3 MUTATOR_HOOKFUNCTION(duel, ReadLevelCvars)
5 if(autocvar_g_duel_warmup)
6 warmup_stage = 1; // otherwise allow it if it's enabled
7 //sv_ready_restart_after_countdown = 0;
10 MUTATOR_HOOKFUNCTION(duel, GetPlayerLimit)
12 M_ARGV(0, int) = 2; // duel is always 1v1!
15 MUTATOR_HOOKFUNCTION(duel, Scores_CountFragsRemaining)
17 // announce remaining frags?
21 MUTATOR_HOOKFUNCTION(duel, FilterItemDefinition)
23 entity definition = M_ARGV(0, entity);
25 if(definition.instanceOfPowerup)
27 return !autocvar_g_duel_with_powerups;