6 ATTRIB(Health, m_mins, vector, '-16 -16 0');
7 ATTRIB(Health, m_maxs, vector, '16 16 48');
8 ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9 ATTRIB(Health, m_botvalue, int, 2500);
14 #include <common/t_items.qh>
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
22 REGISTER_ITEM(HealthSmall, Health) {
24 this.m_model = MDL_HealthSmall_ITEM;
25 this.m_sound = SND_HealthSmall;
27 this.m_name = "5 Health";
28 this.m_icon = "health";
30 this.m_itemid = IT_5HP;
31 this.m_respawntime = GET(g_pickup_respawntime_short);
32 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
37 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
38 SOUND(HealthMedium, Item_Sound("mediumhealth"));
41 REGISTER_ITEM(HealthMedium, Health) {
43 this.m_model = MDL_HealthMedium_ITEM;
44 this.m_sound = SND_HealthMedium;
46 this.m_name = "25 Health";
47 this.m_icon = "health";
49 this.m_itemid = IT_25HP;
50 this.m_respawntime = GET(g_pickup_respawntime_short);
51 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
56 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
57 SOUND(HealthBig, Item_Sound("mediumhealth"));
60 REGISTER_ITEM(HealthBig, Health) {
62 this.m_model = MDL_HealthBig_ITEM;
63 this.m_sound = SND_HealthBig;
65 this.m_name = "50 Health";
66 this.m_icon = "health";
67 this.m_color = '1 0 0';
68 this.m_waypoint = _("Big health");
70 this.m_itemid = IT_25HP;
71 this.m_respawntime = GET(g_pickup_respawntime_medium);
72 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
77 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
78 SOUND(HealthMega, Item_Sound("megahealth"));
81 REGISTER_ITEM(HealthMega, Health) {
83 this.m_model = MDL_HealthMega_ITEM;
84 this.m_sound = SND_HealthMega;
86 this.m_name = "100 Health";
87 this.m_icon = "item_mega_health";
88 this.m_color = '1 0 0';
89 this.m_waypoint = _("Mega health");
90 this.m_waypointblink = 2;
92 this.m_maxs = '16 16 70';
93 this.m_itemid = IT_HEALTH;
94 this.m_respawntime = GET(g_pickup_respawntime_long);
95 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);