7 int autocvar_g_nexball_goalleadlimit;
8 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
10 float autocvar_g_nexball_basketball_bouncefactor;
11 float autocvar_g_nexball_basketball_bouncestop;
12 float autocvar_g_nexball_basketball_carrier_highspeed;
13 bool autocvar_g_nexball_basketball_meter;
14 float autocvar_g_nexball_basketball_meter_maxpower;
15 float autocvar_g_nexball_basketball_meter_minpower;
16 float autocvar_g_nexball_delay_collect;
17 float autocvar_g_nexball_delay_goal;
18 float autocvar_g_nexball_delay_start;
19 float autocvar_g_nexball_football_bouncefactor;
20 float autocvar_g_nexball_football_bouncestop;
21 bool autocvar_g_nexball_radar_showallplayers;
22 bool autocvar_g_nexball_sound_bounce;
23 int autocvar_g_nexball_trail_color;
25 float autocvar_g_nexball_safepass_turnrate;
26 float autocvar_g_nexball_safepass_maxdist;
27 float autocvar_g_nexball_safepass_holdtime;
28 float autocvar_g_nexball_viewmodel_scale;
29 float autocvar_g_nexball_tackling;
30 vector autocvar_g_nexball_viewmodel_offset;
32 float autocvar_g_balance_nexball_primary_animtime;
33 float autocvar_g_balance_nexball_primary_refire;
34 float autocvar_g_balance_nexball_primary_speed;
35 float autocvar_g_balance_nexball_secondary_animtime;
36 float autocvar_g_balance_nexball_secondary_force;
37 float autocvar_g_balance_nexball_secondary_lifetime;
38 float autocvar_g_balance_nexball_secondary_refire;
39 float autocvar_g_balance_nexball_secondary_speed;
41 void basketball_touch();
42 void football_touch();
44 const int NBM_NONE = 0;
45 const int NBM_FOOTBALL = 2;
46 const int NBM_BASKETBALL = 4;
49 float OtherTeam(float t) //works only if there are two teams on the map!
52 e = find(world, classname, "nexball_team");
54 e = find(e, classname, "nexball_team");
58 const float ST_NEXBALL_GOALS = 1;
59 const float SP_NEXBALL_GOALS = 4;
60 const float SP_NEXBALL_FAULTS = 5;
61 void nb_ScoreRules(float teams)
63 ScoreRules_basics(teams, 0, 0, true);
64 ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
65 ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
66 ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
67 ScoreRules_basics_end();
70 void LogNB(string mode, entity actor)
73 if(!autocvar_sv_eventlog)
75 s = strcat(":nexball:", mode);
77 s = strcat(s, ":", ftos(actor.playerid));
81 void ball_restart(void)
84 DropBall(self, self.owner.origin, '0 0 0');
88 void nexball_setstatus(void)
90 self.items &= ~IT_KEY1;
93 if(self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
95 bprint("The ", Team_ColoredFullName(self.team), " held the ball for too long.\n");
96 setself(self.ballcarried);
97 DropBall(self, self.owner.origin, '0 0 0');
102 self.items |= IT_KEY1;
106 void relocate_nexball(void)
108 tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, true, self);
113 if(!move_out_of_solid(self))
114 objerror("could not get out of solid at all!");
115 LOG_INFO("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
116 LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
117 LOG_INFO(" ", ftos(self.origin.y - o.y));
118 LOG_INFO(" ", ftos(self.origin.z - o.z), "'\n");
127 DropBall(self, ownr.origin, ownr.velocity);
128 makevectors(ownr.v_angle.y * '0 1 0');
129 ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
130 ownr.flags &= ~FL_ONGROUND;
133 void GiveBall(entity plyr, entity ball)
137 if((ownr = ball.owner))
139 ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
140 ownr.ballcarried = world;
144 ownr.weaponentity.state = WS_READY;
146 WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
150 WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
153 //setattachment(ball, plyr, "");
154 setorigin(ball, plyr.origin + plyr.view_ofs);
156 if(ball.team != plyr.team)
157 ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
159 ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
160 ball.team = plyr.team;
161 plyr.ballcarried = ball;
162 ball.nb_dropper = plyr;
164 plyr.effects |= autocvar_g_nexball_basketball_effects_default;
165 ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
167 ball.velocity = '0 0 0';
168 ball.movetype = MOVETYPE_NONE;
169 ball.touch = func_null;
170 ball.effects |= EF_NOSHADOW;
171 ball.scale = 1; // scale down.
173 WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER);
174 WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
176 if(autocvar_g_nexball_basketball_delay_hold)
178 ball.think = DropOwner;
179 ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
182 plyr.weaponentity.weapons = plyr.weapons;
183 plyr.weaponentity.switchweapon = plyr.weapon;
184 plyr.weapons = WEPSET(NEXBALL);
186 Weapon w = WEP_NEXBALL;
188 plyr.switchweapon = WEP_NEXBALL.m_id;
189 W_SwitchWeapon(WEP_NEXBALL.m_id);
193 void DropBall(entity ball, vector org, vector vel)
195 ball.effects |= autocvar_g_nexball_basketball_effects_default;
196 ball.effects &= ~EF_NOSHADOW;
197 ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
199 setattachment(ball, world, "");
200 setorigin(ball, org);
201 ball.movetype = MOVETYPE_BOUNCE;
202 ball.flags &= ~FL_ONGROUND;
203 ball.scale = ball_scale;
205 ball.nb_droptime = time;
206 ball.touch = basketball_touch;
207 ball.think = ResetBall;
208 ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
210 if(ball.owner.metertime)
212 ball.owner.metertime = 0;
213 ball.owner.weaponentity.state = WS_READY;
216 WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
217 WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
218 WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
220 ball.owner.ballcarried = world;
227 self.flags &= ~FL_ONGROUND;
228 self.movetype = MOVETYPE_BOUNCE;
229 if(self.classname == "nexball_basketball")
230 self.touch = basketball_touch;
231 else if(self.classname == "nexball_football")
232 self.touch = football_touch;
234 self.think = ResetBall;
235 self.nextthink = time + autocvar_g_nexball_delay_idle + 3;
239 _sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
240 WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
241 LogNB("init", world);
246 if(self.cnt < 2) // step 1
248 if(time == self.teamtime)
249 bprint("The ", Team_ColoredFullName(self.team), " held the ball for too long.\n");
251 self.touch = func_null;
252 self.movetype = MOVETYPE_NOCLIP;
253 self.velocity = '0 0 0'; // just in case?
255 LogNB("resetidle", world);
257 self.nextthink = time;
259 else if(self.cnt < 4) // step 2 and 3
261 // dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n");
262 self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement
263 self.nextthink = time + 0.5;
268 // dprint("Step 4: time: ", ftos(time), "\n");
269 if(vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore
270 LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
271 vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n");
272 self.velocity = '0 0 0';
273 setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway
274 self.movetype = MOVETYPE_NONE;
275 self.think = InitBall;
276 self.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
280 void football_touch(void)
282 if(other.solid == SOLID_BSP)
284 if(time > self.lastground + 0.1)
286 _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
287 self.lastground = time;
289 if(vlen(self.velocity) && !self.cnt)
290 self.nextthink = time + autocvar_g_nexball_delay_idle;
293 if (!IS_PLAYER(other))
298 self.nextthink = time + autocvar_g_nexball_delay_idle;
301 self.team = other.team;
303 if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
305 if(vlen(other.velocity))
306 self.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
308 else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
310 makevectors(other.v_angle);
311 self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
313 else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
315 makevectors(other.v_angle.y * '0 1 0');
316 self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
318 else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
320 makevectors(other.v_angle);
321 self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
323 self.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
326 void basketball_touch(void)
328 if(other.ballcarried)
333 if(!self.cnt && IS_PLAYER(other) && !other.frozen && !other.deadflag && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect))
335 if(other.health <= 0)
337 LogNB("caught", other);
338 GiveBall(other, self);
340 else if(other.solid == SOLID_BSP)
342 _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
343 if(vlen(self.velocity) && !self.cnt)
344 self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime);
351 float isclient, pscore, otherteam;
355 if((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
356 ball = other.ballcarried;
359 if(ball.classname != "nexball_basketball")
360 if(ball.classname != "nexball_football")
362 if((!ball.pusher && self.team != GOAL_OUT) || ball.cnt)
368 otherteam = OtherTeam(ball.team);
372 if((isclient = IS_CLIENT(ball.pusher)))
373 pname = ball.pusher.netname;
375 pname = "Someone (?)";
377 if(ball.team == self.team) //owngoal (regular goals)
379 LogNB("owngoal", ball.pusher);
380 bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
383 else if(self.team == GOAL_FAULT)
385 LogNB("fault", ball.pusher);
387 bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
389 bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
392 else if(self.team == GOAL_OUT)
394 LogNB("out", ball.pusher);
395 if((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
396 bprint(pname, "^7 went out of bounds.\n");
398 bprint("The ball was returned.\n");
403 LogNB(strcat("goal:", ftos(self.team)), ball.pusher);
404 bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
408 _sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE);
410 if(ball.team && pscore)
412 if(nb_teams == 2 && pscore < 0)
413 TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
415 TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
420 PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore);
422 PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore);
425 if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
426 DropBall(ball, ball.owner.origin, ball.owner.velocity);
428 WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
431 ball.think = ResetBall;
432 if(ball.classname == "nexball_basketball")
433 ball.touch = football_touch; // better than func_null: football control until the ball gets reset
434 ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT);
437 //=======================//
439 //=======================//
440 spawnfunc(nexball_team)
447 self.team = self.cnt + 1;
450 void nb_spawnteam(string teamname, float teamcolor)
452 LOG_TRACE("^2spawned team ", teamname, "\n");
455 e.classname = "nexball_team";
456 e.netname = teamname;
462 void nb_spawnteams(void)
464 bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
466 for(e = world; (e = find(e, classname, "nexball_goal"));)
473 nb_spawnteam("Red", e.team-1) ;
480 nb_spawnteam("Blue", e.team-1) ;
487 nb_spawnteam("Yellow", e.team-1);
494 nb_spawnteam("Pink", e.team-1) ;
502 void nb_delayedinit(void)
504 if(find(world, classname, "nexball_team") == world)
506 nb_ScoreRules(nb_teams);
510 //=======================//
512 //=======================//
516 if(!g_nexball) { remove(self); return; }
518 // balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
522 self.model = "models/nexball/ball.md3";
526 precache_model(self.model);
527 _setmodel(self, self.model);
528 setsize(self, BALL_MINS, BALL_MAXS);
529 ball_scale = self.scale;
532 self.spawnorigin = self.origin;
534 self.effects = self.effects | EF_LOWPRECISION;
536 if(cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p
538 self.glow_color = autocvar_g_nexball_trail_color;
539 self.glow_trail = true;
542 self.movetype = MOVETYPE_FLY;
544 if(!autocvar_g_nexball_sound_bounce)
546 else if(self.noise == "")
547 self.noise = SND(NB_BOUNCE);
548 //bounce sound placeholder (FIXME)
549 if(self.noise1 == "")
550 self.noise1 = SND(NB_DROP);
551 //ball drop sound placeholder (FIXME)
552 if(self.noise2 == "")
553 self.noise2 = SND(NB_STEAL);
554 //stealing sound placeholder (FIXME)
555 if(self.noise) precache_sound(self.noise);
556 precache_sound(self.noise1);
557 precache_sound(self.noise2);
559 WaypointSprite_AttachCarrier(WP_NbBall, self, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
561 self.reset = ball_restart;
562 self.think = InitBall;
563 self.nextthink = game_starttime + autocvar_g_nexball_delay_start;
566 spawnfunc(nexball_basketball)
568 nexball_mode |= NBM_BASKETBALL;
569 self.classname = "nexball_basketball";
570 if (!(balls & BALL_BASKET))
573 CVTOV(g_nexball_basketball_effects_default);
574 CVTOV(g_nexball_basketball_delay_hold);
575 CVTOV(g_nexball_basketball_delay_hold_forteam);
576 CVTOV(g_nexball_basketball_teamsteal);
578 autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
581 self.effects = autocvar_g_nexball_basketball_effects_default;
582 self.solid = SOLID_TRIGGER;
583 balls |= BALL_BASKET;
584 self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
585 self.bouncestop = autocvar_g_nexball_basketball_bouncestop;
589 spawnfunc(nexball_football)
591 nexball_mode |= NBM_FOOTBALL;
592 self.classname = "nexball_football";
593 self.solid = SOLID_TRIGGER;
595 self.bouncefactor = autocvar_g_nexball_football_bouncefactor;
596 self.bouncestop = autocvar_g_nexball_football_bouncestop;
600 float nb_Goal_Customize()
603 e = WaypointSprite_getviewentity(other);
604 wp_owner = self.owner;
605 if(SAME_TEAM(e, wp_owner)) { return false; }
612 if(!g_nexball) { remove(self); return; }
616 if(self.team != GOAL_OUT && Team_TeamToNumber(self.team) != -1)
618 entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (self.absmin + self.absmax) * 0.5, self, sprite, RADARICON_NONE);
619 wp.colormod = ((self.team) ? Team_ColorRGB(self.team) : '1 0.5 0');
620 self.sprite.customizeentityforclient = nb_Goal_Customize;
623 self.classname = "nexball_goal";
625 self.noise = "ctf/respawn.wav";
626 precache_sound(self.noise);
627 self.touch = GoalTouch;
630 spawnfunc(nexball_redgoal)
632 self.team = NUM_TEAM_1;
635 spawnfunc(nexball_bluegoal)
637 self.team = NUM_TEAM_2;
640 spawnfunc(nexball_yellowgoal)
642 self.team = NUM_TEAM_3;
645 spawnfunc(nexball_pinkgoal)
647 self.team = NUM_TEAM_4;
651 spawnfunc(nexball_fault)
653 self.team = GOAL_FAULT;
655 self.noise = SND(TYPEHIT);
659 spawnfunc(nexball_out)
661 self.team = GOAL_OUT;
663 self.noise = SND(TYPEHIT);
668 //Spawnfuncs preserved for compatibility
673 spawnfunc_nexball_football(this);
675 spawnfunc(ball_football)
677 spawnfunc_nexball_football(this);
679 spawnfunc(ball_basketball)
681 spawnfunc_nexball_basketball(this);
683 // The "red goal" is defended by blue team. A ball in there counts as a point for red.
684 spawnfunc(ball_redgoal)
686 spawnfunc_nexball_bluegoal(this); // I blame Revenant
688 spawnfunc(ball_bluegoal)
690 spawnfunc_nexball_redgoal(this); // but he didn't mean to cause trouble :p
692 spawnfunc(ball_fault)
694 spawnfunc_nexball_fault(this);
696 spawnfunc(ball_bound)
698 spawnfunc_nexball_out(this);
701 //=======================//
703 //=======================//
706 void W_Nexball_Think()
708 //dprint("W_Nexball_Think\n");
709 //vector new_dir = steerlib_arrive(self.enemy.origin, 2500);
710 vector new_dir = normalize(self.enemy.origin + '0 0 50' - self.origin);
711 vector old_dir = normalize(self.velocity);
712 float _speed = vlen(self.velocity);
713 vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed;
714 //vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate
716 self.velocity = new_vel;
718 self.nextthink = time;
721 void W_Nexball_Touch(void)
723 entity ball, attacker;
724 attacker = self.owner;
725 //self.think = func_null;
726 //self.enemy = world;
729 if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
730 if((ball = other.ballcarried) && !other.frozen && !other.deadflag && (IS_PLAYER(attacker)))
732 other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
733 other.flags &= ~FL_ONGROUND;
734 if(!attacker.ballcarried)
736 LogNB("stole", attacker);
737 _sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
739 if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
741 attacker.teamkill_complain = time + 5;
742 attacker.teamkill_soundtime = time + 0.4;
743 attacker.teamkill_soundsource = other;
746 GiveBall(attacker, other.ballcarried);
752 void W_Nexball_Attack(float t)
756 if(!(ball = self.ballcarried))
759 W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0);
760 tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
764 self.metertime = 0; // Shot failed, hide the power meter
768 //Calculate multiplier
773 mi = autocvar_g_nexball_basketball_meter_minpower;
774 ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
775 //One triangle wave period with 1 as max
776 mul = 2 * (t % g_nexball_meter_period) / g_nexball_meter_period;
779 mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
782 DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false));
785 //TODO: use the speed_up cvar too ??
788 vector trigger_push_calculatevelocity(vector org, entity tgt, float ht);
790 void W_Nexball_Attack2(void)
792 if(self.ballcarried.enemy)
794 entity _ball = self.ballcarried;
795 W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0);
796 DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
797 _ball.think = W_Nexball_Think;
798 _ball.nextthink = time;
802 if(!autocvar_g_nexball_tackling)
805 W_SetupShot(self, false, 2, SND(NB_SHOOT2), CH_WEAPON_A, 0);
806 entity missile = spawn();
808 missile.owner = self;
809 missile.classname = "ballstealer";
811 missile.movetype = MOVETYPE_FLY;
812 PROJECTILE_MAKETRIGGER(missile);
814 //setmodel(missile, "models/elaser.mdl"); // precision set below
815 setsize(missile, '0 0 0', '0 0 0');
816 setorigin(missile, w_shotorg);
818 W_SetupProjVelocity_Basic(missile, autocvar_g_balance_nexball_secondary_speed, 0);
819 missile.angles = vectoangles(missile.velocity);
820 missile.touch = W_Nexball_Touch;
821 missile.think = SUB_Remove;
822 missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead?
824 missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
825 missile.flags = FL_PROJECTILE;
827 CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
830 float ball_customize()
834 self.effects &= ~EF_FLAME;
836 self.customizeentityforclient = func_null;
840 if(other == self.owner)
842 self.scale = autocvar_g_nexball_viewmodel_scale;
844 self.effects |= EF_FLAME;
846 self.effects &= ~EF_FLAME;
850 self.effects &= ~EF_FLAME;
857 METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, bool fire1, bool fire2))
860 if(weapon_prepareattack(thiswep, actor, false, autocvar_g_balance_nexball_primary_refire))
861 if(autocvar_g_nexball_basketball_meter)
863 if(self.ballcarried && !self.metertime)
864 self.metertime = time;
866 weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
870 W_Nexball_Attack(-1);
871 weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
874 if(weapon_prepareattack(thiswep, actor, true, autocvar_g_balance_nexball_secondary_refire))
877 weapon_thinkf(actor, WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
880 if(!fire1 && self.metertime && self.ballcarried)
882 W_Nexball_Attack(time - self.metertime);
883 // DropBall or stealing will set metertime back to 0
884 weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
887 METHOD(BallStealer, wr_setup, void(BallStealer thiswep))
889 //weapon_setup(WEP_PORTO.m_id);
891 METHOD(BallStealer, wr_checkammo1, bool(BallStealer thiswep))
895 METHOD(BallStealer, wr_checkammo2, bool(BallStealer thiswep))
900 void nb_DropBall(entity player)
902 if(player.ballcarried && g_nexball)
903 DropBall(player.ballcarried, player.origin, player.velocity);
906 MUTATOR_HOOKFUNCTION(nb, ClientDisconnect)
912 MUTATOR_HOOKFUNCTION(nb, PlayerDies)
918 MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver)
924 MUTATOR_HOOKFUNCTION(nb, PlayerPreThink)
926 makevectors(self.v_angle);
927 if(nexball_mode & NBM_BASKETBALL)
932 self.ballcarried.velocity = self.velocity;
933 self.ballcarried.customizeentityforclient = ball_customize;
935 setorigin(self.ballcarried, self.origin + self.view_ofs +
936 v_forward * autocvar_g_nexball_viewmodel_offset.x +
937 v_right * autocvar_g_nexball_viewmodel_offset.y +
938 v_up * autocvar_g_nexball_viewmodel_offset.z);
941 if(autocvar_g_nexball_safepass_maxdist)
943 if(self.ballcarried.wait < time && self.ballcarried.enemy)
945 //centerprint(self, sprintf("Lost lock on %s", self.ballcarried.enemy.netname));
946 self.ballcarried.enemy = world;
950 //tracebox(self.origin + self.view_ofs, '-2 -2 -2', '2 2 2', self.origin + self.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
951 crosshair_trace(self);
953 IS_CLIENT(trace_ent) &&
954 trace_ent.deadflag == DEAD_NO &&
955 trace_ent.team == self.team &&
956 vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist )
959 //if(self.ballcarried.enemy != trace_ent)
960 // centerprint(self, sprintf("Locked to %s", trace_ent.netname));
961 self.ballcarried.enemy = trace_ent;
962 self.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
970 if(self.weaponentity.weapons)
972 self.weapons = self.weaponentity.weapons;
973 Weapon w = WEP_NEXBALL;
975 self.switchweapon = self.weaponentity.switchweapon;
976 W_SwitchWeapon(self.switchweapon);
978 self.weaponentity.weapons = '0 0 0';
989 MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
992 this.metertime = other.metertime;
995 MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
999 this.weaponentity.weapons = '0 0 0';
1001 if (nexball_mode & NBM_BASKETBALL)
1002 this.weapons |= WEPSET(NEXBALL);
1004 this.weapons = '0 0 0';
1009 .float stat_sv_airspeedlimit_nonqw;
1010 .float stat_sv_maxspeed;
1012 MUTATOR_HOOKFUNCTION(nb, PlayerPhysics)
1014 if(self.ballcarried)
1016 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
1017 self.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed;
1022 MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon)
1024 return self.weapon == WEP_NEXBALL.m_id;
1027 MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon)
1029 return self.weapon == WEP_MORTAR.m_id; // TODO: what is this for?
1032 MUTATOR_HOOKFUNCTION(nb, FilterItem)
1034 if(self.classname == "droppedweapon")
1035 if(self.weapon == WEP_NEXBALL.m_id)
1041 MUTATOR_HOOKFUNCTION(nb, GetTeamCount)
1043 ret_string = "nexball_team";
1047 MUTATOR_HOOKFUNCTION(nb, WantWeapon)
1049 ret_float = 0; // weapon is set a few lines later, apparently
1053 MUTATOR_HOOKFUNCTION(nb, DropSpecialItems)
1055 if(frag_target.ballcarried)
1056 DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity);
1061 MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
1063 wp_sendflags &= ~0x80;
1067 REGISTER_MUTATOR(nb, g_nexball)
1070 SetLimits(autocvar_g_nexball_goallimit, autocvar_g_nexball_goalleadlimit, -1, -1);
1071 have_team_spawns = -1; // request team spawns
1075 g_nexball_meter_period = autocvar_g_nexball_meter_period;
1076 if(g_nexball_meter_period <= 0)
1077 g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
1078 g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
1079 addstat(STAT_NB_METERSTART, AS_FLOAT, metertime);
1083 CVTOV(g_nexball_football_boost_forward); //100
1084 CVTOV(g_nexball_football_boost_up); //200
1085 CVTOV(g_nexball_delay_idle); //10
1086 CVTOV(g_nexball_football_physics); //0
1088 radar_showennemies = autocvar_g_nexball_radar_showallplayers;
1090 InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
1091 WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
1094 MUTATOR_ONROLLBACK_OR_REMOVE
1096 WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
1097 // we actually cannot roll back nb_delayedinit here
1098 // BUT: we don't need to! If this gets called, adding always
1104 LOG_INFO("This is a game type and it cannot be removed at runtime.");