3 #include <common/mapinfo.qh>
5 CLASS(Deathmatch, Gametype)
8 this.gametype_init(this, _("Deathmatch"),"dm","g_dm",GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_PREFERRED,"","timelimit=15 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
10 METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
14 ATTRIB(Deathmatch, m_legacydefaults, string, "30 20 0");
16 REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch));