3 #include <common/mutators/base.qh>
4 #include <server/command/sv_cmd.qh>
6 int autocvar_g_freezetag_point_limit;
7 int autocvar_g_freezetag_point_leadlimit;
8 bool autocvar_g_freezetag_team_spawns;
9 void freezetag_Initialize();
11 REGISTER_MUTATOR(ft, false)
16 GameRules_teams(true);
17 GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
18 GameRules_limit_score(autocvar_g_freezetag_point_limit);
19 GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
21 freezetag_Initialize();
26 .float freezetag_frozen_time;
27 .float freezetag_frozen_timeout;
28 const float ICE_MAX_ALPHA = 1;
29 const float ICE_MIN_ALPHA = 0.1;
30 float freezetag_teams;
32 float autocvar_g_freezetag_revive_extra_size;
33 float autocvar_g_freezetag_revive_speed;
34 bool autocvar_g_freezetag_revive_nade;
35 float autocvar_g_freezetag_revive_nade_health;