6 ATTRIB(Health, m_mins, vector, '-16 -16 0');
7 ATTRIB(Health, m_maxs, vector, '16 16 48');
8 ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9 ATTRIB(Health, m_botvalue, int, 5000);
14 #include <common/t_items.qh>
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
22 PROPERTY(float, g_pickup_healthsmall_anyway);
23 PROPERTY(int, g_pickup_healthsmall);
24 PROPERTY(int, g_pickup_healthsmall_max);
25 void item_healthsmall_init(entity item)
28 item.max_health = g_pickup_healthsmall_max;
30 item.health = g_pickup_healthsmall;
34 REGISTER_ITEM(HealthSmall, Health) {
36 this.m_model = MDL_HealthSmall_ITEM;
37 this.m_sound = SND_HealthSmall;
39 this.netname = "health_small";
40 this.m_name = "5 Health";
41 this.m_icon = "health";
43 this.m_itemid = IT_5HP;
44 this.m_respawntime = GET(g_pickup_respawntime_short);
45 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
46 this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
47 this.m_iteminit = item_healthsmall_init;
52 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
53 SOUND(HealthMedium, Item_Sound("mediumhealth"));
56 PROPERTY(float, g_pickup_healthmedium_anyway);
57 PROPERTY(int, g_pickup_healthmedium);
58 PROPERTY(int, g_pickup_healthmedium_max);
59 void item_healthmedium_init(entity item)
62 item.max_health = g_pickup_healthmedium_max;
64 item.health = g_pickup_healthmedium;
68 REGISTER_ITEM(HealthMedium, Health) {
70 this.m_model = MDL_HealthMedium_ITEM;
71 this.m_sound = SND_HealthMedium;
73 this.netname = "health_medium";
74 this.m_name = "25 Health";
75 this.m_icon = "health";
77 this.m_itemid = IT_25HP;
78 this.m_respawntime = GET(g_pickup_respawntime_short);
79 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
80 this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
81 this.m_iteminit = item_healthmedium_init;
86 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
87 SOUND(HealthBig, Item_Sound("mediumhealth"));
90 PROPERTY(float, g_pickup_healthbig_anyway);
91 PROPERTY(int, g_pickup_healthbig);
92 PROPERTY(int, g_pickup_healthbig_max);
93 void item_healthbig_init(entity item)
96 item.max_health = g_pickup_healthbig_max;
98 item.health = g_pickup_healthbig;
102 REGISTER_ITEM(HealthBig, Health) {
104 this.m_model = MDL_HealthBig_ITEM;
105 this.m_sound = SND_HealthBig;
107 this.netname = "health_big";
108 this.m_name = "50 Health";
109 this.m_icon = "health";
110 this.m_color = '1 0 0';
111 this.m_waypoint = _("Big health");
113 this.m_itemid = IT_25HP;
114 this.m_respawntime = GET(g_pickup_respawntime_medium);
115 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
116 this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
117 this.m_iteminit = item_healthbig_init;
122 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
123 SOUND(HealthMega, Item_Sound("megahealth"));
126 PROPERTY(float, g_pickup_healthmega_anyway);
127 PROPERTY(int, g_pickup_healthmega);
128 PROPERTY(int, g_pickup_healthmega_max);
129 void item_healthmega_init(entity item)
132 item.max_health = g_pickup_healthmega_max;
134 item.health = g_pickup_healthmega;
138 REGISTER_ITEM(HealthMega, Health) {
140 this.m_model = MDL_HealthMega_ITEM;
141 this.m_sound = SND_HealthMega;
143 this.netname = "health_mega";
144 this.m_name = "100 Health";
145 this.m_icon = "item_mega_health";
146 this.m_color = '1 0 0';
147 this.m_waypoint = _("Mega health");
148 this.m_waypointblink = 2;
150 this.m_maxs = '16 16 70';
151 this.m_itemid = IT_HEALTH;
152 this.m_respawntime = GET(g_pickup_respawntime_long);
153 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
154 this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
155 this.m_iteminit = item_healthmega_init;