte(channel, etof(from));
29 WriteByte(channel, chan);
30 WriteByte(channel, floor(vol * 255));
31 WriteByte(channel, floor(atten * 64));
32 entcs_force_origin(from);
33 vector o = from.origin + 0.5 * (from.mins + from.maxs);
34 WriteCoord(channel, o.x);
35 WriteCoord(channel, o.y);
36 WriteCoord(channel, o.z);
40 * @param from the source entity, its position is sent
41 * @param ps the player sound def
42 * @param r a random number in 0..1
44 void playersound(int channel, entity from, entity ps, float r, int chan, float vol, float atten)
46 assert(IS_PLAYER(from));
47 if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
48 WriteHeader(channel, playersound);
49 WriteByte(channel, ps.m_id);
50 WriteByte(channel, r * 255);
51 WriteByte(channel, etof(from));
52 WriteByte(channel, chan);
53 WriteByte(channel, floor(vol * 255));
54 WriteByte(channel, floor(atten * 64));
55 entcs_force_origin(from);
56 vector o = from.origin + 0.5 * (from.mins + from.maxs);
57 WriteCoord(channel, o.x);
58 WriteCoord(channel, o.y);
59 WriteCoord(channel, o.z);
63 string GlobalSound_sample(string pair, float r);
67 NET_HANDLE(globalsound, bool isnew)
69 entity gs = GlobalSounds_from(ReadByte());
70 float r = ReadByte() / 255;
71 string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
73 entity e = entcs_receiver(who - 1);
74 int chan = ReadByte();
75 chan = (chan & BIT(7) ? -1 : 1) * (chan & BITS(7));
76 float vol = ReadByte() / 255;
77 float atten = ReadByte() / 64;
82 // TODO: is this really what we want to be doing? Footsteps that follow the player at head height?
83 if (who == player_currententnum) e = findfloat(world, entnum, who); // play at camera position for full volume
84 else if (e) e.origin = o;
87 sound7(e, chan, sample, vol, atten, 0, 0);
92 LOG_WARNINGF("Missing entcs data for player %d\n", who);
93 sound8(e, o, chan, sample, vol, atten, 0, 0);
98 NET_HANDLE(playersound, bool isnew)
100 entity ps = PlayerSounds_from(ReadByte());
101 float r = ReadByte() / 255;
102 int who = ReadByte();
103 entity e = entcs_receiver(who - 1);
104 UpdatePlayerSounds(e);
105 string s = e.(ps.m_playersoundfld);
106 string sample = GlobalSound_sample(s, r);
107 int chan = ReadByte();
108 chan = (chan & BIT(7) ? -1 : 1) * (chan & BITS(7));
109 float vol = ReadByte() / 255;
110 float atten = ReadByte() / 64;
115 if (who == player_currententnum) e = findfloat(world, entnum, who); // play at camera position for full volume
116 else if (e) e.origin = o;
119 // TODO: for non-visible players, origin should probably continue to be updated as long as the sound is playing
120 sound7(e, chan, sample, vol, atten, 0, 0);
125 LOG_WARNINGF("Missing entcs data for player %d\n", who);
126 sound8(e, o, chan, sample, vol, atten, 0, 0);
133 string GlobalSound_sample(string pair, float r)
137 string s = cdr(pair);
141 string sample = car(pair);
142 if (n > 0) sample = sprintf("%s%d.wav", sample, floor(r * n + 1)); // randomization
143 else sample = sprintf("%s.wav", sample);
147 void PrecacheGlobalSound(string sample)
151 string s = cdr(sample);
155 sample = car(sample);
158 for (int i = 1; i <= n; ++i)
159 precache_sound(sprintf("%s%d.wav", sample, i));
163 precache_sound(sprintf("%s.wav", sample));
167 entity GetVoiceMessage(string type)
169 FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, LAMBDA(return it));
173 entity GetPlayerSound(string type)
175 FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, LAMBDA(return it));
179 string allvoicesamples;
180 STATIC_INIT(allvoicesamples)
182 FOREACH(PlayerSounds, it.instanceOfVoiceMessage, LAMBDA(
183 allvoicesamples = strcat(allvoicesamples, " ", it.m_playersoundstr)
185 allvoicesamples = strzone(substring(allvoicesamples, 1, -1));
188 .string _GetPlayerSoundSampleField(string type, bool voice)
190 GetPlayerSoundSampleField_notFound = false;
191 entity e = voice ? GetVoiceMessage(type) : GetPlayerSound(type);
192 if (e) return e.m_playersoundfld;
193 GetPlayerSoundSampleField_notFound = true;
194 return playersound_taunt.m_playersoundfld;
197 .string GetVoiceMessageSampleField(string type)
199 return _GetPlayerSoundSampleField(type, true);
202 void PrecachePlayerSounds(string f)
204 int fh = fopen(f, FILE_READ);
207 LOG_WARNINGF("Player sound file not found: %s\n", f);
210 for (string s; (s = fgets(fh)); )
212 int n = tokenize_console(s);
215 if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
218 string file = argv(1);
219 string variants = argv(2);
220 PrecacheGlobalSound(strcat(file, " ", variants));
227 .string GetPlayerSoundSampleField(string type)
229 return _GetPlayerSoundSampleField(type, false);
232 void ClearPlayerSounds(entity this)
234 FOREACH(PlayerSounds, true, LAMBDA(
235 .string fld = it.m_playersoundfld;
238 strunzone(this.(fld));
239 this.(fld) = string_null;
244 bool LoadPlayerSounds(entity this, string f, bool strict)
246 int fh = fopen(f, FILE_READ);
249 if (strict) LOG_WARNINGF("Player sound file not found: %s\n", f);
252 for (string s; (s = fgets(fh)); )
254 int n = tokenize_console(s);
257 if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
260 string key = argv(0);
261 var.string field = GetPlayerSoundSampleField(key);
262 if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
263 if (GetPlayerSoundSampleField_notFound)
265 LOG_TRACEF("Invalid sound info field: %s\n", key);
268 string file = argv(1);
269 string variants = argv(2);
270 if (this.(field)) strunzone(this.(field));
271 this.(field) = strzone(strcat(file, " ", variants));
277 .string model_for_playersound;
278 .int skin_for_playersound;
280 bool autocvar_g_debug_defaultsounds;
282 void UpdatePlayerSounds(entity this)
284 if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) return;
285 if (this.model_for_playersound) strunzone(this.model_for_playersound);
286 this.model_for_playersound = strzone(this.model);
287 this.skin_for_playersound = this.skin;
288 ClearPlayerSounds(this);
289 LoadPlayerSounds(this, "sound/player/default.sounds", true);
290 if (this.model == "null" || autocvar_g_debug_defaultsounds) return;
291 if (LoadPlayerSounds(this, get_model_datafilename(this.model, this.skin, "sounds"), false)) return;
292 LoadPlayerSounds(this, get_model_datafilename(this.model, 0, "sounds"), true);
299 void _GlobalSound(entity this, entity gs, entity ps, string sample, int chan, int voicetype, bool fake)
301 if (gs == NULL && ps == NULL && sample == "") return;
303 if (sample != "") sample = GlobalSound_sample(sample, r);
306 case VOICETYPE_LASTATTACKER_ONLY:
307 case VOICETYPE_LASTATTACKER:
311 if (!this.pusher) break;
312 msg_entity = this.pusher;
313 if (IS_REAL_CLIENT(msg_entity))
315 float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
316 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten);
317 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten);
318 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
321 if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
323 if (IS_REAL_CLIENT(msg_entity))
325 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE);
326 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
327 else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
331 case VOICETYPE_TEAMRADIO:
336 float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
337 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
338 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
339 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
343 if (fake) { msg_entity = this; X(); }
346 FOR_EACH_REALCLIENT(msg_entity)
348 if (!teamplay || msg_entity.team == this.team) X();
354 case VOICETYPE_AUTOTAUNT:
355 case VOICETYPE_TAUNT:
357 if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) { break; }else {}
358 else if (IS_PLAYER(this) && this.deadflag == DEAD_NO) animdecide_setaction(this, ANIMACTION_TAUNT,
360 if (!sv_taunt) break;
361 if (autocvar_sv_gentle) break;
363 if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
367 if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < msg_entity.cvar_cl_autotaunt) \
369 float atten = (msg_entity.cvar_cl_voice_directional >= 1) \
370 ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, \
373 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
374 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
375 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
386 FOR_EACH_REALCLIENT(msg_entity)
394 case VOICETYPE_PLAYERSOUND:
399 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
400 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
401 else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NORM);
405 if (gs) globalsound(MSG_ALL, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
406 else if (ps) playersound(MSG_ALL, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
407 else _sound(this, chan, sample, VOL_BASE, ATTEN_NORM);
413 backtrace("Invalid voice type!");