]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/ent_cs.qc
Transifex autosync
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / ent_cs.qc
1 #include "ent_cs.qh"
2
3 #if defined(CSQC)
4         #include <common/gamemodes/_mod.qh>
5         #include <common/resources/resources.qh>
6 #elif defined(MENUQC)
7 #elif defined(SVQC)
8         #include <common/gamemodes/_mod.qh>
9         #include <common/resources/resources.qh>
10         #include <common/resources/sv_resources.qh>
11 #endif
12
13 REGISTRY(EntCSProps, BITS(16) - 1)
14 REGISTER_REGISTRY(EntCSProps)
15 REGISTRY_SORT(EntCSProps)
16 REGISTRY_CHECK(EntCSProps)
17
18 REGISTRY_DEFINE_GET(EntCSProps, NULL)
19 STATIC_INIT(EntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i); }
20
21 // these entcs_props ids need to be referenced directly
22 int ENTCS_PROP_ENTNUM_id = 0;
23 int ENTCS_PROP_ORIGIN_id = 0;
24 int ENTCS_PROP_HEALTH_id = 0;
25 STATIC_INIT(EntCSProps_setglobalids)
26 {
27         FOREACH(EntCSProps, true, {
28                 if (it.registered_id == "ENTCS_PROP_ENTNUM") ENTCS_PROP_ENTNUM_id = it.m_id;
29                 if (it.registered_id == "ENTCS_PROP_ORIGIN") ENTCS_PROP_ORIGIN_id = it.m_id;
30                 if (it.registered_id == "ENTCS_PROP_HEALTH") ENTCS_PROP_HEALTH_id = it.m_id;
31         });
32 }
33
34 #ifdef SVQC
35 // Force an origin update, for player sounds
36 void entcs_force_origin(entity player)
37 {
38         CS(player).entcs.m_forceupdate = BIT(ENTCS_PROP_ORIGIN_id);
39 }
40 #endif
41
42 .bool m_public;
43 .bool(entity ent, entity player) m_check;
44 .void(entity ent, entity player) m_set;
45 .void(int chan, entity ent) m_send;
46 .void(entity ent) m_receive;
47
48 #ifdef SVQC
49 #define _ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) \
50         void id##_set(entity ent, entity player) { setprop(ent.(checkprop), player.(checkprop_pl)); } \
51         void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
52         REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
53                 this.m_public = ispublic; \
54                 this.m_check = id##_check; \
55                 this.m_set = id##_set; \
56                 this.m_send = id##_send; \
57         }
58
59 #define ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) \
60         bool id##_check(entity ent, entity player) { return (ent.(checkprop) != player.(checkprop_pl)); } \
61         _ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive)
62
63 #define ENTCS_PROP_CODED(id, ispublic, checkprop, checkprop_pl, setprop, decfactor, svsend, clreceive) \
64         bool id##_check(entity ent, entity player) { \
65                 return (floor(ent.(checkprop)) / decfactor != floor(player.(checkprop_pl)) / decfactor); \
66         } \
67         _ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive)
68
69 #elif defined(CSQC)
70 #define ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) \
71         void id##_receive(entity ent) { LAMBDA(clreceive); } \
72         REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
73                 this.m_public = ispublic; \
74                 this.m_receive = id##_receive; \
75         }
76
77 #define ENTCS_PROP_CODED(id, ispublic, checkprop, checkprop_pl, setprop, decfactor, svsend, clreceive) \
78         ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive)
79 #endif
80
81 #ifdef SVQC
82 #define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, decfactor, svsend, clreceive) \
83         bool id##_check(entity ent, entity player) { \
84                 return (floor(GetResource(ent, checkprop) / decfactor) != floor(GetResource(player, checkprop) / decfactor)); \
85         } \
86         void id##_set(entity ent, entity player) { SetResourceExplicit(ent, checkprop, GetResource(player, checkprop)); } \
87         void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
88         REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
89                 this.m_public = ispublic; \
90                 this.m_check = id##_check; \
91                 this.m_set = id##_set; \
92                 this.m_send = id##_send; \
93         }
94 #elif defined(CSQC)
95 #define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, decfactor, svsend, clreceive) \
96         void id##_receive(entity ent) { LAMBDA(clreceive); } \
97         REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
98                 this.m_public = ispublic; \
99                 this.m_receive = id##_receive; \
100         }
101 #endif
102
103 #define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
104         var = x; \
105 MACRO_END
106
107 /** the engine player name strings are mutable! */
108 #define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
109         strcpy(var, x); \
110 MACRO_END
111
112 ENTCS_PROP(ENTNUM, false, sv_entnum, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */
113
114 ENTCS_PROP(ORIGIN, false, origin, origin, ENTCS_SET_NORMAL,
115         { WriteVector(chan, ent.origin); },
116         { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); })
117
118 #define DEC_FACTOR (360 / 64)
119 ENTCS_PROP_CODED(ANGLES, false, angles_y, angles_y, ENTCS_SET_NORMAL, DEC_FACTOR,
120         { WriteByte(chan, ent.angles.y / DEC_FACTOR); },
121         { vector v = '0 0 0'; v.y = ReadByte() * DEC_FACTOR; ent.angles = v; })
122 #undef DEC_FACTOR
123
124 // FIXME: use a better scale?
125 #define DEC_FACTOR 10
126 ENTCS_PROP_RESOURCE(HEALTH, false, RES_HEALTH, ENTCS_SET_NORMAL, DEC_FACTOR,
127         { WriteByte(chan, bound(0, GetResource(ent, RES_HEALTH) / DEC_FACTOR, 255)); },
128         { ent.healthvalue = ReadByte() * DEC_FACTOR; })
129
130 ENTCS_PROP_RESOURCE(ARMOR, false, RES_ARMOR, ENTCS_SET_NORMAL, DEC_FACTOR,
131         { WriteByte(chan, bound(0, GetResource(ent, RES_ARMOR) / DEC_FACTOR, 255)); },
132         { SetResourceExplicit(ent, RES_ARMOR, ReadByte() * DEC_FACTOR); })
133 #undef DEC_FACTOR
134
135 ENTCS_PROP(NAME, true, netname, netname, ENTCS_SET_MUTABLE_STRING,
136         { WriteString(chan, ent.netname); },
137         { strcpy(ent.netname, ReadString()); })
138
139 ENTCS_PROP(MODEL, true, model, model, ENTCS_SET_NORMAL,
140         { WriteString(chan, ent.model); },
141         { strcpy(ent.model, ReadString()); })
142
143 ENTCS_PROP(SKIN, true, skin, skin, ENTCS_SET_NORMAL,
144         { WriteByte(chan, ent.skin); },
145         { ent.skin = ReadByte(); })
146
147 ENTCS_PROP(CLIENTCOLORS, true, clientcolors, clientcolors, ENTCS_SET_NORMAL,
148         { WriteByte(chan, ent.clientcolors); },
149         { ent.colormap = ReadByte(); })
150
151 ENTCS_PROP(FRAGS, true, frags, frags, ENTCS_SET_NORMAL,
152         { WriteShort(chan, ent.frags); },
153         { ent.frags = ReadShort(); })
154
155 ENTCS_PROP(WANTSJOIN, true, wants_join, wants_join, ENTCS_SET_NORMAL,
156         { WriteByte(chan, ent.wants_join); },
157         { ent.wants_join = ReadByte(); })
158
159 // use sv_solid to avoid changing solidity state of entcs entities
160 ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL,
161         { WriteByte(chan, ent.sv_solid); },
162         { ent.sv_solid = ReadByte(); })
163
164 #ifdef SVQC
165
166         int ENTCS_PUBLICMASK = 0, ENTCS_PRIVATEMASK = 0;
167         STATIC_INIT(ENTCS_PUBLICMASK)
168         {
169                 FOREACH(EntCSProps, true,
170                 {
171                         if (it.m_public)
172                                 ENTCS_PUBLICMASK |= BIT(it.m_id);
173                         else
174                                 ENTCS_PRIVATEMASK |= BIT(it.m_id);
175                 });
176         }
177
178         void entcs_update_players(entity player)
179         {
180                 FOREACH_CLIENT(it != player && IS_PLAYER(it),
181                 {
182                         CS(it).entcs.SendFlags |= ENTCS_PRIVATEMASK;
183                 });
184         }
185
186         bool _entcs_send(entity this, entity to, int sf, int chan)
187         {
188                 entity player = this.owner;
189                 sf |= BIT(ENTCS_PROP_ENTNUM_id); // assume private
190                 do {
191                         if (IS_PLAYER(player))
192                         {
193                                 if (radar_showenemies) break;
194                                 if (SAME_TEAM(to, player)) break;
195                                 if (!(IS_PLAYER(to) || INGAME(to))) break;
196                         }
197                         sf &= ENTCS_PUBLICMASK; // no private updates
198                 } while (0);
199
200                 sf |= this.m_forceupdate;
201                 this.m_forceupdate = 0;
202                 if (chan == MSG_ENTITY)
203                         WriteHeader(chan, ENT_CLIENT_ENTCS);
204                 else
205                         WriteHeader(chan, CLIENT_ENTCS);
206                 WriteByte(chan, etof(player) - 1);
207                 WriteShort(chan, sf);
208                 FOREACH(EntCSProps, sf & BIT(it.m_id),
209                 {
210                         it.m_send(chan, this);
211                 });
212                 return true;
213         }
214
215         bool entcs_send(entity this, entity to, int sf)
216         {
217                 return _entcs_send(this, to, sf, MSG_ENTITY);
218         }
219
220         void entcs_think(entity this)
221         {
222                 this.nextthink = time + 0.033333333333;  // TODO: increase this to like 0.15 once the client can do smoothing
223                 entity player = this.owner;
224                 FOREACH(EntCSProps, it.m_check(this, player),
225                 {
226                         it.m_set(this, player);
227                         this.SendFlags |= BIT(it.m_id);
228                 });
229
230                 if (intermission_running)
231                 {
232                         // health is set to special values after the game ends, ignore any change
233                         this.SendFlags &= ~BIT(ENTCS_PROP_HEALTH_id);
234                 }
235
236                 // always send origin of players even if they stand still otherwise
237                 // if a teammate isn't in my pvs and their health (or view angle or name
238                 // etc...) changes then their tag disappears
239                 if (IS_PLAYER(this.owner))
240                         this.SendFlags |= BIT(ENTCS_PROP_ORIGIN_id);
241
242                 // not needed, origin is just data to be sent
243                 //setorigin(this, this.origin); // relink
244         }
245
246         void entcs_attach(entity player)
247         {
248                 entity e = CS(player).entcs = new_pure(entcs_sender);
249                 e.owner = player;
250                 setthink(e, entcs_think);
251                 e.nextthink = time;
252                 Net_LinkEntity(e, false, 0, entcs_send);
253                 // NOTE: the following code block has been disabled as a workaround for https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/1824
254 #if 0
255                 if (!IS_REAL_CLIENT(player)) return;
256                 FOREACH_CLIENT(true, {
257                         assert(CS(it).entcs);
258                         _entcs_send(CS(it).entcs, msg_entity = player, BITS(23), MSG_ONE);
259                 });
260 #endif
261         }
262
263         void entcs_detach(entity player)
264         {
265                 if (!CS(player).entcs) return;
266                 delete(CS(player).entcs);
267                 CS(player).entcs = NULL;
268         }
269
270 #endif
271
272 #ifdef CSQC
273
274         void Ent_RemoveEntCS(entity this)
275         {
276                 int n = this.sv_entnum;
277                 entity e = entcs_receiver(n);
278                 entcs_receiver(n, NULL);
279                 strfree(e.netname);
280                 strfree(e.model);
281                 if (e != this) delete(e);
282         }
283
284         void entcs_think(entity this)
285         {
286                 entity e = CSQCModel_server2csqc(this.sv_entnum);
287                 if (e == NULL)
288                 {
289                         // player model is NOT in client's PVS
290                         InterpolateOrigin_Do(this);
291                         this.has_origin = this.has_sv_origin;
292                         return;
293                 }
294                 this.has_origin = true;
295                 // when a player model is in client's PVS we use its origin directly
296                 // (entcs networked origin is overriden)
297                 this.origin = e.origin;
298                 InterpolateOrigin_Reset(this);
299                 setorigin(this, this.origin);
300                 // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
301                 if (this.model != e.model)
302                 {
303                         strcpy(this.model, e.model);
304                 }
305         }
306
307         bool ReadEntcs(entity this)
308         {
309                 int n = ReadByte();
310                 entity e = entcs_receiver(n);
311                 if (e == NULL)
312                 {
313                         if (!this)
314                                 // initial = temp
315                                 e = new_pure(ENT_CLIENT_ENTCS);
316                         else
317                                 // initial = linked
318                                 e = this;
319                         setthink(e, entcs_think);
320                         entcs_receiver(n, e);
321                 }
322                 else if (e != this && this)
323                 {
324                         // upgrade to linked
325                         delete(e);
326                         e = this;
327                         setthink(e, entcs_think);
328                         entcs_receiver(n, e);
329                 }
330
331                 InterpolateOrigin_Undo(e);
332                 e.sv_entnum = n;
333                 int sf = ReadShort();
334                 e.has_sv_origin = false;
335                 e.m_entcs_private = boolean(sf & BIT(ENTCS_PROP_ENTNUM_id));
336                 FOREACH(EntCSProps, sf & BIT(it.m_id),
337                 {
338                         it.m_receive(e);
339                 });
340                 e.iflags |= IFLAG_ORIGIN;
341                 InterpolateOrigin_Note(e);
342                 getthink(e)(e);
343                 return true;
344         }
345
346         NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
347         {
348                 if (isnew)
349                 {
350                         make_pure(this);
351                         this.entremove = Ent_RemoveEntCS;
352                 }
353                 return ReadEntcs(this);
354         }
355
356         NET_HANDLE(CLIENT_ENTCS, bool isnew)
357         {
358                 return ReadEntcs(NULL);
359         }
360
361 #endif