3 #include <server/g_world.qh>
4 #include <server/gamelog.qh>
5 #include <server/race.qh>
7 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
8 float autocvar_g_race_qualifying_timelimit;
9 float autocvar_g_race_qualifying_timelimit_override;
10 int autocvar_g_race_teams;
13 .float race_checkpoint;
14 void havocbot_role_race(entity this)
19 if (navigation_goalrating_timeout(this))
21 navigation_goalrating_start(this);
23 bool raw_touch_check = true;
24 int cp = this.race_checkpoint;
26 LABEL(search_racecheckpoints)
27 IL_EACH(g_racecheckpoints, true,
29 if(it.cnt == cp || cp == -1)
31 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
32 // e.g. checkpoint in front of Stormkeep's warpzone
33 // the same workaround is applied in CTS game mode
34 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
36 cp = race_NextCheckpoint(cp);
37 raw_touch_check = false;
38 goto search_racecheckpoints;
40 navigation_routerating(this, it, 1000000, 5000);
44 navigation_goalrating_end(this);
46 navigation_goalrating_timeout_set(this);
50 void race_ScoreRules()
52 GameRules_score_enabled(false);
53 GameRules_scoring(race_teams, 0, 0, {
55 field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
56 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
57 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
58 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
59 } else if (g_race_qualifying) {
60 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
62 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
63 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
64 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
69 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
71 if(autocvar_sv_eventlog)
72 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
75 float WinningCondition_Race(float fraglimit)
82 FOREACH_CLIENT(IS_PLAYER(it), {
84 if(CS(it).race_completed)
89 wc = WinningCondition_Scores(fraglimit, 0);
91 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
92 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
93 // do NOT support equality when the laps are all raced!
94 return WINNING_STARTSUDDENDEATHOVERTIME;
99 float WinningCondition_QualifyingThenRace(float limit)
102 wc = WinningCondition_Scores(limit, 0);
104 // NEVER initiate overtime
105 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
113 MUTATOR_HOOKFUNCTION(rc, ClientKill)
115 if(g_race_qualifying)
116 M_ARGV(1, float) = 0; // killtime
119 MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
121 entity player = M_ARGV(0, entity);
123 if(autocvar_g_allow_checkpoints)
124 race_PreparePlayer(player); // nice try
127 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
129 entity player = M_ARGV(0, entity);
130 float dt = M_ARGV(1, float);
132 player.race_movetime_frac += dt;
133 float f = floor(player.race_movetime_frac);
134 player.race_movetime_frac -= f;
135 player.race_movetime_count += f;
136 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
139 if(IS_PLAYER(player))
141 if (player.race_penalty)
142 if (time > player.race_penalty)
143 player.race_penalty = 0;
144 if(player.race_penalty)
146 player.velocity = '0 0 0';
147 set_movetype(player, MOVETYPE_NONE);
148 player.disableclientprediction = 2;
153 // force kbd movement for fairness
157 // if record times matter
158 // ensure nothing EVIL is being done (i.e. div0_evade)
159 // this hinders joystick users though
160 // but it still gives SOME analog control
161 wishvel.x = fabs(CS(player).movement.x);
162 wishvel.y = fabs(CS(player).movement.y);
163 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
166 wishspeed = vlen(wishvel);
167 if(wishvel.x >= 2 * wishvel.y)
170 if(CS(player).movement.x > 0)
171 CS(player).movement_x = wishspeed;
173 CS(player).movement_x = -wishspeed;
174 CS(player).movement_y = 0;
176 else if(wishvel.y >= 2 * wishvel.x)
179 CS(player).movement_x = 0;
180 if(CS(player).movement.y > 0)
181 CS(player).movement_y = wishspeed;
183 CS(player).movement_y = -wishspeed;
188 if(CS(player).movement.x > 0)
189 CS(player).movement_x = M_SQRT1_2 * wishspeed;
191 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
192 if(CS(player).movement.y > 0)
193 CS(player).movement_y = M_SQRT1_2 * wishspeed;
195 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
200 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
204 Score_NicePrint(NULL);
207 PlayerScore_Sort(race_place, 0, 1, 0);
209 FOREACH_CLIENT(true, {
212 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
216 race_EventLog(ftos(it.race_place), it);
219 if(g_race_qualifying == 2)
221 g_race_qualifying = 0;
222 independent_players = 0;
223 cvar_set("fraglimit", ftos(race_fraglimit));
224 cvar_set("leadlimit", ftos(race_leadlimit));
225 cvar_set("timelimit", ftos(race_timelimit));
230 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
232 entity player = M_ARGV(0, entity);
234 race_PreparePlayer(player);
235 player.race_checkpoint = -1;
237 string rr = RACE_RECORD;
239 if(IS_REAL_CLIENT(player))
242 race_send_recordtime(MSG_ONE);
243 race_send_speedaward(MSG_ONE);
245 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
246 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
247 race_send_speedaward_alltimebest(MSG_ONE);
250 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
251 race_send_rankings_cnt(MSG_ONE);
252 for (i = 1; i <= m; ++i)
254 race_SendRankings(i, 0, 0, MSG_ONE);
259 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
261 entity player = M_ARGV(0, entity);
263 if(g_race_qualifying)
265 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
266 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
268 player.frags = FRAGS_SPECTATOR;
271 race_PreparePlayer(player);
272 player.race_checkpoint = -1;
275 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
277 entity player = M_ARGV(0, entity);
278 entity spawn_spot = M_ARGV(1, entity);
280 if(spawn_spot.target == "")
281 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
282 race_PreparePlayer(player);
284 // if we need to respawn, do it right
285 player.race_respawn_checkpoint = player.race_checkpoint;
286 player.race_respawn_spotref = spawn_spot;
288 player.race_place = 0;
291 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
293 entity player = M_ARGV(0, entity);
295 if(IS_PLAYER(player))
298 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
299 race_PreparePlayer(player);
301 race_RetractPlayer(player);
303 race_AbandonRaceCheck(player);
307 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
309 entity frag_target = M_ARGV(2, entity);
311 frag_target.respawn_flags |= RESPAWN_FORCE;
312 race_AbandonRaceCheck(frag_target);
315 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
317 entity bot = M_ARGV(0, entity);
319 bot.havocbot_role = havocbot_role_race;
323 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
325 entity player = M_ARGV(0, entity);
327 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
329 if (!player.stored_netname)
330 player.stored_netname = strzone(uid2name(player.crypto_idfp));
331 if(player.stored_netname != player.netname)
333 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
334 strcpy(player.stored_netname, player.netname);
338 if (!IS_OBSERVER(player))
340 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
342 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
343 speedaward_holder = player.netname;
344 speedaward_uid = player.crypto_idfp;
345 speedaward_lastupdate = time;
347 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
349 string rr = RACE_RECORD;
350 race_send_speedaward(MSG_ALL);
351 speedaward_lastsent = speedaward_speed;
352 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
354 speedaward_alltimebest = speedaward_speed;
355 speedaward_alltimebest_holder = speedaward_holder;
356 speedaward_alltimebest_uid = speedaward_uid;
357 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
358 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
359 race_send_speedaward_alltimebest(MSG_ALL);
365 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
367 if(g_race_qualifying)
368 return true; // in qualifying, you don't lose score by observing
371 MUTATOR_HOOKFUNCTION(rc, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
373 M_ARGV(0, float) = race_teams;
377 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
379 // announce remaining frags if not in qualifying mode
380 if(!g_race_qualifying)
384 MUTATOR_HOOKFUNCTION(rc, GetRecords)
386 int record_page = M_ARGV(0, int);
387 string ret_string = M_ARGV(1, string);
389 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
391 if(MapInfo_Get_ByID(i))
393 float r = race_readTime(MapInfo_Map_bspname, 1);
398 string h = race_readName(MapInfo_Map_bspname, 1);
399 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
403 M_ARGV(1, string) = ret_string;
406 MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
408 return true; // doesn't work so well
411 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
413 entity player = M_ARGV(0, entity);
415 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
418 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
420 float checkrules_timelimit = M_ARGV(1, float);
421 float checkrules_fraglimit = M_ARGV(2, float);
423 if(checkrules_timelimit >= 0)
425 if(!g_race_qualifying)
427 M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
430 else if(g_race_qualifying == 2)
432 M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
438 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
440 if(g_race_qualifying == 2)
444 void race_Initialize()
447 if(g_race_qualifying == 2)
449 radar_showenemies = true;
454 int fraglimit_override, leadlimit_override;
455 float timelimit_override, qualifying_override;
457 if(autocvar_g_race_teams)
459 GameRules_teams(true);
460 race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
465 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
466 fraglimit_override = autocvar_g_race_laps_limit;
467 leadlimit_override = 0; // currently not supported by race
468 timelimit_override = autocvar_timelimit_override;
470 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
472 if(autocvar_g_campaign)
474 g_race_qualifying = 1;
475 independent_players = 1;
477 else if(want_qualifying)
479 g_race_qualifying = 2;
480 independent_players = 1;
481 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
482 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
483 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
484 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
485 fraglimit_override = 0;
486 leadlimit_override = 0;
487 timelimit_override = qualifying_override;
490 g_race_qualifying = 0;
491 GameRules_limit_score(fraglimit_override);
492 GameRules_limit_lead(leadlimit_override);
493 GameRules_limit_time(timelimit_override);
494 GameRules_limit_time_qualifying(qualifying_override);