3 MUTATOR_HOOKFUNCTION(duel, GetPlayerLimit)
5 M_ARGV(0, int) = 2; // duel is always 1v1!
8 MUTATOR_HOOKFUNCTION(duel, Scores_CountFragsRemaining)
10 // announce remaining frags?
14 MUTATOR_HOOKFUNCTION(duel, FilterItemDefinition)
16 entity definition = M_ARGV(0, entity);
18 if(definition.instanceOfPowerup)
20 return !autocvar_g_duel_with_powerups;