3 #include <common/mutators/base.qh>
4 int autocvar_g_tdm_point_limit;
5 int autocvar_g_tdm_point_leadlimit;
6 bool autocvar_g_tdm_team_spawns;
7 void tdm_DelayedInit(entity this);
9 REGISTER_MUTATOR(tdm, false)
14 GameRules_teams(true);
15 GameRules_spawning_teams(autocvar_g_tdm_team_spawns);
16 GameRules_limit_score(autocvar_g_tdm_point_limit);
17 GameRules_limit_lead(autocvar_g_tdm_point_leadlimit);
19 InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE);