3 #include <common/mutators/base.qh>
4 int autocvar_g_freezetag_point_limit;
5 int autocvar_g_freezetag_point_leadlimit;
6 bool autocvar_g_freezetag_team_spawns;
7 void freezetag_Initialize();
9 REGISTER_MUTATOR(ft, false)
14 GameRules_teams(true);
15 GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
16 GameRules_limit_score(autocvar_g_freezetag_point_limit);
17 GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
19 freezetag_Initialize();
24 .float freezetag_frozen_time;
25 .float freezetag_frozen_timeout;
26 const float ICE_MAX_ALPHA = 1;
27 const float ICE_MIN_ALPHA = 0.1;
28 float freezetag_teams;
30 .float reviving; // temp var
32 float autocvar_g_freezetag_revive_extra_size;
33 float autocvar_g_freezetag_revive_speed;
34 bool autocvar_g_freezetag_revive_nade;
35 float autocvar_g_freezetag_revive_nade_health;