3 #include "../../../server/t_items.qh"
6 REGISTER_ITEM(ArmorSmall, Armor) {
7 this.m_model = "models/items/item_armor_small.md3";
8 this.m_sound = "misc/armor1.wav";
9 this.m_name = "5 Armor";
11 this.m_botvalue = BOT_PICKUP_RATING_LOW;
12 this.m_itemid = IT_ARMOR_SHARD;
13 this.m_respawntime = GET(g_pickup_respawntime_short);
14 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
18 REGISTER_ITEM(ArmorMedium, Armor) {
19 this.m_model = "models/items/item_armor_medium.md3";
20 this.m_sound = "misc/armor10.wav";
21 this.m_name = "25 Armor";
23 this.m_botvalue = BOT_PICKUP_RATING_MID;
24 this.m_itemid = IT_ARMOR;
25 this.m_respawntime = GET(g_pickup_respawntime_medium);
26 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
30 REGISTER_ITEM(ArmorBig, Armor) {
31 this.m_model = "models/items/item_armor_big.md3";
32 this.m_sound = "misc/armor17_5.wav";
33 this.m_name = "50 Armor";
35 this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
36 this.m_itemid = IT_ARMOR;
37 this.m_respawntime = GET(g_pickup_respawntime_long);
38 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
42 REGISTER_ITEM(ArmorLarge, Armor) {
43 this.m_model = "models/items/item_armor_large.md3";
44 this.m_sound = "misc/armor25.wav";
45 this.m_name = "100 Armor";
47 this.m_botvalue = BOT_PICKUP_RATING_HIGH;
48 this.m_itemid = IT_ARMOR;
49 this.m_respawntime = GET(g_pickup_respawntime_long);
50 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);