4 REGISTRY(IMPULSES, 255)
5 REGISTER_REGISTRY(IMPULSES)
6 REGISTRY_SORT(IMPULSES)
7 STATIC_INIT(IMPULSES_renumber)
9 FOREACH(IMPULSES, true, it.m_id = i);
11 REGISTRY_CHECK(IMPULSES)
13 .void(entity this) impulse_handle;
16 #define IMPULSE_ALIAS(alias, id) localcmd("\nalias " #alias " \"", id ,"\"\n")
18 #define IMPULSE_ALIAS(alias, id)
21 #define REGISTER_IMPULSE(id, n) _REGISTER_IMPULSE(IMP_##id, id, n)
22 #define _REGISTER_IMPULSE(id, alias, n) \
23 REGISTER(IMPULSES, id, m_id, new_pure(Impulse)) \
26 IMPULSE_ALIAS(alias, "impulse " #n); \
29 #define LEGACY_IMPULSE_ID(alias, id) LEGACY_IMPULSE(alias, id, sprintf("impulse %d", IMP_##alias.impulse))
31 #define LEGACY_IMPULSE(alias, id, new) \
32 STATIC_INIT(legacy_##alias) { \
34 if (s == #alias) LOG_FATALF("LEGACY_IMPULSE: would define a recursive alias for '%s', use LEGACY_IMPULSE_ID instead", s); \
35 IMPULSE_ALIAS(alias, s); \
37 SHUTDOWN(legacy_##alias) { IMPULSE_ALIAS(alias, "impulse " #id); }
39 #define X(slot, imp) \
40 REGISTER_IMPULSE(weapon_group_##slot, imp) \
41 LEGACY_IMPULSE(weapon_group_##slot, imp, "impulse " #imp)
54 #define X(slot, dir, imp) \
55 REGISTER_IMPULSE(weapon_priority_##slot##_##dir, imp) \
56 LEGACY_IMPULSE(weapon_priority_##slot##_##dir, imp, "impulse " #imp)
94 REGISTER_IMPULSE(weapon_byid_##i, imp)
121 REGISTER_IMPULSE(weapon_next_byid, 10)
122 LEGACY_IMPULSE(_weapnext_2, 10, "weapon_next_byid")
124 REGISTER_IMPULSE(weapon_prev_byid, 12)
125 LEGACY_IMPULSE(_weapprev_2, 12, "weapon_prev_byid")
127 REGISTER_IMPULSE(weapon_next_bygroup, 18)
128 LEGACY_IMPULSE(_weapnext_0, 18, "weapon_next_bygroup")
130 REGISTER_IMPULSE(weapon_prev_bygroup, 19)
131 LEGACY_IMPULSE(_weapprev_0, 19, "weapon_prev_bygroup")
133 REGISTER_IMPULSE(weapon_next_bypriority, 15)
134 LEGACY_IMPULSE(_weapnext_1, 15, "weapon_next_bypriority")
136 REGISTER_IMPULSE(weapon_prev_bypriority, 16)
137 LEGACY_IMPULSE(_weapprev_1, 16, "weapon_prev_bypriority")
139 REGISTER_IMPULSE(weapon_last, 11)
140 LEGACY_IMPULSE(weaplast, 11, "weapon_last")
142 REGISTER_IMPULSE(weapon_best, 13)
143 LEGACY_IMPULSE(weapbest, 13, "weapon_best")
145 REGISTER_IMPULSE(weapon_drop, 17)
146 LEGACY_IMPULSE(dropweapon, 17, "weapon_drop")
148 REGISTER_IMPULSE(weapon_reload, 20)
149 LEGACY_IMPULSE(reload, 20, "weapon_reload")
151 REGISTER_IMPULSE(use, 21)
152 LEGACY_IMPULSE_ID(use, 21)
154 REGISTER_IMPULSE(waypoint_personal_here, 30)
155 LEGACY_IMPULSE(g_waypointsprite_personal, 30, "waypoint_personal_here")
157 REGISTER_IMPULSE(waypoint_personal_crosshair, 31)
158 LEGACY_IMPULSE(g_waypointsprite_personal_p, 31, "waypoint_personal_crosshair")
160 REGISTER_IMPULSE(waypoint_personal_death, 32)
161 LEGACY_IMPULSE(g_waypointsprite_personal_d, 32, "waypoint_personal_death")
163 REGISTER_IMPULSE(waypoint_here_follow, 33)
164 LEGACY_IMPULSE(g_waypointsprite_team_helpme, 33, "waypoint_here_follow")
166 REGISTER_IMPULSE(waypoint_here_here, 34)
167 LEGACY_IMPULSE(g_waypointsprite_team_here, 34, "waypoint_here_here")
169 REGISTER_IMPULSE(waypoint_here_crosshair, 35)
170 LEGACY_IMPULSE(g_waypointsprite_team_here_p, 35, "waypoint_here_crosshair")
172 REGISTER_IMPULSE(waypoint_here_death, 36)
173 LEGACY_IMPULSE(g_waypointsprite_team_here_d, 36, "waypoint_here_death")
175 REGISTER_IMPULSE(waypoint_danger_here, 37)
176 LEGACY_IMPULSE(g_waypointsprite_team_danger, 37, "waypoint_danger_here")
178 REGISTER_IMPULSE(waypoint_danger_crosshair, 38)
179 LEGACY_IMPULSE(g_waypointsprite_team_danger_p, 38, "waypoint_danger_crosshair")
181 REGISTER_IMPULSE(waypoint_danger_death, 39)
182 LEGACY_IMPULSE(g_waypointsprite_team_danger_d, 39, "waypoint_danger_death")
184 REGISTER_IMPULSE(waypoint_clear_personal, 47)
185 LEGACY_IMPULSE(g_waypointsprite_clear_personal, 47, "waypoint_clear_personal")
187 REGISTER_IMPULSE(waypoint_clear, 48)
188 LEGACY_IMPULSE(g_waypointsprite_clear, 48, "waypoint_clear")
190 REGISTER_IMPULSE(navwaypoint_spawn, 103)
191 LEGACY_IMPULSE(g_waypointeditor_spawn, 103, "navwaypoint_spawn")
193 REGISTER_IMPULSE(navwaypoint_remove, 104)
194 LEGACY_IMPULSE(g_waypointeditor_remove, 104, "navwaypoint_remove")
196 REGISTER_IMPULSE(navwaypoint_relink, 105)
197 LEGACY_IMPULSE(g_waypointeditor_relinkall, 105, "navwaypoint_relink")
199 REGISTER_IMPULSE(navwaypoint_save, 106)
200 LEGACY_IMPULSE(g_waypointeditor_saveall, 106, "navwaypoint_save")
202 REGISTER_IMPULSE(navwaypoint_unreachable, 107)
203 LEGACY_IMPULSE(g_waypointeditor_unreachable, 107, "navwaypoint_unreachable")
205 #define CHIMPULSE(id, n) _CHIMPULSE(CHIMPULSE_##id, n)
206 #define _CHIMPULSE(id, n) \
207 REGISTER(IMPULSES, id, m_id, new_pure(Impulse)) \
212 CHIMPULSE(SPEEDRUN_INIT, 30)
213 CHIMPULSE(GIVE_ALL, 99)
214 CHIMPULSE(CLONE_MOVING, 140)
215 CHIMPULSE(SPEEDRUN, 141)
216 CHIMPULSE(CLONE_STANDING, 142)
217 CHIMPULSE(TELEPORT, 143)