2 #include "../../../server/t_items.qh"
4 #define WITH(it) this.m_##it;
5 #define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
6 #define DEFINE(id, ...) \
7 REGISTER_ITEM(id, Ammo, LAMBDA( \
9 , respawntime = GET(g_pickup_respawntime_ammo) \
10 , respawntimejitter = GET(g_pickup_respawntimejitter_ammo) \
12 MAP(IDENTITY, __VA_ARGS__) \
17 , model = "models/items/a_bullets.mdl"
18 , sound = "misc/itempickup.wav"
28 , model = "models/items/a_cells.md3"
29 , sound = "misc/itempickup.wav"
39 , model = "models/items/a_cells.md3"
40 , sound = "misc/itempickup.wav"
50 , model = "models/items/a_rockets.md3"
51 , sound = "misc/itempickup.wav"
61 , model = "models/items/a_shells.md3"
62 , sound = "misc/itempickup.wav"