]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/items/item/jetpack.qh
Add an item init attribute function, so the item's default values aren't applied...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / jetpack.qh
1 #pragma once
2
3 #ifdef SVQC
4     #include <common/t_items.qh>
5 #endif
6
7 #include "ammo.qh"
8 #include "powerup.qh"
9
10 #ifndef SVQC
11 .int m_itemid;
12 #endif
13
14 #ifdef GAMEQC
15 MODEL(Jetpack_ITEM, Item_Model("g_jetpack.md3"));
16 #endif
17
18 #ifdef SVQC
19 PROPERTY(int, g_pickup_fuel_jetpack);
20 void powerup_jetpack_init(entity item)
21 {
22     if(!item.ammo_fuel)
23         item.ammo_fuel = g_pickup_fuel_jetpack;
24 }
25 #endif
26 REGISTER_ITEM(Jetpack, Powerup) {
27 #ifdef GAMEQC
28     this.m_model                =   MDL_Jetpack_ITEM;
29     this.m_itemid               =   IT_JETPACK;
30 #endif
31     this.m_name                 =   "Jet pack";
32     this.m_icon                 =   "jetpack";
33     this.m_color                =   '0.5 0.5 0.5';
34     this.m_waypoint             =   _("Jet Pack");
35     this.m_waypointblink        =   2;
36 #ifdef SVQC
37     this.m_botvalue             =   3000;
38     this.m_pickupevalfunc       =   ammo_pickupevalfunc;
39     this.m_iteminit             =   powerup_jetpack_init;
40 #endif
41 }
42
43 #ifdef GAMEQC
44 MODEL(JetpackFuel_ITEM, Item_Model("g_fuel.md3"));
45 #endif
46
47 #ifdef SVQC
48 PROPERTY(int, g_pickup_fuel);
49 void ammo_fuel_init(entity item)
50 {
51     if(!item.ammo_fuel)
52         item.ammo_fuel = g_pickup_fuel;
53 }
54 #endif
55 REGISTER_ITEM(JetpackFuel, Ammo) {
56 #ifdef GAMEQC
57     this.m_model    =   MDL_JetpackFuel_ITEM;
58 #endif
59     this.m_name     =   "Fuel";
60     this.m_icon     =   "ammo_fuel";
61 #ifdef SVQC
62     this.m_botvalue =   2000;
63     this.m_itemid   =   IT_FUEL;
64     this.m_iteminit =   ammo_fuel_init;
65 #endif
66 }
67
68 #ifdef GAMEQC
69 MODEL(JetpackRegen_ITEM, Item_Model("g_fuelregen.md3"));
70 #endif
71
72 REGISTER_ITEM(JetpackRegen, Powerup) {
73 #ifdef GAMEQC
74     this.m_model                =   MDL_JetpackRegen_ITEM;
75 #endif
76     this.m_name                 =   "Fuel regenerator";
77     this.m_icon                 =   "fuelregen";
78     this.m_color                =   '1 0.5 0';
79     this.m_waypoint             =   _("Fuel regen");
80     this.m_waypointblink        =   2;
81 #ifdef SVQC
82     this.m_botvalue             =   3000;
83     this.m_itemid               =   IT_FUEL_REGEN;
84     this.m_pickupevalfunc       =   ammo_pickupevalfunc;
85 #endif
86 }